Jesse Boyd
4d09354bd4
Flat brush shapes
2017-02-13 05:34:27 +11:00
Jesse Boyd
7069966f5f
Fix bad cast
2017-02-13 04:39:42 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
...
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
897d86b5cb
Only update if using java 8
2017-02-12 14:19:25 +11:00
Jesse Boyd
f95190bf51
Forgot to smooth/fix scaling
2017-02-08 16:26:37 +11:00
Jesse Boyd
49fc44bb4d
Add flatten brush (needs testing)
2017-02-08 15:44:21 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
...
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.
TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
d5d5b47cdb
tweak the syntax
2017-02-08 12:12:55 +11:00
Jesse Boyd
a3b8f4c917
Add heightmap from imgur
2017-02-08 12:01:44 +11:00
Jesse Boyd
295baa4217
Fixes #418
2017-02-07 19:23:26 +11:00
Jesse Boyd
8fd908232e
Add memory/CPU optimized BlockVectorSet
...
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules
2017-02-06 13:09:44 +11:00
Jesse Boyd
1fdc0a59ec
*Use player limit rather than int max
2017-02-02 10:33:07 +11:00
Jesse Boyd
6439f28c0c
Add restrictions to region copy
2017-02-02 10:29:37 +11:00
Jesse Boyd
479d92b573
synchronize NMSRelighter map as switched to fastutil
2017-01-30 20:42:14 +11:00
Jesse Boyd
6408320843
synchronize on block map access
2017-01-30 06:26:47 +11:00
Jesse Boyd
116a1869b1
Fixes #400
2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
...
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
7f1390803f
Override BlockWorldVector
2017-01-16 01:44:34 +11:00
Jesse Boyd
8ac81b51e5
Check if web url is configured before download
2017-01-15 22:38:22 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff
2017-01-15 22:15:22 +11:00
Jesse Boyd
55f95e5022
ignore EOF
2017-01-15 20:26:51 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
...
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
9d2e9212fa
Add option to send packets before relight
2017-01-15 15:50:12 +11:00
Jesse Boyd
5e2d3b2523
Fixes distr region bypass
2017-01-13 16:53:55 +11:00
Jesse Boyd
ef145dbbc4
Fixes #394
2017-01-13 16:45:20 +11:00
Jesse Boyd
90e381a132
Minor vector optimizations
...
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd
4dc6cadc5d
Fixes #387
2017-01-11 18:08:12 +11:00
Jesse Boyd
de7c0bb013
*
2017-01-11 07:54:07 +11:00
Jesse Boyd
bc677f823e
Various
...
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
674d40f19c
Add optimized Set<Vector>
...
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391
2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that
2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern
2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt
2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320
2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class
2017-01-08 23:53:46 +11:00
Jesse Boyd
1f83319c8f
Fix FakePlayer error (API usage)
2017-01-08 23:52:44 +11:00
Jesse Boyd
c2dec27fae
LocalSession transform should be transient
2017-01-08 23:51:59 +11:00
Jesse Boyd
b340ebff0f
Fixes #389
2017-01-08 23:50:16 +11:00
Jesse Boyd
0103706ce7
Better block parsing + Fixes #386
2017-01-08 23:49:29 +11:00
Jesse Boyd
08586dc022
Fix compass passthrough
2017-01-03 07:50:43 +11:00
Jesse Boyd
1c30bc6c58
Fixes #381
2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips
2017-01-03 07:29:14 +11:00
Jesse Boyd
75b0d5512c
Fixes #377
2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382
2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes
2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id
2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes
2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport
2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste
2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error
2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes
2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes
2016-12-30 02:58:13 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE
2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections
2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task
2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted
2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages
2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam
2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls
2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget
2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer
2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar
2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr
2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages
2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm
2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut
2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands
2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
...
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
...
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
...
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
...
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
...
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands
2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect
2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings
2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
*
2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
...
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
64d7052d5f
Some tweaks to fuzzy region select
2016-12-13 15:02:05 +11:00
Jesse Boyd
f16ebf4f77
fix fastmode set (after refactor)
2016-12-13 15:02:05 +11:00
Jesse Boyd
abb6588c24
use unmasked player location for scripting
2016-12-13 15:02:05 +11:00
Jesse Boyd
23cb3642f1
translate selection commands
2016-12-13 15:02:05 +11:00
Jesse Boyd
84d7da3274
properly reset editsession limit
2016-12-13 15:02:04 +11:00
Jesse Boyd
4044e8772d
Flush regardless of changeset
2016-12-13 15:02:04 +11:00
Jesse Boyd
52c460a32c
Separate lz4/zstd bindings
2016-12-13 15:02:04 +11:00
Jesse Boyd
77be0a3794
Have cancel clear queued actions
2016-12-13 15:02:04 +11:00
Jesse Boyd
67b918b048
Fix relative path
2016-12-13 15:02:04 +11:00
Jesse Boyd
0a3a1c813d
Should probably limit the size, also...
...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse
0faddbc49b
Added getWorldSelection.
...
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd
e7d97d030f
Add fuzzy region selection (with mask support)
...
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
...
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
9bea95dd22
Configurable tick limiter interval
2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes
2016-12-09 22:37:28 +11:00
Jesse Boyd
502b620bde
*Fix extended tab completion for l3d, linear, mask patterns
2016-12-09 02:03:46 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
...
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
3c75336c9a
Fix delegate changeset logging
2016-12-07 15:57:40 +11:00
Jesse Boyd
57c908bdae
Fix rotate
2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360
2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
...
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
57d41ae6f7
Add id/data pattern
2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json
2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357
2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation
2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update
2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option
2016-12-02 12:49:40 +11:00
Jesse Boyd
04509e43ab
Forgot this
2016-12-01 15:16:20 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues
2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops
2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
...
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen
2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322
2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater
2016-11-29 15:05:18 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes
2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
...
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources
2016-11-28 14:34:12 +11:00
Jesse Boyd
67f6f11bde
Fix up command
2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
...
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files.
2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff
2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes
2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11
2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error
2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7
2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area
2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
...
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste
2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
...
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper
2016-10-29 22:01:55 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate
2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch
2016-10-27 19:59:36 +11:00
Jesse Boyd
9d7a5e4344
Mask location for brushes
2016-10-27 06:23:26 +11:00
Jesse Boyd
102468c2fd
*
2016-10-27 06:05:32 +11:00
Jesse Boyd
c3af25ddf7
Allow queue to use cached block value
2016-10-27 05:51:48 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322
2016-10-24 23:43:11 +11:00
Jesse Boyd
3c371d2eb1
Fix rotation
...
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd
f13c01a177
Fixes #340
2016-10-24 19:38:25 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335
2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8
2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
...
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338
2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
...
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd
0054e432ae
Fix clipboard paste error.
2016-10-21 00:54:02 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash
2016-10-21 00:45:40 +11:00
Jesse Boyd
d5ea46a29c
PGZIP
2016-10-20 18:03:56 +11:00
Jesse Boyd
04164b9064
*
2016-10-17 18:54:35 +11:00
Jesse Boyd
295aad0f2f
Minor inventory + queue management changes
2016-10-17 18:04:33 +11:00
Jesse Boyd
135d936825
*
2016-10-04 01:46:13 +11:00
Jesse Boyd
c22063edb6
Fix identical states being recorded as a change
2016-10-04 01:37:23 +11:00
Jesse Boyd
47cbc2bc8c
Proper support for WorldEdit inventory
...
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player
-
2016-10-04 01:21:27 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit
2016-10-03 03:16:04 +11:00
Jesse Boyd
d2413daca1
Only owners can rollback
2016-10-02 17:55:24 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
...
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
9de370ebc8
Fixes #316
2016-10-01 16:35:12 +10:00
Jesse Boyd
c39f92248f
Fix latest pom output
2016-10-01 16:01:34 +10:00
Jesse Boyd
47fef5b345
Fixed #324
2016-10-01 15:33:45 +10:00
Jesse Boyd
204660d3eb
Rebuild (no changes)
2016-09-30 06:18:14 +10:00
Jesse Boyd
0251c193c1
Add transforms
2016-09-30 06:12:08 +10:00
Jesse Boyd
7deeb51ca7
Fix set mask on double action brush tool
2016-09-29 00:58:18 +10:00
Jesse Boyd
5513e4cdc4
Use expression for offset/randomoffset
2016-09-28 23:49:52 +10:00
Jesse Boyd
cb4821078e
*Whoops
2016-09-28 23:34:48 +10:00
Jesse Boyd
b414229c91
Add offset pattern
2016-09-28 23:19:00 +10:00
Jesse Boyd
7da883b9d7
Add gmask multiple mask args + fix masked pattern
2016-09-28 23:10:34 +10:00
Jesse Boyd
76b4bb4857
I forgot to commit everything
2016-09-28 22:48:20 +10:00
Jesse Boyd
bd90df7635
Finish new patterns
2016-09-28 17:52:01 +10:00
Jesse Boyd
1e79ae4a0f
Various
...
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
2016-09-28 17:03:08 +10:00
Jesse Boyd
5b96a52e99
Not finished yet (spline brush)
2016-09-28 03:14:05 +10:00
Jesse Boyd
42a3203777
Forgot to flush VS brushes
2016-09-27 20:05:57 +10:00
Jesse Boyd
923bc9909a
*
2016-09-27 12:54:45 +10:00
Jesse Boyd
8090bf9f1d
Various
...
Increase chunk-wait
Sync packet sending
Allow up outside region
2016-09-27 02:58:16 +10:00
Jesse Boyd
27149ed67a
Fixes #315
2016-09-26 14:42:22 +10:00
Jesse Boyd
50504a0fe5
Setting for disabling the physics limiter
2016-09-26 14:05:58 +10:00
Jesse Boyd
9e6c90430d
Catch all progress tracker errors
2016-09-26 13:52:25 +10:00
Jesse Boyd
f8a606c783
Tweak version
2016-09-26 02:42:23 +10:00
Jesse Boyd
3306bd2cdc
Performance improvements + Fix packet sending
...
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
2016-09-26 01:53:13 +10:00
Jesse Boyd
7c96547c68
Separate schem load + url perms
2016-09-25 22:22:40 +10:00
Jesse Boyd
d5e2527150
Fix stack (for real this time)
2016-09-25 22:04:27 +10:00
Jesse Boyd
861b10403d
Fix NPE in NMSRelighter
2016-09-25 05:43:42 +10:00
Jesse Boyd
479c6c5172
Adjacent mask range parameter
2016-09-25 05:11:34 +10:00
Jesse Boyd
c676d89aa6
*
2016-09-25 05:02:03 +10:00
Jesse Boyd
fca33e5e87
Fix radius mask
2016-09-25 05:00:47 +10:00
Jesse Boyd
f2e576a14f
Fix adjacent mask
2016-09-25 04:50:11 +10:00
Jesse Boyd
cbade2cec0
Superpickaxe + Masks
...
Add radius mask
Add adjacent mask
Fix superpickaxe error
Fix BFS
2016-09-25 03:37:29 +10:00
Jesse Boyd
d5b7605f5e
Allow third parties to register custom masks
2016-09-25 02:31:18 +10:00
Jesse Boyd
4430f14677
Possible fix for packet sending
2016-09-25 00:24:51 +10:00
Jesse Boyd
8d5fc88844
Fix stack being slow
2016-09-25 00:22:45 +10:00
Jesse Boyd
4f6abeaaff
Add getClipboard() method to Schematic class
2016-09-24 23:25:15 +10:00
Jesse Boyd
64c00e4c3b
Fix flushing on main thread
2016-09-24 17:55:15 +10:00
Jesse Boyd
f9ee91f192
Remove debug message
2016-09-24 15:19:47 +10:00
Jesse Boyd
8461f406cf
Fix region caching
2016-09-24 14:57:49 +10:00
Jesse Boyd
d61c21f60e
Fix error from flushing on different thread
2016-09-24 14:41:33 +10:00
Jesse Boyd
889efdcc45
Fix lastMask meta (typo)
2016-09-24 13:02:27 +10:00
Jesse Boyd
b202adb2ce
Fix progress tracking
2016-09-24 12:52:34 +10:00
Jesse Boyd
8a4c399b53
Fix angle mask
2016-09-24 02:55:00 +10:00
Jesse Boyd
2cb1485553
Various
...
Fixes #305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands
2016-09-23 17:11:41 +10:00
Jesse Boyd
b2ef1cbc50
Fixes #302
2016-09-21 15:01:37 +10:00
Jesse Boyd
07f4f61cc2
Refactor + Fixes #300
2016-09-20 18:46:49 +10:00
Jesse Boyd
87e03f835c
Fix region contains
2016-09-18 23:55:10 +10:00
Jesse Boyd
2d67aa5b9d
This should work
...
queue commands if over limit (default = 1)
fix caclulating history size (in memory)
fix relighting in parallel
2016-09-18 23:48:16 +10:00
Jesse Boyd
35b37ac8e9
Allow multiple actions at a time
...
Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd
58a1fb183e
Minor tweaks|
2016-09-16 01:30:45 +10:00
Jesse Boyd
f55a58a3f3
Various
...
Reduce max memory allocation size
- Uses multiple byte arrays instead of one large one for streams
- Faster read/write as less dependent on arraycopy
Remove world compression (it was buggy / there was no interest)\
EditSession can now be used as a world
Fix pos1/pos2 being allowed outside the world
Fixed liquid mask not being thread safe
Fixed plot upload
Reduce packet sending
- Increase delay to being able to see blocks, but more efficient
2016-09-15 19:49:29 +10:00
Jesse Boyd
911e7e7751
Fix downloaded schems + mcedit
2016-09-14 10:12:09 +10:00
Jesse Boyd
6dfea0364a
*
2016-09-13 17:37:28 +10:00
Jesse Boyd
36fdbe55fe
Various fixe + Restructuring + Possible breakage
2016-09-13 15:43:23 +10:00
Jesse Boyd
c86f556a03
Fix jumpto
2016-09-10 21:24:14 +10:00
Jesse Boyd
ab742e54a0
This is probably the issue
2016-09-09 14:05:52 +10:00
Jesse Boyd
71071998c6
Various
...
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
733f5eabc4
Fix lrbuild
2016-09-08 16:18:45 +10:00
Jesse Boyd
4f21126a76
Possible fix for out of bounds
2016-09-08 13:26:10 +10:00
Jesse Boyd
afddbb9af9
Change no region message
2016-09-06 02:31:27 +10:00
Jesse Boyd
681eac9f33
More MCPE fixes
2016-09-05 23:53:50 +10:00
Jesse Boyd
c9eabe04ec
Simplify some commands for MCPE
2016-09-05 21:16:59 +10:00
Jesse Boyd
56384ebba1
Fix history height for MCPE
2016-09-05 16:32:42 +10:00
Jesse Boyd
e610b2fabb
FIxes for MCPE
...
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd
9e297dc34a
MCPE port is now async
2016-09-05 12:35:05 +10:00
Jesse Boyd
9f93f56c05
Forgot to flush changeset for VS
2016-09-04 18:14:04 +10:00
Jesse Boyd
dba271ba78
*Forgot these
2016-09-03 16:57:32 +10:00
Jesse Boyd
3d924f22b5
Different message when all queued changes fail
2016-09-03 16:44:34 +10:00
Jesse Boyd
101b01cae9
Permission typo
2016-09-03 16:39:24 +10:00
Jesse Boyd
03b756b4d9
AsyncWorld.java wait for creation to finish
2016-09-03 13:30:38 +10:00
Jesse Boyd
4aeb29ebd3
I suppose this makes it simpler.
2016-09-02 14:33:01 +10:00
Jesse Boyd
b18e53e79f
Fix schematic downloading
2016-09-02 13:23:58 +10:00
Jesse Boyd
523f62787b
Fixes #269
2016-08-30 18:05:28 +10:00
Jesse Boyd
421b992b67
Accidentally compressed twice
2016-08-29 17:58:18 +10:00
Jesse Boyd
36a1e9f744
Fixes #265
2016-08-29 14:29:36 +10:00
Jesse Boyd
f2d54e6e97
move this to a directory that doesn't get deleted
2016-08-28 23:06:15 +10:00
Jesse Boyd
57fed361f0
My mistake
2016-08-28 21:08:21 +10:00
Jesse Boyd
c0228054ef
this might work for mvn
2016-08-28 17:57:47 +10:00
Jesse Boyd
b51d41c0ac
NBT streams
2016-08-28 16:44:54 +10:00
Jesse Boyd
de9138b85e
Fix /i
2016-08-28 13:33:27 +10:00
Jesse Boyd
062c80e7b3
Send fail message on semi-successful edit.
2016-08-28 02:05:54 +10:00
Jesse Boyd
c5fc8c6ef8
*Forgot vectors weren't mutable
2016-08-28 01:40:23 +10:00
Jesse Boyd
ce140a95c7
Fix rollback
...
inspect + y-value byte overflow
2016-08-28 01:06:09 +10:00
Jesse Boyd
5baa99ec80
Fix compile issues
2016-08-27 13:47:09 +10:00
Jesse Boyd
ee272053b2
Temp fix for java 7
2016-08-25 18:01:27 +10:00
Jesse Boyd
05125ac664
Chunk deletion through API
2016-08-25 17:21:12 +10:00
Jesse Boyd
b261a5c8b8
Minor tweaks
...
Fix tile add/remove for anvil commands
Add MCAWorld
2016-08-25 16:36:58 +10:00
Jesse Boyd
b34c534bb0
Add ReplaceAllPattern anvil command
2016-08-25 14:31:05 +10:00
Jesse Boyd
5ed89f9bb6
Forgot to parallelize
2016-08-25 13:03:15 +10:00
Jesse Boyd
0f480b87bc
Add replaceall command
...
/replaceall <world> [from] <to>
2016-08-25 12:54:12 +10:00
Jesse Boyd
151cbf5679
Various
...
Added first anvil command (countall)
Added parallelized filter for MCAQueue
Start on some optimizations for block queuing (reduce object creation +
casting)
Fix shortcut for set and fastmode
2016-08-25 00:34:07 +10:00
Jesse Boyd
dd181d9378
Various
...
Reduce object creation (vector) on each block change
Fix getBlock in non allowed region
Fix command block nbt
Start work on anvil commands
2016-08-24 14:56:18 +10:00
Jesse Boyd
2d8020e415
Various
...
Use ForkJoinPool instead of new threads
Fix shortcut for set and fastmode
Fix relight and semi-transparent blocks
Add thread list command/debugpaste to `/fawe` command syntax
2016-08-23 21:41:19 +10:00
Jesse Boyd
50e11ee1f8
*
2016-08-23 16:27:59 +10:00
Jesse Boyd
3e0852d589
Lighting / MCA changes / Queue
...
Optimize queue dispatch parallelization
Fix lighting issues
Add MCAFile/Chunk listing to API
2016-08-23 16:25:31 +10:00
Jesse Boyd
eee32ca27a
Use FaweException for handled exception
...
As it's faster not to calculate the stacktrace
2016-08-22 23:30:27 +10:00
Jesse Boyd
46887623bc
Allow EditSession construction with no allowed regions
...
Not sure why WorldEdit creates an EditSession for commands which clearly
do not need one. This change now means players without an allowed region
can use informational and navigation commands without a region.
The error will be instead thrown when the EditSession is first used.
2016-08-22 23:10:51 +10:00
Jesse Boyd
814ac60823
Fixes #253 + other stuff
...
Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd
5f87599292
Various
...
Optimize disk IO
Add `/fawe debugpaste`
Fix some lighting issues
Fix database insertion
Fix some rollback issues
Add database import /frb #import 0 0
Fix some typos
2016-08-22 14:43:59 +10:00