fullwall
897c511757
Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw
2022-02-20 22:34:29 +08:00
fullwall
97d4c3b117
Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises
2022-02-20 21:56:51 +08:00
fullwall
626b6d6b42
Allow NPCs to push other entities
2022-02-20 21:21:50 +08:00
fullwall
ecbab327ed
Fix some bugs
2022-02-20 10:04:09 +08:00
fullwall
be019c0e83
Refactor blockbreaker, add /npc blockbreak
2022-02-20 01:05:38 +08:00
fullwall
b12ae2ee66
Improve underwater pathfinding, cleanup
2022-02-19 18:26:37 +08:00
fullwall
b26dfb3d0f
Implement new PathStrategy method, improve swimming navigation
2022-02-19 16:36:31 +08:00
fullwall
984ce6d9e7
Improve underwater mobs staying in place
2022-02-16 17:36:03 +08:00
fullwall
bef0f16f3b
Cancel current move destination when navigator paused
2022-02-02 21:40:19 +08:00
fullwall
77aa63f1ff
Trial minor optimisation
2022-01-22 21:08:55 +08:00
fullwall
7683516d62
Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs
2022-01-20 17:10:52 +08:00
fullwall
bf3bf6f776
Add /npc llama -c/b
2022-01-02 01:33:19 +08:00
fullwall
5fffa23e94
Add packet update delay setting
2022-01-02 01:22:35 +08:00
fullwall
85cf761933
Further micro-optimisation
2021-12-29 00:42:20 +08:00
fullwall
b933246a95
Implement a surprisingly missed optimisation
2021-12-29 00:30:53 +08:00
fullwall
19ee0e2c19
Use metadata and track players if on the playerlist which should make mobs spawn nearby
2021-12-28 20:13:25 +08:00
fullwall
750f8e2e4c
Implement helper methods and allow hologram lines to be items
2021-12-27 23:59:21 +08:00
fullwall
71a6e43c0e
Reduce eclipse compiler version
2021-12-01 23:13:32 +08:00
fullwall
bbae8d83d5
Trial updating eclipse compiler version
2021-12-01 23:09:38 +08:00
fullwall
22fe84831e
Initial 1.18 update
2021-12-01 22:56:22 +08:00
fullwall
8f341ccaf2
Implement new metadata
2021-11-28 00:09:30 +08:00
fullwall
3da3cc2ae8
Fix /npc villager --profession error message, more sane boundingbox calculation
2021-11-27 12:19:19 +08:00
fullwall
840f32469b
First pass at fall damage
2021-10-25 00:22:19 +08:00
fullwall
19c07ff1f5
Null check /npc bossbar
2021-10-14 18:05:19 +08:00
fullwall
fd3833deba
Backport bukkitEntity change
2021-09-27 20:50:38 +08:00
fullwall
3d3de6576d
Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly.
2021-09-23 14:12:44 +08:00
fullwall
f9bb877e85
Explicit types for 1.14 and 1.15
2021-09-20 21:16:40 +08:00
fullwall
db825cce72
Add rough impl of SneakTrait
2021-09-20 20:59:54 +08:00
fullwall
b930cb2460
Block invalid item material AIR
2021-08-31 02:06:31 +08:00
fullwall
d4c557d5b2
Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities
2021-07-19 23:02:41 +08:00
fullwall
f2d4c38843
Preliminary update to 1.17 - known bugs include every entity glowing
2021-06-13 03:20:18 +08:00
Alex "mcmonkey" Goodwin
4dc123bb4b
Refactor scoreboard handling to use instant scoreboard application at spawn ( #2544 )
...
Full description in PR https://github.com/CitizensDev/Citizens2/pull/2544
2021-05-08 02:02:17 +08:00
fullwall
c24ce1e1ed
Use NMS methods for isSolid checking
2021-04-30 10:31:25 +08:00
fullwall
15f57c4970
Add null checks
2021-01-24 20:51:12 +08:00
fullwall
9cbc1c6bd8
Send equipment packets when equipment changes
2021-01-24 19:25:59 +08:00
fullwall
688ba3af8e
Avoid errors with missing metadata
2021-01-20 17:55:34 +08:00
fullwall
0a6b1235db
Reduce jar size by refactoring push event
2021-01-03 00:09:21 +08:00
fullwall
0111600aa8
Fix /npc polarbear message and simplify behavior map entities to work with /npc ai
2020-12-17 13:38:02 +08:00
fullwall
fe7f6e373f
Add /npc polarbear -r and restore target and goal selectors
2020-12-17 13:13:23 +08:00
fullwall
556c58a7f6
Only jump with head height
...
distance of above
2020-12-16 01:16:04 +08:00
fullwall
7743763d3c
Refactor common code, add missing condition
2020-11-14 18:41:21 +08:00
fullwall
dffbf60465
Simplify inBlock check to avoid chunk loading
2020-11-14 17:27:54 +08:00
fullwall
e52a3c4685
Extend CraftTippedArrow
2020-10-24 13:39:25 +08:00
fullwall
a944c3ca9c
Make mob entity uuids the same as their NPC uuid
2020-10-18 18:32:33 +08:00
fullwall
9f7e57fbda
Add spaces between /npc villager output
2020-10-03 22:13:47 +08:00
fullwall
8c1b51da98
Look more often even if target hasn't moved much
2020-09-16 21:58:15 +08:00
fullwall
0db8f37eeb
Block right click water bucket for protected NPC fish
2020-09-16 20:35:34 +08:00
fullwall
7450c4db45
Use new getOrAddTrait methodf
2020-09-14 17:57:58 +08:00
fullwall
ab16b50814
Try to avoid handling player properties twice if respawning in the same tick
2020-09-13 16:16:54 +08:00
fullwall
934f94e137
Add setting for max minecraft pathfinder fall distance
2020-09-05 15:13:34 +08:00
fullwall
0c7dd3b4f0
Set default invulnerability ticks to 0
2020-09-01 23:51:17 +08:00
fullwall
c4e4d2f300
Add tablist remove delay setting
2020-08-28 22:55:07 +08:00
Alex "mcmonkey" Goodwin
a79e8a571a
Patch consistent application of scoreboard teams ( #2302 )
...
* Patch consistent application of scoreboard teams
This corrects issues with scoreboard team logic by ensuring NPCs use a consistent internal name, rather than randomizing
* apply team name tag visible=false earlier
2020-08-28 22:43:14 +08:00
fullwall
45907da2d7
Hologram bugfixes
2020-08-11 22:47:45 +08:00
fullwall
d9762be13b
Use head height for block breaker
2020-08-08 23:08:08 +08:00
fullwall
b902879ca6
Fix gravity
2020-08-08 15:21:54 +08:00
fullwall
2a8f54f2d6
Move movement code into playerTick to avoid inter-world crashes
2020-07-27 17:14:57 +08:00
fullwall
0a4905c0f3
Randomise name if using holograms to have unique scoreboard names
2020-07-08 18:58:39 +08:00
fullwall
0a58215541
Use holograms instead of scoreboard for names
2020-07-06 16:37:34 +08:00
fullwall
d333c98823
Refactor getHeight for NMS
2020-07-06 08:42:46 +08:00
fullwall
9d2cad098a
Implement new bounding box checker for pathfinding
2020-06-30 20:39:40 +08:00
fullwall
c9564c4be2
Implement enderman methods
2020-06-27 15:41:47 +08:00
fullwall
1505ccfeca
Extra NPE check
2020-06-27 15:17:29 +08:00
fullwall
04519d868b
Initial 1.16 commit
2020-06-25 17:24:32 +08:00
fullwall
c5bcfdc8cd
Reformat
2020-06-12 20:02:48 +08:00
fullwall
b68782d661
Backport to 1.13/14
2020-06-12 19:57:45 +08:00
fullwall
df2c7689fe
Fix 1.14
2020-05-20 16:29:43 +08:00
fullwall
3a27dd79bf
Fix compile error
2020-05-16 20:25:02 +08:00
fullwall
e7368747c7
Rework packet sending to avoid replacing the entity tracker entry
2020-05-16 19:13:19 +08:00
fullwall
d484432f83
Call left click event for vehicles
2020-05-13 13:23:59 +08:00
fullwall
241810eedc
Delay remove packet one tick
2020-05-12 23:50:54 +08:00
fullwall
0b922011bd
Rework tablist for recent versions
2020-05-12 23:12:39 +08:00
fullwall
5e2a7efb9e
Revert view distance tracking code
2020-05-12 22:33:54 +08:00
fullwall
c1a89984a3
Rework mounted pathfinding
2020-05-12 20:28:41 +08:00
fullwall
a044eed988
Attempted fix for /npc tphere - make NPCs tracked over a longer range than previously
2020-05-12 19:43:52 +08:00
fullwall
c2467b7a25
Adjust horse pathfinding
2020-05-12 16:48:21 +08:00
fullwall
9d6a9f7a14
Just block right clicks for mushroom cows if protected
2020-05-10 13:38:02 +08:00
fullwall
10cea99af1
Disable milking protected NPC cows
2020-05-09 22:15:22 +08:00
fullwall
3cf8c7c256
Fix bug with /npc snowman /npc pufferfish and make /npc ocelot more descriptive
2020-05-07 16:29:45 +08:00
fullwall
e1f749236b
Fix /npc mushroomcow, increase base player speed
2020-05-06 11:13:54 +08:00
Alex "mcmonkey" Goodwin
30f2dee4d7
Reduce potential for errors with packet teams ( #2138 )
...
* Reduce potential for errors with packet teams
Move scoreboard removal out of NMS to event method, and make more unique names
* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
...
* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b
Cleanup, reduce number of packets per packet update cycle
2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement ( #2127 )
...
* Implement packet-based scoreboard team enforcement
This should fix incompatibility with scoreboard plugins that break the main scoreboard
* impl to 1.8-1.12, move event logic, fix Setting usage
* pull setting if to outside of foreach loop
* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440
Fix saving of body vs head yaw
2020-04-30 19:11:56 +08:00
fullwall
32429f140d
Run clientside player ticking at a different time
2020-04-29 20:56:39 +08:00
fullwall
a269bf1ccc
Revert entity looking changes for now
2020-04-26 21:28:51 +08:00
fullwall
fe8eb4e85d
Change how npc looking works
2020-04-25 16:57:31 +08:00
fullwall
655bdf0001
Change how NPC looking works so that body yaw matches head yaw after a tick
2020-04-21 22:24:13 +08:00
fullwall
0531fe859e
Implement new AI API for Minecraft 1.15.2, fix Squids
2020-04-20 17:38:56 +08:00
fullwall
80011eed41
Revamp SkinnableEntity into SkinTrait
2020-04-19 02:07:03 +08:00
fullwall
14ebf26935
Try to avoid water more
2020-04-08 23:59:49 +08:00
fullwall
275728e65b
Fix cat lying down, remove dead code
2020-04-02 13:28:42 +08:00
fullwall
1cd8e1913e
Add head yaw persistence
2020-03-21 18:30:52 +08:00
fullwall
1ddc78a543
Restore old stuck behaviour
2020-03-16 20:28:41 +08:00
fullwall
9f3841c3ec
Fix /npc name in 1.8.8
2020-03-03 23:31:04 +08:00
fullwall
496a4cbb3b
Use Minecraft's no gravity logic and enable it for all default flying NPCs
2020-03-02 14:51:54 +08:00
fullwall
bd95e7d364
Remove some dead code
2020-03-01 15:33:48 +08:00