Aikar
3244d917f3
Update upstream
2017-06-25 20:26:00 -04:00
Zach Brown
b61aec52a4
Update upstream B/CB
2017-06-25 18:00:32 -05:00
Minecrell
816fa83734
Avoid using System.out for colored messages. Fixes #757
...
Messages written to System.out are automatically redirected to the
root logger by CraftBukkit. However, before the messages reach the
logger, they are encoded and later decoded again using the standard
system encoding.
On some systems (e.g. FreeBSD), the standard system encoding is
US-ASCII by default, which doesn't support the section sign (§) that
is used for the color codes. Consequently, they will never reach
the formatter that translates them into ANSI escape codes.
There is no reason to write these messages to System.out - it just
adds additional overhead and the encoding problems. We can just log
the messages directly with the root logger.
2017-06-21 11:04:28 +02:00
Aikar
eb67c684d9
Fix Lootable bug
2017-06-20 18:59:18 -04:00
Aikar
825834273c
update upstream
2017-06-20 18:53:55 -04:00
Zach Brown
272f130b5a
Update upstream CB/S
2017-06-18 20:37:08 -05:00
Aikar
1ebe37e5a3
Profile Lookup Events
...
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 20:57:29 -04:00
sweepyoface
a88fd61a23
Add UnknownCommandEvent ( #746 )
2017-06-17 20:53:31 -04:00
Aikar
68e8778890
Shoulder Entities Release API
...
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:21:39 -04:00
Zach Brown
76cede4391
Update upstream CB
2017-06-17 14:18:29 -05:00
Minecrell
ca2b4c592f
Continue reading from console input after EOT
...
There is usually no reason to stop reading from the console, so
preventing console input after EOT can be extremely confusing.
To prevent this, we can simply ignore the exception thrown by
JLine and continue reading normally.
2017-06-14 09:47:10 +02:00
Minecrell
56dcc3fcc7
Remove unneeded WINDOWS_COMPAT ConsoleAppender
...
It was originally added in Bukkit/CraftBukkit@6aafe7c5a1 as a
workaround for BUKKIT-4956 to fix console output on Windows.
I believe the original issue was related to LOG4J2-965 and fixed
in apache/logging-log4j2@d04659c . Minecraft 1.12 finally updated
the Log4J version so this issue is no longer present.
Console output is still working fine on Windows after removing this.
2017-06-13 10:36:35 +02:00
Zach Brown
2b51986c25
Update upstream B/CB/S
2017-06-12 22:28:09 -05:00
Zach Brown
cb887bb4f4
Renumber patches, fix conflicts, update for 1.12
2017-06-11 20:02:57 -05:00
BillyGalbreath
d6358a6ac1
PlayerAttemptPickupItemEvent ( #732 )
2017-06-11 19:46:11 -05:00
BillyGalbreath
209b70caab
PlayerPickupItemEvent#setFlyAtPlayer ( #683 )
...
* PlayerPickupItemEvent#setFlyAtPlayer
2017-06-11 19:43:59 -05:00
BillyGalbreath
8ad4216e18
EntityPickupItemEvent ( #679 )
...
EntityPickupItemEvent
2017-06-11 19:42:01 -05:00
BillyGalbreath
1ca53dcefe
Item#canEntityPickup ( #680 )
...
Item#canEntityPickup
2017-06-11 19:40:42 -05:00
Shane Freeder
06a34ec40a
Provide a configurable option to disable creeper lingering effect spawns
2017-06-11 21:29:04 +01:00
Zach
4eff799e80
Merge pull request #728 from Minecrell/terminalconsoleappender
...
Improve console implementation
2017-06-11 15:12:27 -05:00
Zach Brown
263bd3f539
Update upstream CB/S
2017-06-11 12:03:07 -05:00
Minecrell
de2af506f3
Improve console implementation
...
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.
New features:
- Support console colors for Vanilla commands
- Add console colors for warnings and errors
- Server can now be turned off safely using CTRL + C. JLine catches
the signal and the implementation shuts down the server cleanly.
- Support console colors and persistent input line when running in
IntelliJ IDEA
Other changes:
- Update JLine to 3.3.1 (from 2.12.1)
- Server starts 1-2 seconds faster thanks to optimizations in Log4j
configuration
2017-06-11 14:31:21 +02:00
kashike
90b2d02091
Add configuration option to prevent player names from being suggested
2017-06-09 07:32:12 -07:00
Aikar
19e9e0d647
Update upstream
2017-06-09 08:29:44 -04:00
Shane Freeder
c829f34e0c
Re: Actually exit the JVM after stopping the server when /restart is ran
2017-06-09 01:46:54 +01:00
Shane Freeder
1f626a5ed9
Do not relocate fastutil
2017-06-08 19:07:00 +01:00
Shane Freeder
3c9f2a0a20
Update Paper to MC 1.12
2017-06-08 15:17:11 +01:00
Zach Brown
04d2d38581
Update upstream B/CB
2017-06-02 23:41:05 -05:00
Shane Freeder
adab11a1f7
Update to 1.12-pre6
2017-05-31 22:12:46 -05:00
Zach Brown
d032cd0568
Add more info, triggers to watchdog velocity warn
...
Adds entity name to exception message
Checks that the velocity to be set is NaN
2017-05-28 00:06:26 -05:00
Zach Brown
066f383b95
Update upstream B/CB/S
2017-05-27 23:25:17 -05:00
Zach Brown
9d6bb9d4c8
Bump outdated build notification back out to norm
...
Merge outdated notification patch into existing branding patch
2017-05-26 22:46:27 -05:00
Zach Brown
720769bf30
Update upstream B/S
2017-05-23 17:11:28 -05:00
Zach Brown
c1d0b4b4c6
Update Paper to MC 1.12-pre5
2017-05-20 23:49:56 -05:00
Zach Brown
7ff16c0197
Merge branch 'master' into pre/1.12
2017-05-18 18:43:21 -05:00
Shane Freeder
ee2ec9feac
Actually exit the JVM after stopping the server when /restart is ran
2017-05-18 21:15:47 +01:00
Zach Brown
210ef18495
Merge branch 'master' into pre/1.12
2017-05-17 17:53:13 -05:00
Shane Freeder
ca6254067f
Workaround a jansi bug with Windows
...
Update Paperclip too while we're here
2017-05-17 17:51:54 -05:00
Zach Brown
c6e0ceabd7
Add an option to make parrots stick to shoulders
...
When enabled, Parrots will not fly off of a player's shoulder everytime
they change Y level, touch water, sneeze, etc.
Instead, a player must toggle shift to "shake" the parrots off.
2017-05-16 21:34:47 -05:00
Zach Brown
baf762a2c1
Update upstream B/CB/S
2017-05-15 11:25:20 -05:00
Zach Brown
8e610af635
Merge branch 'master' into pre/1.12
2017-05-15 10:57:42 -05:00
Shane Freeder
a2459e30fd
Allow the watchdog to try sanely stopping the server
2017-05-15 16:36:15 +01:00
Zach Brown
6e2332a592
Switch 1.12-pre2 to its own version checks
...
Fix stream formatting issue that had been bugging me
2017-05-15 10:28:28 -05:00
Zach Brown
491286def4
Update to MC 1.12-pre2
2017-05-14 16:06:27 -05:00
Zach Brown
3052144be8
Update upstream CB
2017-05-13 20:37:46 -05:00
Zach Brown
a76ba5c118
Add system property to disable book size limits
2017-05-13 20:26:19 -05:00
Zach Brown
2103c75247
Publicly execute the main thread at dawn
...
GH-684
Better handles most true deadlock situations
2017-05-13 06:08:09 -05:00
Zach Brown
b0d78d461b
Properly handle async calls to restart the server
...
GH-681
2017-05-12 23:49:59 -05:00
Zach Brown
6c3faf6aa3
Update upstream B/CB/S
2017-05-04 18:08:52 -05:00
Zach Brown
e9abb69799
Raise book max title length to 32
2017-04-29 20:43:14 -05:00
Zach Brown
974b0afca9
Remove last bit of chunk exists region file fix
...
CraftBukkit removed their implementation that caused this issue,
switching to Mojang's implementation which doesn't appear to share it. I
already removed the important bit in the last upstream merge, this is
just unused and unnecessary now. So we remove it.
2017-04-29 05:27:31 -05:00
Zach Brown
8b2122a291
Update upstream B/CB/S
2017-04-28 19:25:52 -05:00
Zach Brown
5f3d5d8170
Fix patch conflict with upstream
2017-04-22 17:49:47 -05:00
Zach Brown
f68b2ab95e
Update upstream CB/S
2017-04-22 17:41:28 -05:00
Shane Freeder
ffb572ce9a
Remove Ignore invalid Marker Icon ID's in maps
...
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:52:56 +01:00
Shane Freeder
7afde8f75f
Use lastIndexOf in Metrics class to futureproof
...
Because who's going to remember to change that line...
2017-04-22 02:37:58 -05:00
Zach Brown
2db4e57e4d
Update bStats implementation
2017-04-22 01:16:45 -05:00
Zach Brown
9db28f00db
Update upstream B/CB
2017-04-21 23:42:59 -05:00
Zach
56ba57b210
Merge pull request #663 from electronicboy/player-death-passenger-bug
...
Call stopRiding() on a Players death
2017-04-21 18:06:53 -05:00
Zach Brown
d5cf14188a
Update upstream B/CB
2017-04-20 08:22:40 -05:00
Shane Freeder
674913df0a
Call stopRiding() on a Players death
...
Currently, when a player dies they are not automatically ejected from the entity they are riding, which allows
for the ridden entity to affect the players location on respawn (we're still riding it for a part of a tick), as well as allows a dupe to occur with the ridden entity teleporting to the new world with the player
2017-04-18 15:17:54 +01:00
Zach Brown
63beca49fe
Update upstream B/CB/S
...
Closes GH-658
2017-04-16 17:12:14 -05:00
Zach Brown
362e425271
Update upstream CB/S
2017-04-10 22:11:26 -05:00
kashike
19b5d5b124
Fix NFE caused by attempting to read an EMPTY ItemStack
...
Thanks @gabizou
2017-04-09 23:52:14 -07:00
Zach Brown
e4a071f6e4
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach Brown
e6a7d357ce
Update upstream CB
2017-03-30 18:26:00 -05:00
Zach Brown
ae17d2c28c
Switch metrics impl to use thread executor service
2017-03-26 18:29:38 -05:00
Zach Brown
5e2784e941
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach
246712ed92
Merge pull request #628 from willies952002/feature/reloadCommands
...
Don't Display Success Message on Alias Reload Fail
2017-03-24 22:34:13 -05:00
Zach Brown
07d0098a9e
Update upstream B/CB/S
...
Adds /paper command for reloading the paper config.
Closes GH-639
Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:27:43 -05:00
Zach Brown
1d87ea2179
Remove unnecessary blocking of chest minecarts
...
This is already covered by recent changes.
Closes GH-373
2017-03-19 16:17:24 -05:00
Zach Brown
dbabbdbdbe
Update upstream B/CB
2017-03-18 21:01:13 -05:00
Shane Freeder
02afedb602
Ensure that the world of a dead entity is not changed in a portal
2017-03-19 01:33:31 +00:00
Shane Freeder
09e52007e3
Only set the location of the newly spawned entity
2017-03-17 13:17:52 +00:00
Zach Brown
60182fd473
Just make sure an entity's exit is set properly
...
Don't re-add, it's redundant and you end up with inconsistent
inconsistencies inconsistently
2017-03-17 00:50:43 -05:00
Zach Brown
08aa6e5f49
Make sure the entity is still added to the world
2017-03-17 00:09:26 -05:00
Shane Freeder
45ad47717e
Fix a duplicate alive entity on second world
2017-03-16 22:31:53 -05:00
Zach Brown
7f3aa1ed29
Update upstream B/CB/S
...
Closes GH-631
2017-03-15 09:32:50 -05:00
willies952002
77fdfd6de1
Don't Display Success Message on Alias Reload Fail
...
Also add "commands" to Tab Completion
Note: This required a signature change to Bukkit#reloadCommandAliases() so that it returns a boolean based on if the command aliases reloaded or not.
2017-03-12 13:52:04 -04:00
chickeneer
ff73ad6dde
Fix tick loop bug - Fixes #624
...
We were not calculating time after the sleep ,resulting in wrong
calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
2017-03-10 03:03:49 -05:00
Zach Brown
4b25be6d1f
Alter furnace cookTime based on total cook time
...
Fixes GH-613
2017-03-02 20:57:20 -06:00
Zach Brown
85aa230650
Do not let ArmorStands drown under water
2017-02-18 19:34:46 -06:00
Zach Brown
ae98591b8c
Update upstream B/CB/S
2017-02-17 20:03:38 -06:00
Zach Brown
5031a31da5
Update upstream B/CB/S
2017-02-10 18:12:58 -06:00
Brokkonaut
6b3c0bb3c6
Make chunk unload targetSize more aggressive
...
Re: GH-597
2017-02-08 15:16:36 -06:00
Zach Brown
03f1f9b06b
Disable Spigot's chunk unload queue throttling
...
Seems to be causing more problems than it's solving
Closes GH-597
2017-02-07 17:21:37 -06:00
Zach Brown
919cb9d19a
Update upstream CB, reduce version cache time
...
Closes GH-602
2017-02-07 16:29:26 -06:00
Aikar
ec31ab32af
Shame on you Mojang
...
Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.
This then triggers async chunk loads!
What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar
c7d8bd43fb
Remove CraftScheduler Async Task Debugger
...
I have not once ever seen this system help debug a crash.
One report of a suspected memory leak with the system.
This adds additional overhead to asynchronous task dispatching
2017-02-05 00:13:28 -05:00
Aikar
d49de13c00
Add more timings to Scheduler and other improvements
2017-02-05 00:13:16 -05:00
Aikar
d033b57b47
More improvements to Timings, RCON now is no longer blocking!
...
Finally made timings accept "Callback style" reports, so plugins
can listen for when the report is done.
Added new Util interfaces, MessageCommandSender and BufferedCommandSender
This restores and improves using RCON to generate timings reports
2017-02-04 22:47:39 -05:00
Zach Brown
d3544dad18
Update upstream S
2017-02-04 03:59:44 -06:00
Zach Brown
8878ecc5f3
Update upstream CB
...
Closes GH-596
2017-02-01 22:48:16 -06:00
Zach Brown
1e1541a2e9
Update upstream S
2017-01-30 22:33:54 -06:00
Zach Brown
e08ef5457a
Update upstream CB
2017-01-28 17:36:03 -06:00
Zach Brown
88205cd8fe
Update upstream B/CB/S
2017-01-25 22:27:42 -06:00
Zach Brown
327535741d
Do not allow a zero max height in BiomeJungle
...
Fixes GH-592
Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Aikar
c9759766a3
Cap Entity Collisions - Resolves #577
...
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
2017-01-22 18:24:22 -05:00
Zach Brown
1928933a96
Yank import from last
2017-01-21 17:12:25 -06:00
Zach Brown
3f88bc1ec7
Expose WorldBorder@isInBounds(Location) check
2017-01-21 17:06:28 -06:00
Aikar
10b1631d59
Remove the Vanilla Method Profiler
...
Spigot rebrought this back after it was removed for years due to the performance hit.
It is unknown if the JIT will optimize it out as effeciently with how it was
added, so we do not want any risk of performance degredation.
Paper has a proper Timings system that makes the Vanilla Method profiler obsolete and inferior.
2017-01-21 02:03:17 -05:00
Zach Brown
2a16ff905f
Fixup patch file
2017-01-20 09:12:47 -06:00
BillyGalbreath
36078e1a3d
Add fromBottle flag to Experience Orbs ( #584 )
...
* Add fromBottle flag to Experience Orbs
2017-01-20 09:01:53 -06:00
Zach Brown
c1641b8e0c
Update upstream B/CB/S
2017-01-20 05:21:44 -06:00
Zach
099b85f54d
Merge pull request #582 from prplz/player-count
...
Add World.getPlayerCount
2017-01-14 16:07:01 -06:00
Zach Brown
c141e3adf3
Now I am become Death, the destroyer of newlines
2017-01-14 02:12:59 -06:00
Zach Brown
28c0441d02
Update upstream B/CB
2017-01-14 02:11:12 -06:00
Zach Brown
aa86f4829a
Assign the World in WorldGenStronghold
...
Fixes GH-580
2017-01-14 01:31:38 -06:00
Michael Himing
9606774ee6
Add World.getPlayerCount
2017-01-13 23:00:33 +11:00
Michael Himing
0515329c1a
Fix block break desync
2017-01-09 10:19:10 +11:00
Zach Brown
50f2e124a1
Compromise on warning of excessive velocity sets
...
We have long been receiving feedback about our warning messages when
excessive velocities are set on entities. We have, for the most part,
ignored much of this feedback because these warnings can be vital in
identifying the cause of a watchdog crash. These crashes would otherwise
be more difficult to identify without this information.
However, in many cases these warnings are unnecessarily verbose as the
server handles these excessive sets itself without user intervention.
As a compromise, we will only warn the user as part of a watchdog crash
log, and we will only include the most recent occurrence. This commit
represents a first effort on this front. It may need to be tweaked later
to provide more relevant information, such as the time it occurred,
and/or not printing the warning at all if the occurrence was a certain
time period ago.
2017-01-08 16:48:37 -06:00
Alfie Cleveland
4a6c4f0dc3
Don't allow entities to ride themselves - #572
2017-01-08 04:32:04 +00:00
Zach Brown
3e3743eb0c
Revert "Set head rotation pitch in addition to yaw in TPs"
...
This reverts commit b6c1b2d3e7
.
2017-01-07 22:15:01 -06:00
Zach Brown
b6c1b2d3e7
Set head rotation pitch in addition to yaw in TPs
2017-01-07 21:32:11 -06:00
Aikar
e4ef645032
Enforce Sync Chunk Unloads
...
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:10:56 -05:00
Aikar
2e3081d45c
Enforce Sync Player Saves
...
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar
7e06f2145e
Provide E/TE/Chunk count stat methods
...
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
63130fd2aa
Update upstream B/CB
...
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
849653ebac
SPIGOT-2989: Use correct Horse Inventory
2017-01-04 21:23:16 -05:00
prplz
9b9a43e472
Better container checks ( #564 )
2017-01-02 17:16:57 -05:00
Aikar
13ac2d8ff8
ShulkerBox Dupe Prevention - Fixes #488
...
This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
6d06f31c10
Defensive copy chunk list to avoid "effective CME" - Fixes #313
...
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
bd7c76a1cf
Use alternate constructor for EndGateway - Fixes #563
2017-01-02 11:49:36 -05:00
Aikar
7a1b393715
MC-112017: Allow 31 instead of 30 for item names
2017-01-02 02:43:50 -05:00
Aikar
0c4ef7349f
MC-111699: Ignore Improper Anvil Item Name Packets
...
The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed
This breaks the ability to rename more than 1 item at a time.
See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
61d4b9e2ab
Fix build
...
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
86e5224d94
Update upstream - fixes more Spawn Egg issues
2017-01-02 01:58:15 -05:00
Aikar
16b99d6dab
PlayerTeleportEndGatewayEvent
...
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
067c5c3f70
Fix String based Action Bar to use ChatComponent to handle proper escaping
2016-12-29 08:29:09 -05:00
Aikar
ef781648ef
Fix ItemStack Data Conversion
...
Spigot did not copy our version, and their version is not 100% correct.
The current state results in item meta and damage data value conversions clashing for control
For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag
SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.
This change makes it so that itemstack conversion is delayed until after meta applies
Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
cd8f388582
Change Outdated Build Download URL to Paper CI
2016-12-29 00:57:26 -05:00
Aikar
c148342731
Vehicle Dismount Event Improvements
...
player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.
I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
49aca0c04d
New Firework API's
...
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588
Activation Range Improvements
...
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
...
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez
Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
1870320545
Update upstream CB
...
Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
d231cef8cd
Incremental Auto Save Players
...
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
fc6f3510a2
Change implementation of String based Action Bar API
...
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
64f6edc759
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
d8b42d5a7a
Properly fix item duplication bug ( #557 )
...
Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar
c655b3caf3
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
043859300f
Further optimise hoppers
2016-12-27 10:31:58 -05:00
Zach Brown
fe913c51c4
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
d9a999639c
continue instead of break for treasure map bounding
...
per: 01cf3186bd (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
23236ef8aa
IllegalPacketEvent - Resolves #419
...
Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
a4152b2ad1
Fix missed diff causing lava to move too quickly
...
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
a81ad3d8a8
Add option to remove invalid statistics
...
Closes GH-550
2016-12-21 12:41:30 -06:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups
2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
98e7d01ce8
Optimize isEmpty() to remove Map lookup
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Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
a18f763412
Revert "Optimize ItemStack.isEmpty()"
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This reverts commit 257c591391
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
257c591391
Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
f099ddc99e
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1
2016-12-20 17:45:00 -06:00
Aikar
99ffe80ebc
Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
01cf3186bd
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
2c0075031c
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
a9f87fd8fe
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
c222ffd4cd
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
4ac2cac9f9
Fix worldborder bug
...
typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
d850fc67db
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
5ff732798d
Update upstream B/CB
2016-12-16 22:23:03 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable
bf86516043
Change base variables in BlockPos to force diff
2016-12-16 20:02:46 -06:00
Zach Brown
7c567d6ed4
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
7c210e35b4
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
6c7152dbfe
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
7e6d4b54e1
Don't remove random diffs in update
2016-12-02 21:06:21 -06:00
Zach Brown
f986ebbae5
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
4de83c79ab
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
5d1cc02e6a
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
33e453fcfd
Speedup BlockPos by fixing inlining
2016-11-30 21:03:50 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent
2016-11-30 17:33:06 -06:00
Zach Brown
2bfdbc4afa
Update upstream CB
2016-11-29 18:02:20 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr
2016-11-29 19:58:13 +00:00
willies952002
6d966ed034
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
b45c0327c8
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
9571357cce
Rebuild patches
2016-11-27 17:39:16 -06:00
Zach Brown
2807fdcf84
Update patch number
2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue
2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection
2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager
2016-11-26 21:48:09 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2
Relocate bad call to ProjectileHitEvent
2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB
2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b
Re-add dependency reduced pom
...
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
...
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
...
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
...
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
...
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072
Don't process auto save if the save queue is filled
...
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
3725f9d940
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
...
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
...
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge
2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
64e537e63c
Revert "Option to hide plugins from the Query Protocol"
...
This already exists
This reverts commit 3407aa3285
.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB
2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S
2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB
2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
...
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar
d3eb13d60d
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a
Process NMS Data Conversion post ItemMeta on Copy
...
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
1de58ca308
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
0fc642a189
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
56857ae801
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
a63d6e9ea8
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike
53997ebf2c
Configurable flying kick messages
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Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown
14c974629c
Stop collideRule team from seeing invis 'friends'
...
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
eb3ff14afd
Block minecart portal teleports in some instances
...
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
2b244fb51e
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5626ad5f58
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
8a8fc89534
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
3a128de0c1
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
feccc25412
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
d26051ef63
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
eb7e4424fa
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
e153f46603
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach
8d5cd3f054
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
kashike
e44b71a6b4
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown
8eb7f073d6
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
d8acf96e94
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
078b6fb1e0
Disable ticking of snow blocks
2016-08-30 23:45:59 +02:00
Zach Brown
8e220b8ef9
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
ba4aaaa607
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
173d0fa33f
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum
2016-08-19 13:06:37 -05:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
f80163c4ab
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
e51a3a332e
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown
997fa37ee7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
ae77393ad9
Re-track players that dismount from other players
...
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
af70722300
Fix entity tracking when the player is the vehicle
...
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
2763f8fe5e
Randomly generate team names for earlier commit
...
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
c62efac3eb
Default configuration changes
...
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
7dcb9b67ea
Make alternative falling block ground detection configurable
...
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
dff26d883a
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Zach Brown
e30fab8ee6
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
9918f90710
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4a551284a5
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
11fabc9552
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a6ef4fa064
Fix-Banner Patch: Display correct time in F3
2016-07-17 19:56:16 +02:00
Zach Brown
29e16baccb
Don't try and lookup profiles that have no UUID and no name
...
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
c03e56be67
Remove use-hopper-check functionality that we restored
...
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown
f1691b34c5
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
d67763d7a3
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
aea3ab11ab
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
2e2f401132
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
97d0490c4a
Disable delayed chunk unloads by default
...
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
2e2842032f
More Upstream tacos
2016-06-30 01:38:53 -04:00
Aikar
22f2c98375
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
66bfe72181
Update upstream CB
...
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
...
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00