jglrxavpok
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547e7cf6e6
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Cleanup TODOs
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2020-11-03 08:59:23 +01:00 |
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themode
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551bd42b48
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Moved the demo server to the test directory
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2020-10-11 16:02:26 +02:00 |
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jglrxavpok
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48d967b89f
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Use vertically flipped UV in shader
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2020-08-13 15:06:49 +02:00 |
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jglrxavpok
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b08c1d6898
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Post-processing should vertically flip the output
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2020-08-13 15:01:43 +02:00 |
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jglrxavpok
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c0aec9b8b2
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Make GLFWCapableBuffer public for devs to extend if wanted
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2020-08-13 13:54:57 +02:00 |
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jglrxavpok
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ce509b2bc6
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Invalid Javadoc HTML broke the build, oops 2
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2020-08-13 13:27:39 +02:00 |
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jglrxavpok
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37547930e9
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Invalid Javadoc HTML broke the build, oops
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2020-08-13 13:23:26 +02:00 |
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jglrxavpok
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5e16894159
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Moved PaletteGenerator outside of demo package and inside core
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2020-08-12 22:53:29 +02:00 |
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jglrxavpok
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adf34b4742
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Drop-in palette lookup post-processing
Directly usable for devs
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2020-08-12 19:23:28 +02:00 |
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jglrxavpok
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7070f46a39
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Fixed palette lookup
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2020-08-11 23:49:21 +02:00 |
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jglrxavpok
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c0a704dc56
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Forgot palette
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2020-08-11 23:39:10 +02:00 |
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jglrxavpok
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e04a4fad02
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Fast render with shader color lookup (wrong colors for the moment)
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2020-08-11 23:23:14 +02:00 |
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jglrxavpok
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6856904905
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Large framebuffers for more than 128x128 rendering
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2020-08-11 00:35:25 +02:00 |
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jglrxavpok
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6d14e16dac
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Moved LWJGL demo code to https://github.com/Minestom/LWJGL-Example
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2020-08-10 16:35:19 +02:00 |
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jglrxavpok
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5533e3f9e7
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LWJGL is now an optional dependency (example project to use it incoming)
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2020-08-10 14:50:39 +02:00 |
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