fullwall
9f7e57fbda
Add spaces between /npc villager output
2020-10-03 22:13:47 +08:00
fullwall
8c1b51da98
Look more often even if target hasn't moved much
2020-09-16 21:58:15 +08:00
fullwall
0db8f37eeb
Block right click water bucket for protected NPC fish
2020-09-16 20:35:34 +08:00
fullwall
7450c4db45
Use new getOrAddTrait methodf
2020-09-14 17:57:58 +08:00
fullwall
ab16b50814
Try to avoid handling player properties twice if respawning in the same tick
2020-09-13 16:16:54 +08:00
fullwall
934f94e137
Add setting for max minecraft pathfinder fall distance
2020-09-05 15:13:34 +08:00
fullwall
0c7dd3b4f0
Set default invulnerability ticks to 0
2020-09-01 23:51:17 +08:00
fullwall
c4e4d2f300
Add tablist remove delay setting
2020-08-28 22:55:07 +08:00
Alex "mcmonkey" Goodwin
a79e8a571a
Patch consistent application of scoreboard teams ( #2302 )
...
* Patch consistent application of scoreboard teams
This corrects issues with scoreboard team logic by ensuring NPCs use a consistent internal name, rather than randomizing
* apply team name tag visible=false earlier
2020-08-28 22:43:14 +08:00
fullwall
45907da2d7
Hologram bugfixes
2020-08-11 22:47:45 +08:00
fullwall
d9762be13b
Use head height for block breaker
2020-08-08 23:08:08 +08:00
fullwall
b902879ca6
Fix gravity
2020-08-08 15:21:54 +08:00
fullwall
d46aad717f
Backport boat movement to 1.15
2020-07-27 17:42:30 +08:00
fullwall
2a8f54f2d6
Move movement code into playerTick to avoid inter-world crashes
2020-07-27 17:14:57 +08:00
fullwall
0a4905c0f3
Randomise name if using holograms to have unique scoreboard names
2020-07-08 18:58:39 +08:00
fullwall
ed141532a8
Don't store hashcode goal selector
2020-07-06 23:28:14 +08:00
fullwall
0a58215541
Use holograms instead of scoreboard for names
2020-07-06 16:37:34 +08:00
fullwall
d333c98823
Refactor getHeight for NMS
2020-07-06 08:42:46 +08:00
fullwall
9d2cad098a
Implement new bounding box checker for pathfinding
2020-06-30 20:39:40 +08:00
fullwall
c9564c4be2
Implement enderman methods
2020-06-27 15:41:47 +08:00
fullwall
1505ccfeca
Extra NPE check
2020-06-27 15:17:29 +08:00
fullwall
1db379d88f
Update maven compiler version
2020-06-25 17:57:13 +08:00
fullwall
04519d868b
Initial 1.16 commit
2020-06-25 17:24:32 +08:00
fullwall
c5bcfdc8cd
Reformat
2020-06-12 20:02:48 +08:00
fullwall
310c1ce52f
Block force boat/minecart mounting
2020-06-12 19:49:25 +08:00
fullwall
500e8527e1
Reorder player update task adding
2020-06-08 16:30:13 +08:00
fullwall
51b974b50f
Update inWater status
2020-06-07 12:09:10 +08:00
fullwall
2a1ce46e2b
Use deprecated TippedArrow interface
2020-06-05 22:06:33 +08:00
fullwall
e7368747c7
Rework packet sending to avoid replacing the entity tracker entry
2020-05-16 19:13:19 +08:00
fullwall
d484432f83
Call left click event for vehicles
2020-05-13 13:23:59 +08:00
fullwall
241810eedc
Delay remove packet one tick
2020-05-12 23:50:54 +08:00
fullwall
0b922011bd
Rework tablist for recent versions
2020-05-12 23:12:39 +08:00
fullwall
5e2a7efb9e
Revert view distance tracking code
2020-05-12 22:33:54 +08:00
fullwall
feb6bc2851
Remove debug line
2020-05-12 21:13:09 +08:00
fullwall
c1a89984a3
Rework mounted pathfinding
2020-05-12 20:28:41 +08:00
fullwall
a044eed988
Attempted fix for /npc tphere - make NPCs tracked over a longer range than previously
2020-05-12 19:43:52 +08:00
fullwall
c2467b7a25
Adjust horse pathfinding
2020-05-12 16:48:21 +08:00
fullwall
9d6a9f7a14
Just block right clicks for mushroom cows if protected
2020-05-10 13:38:02 +08:00
fullwall
10cea99af1
Disable milking protected NPC cows
2020-05-09 22:15:22 +08:00
fullwall
7c203235c4
Add disambiguation method for compiling with latest spigot
2020-05-08 11:08:47 +08:00
fullwall
cf07a5a379
Fix jenkins compile issue
2020-05-08 10:54:25 +08:00
fullwall
3cf8c7c256
Fix bug with /npc snowman /npc pufferfish and make /npc ocelot more descriptive
2020-05-07 16:29:45 +08:00
fullwall
c72016046b
Fix player movement speed and add iterations per tick setting for new pathfinder
2020-05-06 18:08:12 +08:00
fullwall
e1f749236b
Fix /npc mushroomcow, increase base player speed
2020-05-06 11:13:54 +08:00
Alex "mcmonkey" Goodwin
30f2dee4d7
Reduce potential for errors with packet teams ( #2138 )
...
* Reduce potential for errors with packet teams
Move scoreboard removal out of NMS to event method, and make more unique names
* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
...
* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b
Cleanup, reduce number of packets per packet update cycle
2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
fullwall
8c1f636c19
Add controllable ground direction modifier setting
2020-04-30 23:40:40 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement ( #2127 )
...
* Implement packet-based scoreboard team enforcement
This should fix incompatibility with scoreboard plugins that break the main scoreboard
* impl to 1.8-1.12, move event logic, fix Setting usage
* pull setting if to outside of foreach loop
* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440
Fix saving of body vs head yaw
2020-04-30 19:11:56 +08:00
fullwall
32429f140d
Run clientside player ticking at a different time
2020-04-29 20:56:39 +08:00
fullwall
bbf3f281eb
Fix portal removal timing
2020-04-29 19:18:16 +08:00
fullwall
a269bf1ccc
Revert entity looking changes for now
2020-04-26 21:28:51 +08:00
fullwall
fe8eb4e85d
Change how npc looking works
2020-04-25 16:57:31 +08:00
fullwall
655bdf0001
Change how NPC looking works so that body yaw matches head yaw after a tick
2020-04-21 22:24:13 +08:00
fullwall
0531fe859e
Implement new AI API for Minecraft 1.15.2, fix Squids
2020-04-20 17:38:56 +08:00
fullwall
80011eed41
Revamp SkinnableEntity into SkinTrait
2020-04-19 02:07:03 +08:00
fullwall
14ebf26935
Try to avoid water more
2020-04-08 23:59:49 +08:00
fullwall
275728e65b
Fix cat lying down, remove dead code
2020-04-02 13:28:42 +08:00
fullwall
1cd8e1913e
Add head yaw persistence
2020-03-21 18:30:52 +08:00
fullwall
1ddc78a543
Restore old stuck behaviour
2020-03-16 20:28:41 +08:00
fullwall
6bc8692b5f
Fix a possible method resolution bug
2020-03-16 12:22:48 +08:00
fullwall
a6fbb31de6
Fix villager interacting in 1.15
2020-03-16 09:46:03 +08:00
fullwall
f345ef3f16
Restore PR, add --n to /npc command to allow a maximum number of uses per command
2020-03-03 23:40:42 +08:00
fullwall
9f3841c3ec
Fix /npc name in 1.8.8
2020-03-03 23:31:04 +08:00
fullwall
767891588a
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-03-02 14:52:19 +08:00
fullwall
496a4cbb3b
Use Minecraft's no gravity logic and enable it for all default flying NPCs
2020-03-02 14:51:54 +08:00
Andre_601
7fd5f5cac4
Fix broken Nectar message ( #2054 )
2020-03-01 15:34:03 +08:00
fullwall
bd95e7d364
Remove some dead code
2020-03-01 15:33:48 +08:00
fullwall
87c2a884c5
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-03-01 15:30:00 +08:00
fullwall
95ab688877
Fix shulker color setting
2020-03-01 15:29:47 +08:00
fullwall
ad69b483db
Add /npc snowman
2020-02-25 14:12:06 +08:00
fullwall
de94185133
Fix turtle navigation between biomes
2020-02-21 23:50:35 +08:00
fullwall
e52f616a4b
Added sitting flag to /npc panda
2020-02-21 20:28:57 +08:00
fullwall
2d2b796b12
Reduce base horse movement speed
2020-02-16 17:18:12 +08:00
fullwall
8d6b56daa2
Reduce default movement speed on 1.15 villagers
2020-02-14 22:47:19 +08:00
fullwall
ade25b246a
Use Minecraft horse controls
2020-02-14 22:42:03 +08:00
fullwall
3bf5881c4b
Fix /npc equip for horses on 1.15, add max controllable speed setting
2020-02-14 19:00:06 +08:00
fullwall
72180ff8ee
Update pom
2020-01-22 21:44:12 +09:00
Alex "mcmonkey" Goodwin
72c73329df
Fix "SLEEP" and "STOP_SLEEPING" animations for 1.14 and 1.15 ( #2029 )
...
These now both fully work as they used to, allowing an NPC (or any Player entity) to go into a sleeping animation without requiring a bed (which is a bug introduced in the one of the recent MC updates). Fully tested and working in 1.15, presumed working for 1.14 as most things work the same. Not ported to 1.13 as I'm less confident on whether things are equivalent that far back.
2020-01-20 17:31:30 +09:00
fullwall
529855bd6d
Deregister event handlers in deregisterAll(), empty talk item is now equivalent to * talk item
2020-01-16 17:17:58 +09:00
fullwall
a0e3b23bc3
Try to migrate ocelot modifiers trait for new MC versions
2020-01-11 13:41:46 +09:00
fullwall
44054d5941
Horse method not renamed properly
2020-01-11 13:33:52 +09:00
fullwall
1a0282d970
Fix /npc metadata remove and forward getOptional call to avoid default entity type issue
2019-12-23 11:03:08 +09:00
fullwall
3e708f0d80
Fix typo
2019-12-21 18:58:33 +09:00
fullwall
ba61a48815
Bump pom versions
2019-12-21 18:56:28 +09:00
fullwall
530e26c4f8
Fix pushable status in 1.15
2019-12-19 16:44:22 +09:00
fullwall
2089225321
Fix NPE in 1.15 navigaiton
2019-12-19 16:37:02 +09:00
fullwall
cefc0edf57
Remove debug
2019-12-13 12:18:44 +08:00
fullwall
a04f054fb9
Fix incorrect navigation checking
2019-12-13 00:08:20 +08:00
fullwall
688f78ea6f
Merge moduled trait code and discontinue building of 1.10
2019-12-12 00:13:54 +08:00
fullwall
ff9c920df3
Initial 1.15 support
2019-12-11 11:25:10 +08:00