* Create interfaces for positions/locations. Use in RichXYLocatio,
TrigUtil.
* Add a basic implementation for isOnIce to RichBoundsLocation.
* Optimize prepare in RichBoundsLocation.
* [ONGOING] Elaborate on SetBackStorage.
Breaks access to Trigutil and RichBoundsLocation, thus PlayerLocation.
Recompiling should solve issues.
Major: Sketch vehicle envelope check.
* Renaming fields, methods, packages. Moving classes to other packages.
* Additions and refactoring for set-back handling and location tracking.
* Increase amount of debug logging.
* Adjustments to current vehicle set back handling.
* AuxMoving: call clear() on setMCAccess.
Minor: Adjust block change tracking implementation.
* Use a class instead of an id, in order to keep track of used entries.
* Allow reuse of an id, if the block still is intersecting.
* Improves situation for simple setup, issues remaining:
* Random UNKNOWN teleport by server potentially interfering.
* Distances > 1.0, possibly resulting from split move handling.
* On-ground estimation and passable.
* Blocks with gravity are worse (likely on-ground).
* More in-depth checking of constraints of implementation.
* Note that the block change tracker currently is disabled by default.
Naming:
* Possibly not final.
* survivalfly: Does not fit at all.
* Separate official checks + sections for speed and fly: nope.
* runfly: not running.
* speedfly: mix up with too fast flying.
* moving: too much redundancy with moving.vehicle.moving
* envelope: so and so, possibly better with tags to be set.
Content:
* Prepare a vehicle moving envelope check (just basic pre-coding
bookkeeping and refactoring).
* Split vehicle checks to another class. Needs refactoring.
* Add ability for simple generic instance registration by an interface.
* Add new sub check type MOVING_VEHICLE, with configuration section,
move existing stuff there (moving.vehicles.., morepacketsvehicle).
* Breaks at least the use of check type MOVING_MOREPACKETSVEHICLE.
FunFact:
* Try CheckType setup with MOVING_MOREPACKETS_VEHICLE(MOVING, ...) to
see why there is a test for this kind of thing.
Bugs:
* Old configuration paths don't seem to get removed with @Moved.
Missing:
* More refined vehicle checks.
No public method signature changes, but methods are moved to super
classes.
Likely not the final word. Think of RichLivingEntityLocation (horse head
bump, ...), and using more clean setup methods, as well as a better
implementation for isOnIce and similar.
Later the ordinary envelope should be checked by survivalfly, possibly
adding exceptions for specific side conditions, e.g. elytra is worn.
Could lead to unifying cf + sf some day, rather using different kind of
sub-check methods, depending on side conditions (flying, allow flying,
elytra, ...).
Missing:
* More testing and adjusting.
* Other cases found, but not yet done. E.g. multiple 0-ydistchange.
* Jumping with oddd gain (2x 3.8 instead 0.42 + 0.33333).
* Lost ground and all the cases apply here (use only sf or refactor).
* Do or start to distinguish ascend vs. descend, if gravity is used, if
modifiers are used, similar, based on the model in use (the vertical
check part had never accounted for descending anyway). Shuffle chunks of
code.
* Reflect new options in the configuration, sort in more to vertical and
horizontal sections.
* Alter set-back handling, use ordinary set-back for maxheight,
prioritie other violations over maxheight.
* fly-nofly transition: Clear active horizontal velocity, allow less
horizontal friction.
* Increase horizontal speed to 420 for spectator mode.
* Add more tags with specific cases applying.
* Adjust logging format of hdist/vdist.
This probably isn't a usable state, more changes and testing will
follow.