FabledSkyBlock/src/main/resources/config.yml

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Command:
Help:
# Lists all commands rather than pages.
List: false
# Shows all aliases of the commands.
Aliases:
Enable: true
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Island:
# What command should be executed on /is or /island
Aliases:
IslandOwned: "island controlpanel"
NoIsland: "island create"
IslandTeleport:
# What command should be executed on /island teleport
Aliases:
NoIsland: "island create"
Sound:
# When disabled all sounds will be disabled.
Enable: true
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Economy:
# Possible managers: Default, Vault, PlayerPoints and Reserve
Manager: Default
Island:
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# This is settings is primary when damage, permission island dont work is false
Entity_Damage:
# player vs player
PVP: true
# entity vs player
EVP: true
# player vs entity
PVE: true
# entity vs entity
EVE: true
# Enabled or Disabled Task
Task:
PlaytimeTask: true
VisitTask: true
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Performance:
# Chunk loading per tick affecting operations like island deletion, scan and biome changing.
# This option is ignored when using Paper's async chunk load
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# You should increase this only if you have a SSD
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ChunkPerTick: 15
Size:
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# Warning: The maximum is capped at 1000
# Warning: Do not go over the maximum
# The size of an Island when created
Minimum: 51
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# The maximum size of an Island based on the permission node 'fabledskyblock.size.<size>'.
Maximum: 1000
Creation:
# Rather than opening the 'Island Creator' menu. Create an island
# as soon as a player performs the '/island' or '/island create'
# command.
# [!] The first created structure will be selected.
Menu:
Enable: true
# [!] You are adviced to keep these options both enabled to prevent any issues.
Cooldown:
# When enabled cooldown will start when a player creates an Island.
Creation:
Enable: true
# When enabled cooldown will start when a player deletes their Island.
Deletion:
Enable: true
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# Time in seconds until player can create another island.
Time: 60
# [!] How many seconds to wait before teleporting to a newly created island
TeleportTimeout: 1
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# The distance between the islands EXPERIMENTAL!
Distance: 1200
Deletion:
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# [!] You are adviced to keep these options both enabled to prevent any issues.
Cooldown:
# When enabled cooldown will start when a player creates an Island.
Creation:
Enable: true
# When enabled cooldown will start when a player deletes their Island.
Deletion:
Enable: true
# Time in seconds until player can delete their island.
Time: 60
ClearInventory: false
ClearEnderChest: false
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# When disabled, on deleting an island, it will only get removed from the plugin, the island itself stays
DeleteIsland: true
World:
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# Delete the Island world when changing the liquid option.
Build 50 # Added The End island world - Can be visited by entering an end portal at an island. # Added the path 'Island.World.End' to the configuration file. # Added the option 'Island.<world_environment>.Liquid.Lava' to the configuration file to enable lava world rather than water world. # Added the option to the 'Structure Creator' menu to set the structure file for the end island. # Added a few methods to the API to check if a player or location is at an island. # Fixed players being unable to player dispensers or sticky pistons at a certain radius when the option 'Island.WorldBorder.Block' in the configuration file is enabled. # Fixed visitors being teleported to the main spawn point rather than the visitor spawn point when they go outside an island. # Fixed world border not being sent to the player when they're in a different world to the overworld. # Fixed NPE when calling an island that hasn't loaded yet after changing the name of an island world. # Fixed player not being give island cosmetics when they're a different world to the overworld. # Fixed visitors being teleported to the main spawn point when they go through a portal. # Fixed blocks being destroyed by fire when the 'FireSpread' setting is disabled. # Fixed fire spread when the 'FireSpread' setting is disabled. # Changed the path 'Island.World' in the language file. # Made a few changes to the API - Take a look at the repository on GitLab. # Improved a lot of code to do with the island worlds. # The PAPI expansion has been approved on eCloud.
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# If lava disabled, the world will be a water world.
# -1 to disable Nether and End unlock prices.
# Valid Environments: NORMAL, NETHER, THE_END
# Valid Difficulties: PEACEFUL, EASY, NORMAL, HARD
Normal:
Name: "island_normal_world"
CustomWorldGenerator: "default"
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IslandSpawnHeight: 72
Environment: NORMAL
Difficulty: NORMAL
Liquid:
Enable: false
Build 50 # Added The End island world - Can be visited by entering an end portal at an island. # Added the path 'Island.World.End' to the configuration file. # Added the option 'Island.<world_environment>.Liquid.Lava' to the configuration file to enable lava world rather than water world. # Added the option to the 'Structure Creator' menu to set the structure file for the end island. # Added a few methods to the API to check if a player or location is at an island. # Fixed players being unable to player dispensers or sticky pistons at a certain radius when the option 'Island.WorldBorder.Block' in the configuration file is enabled. # Fixed visitors being teleported to the main spawn point rather than the visitor spawn point when they go outside an island. # Fixed world border not being sent to the player when they're in a different world to the overworld. # Fixed NPE when calling an island that hasn't loaded yet after changing the name of an island world. # Fixed player not being give island cosmetics when they're a different world to the overworld. # Fixed visitors being teleported to the main spawn point when they go through a portal. # Fixed blocks being destroyed by fire when the 'FireSpread' setting is disabled. # Fixed fire spread when the 'FireSpread' setting is disabled. # Changed the path 'Island.World' in the language file. # Made a few changes to the API - Take a look at the repository on GitLab. # Improved a lot of code to do with the island worlds. # The PAPI expansion has been approved on eCloud.
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Lava: false
Height: 60
Nether:
Name: "island_nether_world"
CustomWorldGenerator: "default"
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IslandSpawnHeight: 72
Environment: NETHER
UnlockPrice: 10000
Enable: true
Difficulty: NORMAL
Liquid:
Enable: false
Build 50 # Added The End island world - Can be visited by entering an end portal at an island. # Added the path 'Island.World.End' to the configuration file. # Added the option 'Island.<world_environment>.Liquid.Lava' to the configuration file to enable lava world rather than water world. # Added the option to the 'Structure Creator' menu to set the structure file for the end island. # Added a few methods to the API to check if a player or location is at an island. # Fixed players being unable to player dispensers or sticky pistons at a certain radius when the option 'Island.WorldBorder.Block' in the configuration file is enabled. # Fixed visitors being teleported to the main spawn point rather than the visitor spawn point when they go outside an island. # Fixed world border not being sent to the player when they're in a different world to the overworld. # Fixed NPE when calling an island that hasn't loaded yet after changing the name of an island world. # Fixed player not being give island cosmetics when they're a different world to the overworld. # Fixed visitors being teleported to the main spawn point when they go through a portal. # Fixed blocks being destroyed by fire when the 'FireSpread' setting is disabled. # Fixed fire spread when the 'FireSpread' setting is disabled. # Changed the path 'Island.World' in the language file. # Made a few changes to the API - Take a look at the repository on GitLab. # Improved a lot of code to do with the island worlds. # The PAPI expansion has been approved on eCloud.
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Lava: true
Height: 60
End:
Name: "island_end_world"
CustomWorldGenerator: "default"
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IslandSpawnHeight: 72
Environment: THE_END
UnlockPrice: 50000
Build 50 # Added The End island world - Can be visited by entering an end portal at an island. # Added the path 'Island.World.End' to the configuration file. # Added the option 'Island.<world_environment>.Liquid.Lava' to the configuration file to enable lava world rather than water world. # Added the option to the 'Structure Creator' menu to set the structure file for the end island. # Added a few methods to the API to check if a player or location is at an island. # Fixed players being unable to player dispensers or sticky pistons at a certain radius when the option 'Island.WorldBorder.Block' in the configuration file is enabled. # Fixed visitors being teleported to the main spawn point rather than the visitor spawn point when they go outside an island. # Fixed world border not being sent to the player when they're in a different world to the overworld. # Fixed NPE when calling an island that hasn't loaded yet after changing the name of an island world. # Fixed player not being give island cosmetics when they're a different world to the overworld. # Fixed visitors being teleported to the main spawn point when they go through a portal. # Fixed blocks being destroyed by fire when the 'FireSpread' setting is disabled. # Fixed fire spread when the 'FireSpread' setting is disabled. # Changed the path 'Island.World' in the language file. # Made a few changes to the API - Take a look at the repository on GitLab. # Improved a lot of code to do with the island worlds. # The PAPI expansion has been approved on eCloud.
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Enable: true
Difficulty: NORMAL
Build 50 # Added The End island world - Can be visited by entering an end portal at an island. # Added the path 'Island.World.End' to the configuration file. # Added the option 'Island.<world_environment>.Liquid.Lava' to the configuration file to enable lava world rather than water world. # Added the option to the 'Structure Creator' menu to set the structure file for the end island. # Added a few methods to the API to check if a player or location is at an island. # Fixed players being unable to player dispensers or sticky pistons at a certain radius when the option 'Island.WorldBorder.Block' in the configuration file is enabled. # Fixed visitors being teleported to the main spawn point rather than the visitor spawn point when they go outside an island. # Fixed world border not being sent to the player when they're in a different world to the overworld. # Fixed NPE when calling an island that hasn't loaded yet after changing the name of an island world. # Fixed player not being give island cosmetics when they're a different world to the overworld. # Fixed visitors being teleported to the main spawn point when they go through a portal. # Fixed blocks being destroyed by fire when the 'FireSpread' setting is disabled. # Fixed fire spread when the 'FireSpread' setting is disabled. # Changed the path 'Island.World' in the language file. # Made a few changes to the API - Take a look at the repository on GitLab. # Improved a lot of code to do with the island worlds. # The PAPI expansion has been approved on eCloud.
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Liquid:
Enable: false
Lava: false
Height: 60
Member:
# Max amount of players allowed to be in a team.
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# Can be increased with Upgrades
Capacity: 12
Chat:
# If island chat should be output to console
OutputToConsole: true
WorldBorder:
# Generates a worldborder around Islands.
# [!] WorldBorders will not show in Nether world due to centering bug
# with some Spigot builds.
Enable: true
# Prevent blocks being placed that would go outside of the Island border
# Pistons | Dispensers | Liquid Flow
Block: true
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# Enabled/Disabled by default
Default: false
Spawn:
# Prevents blocks being placed inside the location where players spawn on
# an Island. When setting the spawn points, this option when enabled will
# require the player to position themselves at the center of the block.
# [!] Recommended to use especially to prevent players glitching in blocks
# and to prevent liquid flow at spawn point.
Protection: true
Leaderboard:
Reset:
# Time until Leaderboard resets
Time: 300
# If users with the permission should be exempt from /is leaderboard
Exemptions:
Enable: false
Invite:
# Time until Island invite expires
Time: 300
Coop:
Build 38 # Added Console support to the command '/island admin delete', '/island admin owner', '/island admin reload', '/island admin removehologram', and '/island admin setsize'. # Added a check when creating an island that checks if the spawn point has been set and if not an error message will be sent to the player. # Added the setting 'ArmorStandPlacement' to the roles Visitor, Member, and Coop. # Added the option to the configuration file to disable Island Coop. # Added 'Coop Settings' to the 'Settings' menu. # Added the setting 'Edit Coop Settings' to the 'Operator Settings' menu. # Fixed players inventory not updating when interating with an item that is cancelled at an island if the player doesn't have permission. # Fixed cobblestone generators not forming cobblestone when there are no generators or no materials in a generator. # Fixed island operators being able to edit the island settings when they permission for that to do so has been disabled. # Fixed NPE when a player doesn't have permission to change the permission of a setting when they've been removed access. # Fixed the command '/island admin setsize' setting the size of the senders island when the target player is online. # Fixed the command '/island admin owner' getting the island owner of the sender when the target player is online. # Fixed the command '/island admin delete' deleting the senders island rather than the targets. # Fixed NPE when a chance of a material for a generator is set to zero. # Changed the unban item in the 'Operator Settings' menu from a name tag to a rose rose. # Changed the setting name for 'ArmorStand' to 'ArmorStandUse'.
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# Allow players to visit islands as long as the owner or operator is online even
# if the island is closed.
Enable: true
# If enabled, cooped players will not be saved when they disconnect from the server.
Unload: false
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AccessBank: false
Visit:
Menu:
# If disabled, any islands the player has been banned from will be removed when they
# open the Island Visit menu.
Bans: false
Preview:
# [!] You are adviced to keep these options both enabled to prevent any issues.
Cooldown:
# When enabled, cooldown will start when a player previews an Island.
Enable: true
Time: 60
# Time until confirmation expires for island preview confirmation.
Time: 10
Visitor:
# When an Island is unloaded if enabled players won't be able to visit the Island
# even if it's open.
# [!] Enabling will prevent possible memory leak issues affecting performance.
Unload: false
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# The island status upon island creation (Open, Closed, Whitelisted)
Status: Whitelisted
# Allow players to vote for Islands. This will filter Islands with more votes first
# in the Visit Island menu.
Vote: true
Welcome:
# When disabled Island owners or operators will not be able to set a Welcome Message
# and visitors will not see the Welcome Message.
Enable: true
# Maximum lines allowed for Welcome Message
Lines: 6
# Length allowed for each line
Length: 30
Signature:
# When disabled Island owners or operators will not be able to set a Signature and
# a Signature will not be visible in the Island Visit menu.
Enable: true
# Maximum lines allowed for Signature
Lines: 6
# Length allowed for each line
Length: 30
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# Max amount of concurrent players allowed at an Island. This also includes Island Members.
# [!] Set to -1 for unlimited capacity.
Capacity: 25
# Allow Island Operators or Owners to ban players from their Island.
Banning: true
Biome:
# Default Biome set when a player creates an Island
# Biomes Available:
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# BADLANDS | COLD_OCEAN | DARK_FOREST | DESERT | FOREST | JUNGLE
# MOUNTAINS | MUSHROOM_FIELDS | NETHER | PLAINS | RIVER | SAVANNA
# SNOWY_BEACH | SWAMP | TAIGA | THE_END | THE_VOID | WARM_OCEAN
# Notice: Only use biomes available in your server version!
Default:
Type: Plains
Cooldown:
Time: 900
Weather:
Default:
# The weather and time will operate the same weather and time as the world.
# If disabled, the weather and time will be fixed to the weather and time
# options.
Synchronised: true
# [!] Make sure the time is one of the choices below
# Choices: 0 | 1000 | 6000 | 12000 | 13000 | 18000
Time: 6000
Weather: Clear
# Prevents ice and snow layer blocks being set in snowy conditions.
# [!] Recommended to keep this disabled to prevent confusion if island weather
# and time is not synchronised.
IceAndSnow: false
Time:
# When the Island is not synchronised with the time of the World, should the
# time cycle or be fixed.
Cycle: false
Levelling:
# Should the level scanner scan water?
ScanLiquid: false
# Run a scan automatically when pasting an island structure
ScanAutomatically: true
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# Include Points: 0 in the '/is level' GUI
IncludeEmptyPointsInList: true
# Island Level Points divided by value
Division: 100
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# Points to subtract to Island Level Points
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Subtract: 0
Cooldown:
# Time until Island level rescan expires
Time: 60
Confirmation:
# Time until confirmation expires for island ownership and island deletion
# confirmations.
Timeout: 10
Ownership:
Transfer:
Role:
# When Island ownership is transfer to a different player the previous
# Island owner will become an operator.
Operator: true
Password:
# When ownership has been assigned to a player the Island password will
# be reset.
Reset: true
Cooldown:
# Time until Island Ownership reassign expires
Time: 60
Void:
Teleport:
# Prevents players from being killed by the Void when at an Island.
Enable: true
Build 48 # Added the option 'Island.Portal.Island' to the configuration file to teleport the player to the end or nether world rather than the island world when they enter a portal at their island. # Added the option 'Island.Void.Teleport.Island' to the configuration file that teleports the player to either the main or island spawn point when the player falls into the void. # Added the path 'Island.Portal.Destination.Message' to the configuration file that sends a message to the player if there's no world available when entering a portal. # Added a check to the confirmation command when a player wants to delete their island that requires their island to be closed. # Added the variable '%owner' for the player head display names in the leader board menu. # Added the alias '/island upgrades' to the command '/island upgrade'. # Fixed upgrades now being removed from a player when they die at an island and are teleported to the main spawn point rather than the island spawn point. # Fixed players being able to place hanging entities at an island when the setting 'EntityPlacement' is enabled. # Fixed TNT damaging players or entities when the 'Explosion Damage' setting is set to false. # Fixed scoreboard glitching when deleting an island. # Fixed TNT damage destroying hanging entities. # Change the 'ArmorStandPlacement' setting to 'EntityPlacement'. # Removed the check that prevents the main spawn point being set in an island world. Keep in mind this will cause issues if the island you have set the main spawn point at doesn't exist.
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# When disabled, players will teleport the the main spawn point rather than the Island.
Island: true
# The Y position that the player is teleported when reached.
Offset: 30
# When enabled, the players inventory and XP will be cleared when they fall off of the Island.
ClearInventory: false
Block:
Obsidian:
# When enabled, players can right-click an obsidian block to retrieve lava at an Island.
# [!] This requires the player to have the 'Bucket' permission.
Enable: false
EndFrame:
# When enabled, players can right-click an end frame to retrieve it at an Island.
# [!] This requires the player to have the 'Destroy' permission.
Enable: false
Level:
# When enabled, any changes to a block will be made to the levelling materials
# calculated for an island.
Enable: true
Piston:
# Prevent Piston blocks being retracted or extended when connected to a circuit
# [!] Prevents Pistons extending out of Island border bug
Connected:
Retract: true
Extend: true
Liquid:
Teleport:
# Teleports the player back to the Island if they enter the liquid if world is a
# liquid world.
Enable: true
Death:
AutoRespawn: true
Respawn:
# When a player respawns after dying at an island decide where they respawn.
# [!] If enabled, players will respawn at the island they died at. If disabled,
# players will respawn at the main spawn location.
Island: true
Join:
# When enabled, players will be teleported to the main spawn point when they join the server.
Spawn: false
# When enabled, players will be teleported to their island spawn point when they join the server.
Island: false
Damage:
# When the setting 'Damage' has been disabled, if this option is enabled, players will take
# damage at an island. This discludes entity and void damage.
Enable: false
PvP:
# When the setting 'PvP' has been disabled, if this option is enabled, players will be
# able to damage other players at an island.
Enable: false
KeepItemsOnDeath:
# When the setting 'KeepItemsOnDeath' has been disabled, if this option is enabled, players will keep
# items in their inventory if they die at an island.
Enable: true
Build 39 # Added tab completion to the commands '/island leaderboard', '/island setspawn', '/island sethologram', and '/island removehologram'. # Added the placeholder '%safety' to the Visit and Information menu to show if an island is safe for visitors. # Added the setting 'ExperienceOrbPickup' to the roles Visitor, Member, and Coop. # Added the option 'Island.Settings.KeepItemsOnDeath' to the configuration file. # Added the option 'Island.Settings.Damage' to the configuration file. # Added the option 'Island.Settings.PvP' to the configuration file. # Added the setting 'Damage' to the 'Island Settings' menu. # Added coop role to the 'Settings Editor' menu. # Fixed creation message being sent to the player on island creation when the error message is sent when the main spawn point hasn't been set. # Fixed new comments not being set in the configuration file (New comments however will appear at the end of a path). # Fixed the permission note 'skyblock.information' not working for the command '/island information'. # Fixed projectiles launched by players damaging entities when the setting 'MobHurting' is disabled. # Fixed players being able to tame entities at an island when the setting 'MobTaming' is disabled. # Fixed NPE generated by cobblestone generators when the index for the random material is zero. # Fixed some water problems with the ore generators caused by water physics. # Fixed '/island chat' enabling chat for other players on the island team. # Fixed messages not being translated when island chat is enabled. # Fixed custom entities not spawning in the island worlds. # Fixed projectiles being under the wrong setting. # Fixed a few mistakes in the 'language.yml' file. # Recoded the 'Settings Editor' menu.
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Settings:
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# With this option true the players will need fabledskyblock.settings.<role>.<settingName> permission
# Roles and settings name can be found in the settings.yml file
Permission: false
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# When any of these options are disabled, the setting will be removed from the settings menu
# menu.
Build 39 # Added tab completion to the commands '/island leaderboard', '/island setspawn', '/island sethologram', and '/island removehologram'. # Added the placeholder '%safety' to the Visit and Information menu to show if an island is safe for visitors. # Added the setting 'ExperienceOrbPickup' to the roles Visitor, Member, and Coop. # Added the option 'Island.Settings.KeepItemsOnDeath' to the configuration file. # Added the option 'Island.Settings.Damage' to the configuration file. # Added the option 'Island.Settings.PvP' to the configuration file. # Added the setting 'Damage' to the 'Island Settings' menu. # Added coop role to the 'Settings Editor' menu. # Fixed creation message being sent to the player on island creation when the error message is sent when the main spawn point hasn't been set. # Fixed new comments not being set in the configuration file (New comments however will appear at the end of a path). # Fixed the permission note 'skyblock.information' not working for the command '/island information'. # Fixed projectiles launched by players damaging entities when the setting 'MobHurting' is disabled. # Fixed players being able to tame entities at an island when the setting 'MobTaming' is disabled. # Fixed NPE generated by cobblestone generators when the index for the random material is zero. # Fixed some water problems with the ore generators caused by water physics. # Fixed '/island chat' enabling chat for other players on the island team. # Fixed messages not being translated when island chat is enabled. # Fixed custom entities not spawning in the island worlds. # Fixed projectiles being under the wrong setting. # Fixed a few mistakes in the 'language.yml' file. # Recoded the 'Settings Editor' menu.
2018-12-06 21:52:09 +01:00
KeepItemsOnDeath:
Enable: true
PvP:
Enable: true
Damage:
Enable: true
Hunger:
Enable: false
# If owners and operators should have same permission of members
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# It should be left to false as it could be changed soon
OwnersAndOperatorsAsMembers: false
Build 48 # Added the option 'Island.Portal.Island' to the configuration file to teleport the player to the end or nether world rather than the island world when they enter a portal at their island. # Added the option 'Island.Void.Teleport.Island' to the configuration file that teleports the player to either the main or island spawn point when the player falls into the void. # Added the path 'Island.Portal.Destination.Message' to the configuration file that sends a message to the player if there's no world available when entering a portal. # Added a check to the confirmation command when a player wants to delete their island that requires their island to be closed. # Added the variable '%owner' for the player head display names in the leader board menu. # Added the alias '/island upgrades' to the command '/island upgrade'. # Fixed upgrades now being removed from a player when they die at an island and are teleported to the main spawn point rather than the island spawn point. # Fixed players being able to place hanging entities at an island when the setting 'EntityPlacement' is enabled. # Fixed TNT damaging players or entities when the 'Explosion Damage' setting is set to false. # Fixed scoreboard glitching when deleting an island. # Fixed TNT damage destroying hanging entities. # Change the 'ArmorStandPlacement' setting to 'EntityPlacement'. # Removed the check that prevents the main spawn point being set in an island world. Keep in mind this will cause issues if the island you have set the main spawn point at doesn't exist.
2018-12-14 22:03:31 +01:00
Portal:
# When disabled, when a player enters a portal, they will teleport to the nether or
# end world rather than the island world.
# [!] Recommend to keep this enabled to prevent performance drop with chunk loading.
Island: true
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Bank:
Enable: true
AllowDecimals: true
Admin:
Structure:
# Item Material used to select positions for a structure.
Selector: "DIAMOND_AXE"
Scoreboard:
Enable: true
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# Set it to false if you notice some visual problems.
Async: true
Generator:
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Enable: true
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# Check only the island owner's permissions
# it requires Vault installed
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# Experimental feature!
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CheckOnlyOwnerPermissions: false
# Check permissions of all the online player in the island or just
# the nearest player to the generator
CheckOnlyNearestPlayer: false
# Ignore visitors in permission check, also who has "fabledskyblock.generator.anywhere" permission
IgnoreVisitors: false
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Stackable:
Enable: true
# fabledskyblock.stackables
RequirePermission: false
Limit:
Enable: false
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LevelRewards:
Rewards: false
Messages: false
Challenge:
# Enable or disable challenges. Configuration for challenges are in challenges.yml file
Enable: true
# Whether challenges should be per-island or per-player
PerIsland: false
# Whether to ignore item lore in requirements
IgnoreItemLore: false
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Teleport:
# Enable or disable Fall damage
FallDamage: true
RemoveWater: true
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# Check if location is safe before teleporting
SafetyCheck: true
Limits:
# Should slime split bypass limits.yml
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AllowSlimeSplit: true
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# If true, load all chunks on player's island to count entities.
# If false, do not load all chunks and only count entites on loaded chunks on player's island.
LoadChunks: true
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Nether:
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# Allow placing water in the Nether
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AllowNetherWater: false
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# Water disappear when a nether mob walks into it
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WaterDisappearWithNetherMobs: false
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# Block water from flowing near nether mobs EXPERIMENTAL!
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WaterDoNotFlowNearNetherMobs: false
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# Make blaze immune from water in the Nether
BlazeImmuneToWaterInNether: false
Restrict:
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# Blocks that can be placed only if the island has nether unlocked
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# You may add/remove as many as you want
NetherBlocks:
NETHERRACK: true
SOUL_SAND: true
GLOWSTONE: true
NETHER_BRICKS: true
NETHER_BRICK_STAIRS: true
NETHER_BRICK_SLAB: true
NETHER_QUARTZ_ORE: true
QUARTZ_BLOCK: true
QUARTZ_PILLAR: true
CHISELED_QUARTZ_BLOCK: true
QUARTZ_STAIRS: true
NETHER_BRICK_WALL: true
NETHER_BRICK_FENCE: true
RED_NETHER_BRICKS: true
RED_NETHER_BRICK_STAIRS: true
RED_NETHER_BRICK_SLAB: true
RED_NETHER_BRICK_WALL: true
NETHER_WART: true
NETHER_WART_BLOCK: true
WITHER_SKELETON_SKULL: true
WITHER_ROSE: true
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CRIMSON_NYLIUM: true
WARPED_NYLIUM: true
CRIMSON_PLANKS: true
WARPED_PLANKS: true
NETHER_GOLD_ORE: true
CRIMSTON_STEM: true
WARPED_STEM: true
STRIPPED_CRIMSON_STEM: true
STRIPPED_WARPED_STEM: true
STRIPPED_CRIMSON_HYPHAE: true
STRIPPED_WARPED_HYPHAE: true
CRIMSON_HYPHAE: true
WARPED_HYPHAE: true
CRIMSON_FUNGUS: true
WARPED_FUNGUS: true
CRIMSON_ROOTS: true
WARPED_ROOTS: true
NETHER_SPROUTS: true
WEEPING_VINES: true
TWISTING_VINES: true
SOUL_OIL: true
BASALT: true
POLISHED_BASALT: true
SOUL_TORCH: true
CRIMSON_TRAPDOOR: true
WARPED_TRAPDOOR: true
CHAIN: true
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CRIMSON_DOOR: true
WARPED_DOOR: true
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CRIMSON_FENCE_GATE: true
WARPED_FENCE_GATE: true
CRACKED_NETHER_BRICKS: true
BLACKSTONE_WALL: true
POLISHED_BLACKSTONE_WALL: true
POLISHED_BLACKSTONE_BRICK_WALL: true
CRIMSON_BUTTON: true
WARPED_BUTTON: true
POLISHED_BLACKSTONE_BUTTON: true
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SOUL_LANTERN: true
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SOUL_CAMPFIRE: true
SHROOMLIGHT: true
LODESTONE: true
NETHERITE_BLOCK: true
ANCIENT_DEBRIS: true
CRYING_OBSIDIAN: true
BLACKSTONE: true
BLACKSTONE_SLAB: true
BLACKSTONE_STAIRS: true
GLIDED_BLACKSTONE: true
POLISHED_BLACKSTONE: true
POLISHED_BLACKSTONE_SLAB: true
POLISHED_BLACKSTONE_STAIRS: true
CHISELED_POLISHED_BLACKSTONE: true
POLISHED_BLACKSTONE_BRICKS: true
POLISHED_BLACKSTONE_BRICK_SLAB: true
POLISHED_BLACKSTONE_BRICK_STAIRS: true
CRACKED_POLISHED_BLACKSTONE_BRICKS: true
RESPAWN_ANCHOR: true
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# Blocks that can be placed only if the island has The End unlocked
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# You may add/remove as many as you want
EndBlocks:
END_STONE: true
END_STONE_BRICKS: true
END_STONE_BRICK_WALL: true
END_STONE_BRICK_STAIRS: true
END_STONE_BRICK_SLAB: true
PURPUR_BLOCK: true
PURPUR_SLAB: true
PURPUR_PILLAR: true
PURPUR_STAIRS: true
END_ROD: true
END_CRYSTAL: true
CHORUS_FLOWER: true
CHORUS_PLANT: true