Commit Graph

131 Commits

Author SHA1 Message Date
EvilSeph
7c5007c016 Added Difficulty API. 2011-10-03 10:29:24 -04:00
EvilSeph
22baa13894 Painting improvements. Thanks CelticMinstrel!
Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
2011-10-01 13:37:03 -04:00
Tahg
d226e551ae data improvements 2011-09-26 03:07:46 -04:00
Dinnerbone
fad2656c63 Implemented world.getSeaLevel, made getHeight load from world instead of hardcoded 2011-09-25 01:05:55 +01:00
Dinnerbone
0118a20d6a Update to mcdev rename revision 01 for 1.8.1 2011-09-24 22:05:22 +01:00
Dinnerbone
7eff773769 Fixed spawning the new entities 2011-09-15 05:53:19 +01:00
Dinnerbone
5b2c774edc Update for Minecraft 1.8 2011-09-15 01:23:52 +01:00
Dinnerbone
7c491b7bc7 Fixed world.save, implemented autosave methods 2011-09-02 20:46:26 +01:00
Tahg
6e4b12cdf1 safety check (and hopeful fix) for chunk saving 2011-08-19 23:17:48 -04:00
EvilSeph
8ea590bbcc Revert "Implements interface for changing the view distance." 2011-08-15 14:27:02 -04:00
Andrew Ardill
12e377501e Implements interface for changing the view distance.
Uses default view distance if player's view distance is not set

Throws an illegal argument exception if view distance is set too high
or too low.

Pushes notifications of server and world view distance changes to the player.
Move view distance functions from PlayerManger to WorldServer.
Set player minimum view distance to 1 for now.
Reset player's 'last known' position when recalculating visible chunks.

Use per-player view distance in chunk distance checks
2011-08-15 14:57:25 +10:00
Rigby
96a0e87068 Fixed chunks being overwritten with empty chunks when the memory setting is immediately changed after a world loads. 2011-08-12 21:19:53 -04:00
Rigby
4117d6b65e Implemented per world setting to keep the spawn in memory or not. 2011-08-05 15:52:38 -04:00
EvilSeph
5b7b46593c Added various utility methods to make chunk handling easier. Thanks Meaglin! 2011-07-28 00:32:58 -04:00
Dinnerbone
7ad853a51b Implemented maxheight 2011-07-20 00:03:47 +01:00
Erik Broes
cc9ccc8976 Removed some old deprecated code and clean up javadocs + warnings 2011-07-17 18:14:45 +02:00
Dinnerbone
e4edbf288d Don't use weak/soft references for keys, attempt to lessen memory impact further 2011-07-16 02:55:54 +01:00
Dinnerbone
a507add4ea Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling. 2011-07-15 20:52:54 +01:00
Dinnerbone
3d28c67c08 Implemented helper methods + new biome methods 2011-07-13 10:44:03 +01:00
Tahg
d0f904fc50 uuid changes 2011-07-13 00:06:07 -04:00
Rigby
9ced39421f Implements a World UID. 2011-07-07 14:20:05 -04:00
Erik Broes
a98c7ba2c7 Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
EvilSeph
79337d3aab Added SpawnReasons to CreatureSpawn events. Thanks winsock! 2011-06-21 16:37:07 -04:00
sunkid
214d412505 Added the abitility to spawn fireballs. 2011-06-20 16:26:22 -04:00
sunkid
6cf0fc4a7b No more ghastly pigs! 2011-06-19 18:39:47 -04:00
sk89q
57d677d1e8 Fixed CraftWorld.spawn() having all the inheritance checks backwards. 2011-06-19 12:59:36 -07:00
EvilSeph
cb7b82d452 Added API to allow plugins to set the world's spawn flags. 2011-06-19 06:34:22 -04:00
sunkid
546e1306d8 Fix for spawnMinecart. 2011-06-18 21:56:42 -04:00
EvilSeph
10fb5dc843 Added ChunkSnapShot improvements. Thanks mikeprimm!
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
cc1b0a005c Added per player time support. Thanks eisental, Shamebot and needspeed10! 2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d Added implementation of general spawn method. 2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1 Implemented extended createExplosion methods. 2011-06-17 01:44:32 -04:00
Dinnerbone
7e22faf9d6 Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting 2011-06-17 03:06:45 +01:00
Erik Broes
9adc03abab Generic cleanup of the org.bukkit.craftbukkit classes. 2011-06-12 12:51:54 +02:00
sk89q
e5c6b329d5 Whoops, need this commit too. 2011-06-09 23:56:42 -07:00
sk89q
ccabbcbf0a Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values. 2011-06-09 23:13:38 -07:00
sk89q
e45c502ec1 Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said. 2011-06-09 23:08:00 -07:00
sk89q
846bd468d4 Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds. 2011-06-09 22:57:32 -07:00
sk89q
baf9a9f501 Merge branch 'sound' of https://github.com/sunkid/CraftBukkit 2011-06-09 22:38:44 -07:00
sunkid
5fe9ac362b implementations of the playSound methods 2011-06-09 12:37:27 -07:00
EvilSeph
4a0eb0a4a1 Added method to create an explosion in world. Thanks Zaraza107! 2011-06-09 04:17:19 -04:00
Dinnerbone
fedcbdf256 Implemented custom chunk generators and block populators 2011-06-06 18:38:47 +01:00
Tahg
5f684ef163 fixed environments 2011-06-03 18:36:14 -04:00
Erik Broes
309846d732 Whitespace + general cleanup 2011-05-15 13:41:46 +02:00
sk89q
6cbd4cdf9e Added World.strikeLightningEffect() that does no damage. 2011-05-06 19:25:44 -07:00
Rigby
f342db744a Added per world PVP setting support. 2011-05-02 00:32:26 -04:00
EvilSeph
d2a4c510b3 Added events related to weather in 1.5. Thanks wizjany! 2011-04-25 19:47:25 -04:00
Rigby
5fff84c5a9 Added the ability to retrieve a world's Seed. 2011-04-25 16:49:24 -04:00
sk89q
a042ee1e26 Add methods to control thunder. 2011-04-22 03:13:21 -07:00
sk89q
c3ce6ce3ab Added weather control methods. 2011-04-22 02:18:13 -07:00