sunkid
0a8bd56f16
fixed spawn method for projectiles
2011-11-20 18:21:21 -08:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
Nathan Adams
7e005474b6
Added hashCode and equals to CraftWorld
2011-10-10 22:45:52 +01:00
EvilSeph
7c5007c016
Added Difficulty API.
2011-10-03 10:29:24 -04:00
EvilSeph
22baa13894
Painting improvements. Thanks CelticMinstrel!
...
Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
2011-10-01 13:37:03 -04:00
Tahg
d226e551ae
data improvements
2011-09-26 03:07:46 -04:00
Dinnerbone
fad2656c63
Implemented world.getSeaLevel, made getHeight load from world instead of hardcoded
2011-09-25 01:05:55 +01:00
Dinnerbone
0118a20d6a
Update to mcdev rename revision 01 for 1.8.1
2011-09-24 22:05:22 +01:00
Dinnerbone
7eff773769
Fixed spawning the new entities
2011-09-15 05:53:19 +01:00
Dinnerbone
5b2c774edc
Update for Minecraft 1.8
2011-09-15 01:23:52 +01:00
Dinnerbone
7c491b7bc7
Fixed world.save, implemented autosave methods
2011-09-02 20:46:26 +01:00
Tahg
6e4b12cdf1
safety check (and hopeful fix) for chunk saving
2011-08-19 23:17:48 -04:00
EvilSeph
8ea590bbcc
Revert "Implements interface for changing the view distance."
2011-08-15 14:27:02 -04:00
Andrew Ardill
12e377501e
Implements interface for changing the view distance.
...
Uses default view distance if player's view distance is not set
Throws an illegal argument exception if view distance is set too high
or too low.
Pushes notifications of server and world view distance changes to the player.
Move view distance functions from PlayerManger to WorldServer.
Set player minimum view distance to 1 for now.
Reset player's 'last known' position when recalculating visible chunks.
Use per-player view distance in chunk distance checks
2011-08-15 14:57:25 +10:00
Rigby
96a0e87068
Fixed chunks being overwritten with empty chunks when the memory setting is immediately changed after a world loads.
2011-08-12 21:19:53 -04:00
Rigby
4117d6b65e
Implemented per world setting to keep the spawn in memory or not.
2011-08-05 15:52:38 -04:00
EvilSeph
5b7b46593c
Added various utility methods to make chunk handling easier. Thanks Meaglin!
2011-07-28 00:32:58 -04:00
Dinnerbone
7ad853a51b
Implemented maxheight
2011-07-20 00:03:47 +01:00
Erik Broes
cc9ccc8976
Removed some old deprecated code and clean up javadocs + warnings
2011-07-17 18:14:45 +02:00
Dinnerbone
e4edbf288d
Don't use weak/soft references for keys, attempt to lessen memory impact further
2011-07-16 02:55:54 +01:00
Dinnerbone
a507add4ea
Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling.
2011-07-15 20:52:54 +01:00
Dinnerbone
3d28c67c08
Implemented helper methods + new biome methods
2011-07-13 10:44:03 +01:00
Tahg
d0f904fc50
uuid changes
2011-07-13 00:06:07 -04:00
Rigby
9ced39421f
Implements a World UID.
2011-07-07 14:20:05 -04:00
Erik Broes
a98c7ba2c7
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
...
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
EvilSeph
79337d3aab
Added SpawnReasons to CreatureSpawn events. Thanks winsock!
2011-06-21 16:37:07 -04:00
sunkid
214d412505
Added the abitility to spawn fireballs.
2011-06-20 16:26:22 -04:00
sunkid
6cf0fc4a7b
No more ghastly pigs!
2011-06-19 18:39:47 -04:00
sk89q
57d677d1e8
Fixed CraftWorld.spawn() having all the inheritance checks backwards.
2011-06-19 12:59:36 -07:00
EvilSeph
cb7b82d452
Added API to allow plugins to set the world's spawn flags.
2011-06-19 06:34:22 -04:00
sunkid
546e1306d8
Fix for spawnMinecart.
2011-06-18 21:56:42 -04:00
EvilSeph
10fb5dc843
Added ChunkSnapShot improvements. Thanks mikeprimm!
...
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
cc1b0a005c
Added per player time support. Thanks eisental, Shamebot and needspeed10!
2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d
Added implementation of general spawn method.
2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1
Implemented extended createExplosion methods.
2011-06-17 01:44:32 -04:00
Dinnerbone
7e22faf9d6
Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting
2011-06-17 03:06:45 +01:00
Erik Broes
9adc03abab
Generic cleanup of the org.bukkit.craftbukkit classes.
2011-06-12 12:51:54 +02:00
sk89q
e5c6b329d5
Whoops, need this commit too.
2011-06-09 23:56:42 -07:00
sk89q
ccabbcbf0a
Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values.
2011-06-09 23:13:38 -07:00
sk89q
e45c502ec1
Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said.
2011-06-09 23:08:00 -07:00
sk89q
846bd468d4
Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds.
2011-06-09 22:57:32 -07:00
sk89q
baf9a9f501
Merge branch 'sound' of https://github.com/sunkid/CraftBukkit
2011-06-09 22:38:44 -07:00
sunkid
5fe9ac362b
implementations of the playSound methods
2011-06-09 12:37:27 -07:00
EvilSeph
4a0eb0a4a1
Added method to create an explosion in world. Thanks Zaraza107!
2011-06-09 04:17:19 -04:00
Dinnerbone
fedcbdf256
Implemented custom chunk generators and block populators
2011-06-06 18:38:47 +01:00
Tahg
5f684ef163
fixed environments
2011-06-03 18:36:14 -04:00
Erik Broes
309846d732
Whitespace + general cleanup
2011-05-15 13:41:46 +02:00
sk89q
6cbd4cdf9e
Added World.strikeLightningEffect() that does no damage.
2011-05-06 19:25:44 -07:00
Rigby
f342db744a
Added per world PVP setting support.
2011-05-02 00:32:26 -04:00
EvilSeph
d2a4c510b3
Added events related to weather in 1.5. Thanks wizjany!
2011-04-25 19:47:25 -04:00