Commit Graph

293 Commits

Author SHA1 Message Date
asofold
547dfc890b Harden the command-pre-process handling against fall-back aliases.
These seem not to have been affected beforehand, due to the nature of
the SimpleCommandMap, however we don't want to exclusively rely on
fetching that one successfully.
2014-04-15 20:31:37 +02:00
asofold
e017ebf54a Increase VL change for blockplace.fastplace by a factor of 1000.
There had been a divisor of 1000, not sure why exactly.
2014-04-15 20:13:03 +02:00
asofold
1f0aafb63e Add a fail for null-worlds on updating set-back locations internally.
Setting a set-back location with a null World will now lead to a
NullPointerException. Setting null worlds on set-back locations is not
intended by contract, however due to using temporary Location instances
with Entity.getLocation(Location) and setting the world to null
afterwards to prevent memory leaks, also considering the number of
places where setSetBack is used, this seems to be an appropriate measure
to track better or help excluding violations of that contract.
2014-04-12 20:31:03 +02:00
asofold
af5e38b0a8 No extra NCP prefixes on commands. 2014-04-05 00:33:28 +02:00
asofold
e103acea4a ParameterName.UUID: Allow [uuid] in the strings configuration. 2014-04-01 23:13:29 +02:00
asofold
b6034162ee Add guard for not having checked at all. 2014-03-25 10:48:08 +01:00
asofold
c9b2ae1a3d Ignore players in vehicles with the fall damage events. 2014-03-24 22:03:01 +01:00
asofold
ea682417bc [RAW] First version for direction + reach using a moving trace.
This does not change the used methods much, thus it will rather allow
much more cheating, however it allows some basic testing for false
positives. The reach implementation has been slightly optimized to run
faster. The current implementation is not final and only uses trace
elements that were added in the current tick, the latest is always
included.

Next steps will probably be:
* Stricter methods for an individual TraceEntry (demand near-exact hit).
* Don't allow random latency shifting. Maintain a window-thing.
* Probably get rid of the classic method for attacking other entities.
2014-03-24 21:05:20 +01:00
asofold
f0f4a7ec2c Add test for first element for a maxAge iterator. 2014-03-23 19:05:15 +01:00
asofold
a4aad90c82 Fight checks: Use data and config from arguments. Prepare new methods. 2014-03-23 18:49:30 +01:00
asofold
4dc6b58920 Prepare fight checks for using a moving trace.
* Get+update players moving traces, create fake ones for other entities.
* Reorder checks + add some comments (not in use yet).
2014-03-22 19:19:23 +01:00
asofold
79b0feb28e Add more tests for LocationTrace. 2014-03-22 09:54:41 +01:00
asofold
75da549f25 Use the preset TAG for some commands. 2014-03-21 22:17:37 +01:00
asofold
6767bd7eec Ensure no fall distance remains for leaving players who could fly. 2014-03-21 20:42:32 +01:00
asofold
c27c03cf8e [BLEEDING] Maintain location traces (not making use of those, yet).
No change for the function of the plugin, except if there are new bugs.
Actual changes:
* Keep track of squared distance to the previous element in a trace.
* Balance mergeDist: prevent merging the latest entry, if the squared
	distance from the latest to the second latest element is greater
	than mergeDist. Never merge if there are only two entries in total.
* Add convenience methods for resetting and updating the trace.
* Maintain the moving traces actively. With intended use being
	player-player interaction, we will not reset with every teleport.
2014-03-21 20:29:09 +01:00
asofold
520e7bab74 Set fall distance to 0, if the player could fly or is in creative mode. 2014-03-21 10:11:47 +01:00
asofold
f1342fd021 First rough version of a LocationTrace implementation.
Just the raw implementation + initial test cases. To keep memory use
constant, a ring-buffer with some maximal size will be used. The
iterators are meant for faster implementation, rather than fastest
iteration. Later some trigonometric functions could be added to
LocationTrace, depending on if that may gain a lot of performance.

Next we will add the logics for adding entries and resetting the trace
to NCP (moving, teleporting, joining), on Logout the trace must not stay
in MovingData but should be garbage collected. That should be a
milestone dev build, though it does nothing for the user, it might help
finding crash bugs :p.

Soon to follow will be changing some fight checks to be able to use the
moving trace, then alter them to actually use it. Fight and interact
checks could also do moving consistency checking (tp exploit).

Who reads this?
2014-03-20 23:29:57 +01:00
asofold
2478ae787b Just a typo. 2014-03-18 23:34:45 +01:00
asofold
f8d72eb591 Make message for consoleonly feature configurable. [TICKET DBO 711] 2014-03-15 16:05:49 +01:00
asofold
d130a3d583 Random formatting change. 2014-03-15 15:48:20 +01:00
asofold
b9bcce1292 Fix for stained glass panes.
Adding a flag for ~ thin fence.
2014-03-03 23:13:05 +01:00
asofold
ce2d0dbc3c Add configurability to enforcing the players location. 2014-03-03 22:52:46 +01:00
asofold
2b2ace4a4b Set assumesprint to true by default (accidentally committed earlier!).
This will allow saving hunger, but there will be much less false
positives with current server versions.
2014-03-01 15:57:13 +01:00
asofold
9c29d32a98 Reviewing several places for use of Double.MAX_VALUE and similar.
(No game-changing stuff.)
2014-03-01 15:53:51 +01:00
asofold
ce5a90201c Ensure wrongBlock does not add Integer.MAX_VALUE as violation level.
Also cap violation at 4.
2014-03-01 15:15:10 +01:00
asofold
894aa466d6 Force return air for y outside of map bounds. 2014-02-25 11:43:44 +01:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
1cb9a18174 Rather use prepareSetBack than setTeleported before set-back. 2014-02-24 13:08:18 +01:00
asofold
8eebda863f Ensure TeleportCause.PLUGIN is used for teleporting. 2014-02-24 12:57:31 +01:00
asofold
65b3c4440d [BLEEDING/INSTABLE] Add actual move location consistency checking. 2014-02-23 03:30:27 +01:00
asofold
abdeb12377 Less object creation with short-use Locations + other preparation.
* Make use of Entity.getLocation(Location) in most places, for starters.
* Prepare a check for moving location consistency.
2014-02-23 02:01:28 +01:00
asofold
187a7ef094 Need to use isOnGroundOrResetCond here. 2014-02-22 22:43:20 +01:00
asofold
c08366b59b Merge pull request #23 from MyPictures/master
Remove "ASCII art" from the source code (finally?).
2014-02-22 22:20:46 +01:00
asofold
f1d7aa8a35 Clean up moving-data resetting on players joining the server. 2014-02-22 22:04:31 +01:00
MyPictures
add2179dc9 Cleanup "ASCII art" from the sourcecode
Wiped every ASCII related thing that I could find in the NoCheatPlus
source.
2014-02-22 19:26:06 +01:00
asofold
06aff0b0a6 [CONFIG] Reduce logging of blockinteract.visible by a lot. 2014-02-22 18:35:21 +01:00
asofold
1284fffdf1 Move some code off SurvivalFly.check. 2014-02-22 13:24:22 +01:00
asofold
888c18a908 Further confine pre-conditions for the sprintback check. 2014-02-22 13:03:00 +01:00
asofold
05372fbef4 Add comment. 2014-02-22 13:02:24 +01:00
asofold
d24a13ed12 Process captcha for cancelled chat events as well. 2014-02-22 00:00:10 +01:00
asofold
34c26c8791 ERR 2014-02-17 02:07:51 +01:00
asofold
9528b15f55 Avoid sign duplication due to a bug in CraftBukkit.
The cancelled BlockPlaceEvent will lead to an extra sign being dropped,
while the item in hand stays. Odd enough, the cactus is removed before
the BlockPlaceEvent - need to check if a ticket exists for CraftBukkit
already...
2014-02-17 01:58:44 +01:00
asofold
3361280cc7 Correct type of placed block, autosign uses Material.SIGN now. 2014-02-16 22:54:16 +01:00
asofold
598896a7cc Forgot to alter VL. 2014-02-16 22:31:09 +01:00
asofold
4ddfcc9063 Set dependencies to current snapshots. 2014-02-16 21:49:33 +01:00
asofold
8b298337ae Add a "Against" check, complementing the already exisiting CheckType.
* Promote BLOCKPLACE_AGAINST to "full check", with silent cancelling.
* Refactor listener for check arguments and order.
2014-02-16 21:29:52 +01:00
asofold
a198133cfa Use manhattan method for WrongBlock (not a change for the logic). 2014-02-16 19:26:45 +01:00
asofold
3f78497fde Add manhattan method for having one block. 2014-02-16 19:25:12 +01:00
asofold
5c29859e8b Increase fall distance for which critical can trigger.
Now players are forced to create moving events with CraftBukit,
in order to get above the trigger-distance, thus moving checks can
complement this (in theory).

This could lead to more false positives.
2014-02-16 19:10:52 +01:00
asofold
caff337b1b Increase kick vl to 1500 for survivalfly. 2014-02-16 18:58:15 +01:00
asofold
a3ad8454e8 Reorder default config: yawrate. 2014-02-13 23:50:51 +01:00
asofold
35e00b1498 Set moving.passable.raytracing.vcliponly to false.
Start off with accurate checking rather, allow turning off for
performance gain.
2014-02-13 23:29:13 +01:00
asofold
d710ee0c35 [CONFIG CHANGE] Set default for checks.fight.direction.strict to false. 2014-02-13 22:29:50 +01:00
asofold
12b046f5a7 Add option to assume the player is sprinting when possible (read on).
This is a workaround for the case that sprinting events are missing,
wrongly set up or for events firing in an unusual order.

This does allow speeding hacks that allow players to go at sprinting
speed without telling the server, so it should only be turned on if
there is any issues.

The option has to be turned on: checks.moving.assumesprint
2014-02-09 13:55:22 +01:00
asofold
ad2105bdfb [BLIND] Review sprinting handling.
* Remove un-cancelling sprint events.
 * Use MovingData for sprinting time.
 * Change checking order in some places.
2014-02-09 13:43:06 +01:00
asofold
95420740ee [BLIND] Relay to reflection to avoid issues with return types. 2014-02-09 13:00:06 +01:00
asofold
719c3ac31b Simplified method name. 2014-02-09 12:45:45 +01:00
asofold
2862f3c855 Attempt to fix compilation issues due to Projectile.getShooter. 2014-02-03 00:54:53 +01:00
asofold
d092ca5ff2 Update Bukkit/CB dependencies for NCPCore and NCPCompatCBDev. 2014-02-03 00:25:46 +01:00
asofold
51172bdc79 [BLIND] Reset block break timing with changing the tool. 2014-02-03 00:25:10 +01:00
asofold
165af2ccaf [BLIND] Try to fix ender portal frames. 2014-02-02 23:51:53 +01:00
asofold
4031cb55e8 [MEANWHILE] Refactor penalty time handling + add one for "item change".
Refactored penalty time handling to use a PenaltyTime object, taking
into account time running backwards, also unify attack (close combat)
penalties to a generic attack penalty. Combined.yawrate still keeps the
timeFreeze penalty, due to also cancelling other actions than melee,
still changed to a PenaltyTime object.

Changing the item in hand now leads to an attack penalty (that also goes 
for not changing the item, but changing the slot).

"Quick" addition, not much testing, except few unit tests.

Note that this could change false detection behavior of other sub-checks
of fight, because the penalty time is checked last. Previously checks
like direction or reach would have cancelled already if the player was 
within their penalty time. Hard to say if this creates new false
positives, but it will be more strict on continuous violations.
2014-02-02 23:37:29 +01:00
asofold
9810abff81 [Blind] Prepare removal of sub-check data (so far: fight.selfhit).
This will probably not be pulled through for all checks, because
the overall design does not support to do this in an efficient way.

Some checks will be added to allow pinpointing data removal,
mainly to allow  compatibility tweaks, e.g. with actions.
2014-01-26 13:14:46 +01:00
Alastair Lynn
4d310d352a Switch to gender-neutral pronouns 2014-01-22 19:16:27 +00:00
asofold
68a6297f80 Add log message about 1.7.2 blocks. 2014-01-02 18:22:18 +01:00
asofold
d51da2cbe0 Random Chicken Inventory. 2013-12-31 01:36:38 +01:00
asofold
2b0b0a8155 [BLIND] Quick fix attempt for Acacia leaves (adding a new block-flag). 2013-12-29 22:58:37 +01:00
asofold
cb73221cfd Log "system time ran backwards" on warning level. 2013-12-06 14:07:55 +01:00
asofold
a24092f6c6 Little detail: Add new block class to block factory. 2013-12-01 22:03:04 +01:00
asofold
8d5a0b1dca Rough update for 1.7.2 blocks.
Adds an ice flag to BlockProperties.
2013-12-01 21:46:44 +01:00
asofold
fd745458d6 Remove deprecated BlockPropertiesSetup interface. 2013-12-01 21:09:58 +01:00
asofold
5c94cd8278 Trash something. 2013-12-01 21:07:03 +01:00
asofold
3d3cbc341b Link pr if not pulled directly. 2013-12-01 13:01:03 +01:00
asofold
fad90d175a Note. 2013-12-01 12:54:15 +01:00
asofold
9e1c3e392d Do not reference LOCKED_CHEST anymore (minimal future compatibility). 2013-11-16 16:13:33 +01:00
asofold
6004f8eb30 Some cleanup. 2013-11-12 20:49:11 +01:00
asofold
10e5e96388 Correct TNT workaround (pigs don't have fight-data). 2013-11-07 02:55:12 +01:00
asofold
b43fa259dc Attempt to fix issues with player-ignited TNT (1). 2013-11-07 01:13:26 +01:00
asofold
ee5c86bb4f Add fall-back configurability for latest addition. 2013-11-05 22:18:55 +01:00
asofold
f597f8bded [BLEEDING/INCOMPLETE] More strict go on vehicles.
Roughly this line of develpment has to do with:
* Prevent destroying ones own vehicle [INCOMPLETE: conflict with older
MC versions.].
* More careful set-back handling.
* Reset the players position to that of the vehicle if the player moves
too far off (likely does not have effect, needs more testing). In
principle this is intended to trigger a teleport, the normal player is
intended to not notice, but no guarantees yet.

Not configurable yet, might not work 100%, yet.
2013-11-04 09:22:33 +01:00
asofold
ae6510aaa0 Rather javadoc correction. 2013-11-04 09:05:42 +01:00
asofold
8d9583d01b Fixes and simplification for vertical accounting. 2013-11-03 23:11:03 +01:00
asofold
01b8c421df Fix one NPE. 2013-10-28 11:24:48 +01:00
asofold
85d925f45d Check MoveConsistency for PlayerMoveEvent as well even if in vehicles. 2013-10-26 23:28:50 +02:00
asofold
76eb1c2539 [BLEEDING/INSTABLE] Not that much desperate: Random code changes. 2013-10-26 01:30:08 +02:00
asofold
ced4e0e039 Call onVehicleMove with the actual vehicles location.
(From within onPlayerMove.)
2013-10-14 00:21:29 +02:00
asofold
e5911fdb8d Add convenience methods to TrigUtil. 2013-10-14 00:05:17 +02:00
asofold
21eaeac5fa Add vehicle location to the "ncp inspect" command. 2013-10-13 22:58:27 +02:00
asofold
0d52467fc2 Reduce a special case for false positives in sf.
There seem to be cases with a repeated horizontal speed increase which
should be covered by the bunnyhop mechanisms. The first increase will
not go as high as possible but have 0 y-diff, while the second one will
trigger a violation with a higher y-diff and another increas in the
horizontal distance. This commit does not cover a general multi-step
speed-increase case, but just attempts to catch this special case.
2013-10-13 19:15:02 +02:00
asofold
3e38b087e6 Corrections for fastheal: Missing cancel action + out of range health. 2013-10-01 23:13:02 +02:00
asofold
db374f31a4 Correct moved config path (original: checks.inventory.ensureclose). 2013-09-23 15:36:26 +02:00
asofold
a2dadf8a9c Remove metrics.
Metrics would need a different concept of what to add anyway.
2013-09-22 15:46:07 +02:00
asofold
2417ba9ffe [BLEEDING/INCOMPLETE] Start sketch for more inventory-open checking. 2013-09-20 09:37:08 +02:00
asofold
41e1e8017b Add DisableListener component and use for DataManager and Improbable. 2013-09-19 21:00:57 +02:00
asofold
d896e9b25d Bind logging of metrics errors to debug flag(s). 2013-09-18 18:26:04 +02:00
asofold
0fb3c562ed CF: Ensure unused horizontal speed is not used for upwards speeding. 2013-09-17 18:37:32 +02:00
asofold
f28877f097 Should hover start counting after set-back? 2013-09-17 18:35:49 +02:00
asofold
182bc81c8c Set 1.6.2-R1.0 as new Bukkit/CB dependencies, add dedicated module. 2013-09-12 01:21:56 +02:00
asofold
2ee891a427 Reduce false positives for SurvivalFly (the hard way). 2013-09-09 02:22:37 +02:00
asofold
5d60343104 Fix nofall dealing fractions of half hearts damage. 2013-09-08 02:03:45 +02:00