Commit Graph

53 Commits

Author SHA1 Message Date
Spottedleaf cd713b8ea2 Fix compile/run for 1.20.4
Currently, /tick is disabled but is planned to be re-added.
It's unlikely that support for sprinting can be implemented
precisely due to the fact that Folia ticks many regions
independently. However, a best-effort approach will be used.
2023-12-18 15:06:11 -08:00
Spottedleaf de6a87e338 Apply patches for 1.20.4
- Compile needs to be checked.
- Behaviors around the new tick manager need to be designed
  and implemented.

Chk update.txt for anything specific.
2023-12-16 15:32:48 -08:00
Spottedleaf 1e5e2154c9 Implement command execution support for RCON
Just need to change the executeBlocking() call to use the
global region to execute the command instead.
2023-11-24 19:43:47 -08:00
Jason Penilla 3843340cba Fix command sender check 2023-11-21 13:27:29 -08:00
Siroshun09 d58fab2cce Fix animal spawning issue 2023-11-21 13:12:55 -08:00
Spottedleaf 7aacf902b0 Update Paper 2023-11-16 14:33:41 -08:00
Spottedleaf 757cb09c41 Update Paper 2023-10-16 19:08:01 -07:00
Spottedleaf 9190eb011c Update paper 2023-10-15 13:03:17 -07:00
Spottedleaf 84aecdc64a Update paper 2023-10-09 10:13:26 -07:00
Spottedleaf 905cf0b6be Fix crash when generating swamp structure
Need to implement structureManager on CB's DelegatedGeneratorAccess,
as that is now used during population.
2023-10-06 19:33:13 -07:00
Spottedleaf 8cde60d1f9 Use tracker field instead of entity map lookup in CraftEntity#getTrackedBy
Fixes compilation
2023-10-06 18:30:21 -07:00
Spottedleaf dc3fcef3bb Use postprocess annotation for config 2023-10-06 18:26:56 -07:00
Spottedleaf 6c59a955b0 Re-add RandomCommand
Now that RandomSequences is thread-safe, do not need to disable
this command
2023-10-06 17:53:48 -07:00
Spottedleaf 726cdc39a5 Update paper 2023-10-06 17:50:00 -07:00
Spottedleaf e5b552fb0c Properly synchronise RandomSequences access
The underlying map should be CHM, and the access to the
underlying random should be synchronised as well.
2023-10-06 17:34:34 -07:00
Spottedleaf e876103942 Region profiler
Profiling for a region starts with the /profiler command.
The usage for /profiler:
/profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks]

Any region within the radius of the specified block coordinates
will be profiled. The profiling will stop after the specified
time has passed.

Once the profiler finishes, it will place a report in
the directory ./profiler/<id>.

Since regions can split into smaller regions, or merge into
other regions, the profiler will track this information. If
a profiled region splits, then all of the regions it splits
into are attached to the same profiler instance. If a profiled
region merges into another region, then the merged region is
profiled. This information is tracked and logged into the
"journal.txt" file contained in the report directory. The
journal tracks the region ids for the merge/split operations.

Region profiling is placed into the "region-X.txt" file where
X is the region id inside the profile directory. The header
of the file describes some stats about the region, namely
total profiling duration, ticks, utilisation, TPS, and MSPT.

Then, the timing tree is follows. The format is as specified:

There are two types of data recorded: Timers and Counters.

Timers are specified as follows:
<indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum
The above specifies the format for a named timer.

The <indent> specifies the number of parent timers.

"X" represents the percentage of time the timer took relative
to the entire profiling instance.

"Y" represents the percentage of time the timer took relative
to its _parents_ timer. For example:
```
Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum
|+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum
|---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum
```
"Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer.

"A" represents the self time relative to the entire profiling instance.
The self time is the amount of time for a timer that is _not_ measured
by a child timer.

"B" represents the self time relative to its _parents_ timer.

"D" represents the average number of times the timer is invoked relative to
its parent.
For example:
```
|---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum
```
In this case, an average of 14.975 bats were ticked for every
time the "Entity Tick" timer was invoked.

"E" represents the total number of times the timer is invoked.

"F" represents the total raw time accumulated by the timer.

Counters are specified as follows:
<indent>#<name> avg X sum Y

The X is the average number of times the counter is invoked
relative to the parent, exactly similar to the D field of Timers,
where Y is the total number of times the counter is invoked.
2023-10-03 06:27:57 -07:00
Spottedleaf cdf356915b Properly revert reversion of per-player mob caps
Some diffs were stilled dropped, which made mob spawning
limitless.
2023-09-26 13:53:10 -07:00
Spottedleaf 4a59238743 Update to 1.20.2
Very early build, network configuration switching is supported
but not tested (note: changes need to be backported to Paper)

Changes:
 - Supports per player mob caps
 - Adds entity tracker optimisations which are not in Paper
   (and will not be ported to Paper due to plugin conflicts)
 - No longer reverts paper distance map optimisations, as
   those are replaced by the NearbyPlayers class

These changes should bring Folia in-line with Paper's optimisations
at least (probably more given the entity tracker optimisations),
still missing features like world loading / some commands
2023-09-26 13:28:33 -07:00
Spottedleaf edafbcef68 Update Paper 2023-09-11 11:18:04 -07:00
Spottedleaf 372d479cc1 Update upstream Paper 2023-09-06 20:02:39 -07:00
Spottedleaf 1f46b2ca93 Fix NPE in TeleportUtils if the Entity becomes retired
The onComplete variable is possibly null and should be checked
before trying to invoke it.

Fixes https://github.com/PaperMC/Folia/issues/151
2023-09-06 17:28:06 -07:00
Spottedleaf f6e91e9a4c Update Paper 2023-08-09 15:45:26 -07:00
Spottedleaf 9ae65d1b3e Additionally remove Mob target if the target is removed
If the target is removed, then it is possible that
using the CraftEntity could retrieve a teleported
entity. This would cause the Mob to be removed
when getHandle() is invoked.

Fixes https://github.com/PaperMC/Folia/issues/117
2023-08-08 18:16:25 -07:00
Spottedleaf bd72070fb9 Remove bee flower/hive position if it is too far away
This should prevent attempting to load chunks in areas outside
of the current region, and is what Vanilla logic would do eventually

Fixes https://github.com/PaperMC/Folia/issues/117
2023-08-08 18:14:40 -07:00
Spottedleaf 09ac612b2f Do not attempt to pathfind into non-owned chunks
Fixes https://github.com/PaperMC/Folia/issues/117
2023-08-08 17:54:27 -07:00
Spottedleaf 3379b89797 Add thread check for NMS block setting
To catch block updates in chunks, currently for performance
reasons loaded chunks do not perform thread checks
2023-08-08 17:49:52 -07:00
Spottedleaf 3cf16eeaf2 Reset player before running place logic
As part of Folia's place logic, the player's health is sent
after the respawn packet.

Since the health is <= 0.0, this would cause the client to
die again. This would cause the respawn screen to appear again,
and would additionally cause other players to see the player as
dead as well.

There is a small window where this would not have occurred, and
that is where the server would send the correct health before
the client ticks again. This is why the issue was not reproducable
locally, as there was is almost zero delay between those events
on an idle server and on perfect 0ms ping.

Fixes https://github.com/PaperMC/Folia/issues/112
2023-08-07 14:35:18 -07:00
Spottedleaf 57983f77f7 Rewrite spawn selection algorithm
The new spawn selection algorithm attempts to search the area
around a selected point, in an effort to reduce the total number
of chunk loads required to select a spawn point.

Additionally, the new spawn selection algorithm does not perform
recursion when the selected area is already loaded and owned by
the current region. This fixes https://github.com/PaperMC/Folia/issues/138
2023-07-25 11:52:46 -07:00
Spottedleaf b5fc6d0a12 Correctly handle ender pearl end gateway teleportations
The end gateway is supposed to teleport the person who threw
the ender pearl.

The changes more closely mirror Vanilla behavior. The current
exceptions to Vanilla behavior are:

1. The first teleportation attempt for the end gateway always fails
2. If the ender pearl thrower is riding a vehicle, the thrower is
   dismounted from their vehicle.

I don't see any solutions for #1 right now. The root issue is that
since the end gateway does not have a target location, it has to
search for one. However, it can _fail_ to find a target location,
in which case the teleportation should not occur. Since the search
must take place asynchronously, it requires the entity to be
removed from the world.

For #2, this is because Vanilla's behavior is broken and does not
correctly teleport players riding boats. We can fix this by simply
dismounting the player and teleporting them separately of their boat,
which seems to be what Vanilla is trying to do given it does _not_
try to teleport the root vehicle of the player.

This is a partial fix to https://github.com/PaperMC/Folia/issues/51
2023-07-09 21:47:25 -07:00
Spottedleaf 62b165bd7c Set correct riding position for entity passengers on vehicle move packet
Since Folia moves the connection tick to the beginning of the tick,
the player's position would be incorrectly updated by the move
packet and be used during the tick.

This would cause the player's bounding box to be incorrect, which
would cause incorrect movement collision calculations, such as
colliding with fire.

Fixes https://github.com/PaperMC/Folia/issues/119
2023-07-09 20:40:57 -07:00
Spottedleaf c0631fd5cd Do not erase job site memory when not in tick thread region
The intention behind erasing the memory was to match the case
where the villager would lose. However, there may not be
any competitors in which case the villager would never lose.

Instead, the new behavior is to behave as if the villager was not
loaded.

Fixes https://github.com/PaperMC/Folia/issues/64
2023-07-09 20:40:44 -07:00
Spottedleaf bd96e299d4 Update paper 2023-07-06 22:26:45 -07:00
Sofiane H. Djerbi 6b978f2aaf Add Yaw and Pitch to CraftEntity.teleportAsync 2023-07-01 13:51:05 -07:00
Spottedleaf 6e317fd38a Only thread-check addEffect for entities in the world
Resolves possible crashes when adding effects before adding to the
world or when adding from the worldgen threads.
2023-07-01 13:43:32 -07:00
Spottedleaf bff0370b70 Check region for Vex spell origin
If the Vex portals or is moved far enough away, it may trip
a thread check.

Fixes https://github.com/PaperMC/Folia/issues/95
2023-07-01 13:12:44 -07:00
Spottedleaf eb2231736b Only update time for local players in time update tick
This was done in 1.19.4, but the diff to use getLocalPlayers()
was dropped by accident.

Fixes https://github.com/PaperMC/Folia/issues/114
2023-07-01 12:18:44 -07:00
Spottedleaf d1c9e63470 Use teleportAsync for handling cancelled move events
Some plugins are bad and update the `from` position to something
completely garbage. To avoid a crash from this cross-region
teleportation, the teleportAsync function is now used.

The reason the teleport isn't simply ignored is since there may
be legitimate reasons to update the `from` position to something
off-region. This also handles the case where the plugin _uses_
an asynchronous teleport while cancelling the event.

This mirrors the behavior for changing the target destination
but not cancelling the event.

Fixes https://github.com/PaperMC/Folia/issues/115
2023-07-01 12:10:16 -07:00
Spottedleaf 801cff1570 Re-add dropped thread check for retrieving fall position from entities
Additionally, reset the fall position on dimension change.

Fixes https://github.com/PaperMC/Folia/issues/99#issuecomment-1610453068
2023-06-27 19:14:35 -07:00
Spottedleaf 633abb1d50 Optimise regionized save on shutdown
When there are many chunkholders and regions, the cost of collecting
and checking tick thread for each one for every region save
becomes the biggest cost for the save call. To avoid this from
happening, collect the chunk holders from the current region's
owned sections.

This showed significant speedup locally when running the
"walk test" found in RegionizedServer locally (>90% of time
was spent on the holder iteration/checking).
2023-06-27 17:14:06 -07:00
Spottedleaf 81fe50f26f Always synchronise on target for regionized queue mergeInto
While for merging the synchronisation occured, it did not synchronise
for splitting. This resolves a possible CME that may occur while
splitting regions.
2023-06-27 13:43:51 -07:00
Sofiane H. Djerbi 0558e7d923 Fix funny respawn animation & respawn button not working 2023-06-25 13:51:15 -07:00
Spottedleaf 7c6e2514d2 Update paper 2023-06-16 10:42:12 -07:00
Spottedleaf 0dd151fd1e Make regioniser more aggressively recalculate regions
This is to try and prevent regions from grouping together
when they really shouldn't be
2023-06-16 10:07:22 -07:00
Spottedleaf e8e6ac4006 Avoid off-region chunk read for paper entity command
Allow usage of the specific entity command
2023-06-16 10:02:19 -07:00
Spottedleaf dc7eeddb96 Update paper 2023-06-16 09:48:16 -07:00
Spottedleaf fa018cc372 Update to 1.20.1
No changes to note
2023-06-13 14:24:31 -07:00
Spottedleaf db2e6578f8 Clear main supporting position on teleport
It becomes invalid switching dimensions or by moving far. If
it used after teleporting, then it may also trip thread checks.

Fixes https://github.com/PaperMC/Folia/issues/94
2023-06-13 13:52:26 -07:00
Spottedleaf 8a067cdbdd Update leafprofiler to be able to dump to a list of strings
First steps to making this thing useful
2023-06-13 12:21:52 -07:00
Jason Penilla 23b6f9e0ef Fix processUnloads trying to unload for all regions at once 2023-06-12 13:01:23 -07:00
Spottedleaf b886376c26 Update to latest paper
Make sure the player chunk loader throws when a double-remove
occurs, as that should not be happening on Folia
2023-06-10 14:09:11 -07:00