Aikar
8f3325047c
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Black Hole
502ade5e74
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:20:14 -06:00
Zach Brown
6b146ebec2
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
f3fd0471f2
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
4916cf72cb
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:31:37 -05:00
Aikar
1d9fc7dfc2
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
3732877c5c
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
e9542e33fd
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
5fe1de30c9
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
c15001e24d
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
e0f49c8788
Add EntityZapEvent
2016-10-16 23:27:02 -07:00
Zach Brown
5b6d46e4c8
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
3552c9103a
Revert CB's SPIGOT-1903 fix in favor of ours
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Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
745be9013b
Remove changes to lava/water cobblestone gen
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Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
4bef47531a
Properly update patches for upstream merge
2016-10-21 15:42:49 -05:00
Zach Brown
2515c80051
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
4708920d8d
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
59eb1231b5
Revert "Option to hide plugins from the Query Protocol"
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This already exists
This reverts commit d6a9c326c7
.
2016-10-19 23:38:18 -04:00
Aikar
d6a9c326c7
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
d5ae910f82
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
793dc2df52
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:29 -05:00
Zach Brown
6d41d88931
Remove TE Fixer changes
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Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Aikar
c59127a587
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
e081f311cb
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
731f141042
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:41 -04:00
Aikar
663fbf798e
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
59b9ad36e6
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
d330ae5050
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
cc1f66ce0e
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
77825c2a60
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
6c7ea0b67a
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
7c6d0644a2
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
f18f712da2
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
Riley Park
57569597bd
Configurable flying kick messages
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Closes #423
2016-09-20 00:58:32 +00:00
Zach Brown
66dc00b4dd
Stop collideRule team from seeing invis 'friends'
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More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b
Block minecart portal teleports in some instances
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Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00