* Add a late in-air phase skip once workaround.
* Adjust oddSlope workaround ids to be lower-case and not contain wrpt.
* Add workaround counter for back to surface.
* Create interfaces for positions/locations. Use in RichXYLocatio,
TrigUtil.
* Add a basic implementation for isOnIce to RichBoundsLocation.
* Optimize prepare in RichBoundsLocation.
* [ONGOING] Elaborate on SetBackStorage.
Breaks access to Trigutil and RichBoundsLocation, thus PlayerLocation.
Recompiling should solve issues.
Major: Sketch vehicle envelope check.
* Renaming fields, methods, packages. Moving classes to other packages.
* Additions and refactoring for set-back handling and location tracking.
* Increase amount of debug logging.
* Adjustments to current vehicle set back handling.
* AuxMoving: call clear() on setMCAccess.
Minor: Adjust block change tracking implementation.
* Use a class instead of an id, in order to keep track of used entries.
* Allow reuse of an id, if the block still is intersecting.
* Improves situation for simple setup, issues remaining:
* Random UNKNOWN teleport by server potentially interfering.
* Distances > 1.0, possibly resulting from split move handling.
* On-ground estimation and passable.
* Blocks with gravity are worse (likely on-ground).
* More in-depth checking of constraints of implementation.
* Note that the block change tracker currently is disabled by default.
Naming:
* Possibly not final.
* survivalfly: Does not fit at all.
* Separate official checks + sections for speed and fly: nope.
* runfly: not running.
* speedfly: mix up with too fast flying.
* moving: too much redundancy with moving.vehicle.moving
* envelope: so and so, possibly better with tags to be set.
Content:
* Prepare a vehicle moving envelope check (just basic pre-coding
bookkeeping and refactoring).
* Split vehicle checks to another class. Needs refactoring.
* Add ability for simple generic instance registration by an interface.
* Add new sub check type MOVING_VEHICLE, with configuration section,
move existing stuff there (moving.vehicles.., morepacketsvehicle).
* Breaks at least the use of check type MOVING_MOREPACKETSVEHICLE.
FunFact:
* Try CheckType setup with MOVING_MOREPACKETS_VEHICLE(MOVING, ...) to
see why there is a test for this kind of thing.
Bugs:
* Old configuration paths don't seem to get removed with @Moved.
Missing:
* More refined vehicle checks.
No public method signature changes, but methods are moved to super
classes.
Likely not the final word. Think of RichLivingEntityLocation (horse head
bump, ...), and using more clean setup methods, as well as a better
implementation for isOnIce and similar.
Later the ordinary envelope should be checked by survivalfly, possibly
adding exceptions for specific side conditions, e.g. elytra is worn.
Could lead to unifying cf + sf some day, rather using different kind of
sub-check methods, depending on side conditions (flying, allow flying,
elytra, ...).