Evenprime
7390acdd39
Removed "precisevelocity" option because it is no longer needed +
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added option to allow flying generally + much more reliable way to
determine a players velocity before Minecraft taints the values
2011-04-11 16:12:13 +02:00
Evenprime
2781965d53
Updated Readme with link to bukkit forum
2011-04-10 22:20:55 +02:00
Evenprime
004748dbd3
Fixed concurrentModificationException
2011-04-10 22:08:05 +02:00
Evenprime
bbe2250e0a
put under MIT License
2011-04-10 16:52:45 +02:00
Evenprime
3082133e40
Option to decide between two variants for supporting velocity
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(standard and "less precise" for compatibility with other plugins +
cleanup function running at regular intervals + permission to allow
flying
2011-04-10 15:20:41 +02:00
Evenprime
5268c6a11a
Simpler method for bedteleport check (now that the interfaces for beds
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are implemented in bukkit)
2011-04-10 13:52:21 +02:00
Evenprime
7e065d19dd
Changed priority of logging destinations (log to more important
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locations like the log file and console before logging to chat/irc)
2011-04-08 09:57:14 +02:00
Evenprime
8e04bdece9
Fixed recursion within error handling of Permissions plugin
2011-04-08 09:43:47 +02:00
Evenprime
9ef5282905
Plugin rename from "NoCheatPlugin" to "NoCheat" and configurable
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speedhack check log message + v0.8
2011-04-04 20:44:14 +02:00
Evenprime
f8eff5ee25
Renamed to NoCheat + configurable moving check messages
2011-04-04 20:20:03 +02:00
Evenprime
18a46a996c
removed forgotten debug output
2011-04-04 15:04:45 +02:00
Evenprime
b702801d2b
Changed config file constructor
2011-04-04 14:49:34 +02:00
Evenprime
3f7f537fc0
v0.7.8: Fixed config file creation/initialization + Walking on Fence
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no longer causes false positives
2011-04-03 22:43:31 +02:00
Evenprime
c47c2d98e8
Code Refactoring plus preparations for custom events
2011-04-03 20:36:06 +02:00
Evenprime
085cad8ee8
Preparations for implementation of Custom Actions + better lag
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resistance for the Moving-check in combination with serverside
velocity changes for the player
2011-04-01 22:02:58 +02:00
Evenprime
4535efd2eb
A bit code cleanup and new method to remove data for no longer online
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players.
2011-03-30 12:50:59 +02:00
Evenprime
a9c85d231e
Workaround for changed PLAYER_MOVE event logic + catch and
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handle Permissions exceptions + Version 0.7.7
2011-03-30 07:33:30 +02:00
Evenprime
8b8e5c2267
Preparations for new Bukkit version
2011-03-29 13:32:05 +02:00
Evenprime
3e92d0b9a2
Potential fix for problems with Borderguard Lite
2011-03-28 15:27:44 +02:00
Evenprime
fdd8bfdf6d
Fixed Water ladders facing towards positive z-axis
2011-03-28 14:11:40 +02:00
Evenprime
d93438db24
Ignore vehicles and movement with positive Y-Velocity in Speedhack
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check + reset speedhack event counter in case of teleports + version
bump
2011-03-26 17:20:27 +01:00
Evenprime
74e39bc99e
Rewritten parts of moving check
2011-03-26 14:15:39 +01:00
Evenprime
77f347e182
Refactoring: seperate listeners for different checks + instancing
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instead of static for almost anything
2011-03-25 16:47:37 +01:00
Evenprime
6a6cb9e247
Potential bugfix for false positives while landing during move event +
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Moving check now (somewhat) respects vertical velocity of the player.
2011-03-21 18:28:49 +01:00
Evenprime
49f8b6cb5e
Airbuild check logging now more flexible and less spamming with heavy
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violations.
2011-03-21 18:11:21 +01:00
Evenprime
8b7c6f289a
Version bump to 0.7.3
2011-03-21 16:09:13 +01:00
Evenprime
e4af83b425
explicitly ignore vehicles with movingCheck (skypirates) and up the
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threshold for jumping by 1, meaning the jumping arc can be a bit
longer than before (but not higher at total).
2011-03-21 15:32:18 +01:00
Evenprime
c655086b4e
(Hacky) Fix for detecting and handling teleporting between worlds with
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the /world command from "Essentials"
2011-03-20 15:17:39 +01:00
Evenprime
53c9dd50f1
Potential fix for teleporting by other plugins + also log worlds with
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coordinates.
2011-03-16 20:34:24 +01:00
Evenprime
3075e79d83
Version bump to 0.7
2011-03-15 17:38:47 +01:00
Evenprime
18ccc4c668
I give up. Determining if a player got pushed horizontally by an
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enemy is unreliable/impossible. This is the easy way to mitigate
the problem...
2011-03-15 17:29:33 +01:00
Evenprime
6fd8c775c5
New movement check model + fixed logging to console
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New move model works with absolute limits instead of relative limits
for height checks.
2011-03-15 16:25:11 +01:00
Evenprime
c5c67c4f7f
Version bump to 0.6.9
2011-03-14 16:16:49 +01:00
Evenprime
43f362e3d6
Another fix for water elevators.
2011-03-14 15:59:48 +01:00
Evenprime
5ba7ce4991
Fixed a small bug causing the log message summary to be displayed
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earlier than I intended.
2011-03-13 18:17:31 +01:00
Evenprime
b821292bf2
Readded "event.setCancelled(true);" for PLAYER_MOVE events, now that I
...
know that this was not the reason for disappearing players. I wished
cancelling move events would actually do what one would expect.
2011-03-13 15:57:19 +01:00
Evenprime
da413e842f
removed "dupebydeath" entry from standard config file
2011-03-13 14:43:26 +01:00
Evenprime
a85084d54a
Version bump to 0.6.8 + changes to moving logging: Show log summary
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after a certain minimum time of no violations instead of a certain
minimum number of events with no violations.
2011-03-13 14:41:20 +01:00
Evenprime
379fd75068
Added support for logging to irc with CraftIRC plugin + small fixes to
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logging.
2011-03-13 14:27:21 +01:00
Evenprime
c4cbff5bef
Set minimum "freemoves" to 1 and made neccessary codechanges to
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support that.
2011-03-12 17:12:26 +01:00
Evenprime
d05bd2be04
Replaced airbuild-check with something simpler + set minimum freemove
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limit to 1.
2011-03-11 13:00:38 +01:00
Evenprime
6cca892298
Fixed potential nullpointer exception(s)
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Not sure if these tecnically could actually happen, but its probably
better to fix a nonissue than to not to fix an issue.
2011-03-11 09:00:20 +01:00
Evenprime
e388d44719
Fixed some minor loopholes that would allow players to
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fly/speedhack after getting legitimately teleported somewhere. They
would've still been logged, but the "reset" functionality could be
broken in these cases.
2011-03-11 07:57:23 +01:00
Evenprime
36953f4f08
Potential fix for Multiworld support:
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- If a player "moves" between worlds he won't be checked
- If a player gets teleported by something else than my plugin the
setback locations for moving and speedhack checks get discarded.
2011-03-11 07:39:04 +01:00
Evenprime
5df7af20b3
Final changes to moving-check + version bump
2011-03-09 18:32:42 +01:00
Evenprime
ad9d14dee1
added damage listener to reset players jumpingphase when hit.
2011-03-09 13:16:17 +01:00
Evenprime
75122fb1af
Removed dupebydeath-check because it is no longer needed starting with
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build #520
2011-03-09 13:00:55 +01:00
Evenprime
3bcb55d2b2
Finally a clean solution for getting stuck on ledges + resetting
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player to his last valid location on the ground instead of somewhere
in midair + even less verbose logging (only show logs if the violating
player made 40 legitimate moves in a row. If he keeps doing
violations, just keep counting incidents).
2011-03-08 19:12:45 +01:00
Evenprime
4a09449d2c
Version 0.6.4, Commands and code cleanup
2011-03-05 15:58:19 +01:00
Evenprime
45b4f11452
Code cleanup
2011-03-04 20:38:54 +01:00