Commit Graph

1041 Commits

Author SHA1 Message Date
Jesse Boyd
fb3c8cc5e1
Only resize if expanding 2017-08-02 13:20:47 +10:00
Mike Primm
2411adb6d1 Finish fixing AddBlock support 2017-08-01 21:58:02 -05:00
Mike Primm
8c519afce6 Fix handling of AddBlocks length, DiskClipboard resize 2017-08-01 20:47:16 -05:00
Jesse Boyd
1cc9a37520
Some more message interaction 2017-08-01 15:42:42 +10:00
Jesse Boyd
6305919397
cleanup disk clipboard code 2017-07-31 12:48:30 +10:00
Jesse Boyd
3726a69f13
Copy/paste/stack/move biomes 2017-07-31 11:56:32 +10:00
Jesse Boyd
36fc147cc2
Start work on biome copy (will finish later) 2017-07-30 23:39:55 +10:00
xnrand
e20f03d72e Verify integrity of downloaded jars
The bukkit plugins download jar files from Curse and then load those
as plugins, i.e. they're running downloaded code.

In order to increase security, this commit adds logic to verify the
SHA-256 hash of the downloaded jar files.
2017-07-30 15:25:37 +02:00
Jesse Boyd
8dfcb0f914
Various
Start work on interactive commands (//help, //biomelist, //pos1/2)
Added clipboard and world remapping (between mcpe/pe)
//schematic remap
//anvil remapall
Added anvil -> leveldb converter (run Nukkit jar or /anvil2leveldb)
Added safe zstd decompressor
Angle mask fixes
Fix paste air issues with fawe format (which no-one uses anyway)
Fix cfi file:// with an absolute path
FIx schematic format and addBlocks
Update forge to 1.12
Fixes #663
2017-07-28 15:12:58 +10:00
Jesse Boyd
590b620d9d
Fix calc 1.7.10 2017-07-28 15:12:56 +10:00
Jesse Boyd
42d0317d6c
Remove java version check 2017-07-28 15:12:56 +10:00
Jesse Boyd
864d471176
*remove debug 2017-07-25 21:39:08 +10:00
Jesse Boyd
2712f5fea8
Fix changing visual mode not updating client 2017-07-25 13:01:02 +10:00
Jesse Boyd
9649482f59
Fix quartz pillar rotation 2017-07-24 13:39:39 +10:00
Jesse Boyd
5caeed19a1
Fix pasting nbt on the same block with combine-stages disabled 2017-07-24 13:16:03 +10:00
Jesse Boyd
58d7a330a0
Fix bed paste 2017-07-24 13:11:43 +10:00
Jesse Boyd
8150b71d2f
Closes #654 2017-07-22 22:23:18 +10:00
Jesse Boyd
3964390832
Fixes #651 2017-07-22 17:36:19 +10:00
Jesse Boyd
30d544b57d
Some fixes for 1.7.10 2017-07-12 13:51:28 +10:00
Jesse Boyd
262b07fd34
Fixes #639 2017-07-12 13:49:13 +10:00
Jesse Boyd
65c6702d94
Various minor
Fixes #620
Fixes VS pattern region restrictions
Fix some bukkit 1.7.10 issues
tweak debugpaste formatting
2017-07-11 22:37:41 +10:00
Jesse Boyd
a79003f2a3
Fixes #640 2017-07-11 20:09:52 +10:00
Jesse Boyd
f20a1002bb
Fixes language option and Fixes #633 2017-07-10 16:00:17 +10:00
Jesse Boyd
03b4aaad3c
Various
FAVS
- Support for //gmask
- Support for //gsmask
- Support for //gtransform
- Suport for /v <pattern>
improved ingame changelog info
Increase tick limiter default item spawn limit
Fixes #632
Fixes #629
Fixes #627
Fixes #628
2017-07-09 22:54:04 +10:00
Jesse Boyd
41833188c5
Fixes #627 2017-07-08 23:36:59 +10:00
Jesse Boyd
ded70ab9e0
Various minor
Add extra info to debugpaste
Optimize nmsrelighter
2017-07-06 15:49:56 +10:00
Jesse Boyd
7f01ac7790
Various minor
Fix nukkit compile
Fix setBlocks with BlockPattern
MCAQueue filterCopy API (performs operations on a copy of the world)
Add //anvil trimallplots
2017-07-05 18:53:05 +10:00
Jesse Boyd
448dd3721a
tweak tick limiter 2017-07-01 15:16:10 +10:00
Jesse Boyd
1bd44b270c
minor tweaks 2017-06-30 17:38:54 +10:00
Jesse Boyd
5d7f0b1418
save brushes globally 2017-06-29 01:01:44 +10:00
Jesse Boyd
2e84248cbc
Fixes butcher parrots + tweak brush/paste aliases 2017-06-28 21:20:00 +10:00
Jesse Boyd
3252c0464d
Fixes #612 2017-06-28 14:15:49 +10:00
Jesse Boyd
d7d897d11b
Various minor
add debug command moveto512
main command aliases are now configurable
clean thread pools when discarded
switch to BaseBlock and deprecate BlockPattern
Add SparseBlockSet
- uncompressed, memory efficient set of arbitrary bit length numbers
- if access is sequencial, use a compressed data structure instead
change SetQueue time allocation algorithm
2017-06-26 17:56:07 +10:00
Jesse Boyd
a7cd6c8715
*Also check if identity 2017-06-25 19:31:08 +10:00
Jesse Boyd
36a140e61d
Shortcut schematic.paste(...) with null transform 2017-06-25 19:26:39 +10:00
Jesse Boyd
0cf77c3cbc
Fixes brush perms check #610 2017-06-25 14:21:56 +10:00
Jesse Boyd
b49a0a35af
Fixes #607 2017-06-25 13:12:13 +10:00
Jesse Boyd
ebdcf1afcd
CuboidClipboard rotation fix 2017-06-25 11:42:46 +10:00
Jesse Boyd
8603729390
Throw error when image doesn't load. 2017-06-22 11:42:00 +10:00
Jesse Boyd
841dccb345
Fixes #548 2017-06-20 19:16:33 +10:00
Jesse Boyd
043f1e6002
minor cleanup 2017-06-20 19:00:30 +10:00
Jesse Boyd
283fd746d5
Fixes #601 2017-06-20 18:26:01 +10:00
Jesse Boyd
36a91f4756
* 2017-06-20 17:33:48 +10:00
Jesse Boyd
2f8543b25e
Close #529 2017-06-20 17:31:10 +10:00
Jesse Boyd
2483b9fb5e
Fixes #599 2017-06-20 10:32:21 +10:00
Jesse Boyd
edd8dcc552
Various minor
Tweak some messages
Add command confirmation
Optimize surface mask
Optimize angle mask (further)
Fix help formatting
Fix rollback import from disk being a shallow summary
2017-06-19 16:38:07 +10:00
Jesse Boyd
693963a0f3
Fixes #593 2017-06-19 14:15:09 +10:00
Jesse Boyd
b2261bb9e2
* 2017-06-18 09:54:51 +10:00
Jesse Boyd
3171fbd953
Cache angle mask + tweak updater 2017-06-18 09:50:25 +10:00
Jesse Boyd
27b035c737
Fix console toLocation 2017-06-18 06:40:35 +10:00
Jesse Boyd
4eb9abe0c1
Fix #582 2017-06-18 06:37:29 +10:00
Jesse Boyd
ba4bd667eb
Support sourceMask for paste 2017-06-18 06:17:28 +10:00
Jesse Boyd
455353ec51
Fixes #591 2017-06-18 06:09:36 +10:00
Jesse Boyd
7ae2d65607
Various
Dynamic chunk rendering (experimental section in config)
Use local files for CFI heightmaps: file://<file-path>
- Root directory is plugins/FastAsyncWorldEdit/heightmap
Optimize anvil for 1.12
Add safety checks to anvil commands
Move anvil command implementation to com.boydti.fawe.jnbt.anvil.filters
Add anvil chunk delete
Add MCAWriter mca offset method
Fix count -d
Fix taskbuilder split task concurrency issue
2017-06-16 15:28:10 +10:00
Jesse Boyd
ac0e255a93
Tweak buildscript 2017-06-09 17:08:57 +10:00
Jesse Boyd
f26543f7da
Fix #575 2017-06-09 17:07:38 +10:00
Jesse Boyd
6554370b57
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit 2017-06-07 07:34:17 +10:00
Jesse Boyd
b3e0125c71
Possible fix for VS entity brushes
close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Martin Panzer
27e97d0a54 Improved german translation 2017-06-03 22:41:52 +02:00
Jesse Boyd
8b9c1b7563
properly fix #473 2017-06-03 19:35:28 +10:00
Jesse Boyd
b3ee619d70
Include arm lz4 binding + fix timings recheck 2017-05-28 17:43:23 +10:00
Jesse Boyd
bb92a64be3
Fixes #551 2017-05-26 17:54:07 +10:00
Jesse Boyd
31d43b27d8
Various minor
forge 1710 - fix block extra
optimize expressions
better texture util error
memory optimize PrimitiveList
don't clear brush settings on assignment (affected craftscripts)
2017-05-21 23:40:24 +10:00
Jesse Boyd
efda408b76
Fix compression level 0 2017-05-21 23:18:41 +10:00
Jesse Boyd
b87008149e
#537 Remove anvil alias 2017-05-16 14:35:44 +10:00
Jesse Boyd
b9c056c879
Various
Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd
de26c22f05
Fix MutableEntityChange error 2017-05-15 19:38:22 +10:00
Jesse Boyd
59ab56bdd7
Allow other image urls 2017-05-13 14:43:15 +10:00
Jesse Boyd
acca995aa5
*angle mask swapped 2017-05-11 07:36:24 +10:00
Jesse Boyd
f5feefdc83
*whoops 2017-05-10 12:09:25 +10:00
Jesse Boyd
e03cb44b16
Fix disk clipboard initialization 2017-05-10 12:08:27 +10:00
Jesse Boyd
d0a0c0360e
Fix mask wildcard 2017-05-10 08:29:15 +10:00
Jesse Boyd
f8199a3b43
Various minor
cfi smooth
image command
fix perm typo
fix mask typo
fix random offset transform
2017-05-09 21:02:44 +10:00
Jesse Boyd
85ff1967d7
*typo 2017-05-09 10:47:51 +10:00
Jesse Boyd
6fba806cda
registering transforms 2017-05-09 10:24:33 +10:00
Jesse Boyd
69f4b7abd6
Change mask, pattern and transform syntax 2017-05-09 10:18:19 +10:00
Jesse Boyd
1e31827c9f
Fixes #527 2017-05-07 14:22:25 +10:00
Jesse Boyd
e2b9d1982c
CFI tweaks 2017-05-05 04:08:24 +10:00
Jesse Boyd
7586e87644
Various
angle patterns (using different blocks based on the angle)
pattern buffering
- only apply once to a block
- resets when the pattern is no longer being used (brushes?)
Anvil
- schematic population with heightmap
new texture patterns (will document later)
fixes texture complexity and block filtering
Some fixes to height based region commands
Surface brush
Fix line brush -s flag
Add optimized local Vector2D set
Tweak and optimize overlay behavior
Print time on command completion (if duration > 1s)
2017-05-04 13:05:25 +10:00
Jesse Boyd
95faf00467
Fixes #521 2017-05-01 08:36:45 +10:00
Jesse Boyd
40e7e0d290
Fix biome coloring 2017-05-01 04:10:07 +10:00
Jesse Boyd
b756f93361
water height 2017-05-01 03:04:35 +10:00
Jesse Boyd
94e5a931ec
finish biome priority 2017-05-01 02:32:34 +10:00
Jesse Boyd
f8579bdf6a
* 2017-04-29 23:35:59 +10:00
Jesse Boyd
cc3a3f159f
Finish mixed biome/block coloring 2017-04-29 23:32:08 +10:00
Jesse Boyd
96f9452608
Biome coloring 2017-04-29 22:47:34 +10:00
Jesse Boyd
fb779a8daa
Random coloring 2017-04-28 15:16:12 +10:00
Jesse Boyd
cdbe396ae6
Fix passthrough cache 2017-04-28 14:09:30 +10:00
Jesse Boyd
f37520cae1
Fixes #517 2017-04-28 13:16:27 +10:00
Jesse Boyd
f5720ad761
Fixes #516 - Invalidate ClipboardHolder on close 2017-04-28 13:14:05 +10:00
Jesse Boyd
01d8002a7f
CFI with glass coloring 2017-04-28 08:37:54 +10:00
Jesse Boyd
370ce99d93
Add cfi setcolor 2017-04-28 07:10:09 +10:00
Jesse Boyd
17fb559f10
Various
FAWE texture support
- Put any mods or client jars in `FastAsyncWorldEdit/textures`
- These textures can be used in patterns and commands (WIP)
- Adds #color:color pattern
Added random flip to #fullcopy:<schem>:<random-rotate>:<random-flip>
Improved parsing for clipboard loading
FRB now only works in regions you are the owner of (or if you have admin
bypass)
2017-04-28 05:28:03 +10:00
Jesse Boyd
45827b611d
Fixes #514 2017-04-26 17:31:45 +10:00
Jesse Boyd
81b60f75cf
* 2017-04-24 00:06:54 +10:00
Jesse Boyd
403425d307
*revert 2017-04-23 22:00:43 +10:00
Jesse Boyd
a78a5e20ec
Fix higher compression values + message tweaks 2017-04-23 21:47:31 +10:00
Jesse Boyd
f9174ffb56
Fixes #513 2017-04-23 16:10:39 +10:00
Jesse Boyd
aa3e8e3815
Work on #436 2017-04-23 02:09:15 +10:00
Jesse Boyd
763ca00b4b
Closes #511 (add navigation message) 2017-04-23 01:03:40 +10:00
Jesse Boyd
1bd8c3935a
Optimize copy and load 2017-04-22 21:22:09 +10:00
Jesse Boyd
1f539f4b80
Fix modifying y=0 2017-04-22 21:20:51 +10:00
Jesse Boyd
343f117515
Fix deprecated CuboidClipboard 2017-04-22 15:28:34 +10:00
Jesse Boyd
59c2439c85
Fix snow smooth 2017-04-21 17:05:36 +10:00
Jesse Boyd
73ab11a842
Fix brush targeting air 2017-04-21 17:04:59 +10:00
Jesse Boyd
1ed9b3ba56
Fix compile 2017-04-21 06:19:34 +10:00
Jesse Boyd
0fd7786f82
Add -s flag for heightmap to disable smoothing 2017-04-21 05:28:01 +10:00
Jesse Boyd
ac5d5de394
Brushes target solid blocks 2017-04-21 04:43:27 +10:00
Jesse Boyd
36a093eb5f
//schem list [mine|<filter>] [page=1] 2017-04-21 04:09:10 +10:00
Jesse Boyd
d6d3b51456
Check actor permissions (slower) 2017-04-21 02:49:42 +10:00
Jesse Boyd
b7e3eff59b
Fixes #490 (shatter brush) 2017-04-20 21:02:28 +10:00
Jesse Boyd
a08b68cac4
Fixes #487 2017-04-20 16:54:57 +10:00
Jesse Boyd
f0e310da6d
Fixes #491 2017-04-20 16:35:49 +10:00
Jesse Boyd
86a6a95f63
Close #492 2017-04-20 16:11:33 +10:00
Jesse Boyd
92fef6f5da
Scatter brush fixes 2017-04-20 03:44:28 +10:00
Jesse Boyd
89a0a44d14
Fixes #494 (entity rotation) (related #210) 2017-04-20 01:04:05 +10:00
Jesse Boyd
156473356d
*Fix anchor links 2017-04-19 05:59:18 +10:00
Jesse Boyd
31e64eaaf4
Include flags in documentation 2017-04-19 05:39:46 +10:00
Jesse Boyd
87341ab4fe
Styling and documentation improvements 2017-04-19 05:23:02 +10:00
Jesse Boyd
b5e500e716
Fixes #502 2017-04-18 22:56:38 +10:00
Jesse Boyd
13c7e77be2 Merge pull request #503 from Maxetto/patch-1
Fix /fawe version showing 2016.
2017-04-17 22:11:52 +10:00
Jesse Boyd
b9854d31e3
Ensure modification date greater than creation 2017-04-15 10:21:32 +10:00
Maxetto
d817668529 Fix /fawe version showing 2016. 2017-04-13 10:52:11 +02:00
Jesse Boyd
39f848cccc
Output progress to console 2017-04-11 14:05:58 +10:00
Jesse Boyd
93de075bf8
Should shutdown the pool when done 2017-04-11 11:32:43 +10:00
Jesse Boyd
974cb3fdaf
Optimize anvil delete 2017-04-11 01:50:40 +10:00
Jesse Boyd
ecedd05651
Add command to delete unoccupied chunks 2017-04-10 23:42:51 +10:00
Jesse Boyd
e6edcd0739
MCAChunk encapsulate fileds 2017-04-10 22:57:54 +10:00
Jesse Boyd
eef3eff310
Various minor
Fix surfacespread pattern
Add schematic loadall
Fix brush reset
2017-04-10 20:41:07 +10:00
Jesse Boyd
e79559650f
tweak help behavior 2017-04-10 14:01:33 +10:00
Jesse Boyd
554eae1fcf
Style help entry 2017-04-10 13:33:43 +10:00
Jesse Boyd
b4b7a2785f
Improved worldedit help 2017-04-10 13:25:29 +10:00
Jesse Boyd
7d7ad52b0b
World unwrap 2017-04-10 06:23:04 +10:00
Jesse Boyd
4229665e14
Minor cleanup 2017-04-09 14:19:03 +10:00
Jesse Boyd
1d02901e39
Various minor
remove debug
Angle mask overlay option (end with o)
3rd party command registration fixes
message tweaks
2017-04-08 22:11:25 +10:00
Jesse Boyd
7c49c34c86
Tweak auto updater 2017-04-05 13:42:52 +10:00
Jesse Boyd
6a6387256b
Anvil commands for bukkit 1.10, 1.9 2017-04-05 09:59:40 +10:00
Jesse Boyd
9b1d32475c
Add anvil copy and paste 2017-04-04 20:14:51 +10:00
Jesse Boyd
7a31ec11d5 Merge pull request #481 from Bogdan2402/patch-1
Russian localization message.yml
2017-04-04 07:31:59 +10:00
Jesse Boyd
180c08b062
* 2017-04-03 20:47:19 +10:00
Jesse Boyd
d913fe0f00
Anvil removelayer debug cmd 2017-04-03 20:44:33 +10:00
Jesse Boyd
c7d959d6dc
Anvil replace + masking extent biomes 2017-04-03 20:07:57 +10:00
Jesse Boyd
b39ab79f16
Add #iddatamask pattern
Use to mask a pattern to a certain data range
e.g. #iddatamask:7:slab
2017-04-02 15:41:05 +10:00
Jesse Boyd
fda69a4f33
Fix hay rotation + remove duplicate perms 2017-04-02 05:55:34 +10:00
Jesse Boyd
594b836373
Fix brush scroll size with -1 brush radius 2017-04-01 16:59:33 +11:00
Jesse Boyd
381966e0ee
Ignore mask manager error. 2017-03-31 22:52:43 +11:00
Jesse Boyd
df15ba6cd7
Simplify config comments, messages, add permpack.
fawe.permpack.basic
2017-03-31 13:12:23 +11:00
Jesse Boyd
cba04dc208
* fix compile 2017-03-31 12:06:20 +11:00
Jesse Boyd
b19402ae17
Some minor code cleanup 2017-03-31 06:46:05 +11:00
Jesse Boyd
5c6a5c48d1
Fix paste -a 2017-03-31 00:54:44 +11:00
Jesse Boyd
f4752fe733
Color brush invert (use negative yscale) 2017-03-29 15:18:51 +11:00
Jesse Boyd
7a939e08bb
Add mask flag to stack - alternate to //gsmask 2017-03-29 07:07:55 +11:00
Jesse Boyd
ecbcc7e64b
* 2017-03-29 06:59:23 +11:00
Jesse Boyd
bb56a39792
Optimize schem paste + add MCAWriter to anvil 2017-03-29 06:57:01 +11:00
Jesse Boyd
11327d49e1
concurrency issue w/ data not being cleared 2017-03-28 13:04:36 +11:00
Jesse Boyd
8afcc054f0
CFI with dimensions 2017-03-28 11:26:41 +11:00
Jesse Boyd
addfb8b0e5
Oops, wrong alias 2017-03-27 11:30:59 +11:00
Jesse Boyd
7937a544ce Merge pull request #480 from Bogdan2402/patch-2
Russian localization commands.yml
2017-03-27 09:29:07 +11:00
Jesse Boyd
a694cabb2e
Send message on outdated P2 2017-03-27 09:09:39 +11:00
Jesse Boyd
f23d63b7d9
Allow higher BaseBlock ids 2017-03-27 08:44:51 +11:00
Jesse Boyd
6cd724668e
Let BaseBlock be a pattern 2017-03-27 08:25:32 +11:00
Jesse Boyd
7926b5a3f6
Per player schematic listing 2017-03-27 08:13:14 +11:00
Jesse Boyd
0e33b1f06d
Fix compile 2017-03-27 06:27:51 +11:00
Jesse Boyd
6ce16714d8
Switch back to to fastutil lite + tweak ore gen 2017-03-27 06:16:27 +11:00
Jesse Boyd
d6ea16f7ef
*Don't use implementation specific setup class 2017-03-27 05:20:05 +11:00
Jesse Boyd
4cab0b223d
Various
will document in next commit
2017-03-27 05:14:28 +11:00
Богдан
2fed3bf177 Russian localization message.yml 2017-03-25 13:19:06 +02:00
Богдан
30ca93debb Russian localization commands.yml 2017-03-25 12:49:32 +02:00
Jesse Boyd
06f61208f3
Reset selector on error. 2017-03-25 05:31:13 +11:00
Jesse Boyd
48c6bfe21c
Fixes #474 2017-03-24 00:44:18 +11:00
Jesse Boyd
661f02de17
Recover on failed session load. 2017-03-23 10:20:54 +11:00
Jesse Boyd
1fa63d8452
* 2017-03-19 05:50:15 +11:00
Jesse Boyd
1eacab40ef
Fix compile 2017-03-19 01:51:43 +11:00
Jesse Boyd
682bf051a6
Use latest P2 2017-03-19 01:32:24 +11:00
Jesse Boyd
6ac7782d9a
Fixes #471 2017-03-18 16:56:53 +11:00
Jesse Boyd
26404fc9db
Fixes #469 2017-03-18 03:04:11 +11:00
Jesse Boyd
b435fbfb33
* 2017-03-15 01:26:13 +11:00
Jesse Boyd
2532f0ba22
Setup dispatcher during startup 2017-03-15 01:22:12 +11:00
Jesse Boyd
54642914e5
Various minor
Optimize Vector2D
Optimize HeightMap
Optimize biome changes
Reformatting of the MCA classes
2017-03-15 00:42:28 +11:00
Jesse Boyd
d052725a7a
/smooth -s 2017-03-14 12:52:24 +11:00
Jesse Boyd
eedc3f4069
Snow heightmap! 2017-03-14 11:23:50 +11:00
Jesse Boyd
1b71bcd4a1
Always write tile tag 2017-03-14 08:40:12 +11:00
Jesse Boyd
91450e569b
Fixes for thermos 2017-03-13 18:55:33 +11:00
Jesse Boyd
6400505807
Fix sspl with visual enabled 2017-03-13 04:07:54 +11:00
Jesse Boyd
147cfeed10
Add surface spline 2017-03-13 03:17:22 +11:00
Jesse Boyd
b20120a1f2
Multi clipboard pattern 2017-03-13 02:44:29 +11:00
Jesse Boyd
b56f6664d5
Fix some pattern stuff 2017-03-12 05:51:56 +11:00
Jesse Boyd
b53b9af4bd
Fix biome patter apply 2017-03-12 03:34:46 +11:00
Jesse Boyd
503cb7f108
Some pattern fixes 2017-03-12 03:09:40 +11:00
Jesse Boyd
8c4ed29edb
Biome pattern! #biome:<biome> (possibly buggy) 2017-03-12 02:38:56 +11:00
Jesse Boyd
71fab26845
Tiny fix 2017-03-11 23:57:36 +11:00
Jesse Boyd
8a5fb59a7e
endSet for manual queue flushing 2017-03-11 23:23:57 +11:00
Jesse Boyd
338d2094ce
Add mask/command registration to FaweAPI 2017-03-11 23:07:26 +11:00
Jesse Boyd
ec455189dc
Add scatter overlay 2017-03-11 21:26:35 +11:00
Jesse Boyd
cff2cc846a
Fix brush pattern reset + add offset transform 2017-03-11 21:10:58 +11:00
Jesse Boyd
d765b24b27
Some new brushes
Scatter - Set a pattern at random points on a surface
ScatterCommand - Runs a command at random points on a surface
Splatter - Recursively set blocks at random points on a surface
2017-03-11 20:50:37 +11:00
Jesse Boyd
fb76ff4ea0
Heightmap rotation 2017-03-11 17:16:10 +11:00
Jesse Boyd
cf0bd96308
Optimize cuboid region contains 2017-03-11 15:11:35 +11:00
Jesse Boyd
5bbc381dd0
Various minor
Stencil/Color brush can now be used on any surface, not just the top
Optimize adjacency and radius mask
2017-03-11 00:27:39 +11:00
Jesse Boyd
0434755333
Better angle mask + some command tweaks 2017-03-10 14:25:09 +11:00
Jesse Boyd
177e2252cc
Stencil brush depth 2017-03-10 08:39:39 +11:00
Jesse Boyd
9cbe38359c
Angle mask by angle 2017-03-10 08:26:16 +11:00
Jesse Boyd
1e90948581
Fix gravity brush 2017-03-10 08:04:24 +11:00
Jesse Boyd
e021358b5c
Fix gen cmd not parsing expressions, + other fixes
Fix console EditSession using wrong fastmode setting
Fix minor lighting error
2017-03-10 07:32:35 +11:00
Jesse Boyd
3a2451e551
Fix hand/pos1 not respecting blacklist 2017-03-08 19:18:59 +11:00
Jesse Boyd
5759cd0589
Fix for @UUID00 2017-03-08 06:06:04 +11:00
Jesse Boyd
50d80b3d1c
Stencil brush + HeightMap optimizations 2017-03-07 23:42:21 +11:00
Jesse Boyd
b595ec2f2d
Various
Fixes #456
Delay command registration
WIP shatter/stencil brush
Minor FaweQueue optimization
2017-03-07 22:00:49 +11:00
Jesse Boyd
eb55f5fd7d
Allow third party command registration 2017-03-07 16:27:41 +11:00
Jesse Boyd
fc8fbbb0c4
Fixes #395 2017-03-07 04:31:54 +11:00
Jesse Boyd
bc46688a98
Fixes #450 2017-03-06 21:37:16 +11:00
Jesse Boyd
4237c6e21a
Fixes #451 2017-03-06 14:46:56 +11:00
Jesse Boyd
400d0319ab
Fixes #452 2017-03-06 14:45:29 +11:00
Jesse Boyd
119a332d83
Slight changes 2017-03-06 14:00:34 +11:00
Andrew Gazelka
8d3b918441 Add option to limit //calc max execute time
This fixes players abusing //calc by spamming it, causing more
calculation threads be created than destroyed.
2017-03-05 19:57:57 -06:00
Jesse Boyd
2a3f92ad18
Fixes #446 2017-03-06 06:25:25 +11:00
Jesse Boyd
61892c50dc
Use player session to allow undo. 2017-03-06 04:41:26 +11:00
Jesse Boyd
150a5b16db
Remove clipboard load message 2017-03-06 03:22:53 +11:00
Jesse Boyd
6c505c8c02
Clean up brushes 2017-03-06 03:19:14 +11:00
Jesse Boyd
0775b55fbb
Allow binding by data 2017-03-05 15:46:48 +11:00
Jesse Boyd
c10520c010
Clear visualizer on item change 2017-03-05 15:34:26 +11:00
Jesse Boyd
4007155b8f
Fix index bounds error 2017-03-05 15:30:21 +11:00
Jesse Boyd
e7e833789a
Fix clipboard scroll with 1 entry 2017-03-05 03:04:10 +11:00
Jesse Boyd
c325f0745c
Add async relighting option 2017-03-05 02:57:59 +11:00
Jesse Boyd
b3b86bd3df
Various
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
2017-03-05 01:48:04 +11:00
Jesse Boyd
52740d1e1c
*Wrong url 2017-03-05 01:36:34 +11:00
Jesse Boyd
9c805f2de2
Fix for 1.10 2017-03-05 00:43:32 +11:00
Jesse Boyd
e9250d6e7c
Add flag for copy brush random rotate 2017-03-04 22:07:03 +11:00
Jesse Boyd
8c592d1506
Assets 2017-03-04 21:33:45 +11:00
Jesse Boyd
5ead47ba2f
Possibly fixes #438 2017-03-04 18:22:11 +11:00
Jesse Boyd
cb2f9ebf11
Move class 2017-03-04 17:19:23 +11:00
Jesse Boyd
9e9339b9ab
*Rename command 2017-03-04 17:03:32 +11:00
Jesse Boyd
04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd
9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd
74baf5fee8
Fixes #442 2017-02-26 16:23:55 +11:00
Jesse Boyd
01a7c9c388
Async flush AsyncWorld 2017-02-20 11:11:28 +11:00
Jesse Boyd
e6dfdf0ecf
Chat progress tracker 2017-02-20 11:10:23 +11:00
Jesse Boyd
a080735b83
Fix stack outside region 2017-02-20 07:46:30 +11:00
Jesse Boyd
32808dfc81
Some fixes to the erode brush 2017-02-20 01:50:05 +11:00
Jesse Boyd
d1682d6938
Fixes #430 2017-02-19 14:44:13 +11:00
Jesse Boyd
b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd
3d81e98a2a
Fix remove message 2017-02-17 12:52:23 +11:00
Jesse Boyd
2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd
e3a56fcc50
Fix center + tweak updater 2017-02-16 13:25:48 +11:00
Jesse Boyd
79f7a95fc6
Fix cuboid iteration 2017-02-16 02:21:58 +11:00
Jesse Boyd
1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd
0af82fd31f
Fixes #421 2017-02-15 14:26:40 +11:00
Jesse Boyd
47b7e858ff
Optimize BFS and ellipsoid iteration 2017-02-15 14:25:48 +11:00
Jesse Boyd
4caadb8ab9
Probably fixes #423 2017-02-14 09:06:44 +11:00
Jesse Boyd
686e932943
Timed expression evaluation 2017-02-14 09:01:32 +11:00
Jesse Boyd
760de4af24
Fix the flatmap scaling issues 2017-02-13 21:16:53 +11:00
Jesse Boyd
861ebad1ea
Forgot to flush undo/redo 2017-02-13 15:08:57 +11:00
Jesse Boyd
8168c08ab6
Fix heightmap scaling 2017-02-13 15:08:32 +11:00
Jesse Boyd
2c119c468c
Possibly fixes #422 2017-02-13 15:08:09 +11:00
Jesse Boyd
4d09354bd4
Flat brush shapes 2017-02-13 05:34:27 +11:00
Jesse Boyd
7069966f5f
Fix bad cast 2017-02-13 04:39:42 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
897d86b5cb
Only update if using java 8 2017-02-12 14:19:25 +11:00
Jesse Boyd
f95190bf51
Forgot to smooth/fix scaling 2017-02-08 16:26:37 +11:00
Jesse Boyd
49fc44bb4d
Add flatten brush (needs testing) 2017-02-08 15:44:21 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.

TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
d5d5b47cdb
tweak the syntax 2017-02-08 12:12:55 +11:00
Jesse Boyd
a3b8f4c917
Add heightmap from imgur 2017-02-08 12:01:44 +11:00
Jesse Boyd
295baa4217
Fixes #418 2017-02-07 19:23:26 +11:00
Jesse Boyd
8fd908232e
Add memory/CPU optimized BlockVectorSet
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd
1fdc0a59ec
*Use player limit rather than int max 2017-02-02 10:33:07 +11:00
Jesse Boyd
6439f28c0c
Add restrictions to region copy 2017-02-02 10:29:37 +11:00
Jesse Boyd
479d92b573
synchronize NMSRelighter map as switched to fastutil 2017-01-30 20:42:14 +11:00
Jesse Boyd
6408320843
synchronize on block map access 2017-01-30 06:26:47 +11:00
Jesse Boyd
116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
7f1390803f
Override BlockWorldVector 2017-01-16 01:44:34 +11:00
Jesse Boyd
8ac81b51e5
Check if web url is configured before download 2017-01-15 22:38:22 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd
55f95e5022
ignore EOF 2017-01-15 20:26:51 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
9d2e9212fa
Add option to send packets before relight 2017-01-15 15:50:12 +11:00
Jesse Boyd
5e2d3b2523
Fixes distr region bypass 2017-01-13 16:53:55 +11:00
Jesse Boyd
ef145dbbc4
Fixes #394 2017-01-13 16:45:20 +11:00
Jesse Boyd
90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd
4dc6cadc5d
Fixes #387 2017-01-11 18:08:12 +11:00
Jesse Boyd
de7c0bb013
* 2017-01-11 07:54:07 +11:00
Jesse Boyd
bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
674d40f19c
Add optimized Set<Vector>
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391 2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that 2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern 2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt 2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320 2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class 2017-01-08 23:53:46 +11:00
Jesse Boyd
1f83319c8f
Fix FakePlayer error (API usage) 2017-01-08 23:52:44 +11:00
Jesse Boyd
c2dec27fae
LocalSession transform should be transient 2017-01-08 23:51:59 +11:00
Jesse Boyd
b340ebff0f
Fixes #389 2017-01-08 23:50:16 +11:00
Jesse Boyd
0103706ce7
Better block parsing + Fixes #386 2017-01-08 23:49:29 +11:00
Jesse Boyd
08586dc022
Fix compass passthrough 2017-01-03 07:50:43 +11:00
Jesse Boyd
1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd
75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
* 2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
64d7052d5f
Some tweaks to fuzzy region select 2016-12-13 15:02:05 +11:00
Jesse Boyd
f16ebf4f77
fix fastmode set (after refactor) 2016-12-13 15:02:05 +11:00
Jesse Boyd
abb6588c24
use unmasked player location for scripting 2016-12-13 15:02:05 +11:00
Jesse Boyd
23cb3642f1
translate selection commands 2016-12-13 15:02:05 +11:00
Jesse Boyd
84d7da3274
properly reset editsession limit 2016-12-13 15:02:04 +11:00
Jesse Boyd
4044e8772d
Flush regardless of changeset 2016-12-13 15:02:04 +11:00
Jesse Boyd
52c460a32c
Separate lz4/zstd bindings 2016-12-13 15:02:04 +11:00
Jesse Boyd
77be0a3794
Have cancel clear queued actions 2016-12-13 15:02:04 +11:00
Jesse Boyd
67b918b048
Fix relative path 2016-12-13 15:02:04 +11:00
Jesse Boyd
0a3a1c813d
Should probably limit the size, also...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse
0faddbc49b Added getWorldSelection.
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd
e7d97d030f
Add fuzzy region selection (with mask support)
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd
502b620bde
*Fix extended tab completion for l3d, linear, mask patterns 2016-12-09 02:03:46 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
3c75336c9a
Fix delegate changeset logging 2016-12-07 15:57:40 +11:00
Jesse Boyd
57c908bdae
Fix rotate 2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360 2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
57d41ae6f7
Add id/data pattern 2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json 2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357 2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option 2016-12-02 12:49:40 +11:00
Jesse Boyd
04509e43ab
Forgot this 2016-12-01 15:16:20 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops 2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes 2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd
67f6f11bde
Fix up command 2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files. 2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff 2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11 2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error 2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7 2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area 2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste 2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper 2016-10-29 22:01:55 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate 2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch 2016-10-27 19:59:36 +11:00
Jesse Boyd
9d7a5e4344
Mask location for brushes 2016-10-27 06:23:26 +11:00
Jesse Boyd
102468c2fd
* 2016-10-27 06:05:32 +11:00
Jesse Boyd
c3af25ddf7
Allow queue to use cached block value 2016-10-27 05:51:48 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd
3c371d2eb1
Fix rotation
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd
f13c01a177
Fixes #340 2016-10-24 19:38:25 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335 2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8 2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338 2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd
0054e432ae
Fix clipboard paste error. 2016-10-21 00:54:02 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash 2016-10-21 00:45:40 +11:00
Jesse Boyd
d5ea46a29c
PGZIP 2016-10-20 18:03:56 +11:00
Jesse Boyd
04164b9064
* 2016-10-17 18:54:35 +11:00