EvilSeph
b44fc8ed28
Updated version to 1.3.1-R2.1-SNAPSHOT for development towards next release.
2012-08-19 09:01:23 -04:00
EvilSeph
29ca5d1f50
Updated version to 1.3.1-R2.0 in pom.xml for RB.
2012-08-19 08:47:47 -04:00
Mike Primm
5254993510
Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229
2012-08-19 08:36:47 -04:00
Wesley Wolfe
cacfc71b46
Add more detailed CrashReport for CraftBukkit. Addresses BUKKIT-2319
2012-08-17 23:18:22 -05:00
Wesley Wolfe
acedd049c5
Add CrashReport for diff visiblity
2012-08-17 22:22:20 -05:00
John Driscoll
0bde47a173
Don't extend pistons until data is set. Fixes BUKKIT-2153
2012-08-17 17:06:46 -05:00
Wesley Wolfe
050a9276bc
Removed unneeded mc-dev imports. Fixes BUKKIT-682
2012-08-17 16:37:53 -05:00
Travis Watkins
add387dee3
Call PlayerQuitEvent in correct location. Fixes BUKKIT-2193
2012-08-15 12:22:52 -05:00
feildmaster
fc35d000e4
Use correct SlotType's for merchants. Fixes BUKKIT-2257
2012-08-15 06:00:55 -05:00
feildmaster
b059962a5c
Implement methods for spawning FallingBlocks and add various FallingBlock methods. Adds BUKKIT-2282
2012-08-14 07:38:23 -05:00
feildmaster
8748c8c757
Enable hardcore support. Fixes BUKKIT-2259
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- Hardcore requires a newly generated world
- You will be banned if you die in a hardcore world
- You will NOT be banned if you die in a non-vanilla world
- Your "heart container" will not change without logging back in. (Vanilla bug)
2012-08-12 16:50:00 -05:00
feildmaster
aa92f0e313
Update CreatureSpawner.setSpawnedType(EntityType) to 1.3
...
They can spawn any valid entities now. What is a "valid" entity? A "valid" entity is an EntityType with a non-null getName(). (for example: PRIMED_TNT, FALLING_BLOCK)
2012-08-12 14:11:36 -05:00
feildmaster
bfc5189818
Fix "block update packet" not being sent to the correct world. Fixes BUKKIT-2023
2012-08-12 14:11:34 -05:00
Wesley Wolfe
342f9c3bd3
Implement player speed API. Addresses BUKKIT-2205
2012-08-10 00:00:04 -05:00
Wesley Wolfe
77cda7e715
Add PlayerAbilities for diff visibility
2012-08-09 23:16:19 -05:00
feildmaster
27c1c85adb
Implement BlockBreakEvent block experience. Adds BUKKIT-2033
2012-08-08 19:49:10 -05:00
feildmaster
8d946b88b3
Add BlockMobSpawner and BlockOre for diff visibility
2012-08-08 19:49:08 -05:00
Wesley Wolfe
a16e0b6323
Change socket traffic class try-catch. Fixes BUKKIT-2093
2012-08-08 07:00:41 -05:00
Wesley Wolfe
25fe93479f
Restore port to the hostname. Fixes BUKKIT-2124
2012-08-08 07:00:29 -05:00
EvilSeph
24809ef986
Re-add support for full chunk saving so the server save-alls on stop. Fixes BUKKIT-2158
2012-08-08 03:08:46 -04:00
EvilSeph
a133bc7182
Make periodic chunk saving less aggressive and fixed double player data saving. Fixes BUKKIT-1994 and fixes BUKKIT-2144
2012-08-07 18:52:53 -04:00
EvilSeph
05b5a068cb
Updated version to 1.3.1-R1.1-SNAPSHOT for development towards next release.
2012-08-07 17:10:11 -04:00
EvilSeph
fad4f39ac8
Updated version to 1.3.1-R1.0 in pom.xml for RB
2012-08-07 02:34:24 -04:00
Wesley Wolfe
2bb7a5f94d
Implement new deprecated warning state configuration option
2012-08-06 23:52:49 -05:00
Travis Watkins
bfbdbbd05c
Tripwire isn't redstone, only fire interact events.
2012-08-06 19:47:22 -05:00
Travis Watkins
7a3dfecba0
Don't force chunks to load again, causes chunk leaks with multiworld.
2012-08-06 17:31:03 -05:00
Wesley Wolfe
0792b15887
Pistons no longer extend before they are pistons. Fixes BUKKIT-1999
2012-08-06 09:55:38 -05:00
feildmaster
59aaa6a80a
Fix dispenser removing data from items. Fixes BUKKIT-2045
2012-08-06 09:09:05 -05:00
THDigi
7dc47892a4
Don't rotate ShapedRecipes. Fixes BUKKIT-1334
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ShapedRecipe's getShape() always returns a 90deg rotated shape of the original shape, this commit fixes it.
2012-08-06 07:11:35 -05:00
Travis Watkins
164c066453
Fix "moved too quickly" detection.
2012-08-05 23:57:22 -05:00
Travis Watkins
e1a4273957
Fire events for tripwire and hooks.
2012-08-05 23:57:22 -05:00
Travis Watkins
982efb8c24
Add BlockTripwire and BlockTripwireHook from mc-dev for diff visibility.
2012-08-05 23:57:22 -05:00
Travis Watkins
304cb019e4
Fire EntityDeathEvent for pigs. Fixes BUKKIT-2100
2012-08-05 23:57:22 -05:00
Wesley Wolfe
9cccb1c89e
Fix Vec3DPool; don't pool objects indefinitely or O(n^2) clear()
2012-08-05 21:36:25 -05:00
Wesley Wolfe
f5777cc0b7
Add Vec3DPool for diff visibility
2012-08-05 21:36:09 -05:00
Wesley Wolfe
44234c47ce
Cease execution if block is AIR. Fixes BUKKIT-2104
2012-08-05 21:32:01 -05:00
Travis Watkins
a574ec54cc
Put forceChunkLoad back to its original value.
2012-08-05 20:03:12 -05:00
Travis Watkins
beb71069b7
Don't use Packet56 and clear client cache on world changes.
2012-08-05 18:42:03 -05:00
Wesley Wolfe
0e013fa4b0
Fixed PlayerManager ConcurrentModificationExceptions. Fixes BUKKIT-1972
2012-08-04 22:12:16 -05:00
Wesley Wolfe
9804665fec
Fix bounding box pool to use a dynamic cache size
...
Also changed insane array copy routine. This should reduce server lag
spikes that occur periodically.
2012-08-04 21:11:28 -05:00
Wesley Wolfe
14a470985d
Add AABBPool for diff visibility
2012-08-04 21:06:17 -05:00
Travis Watkins
e5acb6cf3a
Don't tick chunks or entities on chunks that are queued for unload.
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Treat chunks in the unload queue as if they are already unloaded to prevent
processing on them removing them from the unload queue and leaking.
2012-08-04 18:08:26 -05:00
Travis Watkins
fdd01feb8c
Avoid CME when lightning strikes by making a copy. Fixes BUKKIT-2055
2012-08-04 18:02:30 -05:00
Wesley Wolfe
a5da834258
Fix chat not being cancellable when not using deprecated API.
2012-08-04 05:44:23 -05:00
feildmaster
9bed5272d3
Re-implement code missing from leaving the end. Fixes BUKKIT-2003
2012-08-04 04:11:21 -05:00
feildmaster
823e3fb0c6
Correctly detect invalid PistonExtension's to allow removal of StickyPistons. Fixes BUKKIT-2059
2012-08-04 04:10:55 -05:00
feildmaster
ab8b7c7e33
Potentially fix chunk leaking, needs further examination
2012-08-04 01:43:17 -05:00
Steve Anton
f90bd7e7cc
Fix PlayerBucketEmptyEvent handling. Fixes BUKKIT-2002 and fixes BUKKIT-1997
...
The method this.a(world, d0, d1, d2, i, j, k) is responsible for
actually placing the lava or water source block in the world. The event
is currently called after this method, thus canceling the event will
cause the player to keep their water/lava bucket but the water/lava will
still appear where they attempted to place it.
In addition, the check for whether a player has creative inventory is
short circuiting before the event fires, so the event will not be called
for these players.
This moves the event call and cancelled check above these two calls to
ensure it always fires and the results of it are honored.
Closes GH-835.
2012-08-03 23:44:45 -05:00
Wesley Wolfe
02d6703da7
Implement new AsyncPlayerChatEvent. Addresses BUKKIT-2064
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Added two utility collections for use with PlayerChatEvents allowing lazier
initialization of events and less need to synchronize against the player
list.
Provided a hidden queue system for similar logic to pre-1.3 chat. When a
plugin is listening for the deprecated PlayerChatEvent, all chat will be
delayed to be mirror executed from the main thread. All developers are
encouraged to immediately update to the developmental Bukkit chat API as a
minimum transition for server stability.
Additionally, changes were required to bring thread-safety to the flow
logic. CopyOnWriteArrayList is the only viable means to produce thread
safety with minimal diff; using a sane pre-implemented collection would
require reworking of sections of NMS logic.
As a minor change, implemented expected functionality for
PlayerCommandPreProcessEvent. Setting the player should now change the
player executing the command.
2012-08-03 23:44:45 -05:00
Travis Watkins
4942f5184a
Don't merge items with enchantments. Fixes BUKKIT-2050
2012-08-03 19:30:04 -05:00