Commit Graph

376 Commits

Author SHA1 Message Date
Aikar
c92fa14d36
PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar
76d60b167f
EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
Aikar
708d52ca03
Ignore Missing Recipes in RecipeBook to avoid data errors
This code was causing NPE's in saving player data, potentially related to reloads.
2018-06-16 16:30:29 -04:00
BillyGalbreath
1ae07ecf52 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 15:54:35 -04:00
Aikar
89aa04f9ed
Make SentientNPC extend LivingEntity 2018-06-16 14:28:13 -04:00
Aikar
ed61b2982e
Add SentientNPC Interface to Entities
Used to determine ACTUAL Living NPC's. Spigot mistakenly inversed the conditions for LivingEntity, and
used LivingEntity for Insentient Entities, and named the actual EntityLiving class EntityInsentient.

This should of all been inversed on the implementation side. To make matters worse, Spigot never
exposed the differentiator that there are entities with AI that are not sentient/alive such as
Armor stands and Players are the only things that do not implement the REAL EntityLiving class (named Insentient internally)

This interface lets you identify NPC entities capable of sentience, and able to move about and react to the world.
2018-06-16 14:01:01 -04:00
Shane Freeder
2c1d1ac456
Fix compat with PluginClassloader implementations 2018-06-12 16:10:01 +01:00
Shane Freeder
586435d325
Cleanup last commit (Remember, always git diff!)
Because the one time you don't...
2018-06-09 20:03:42 +01:00
Shane Freeder
f022bc006f
Only close classloaders unless implict, reload or error on enabling (Closes #1120)
We also expose the control of this behavior to the API, while retaining
the old behavior unless implictly requested.
2018-06-09 18:58:04 +01:00
Shane Freeder
5913a2cc1a
Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Aikar
72c26039eb
Fix potential for NPE if receivers is null and the world was empty 2018-06-06 21:45:30 -04:00
Aikar
d4dffd1d71
ParticleBuilder.hasReceivers shouldnt return true if no players are in the world 2018-06-06 21:35:44 -04:00
Aikar
fd4a65c566
Expand ParticleBuilder more with hasReceivers, fix empty receivers list 2018-06-06 21:27:50 -04:00
Aikar
11cb276a4a
Expand particle builder API with radius based radius methods 2018-06-06 20:59:04 -04:00
Aikar
2e423c8954
ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar
b97e5124e4
WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:48 -04:00
Aikar
5c8bd61d24
PotionEffect clone methods
Help with modifying potion effects
2018-06-04 01:55:52 -04:00
Aikar
727f932d05
add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Mark Vainomaa
e74e4584d6 Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)
Fixes #1131
2018-05-30 15:31:55 -05:00
Zach Brown
51b88cabbc
Update upstream CB 2018-05-27 23:39:08 -05:00
Aikar
dab41b12ce
rename method for center to toCenterLocation() 2018-05-24 21:06:06 -04:00
Aikar
45308a08d7
Location.toBlockLocation
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:02:38 -04:00
Aikar
3eb1cdef72
Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Foorack
aedd155be1
Upgrade ASM to 6.1.1 to allow Java 9 and 10 plugins to load 2018-05-22 22:07:25 -05:00
Zach Brown
de3bd3f635
Update URLs
Redirects are in place (or will be shortly). This is mostly
housekeeping.

Maven repo URLs already redirect however we can't deploy through them.
Jenkins URLs do not currently redirect but will within 24 hours.

Also adds a Discord link to the README, because apparently that's what
people want.

Documentation will be updated and announcements made once all redirects
are in place, until then, consider this advanced notice.
2018-05-19 01:29:05 -05:00
Aikar
5e644e2637
WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:49:47 -04:00
Aikar
dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Shane Freeder
8595189ab6
Update B/CB 2018-05-08 23:09:45 +01:00
Aikar
19dea1a6f7
Close Plugin Class Loaders on Disable
This should close more memory leaks from /reload and disabling plugins,
by closing the class loader and the jar file.
2018-05-01 21:36:55 -04:00
Aikar
bd603371bf
EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:19:47 -04:00
Aikar
00f24317ff
Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2018-04-30 20:32:15 -04:00
Aikar
0eba89f673
Location.isChunkLoaded() API 2018-04-30 19:27:59 -04:00
Aikar
dbc775c09c
Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
2018-04-30 18:27:42 -04:00
Aikar
d38e9dcf0e
Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar
30bc4df0a9
EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
Aikar
33a6de0f13
Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Kyle Wood
35b4136815
Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-04-11 23:02:20 -04:00
Zach Brown
d4c3e49a06
Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Shane Freeder
242d671fa9
Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Mark Vainomaa
c6ac33816b
Add method to open already placed sign 2018-04-05 06:48:24 +03:00
Shane Freeder
d09826faf2
Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.

provide an optional flag to disable this check, at your own risk.
2018-03-31 18:56:49 +01:00
Minecrell
16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell
5b6c59009b Improve backward compatibility of deprecated player sample API (#1065)
Some plugins (e.g. older builds of EssentialsX) assume that
ServerListPingEvent.getSampleText() returns a mutable copy of
the player sample list. This was the case until it was refactored
on top of the new API introduced in #980.

As a result, they may run into an error when trying to modify the
returned list directly. Modify getSampleText() to return a mutable
copy (a plain ArrayList) to mimic the old behavior.
2018-03-26 17:45:18 -04:00
Aikar
658eca0c22
Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar
cff8ae9644
Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell
e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar
b8a672dd94
Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
b29f5c05c1
getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar
7354b9166d
Update javadoc on setPlayerProfile 2018-03-18 13:28:01 -04:00
Aikar
c2933f8106
Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00