Spottedleaf
445613b931
Note world as well when a region fails to tick or execute tasks
...
Should always include the world if we're including the center
position
2023-04-03 21:26:19 -07:00
Spottedleaf
f8a17538e6
Fix destroying beehive without any players nearby throwing an exception
...
If the player moves out of range by the time the block is destroyed,
then the exception would throw and remove the player from the world
Additionally, when players fail to tick instead of removing
the player from the world, kick them to prevent a limbo state
2023-04-03 21:26:16 -07:00
Spottedleaf
4b0c614847
Calculate correct redstone offset when merging regions
...
It should be offset = to - from, not from - to. This should
fix redstone freezing randomly when merging regions.
Fixes https://github.com/PaperMC/Folia/issues/35
2023-04-03 19:33:42 -07:00
Spottedleaf
6d18e8e9b6
Make uses of SimpleDateFormat thread-safe
...
Turns out, the utility is not thread-safe to use for whatever
reason. So, we need to use ThreadLocal to create instances
per thread.
2023-04-03 18:41:09 -07:00
Spottedleaf
33d2aa8cf7
Make sign update executor use the EntityScheduler
...
The MinecraftServer executor will throw, and thanks
to CompletableFuture's awful exception handling
the exception was not logged or handled. Add
exception handling as well.
Fixes https://github.com/PaperMC/Folia/issues/27
2023-04-01 07:24:36 -07:00
Spottedleaf
7072994557
Acquire scheduling lock in NewChunkHolder#onFullChunkLoadChange
...
It modifies data that should be held by the lock: pending
chunk status
2023-04-01 00:53:27 -07:00
Spottedleaf
700d3c580c
Always process specialCaseUnload during ticket level updates
...
It is not guaranteed that ticket levels are updated, so we need to
to move the logic so that it always runs whether or not tickets
update.
2023-03-31 21:20:53 -07:00
Spottedleaf
76b06a1260
Do not call getGameTime when portalling Villagers
...
The code to stop all brain tasks is required to pass the current
game time to the tasks it stops. But, when a villager is being
portalled, the copied entity does not have any running tasks. So,
we can simply return early before invoking getGameTime if there
are no running tasks.
Fixes https://github.com/PaperMC/Folia/issues/23
2023-03-31 20:48:20 -07:00
Spottedleaf
3f377072d8
Make move event location update use teleportAsync
...
Additionally, make the teleportAsync call immediately teleport
if the current caller owns the entity.
Fixes https://github.com/PaperMC/Folia/issues/18
2023-03-31 19:13:19 -07:00
Jake Potrebic
9c8863a490
Fix enchant command feedback messages ( #22 )
...
* Fix enchant command feedback messages
2023-03-31 18:25:55 -07:00
Jake Potrebic
508a6688e5
Fix 2 incorrect threading checks ( #17 )
...
* Fix 2 incorrect threading checks
* Fix bad catcher methods, fix missing async catcher
---------
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2023-03-31 17:15:16 -07:00
Jason
fbf832bc05
Log traces of tick threads that fail to shut down ( #10 )
...
* Log traces of threads that fail to shut down in SchedulerThreadPool
2023-03-31 16:51:55 -07:00
Noah van der Aa
ed7a5c57f4
fix: fix build number check in version fetcher ( #16 )
2023-03-30 14:13:55 -07:00
Riley Park
00864ac5b1
Update Upstream ( PaperMC/Paper@cbcdfd03e7 )
2023-03-29 19:41:15 -07:00
Spottedleaf
f34a20c36a
Fix incorrect error handling in off-main chunk load task
...
Now that there is no on-main task, the completion logic
for the status task is completed with the results passed
by the off-main task. Thus, the chunk system saw a non-null
throwable and assumed a fatal crash. The old on-main task
did not pass the throwable through in this case, which allowed
the chunk to re-generate.
Fixes https://github.com/PaperMC/Folia/issues/7
2023-03-29 17:11:39 -07:00
Spottedleaf
749480c7ec
Fix getCenterChunk not returning the center chunk
...
Before, it returned the center chunk section. Also, now instead
of approximating the center chunk from the allocated sections,
actually retrieve all chunks inside the region directly.
2023-03-29 16:58:33 -07:00
Spottedleaf
b3e1b06c07
Fix compilation of TestPluginMeta
...
Needed to implement isFoliaSupported()
2023-03-29 14:33:48 -07:00
Spottedleaf
9998ecd60d
Make ActivationRange#activateEntities use non-checked getEntities
...
We can do this because we thread-check the entities retrieved,
we want to do this because a large activation range may violate
thread-checks
2023-03-29 14:22:15 -07:00
Owen1212055
32f79c415e
Support paper plugin meta marking plugins as Folia supported
2023-03-29 14:12:30 -07:00
Spottedleaf
f42c61aba6
Folia Metrics page
...
https://bstats.org/plugin/server-implementation/Folia/18084
2023-03-29 12:53:55 -07:00
Jason Penilla
fca2eba2f8
fix build
2023-03-29 10:18:38 -07:00
Spottedleaf
7de5c541b3
Nerf default tick thread allocation
...
Allocates too many threads by default
2023-03-29 08:12:27 -07:00
Josh Roy
88167d59d2
Add Server#isGlobalTickThread ( #5 )
2023-03-28 18:59:19 -07:00
Spottedleaf
108dc2358b
Use chunk coords for thread check for CraftWorld#getHighestBlockYAt
...
Not block coords
2023-03-28 16:13:18 -07:00
Spottedleaf
1c5e9be7fd
Force prevent moving into unloaded chunks
...
Not safe to allow this anymore
2023-03-28 15:59:41 -07:00
Spottedleaf
d113346b6d
Fix isTickThread(world, blockX, blockZ)
...
Need to convert the Z to chunk, not block...
Also throw for CraftPlayer#teleport and friends
2023-03-27 20:29:16 -07:00
Spottedleaf
1175350400
Fix failure to initialise CraftWorld
...
Directly access spawn category limits rather than go through
the method
2023-03-27 16:06:19 -07:00
Josh Roy
5fa0556869
Use longs for scheduler delays/periods ( #4 )
2023-03-25 21:48:28 -07:00
Spottedleaf
75e3cdbc61
Rebase fixups
2023-03-25 16:29:07 -07:00
Spottedleaf
66c77fb573
Add more thread checks to API
...
Most of the World methods, and for updating captured TEs
2023-03-25 16:26:54 -07:00
Spottedleaf
c435aaae96
Add world checks to retrieval of regionised world data
...
This is to mirror behavior of RegionizedData's world check.
2023-03-25 15:27:50 -07:00
Spottedleaf
7eea12b9e4
Kenny momentos
...
Random newline?
2023-03-25 11:55:44 -07:00
Nassim Jahnke
3c62932250
Fix player disconnect call in PlayerList removAll
2023-03-25 19:44:11 +01:00
Nassim Jahnke
5e7b4f0185
Fix tests by removing them
2023-03-25 19:06:35 +01:00
Nassim Jahnke
836dc75b65
Replace Vector with Position in isOwnedByCurrentRegion methods
...
Closes #3
2023-03-25 18:50:36 +01:00
Nassim Jahnke
8d15f3e23d
Add methods taking world, chunkX, chunkZ to RegionScheduler
2023-03-25 18:40:20 +01:00
Nassim Jahnke
dfc157075a
Renames for consistency
2023-03-25 00:22:47 +01:00
Spottedleaf
6a5fff3caa
Make ClickCallbackProviderImpl thread-safe
...
Can no longer process tasks from the main thread like that anymore,
it just needs to be concurrent.
2023-03-23 07:55:26 -07:00
Spottedleaf
d5b837c457
Make Damagecommand safe, and remove RideCommand
2023-03-23 07:36:44 -07:00
Spottedleaf
4c183bf960
Fix compile
2023-03-23 07:22:57 -07:00
Spottedleaf
c7fbdd87d2
Update to 1.19.4
...
Patches applied, but not yet checked compile.
2023-03-23 06:55:09 -07:00
Spottedleaf
e3a299c5ce
Lowercase project names
...
Make JMP happy
2023-03-23 04:53:58 -07:00
Spottedleaf
50ad6c3131
New scheduler API
...
Now, entity/global/location schedulers implement a generic run,
runDelayed, and runAtFixedRate methods that provide a ScheduledTask
value that can be used to interact with the scheduled task.
Add also an async task scheduler that implements the same methods,
except the delays/periods are in time and not ticks, as the scheduler
is independent of the server tick process.
Additionally, throw on some unimplemented APIs now.
2023-03-23 02:51:04 -07:00
Spottedleaf
0da953539b
Disable mid-tick task execution
...
Mid-tick task execution acquires the ticket lock at least,
which can possibly be a significant performance bottleneck
at a high tick thread + region count. This change should reduce
the impact from scaling the region threads, but is not a fix
to the underlying issue.
2023-03-20 02:48:16 -07:00
Spottedleaf
106a4affdc
Suppress entire CB passenger events if the entity is not valid
...
The event is not being called, so the checks will not do
anything. We need to bypass the checks so that we do not trip
the thread check.
2023-03-19 17:41:24 -07:00
Spottedleaf
7e948a6179
Add global region scheduler
...
This will allow plugins to safely execute commands or perform
other global tick thread data modification.
2023-03-19 16:43:34 -07:00
Spottedleaf
cbf8108d4e
Make max concurrent logins patch use maxJoinsPerTick config
...
This patch performed perfectly to handle the test server,
so it can stay.
2023-03-19 14:58:52 -07:00
Spottedleaf
0911c7a58a
Remove patches specific for stream
...
Specifically, the /msg and /me command removal and the operator
only chat. Additionally, remove the TPA commands.
2023-03-19 14:53:06 -07:00
Spottedleaf
ee737050a0
Add thread checks for CraftEntity#getHandle
...
Also resolve some issues found by this change.
Currently, the player handle checks are disabled.
2023-03-19 14:48:37 -07:00
Spottedleaf
a980944815
Regionise RedStoneWireBlock#shouldSignal
...
Global state used to update redstone, so it should be regionised.
2023-03-12 20:55:52 -07:00