md_5
e6da53b4c4
Try harder to print debug.
2013-03-14 20:52:32 +11:00
md_5
f34560ad84
Add debug code for event exceptions.
2013-03-14 20:37:44 +11:00
md_5
ac5e97d4e5
Fix stripping colours in console logs.
2013-03-14 19:15:38 +11:00
md_5
e2cf0f7076
Rename ambiguous methods.
2013-03-14 16:32:15 +11:00
md_5
cd442c75db
Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues.
2013-03-14 16:25:03 +11:00
Runemoro
a3978b527d
Restart even if restart script is not found
2013-03-13 18:29:08 +11:00
EcoCityCraft
51c0ac53a8
Automatically update upstream versions. Bukkit-1.4.7-R1.0-7-g6ea9162, CraftBukkit-1.4.7-R1.0-13-g437c575
2013-03-12 03:16:05 -05:00
md_5
a5cd0b0255
Undo all that encryption faff - NioBuffers arent for the job.
2013-03-12 17:26:16 +11:00
md_5
8ef8327c62
Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord!
2013-03-12 07:29:37 +11:00
EcoCityCraft
4d44a45149
Automatically update upstream versions. Bukkit-1.4.7-R1.0-6-gbcedb6b, CraftBukkit-1.4.7-R1.0-13-g437c575
2013-03-11 05:06:05 -05:00
md_5
bb34dba455
Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try
2013-03-11 20:30:38 +11:00
md_5
825ae6c6ba
Fix patch name.
2013-03-11 20:08:41 +11:00
md_5
72123ab9a3
Update snapshot version.
2013-03-11 19:14:10 +11:00
md_5
c8b552e908
Revert "Use blazingly fast encryption."
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This reverts commit 3d85d6b42f
.
2013-03-11 18:45:25 +11:00
md_5
3d85d6b42f
Use blazingly fast encryption.
2013-03-11 09:53:34 +11:00
md_5
9c18df62b7
Thread safety.
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Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5
3c54fa95be
Rename generated repo, and only deploy API, not server.
2013-03-07 17:49:54 +11:00
md-5
6a61d27c10
Quick fix damage event
2013-03-05 07:22:03 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8
Fix errors in command block commands crashing the server.
2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8
CB has now merged the commits we pulled, so they can be removed.
2013-03-03 09:38:38 +11:00
EcoCityCraft
bfd6535946
Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-13-g437c575
2013-03-02 16:36:53 -06:00
EcoCityCraft
0ad29c88c0
Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-12-g0ebed52
2013-03-02 16:27:01 -06:00
EcoCityCraft
f16a7d5522
Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-10-g1ba48e7
2013-03-02 00:36:58 -06:00
md_5
36cebc5b7c
Fix snapshot support.
2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6
Add configurable 13w09c protocol support.
2013-03-02 13:34:52 +11:00
md_5
6164c0bd18
Rename connection timing to accurately reflect what is actually being timed.
2013-03-02 10:40:13 +11:00
md_5
3345b8b177
Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
2013-03-02 10:07:29 +11:00
md_5
0920b554f4
Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event.
2013-03-02 09:47:17 +11:00
md_5
0c77bff298
Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers.
2013-03-02 09:43:59 +11:00
md_5
08fef878fa
Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement.
2013-03-02 09:38:27 +11:00
md_5
c454326dbf
Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory.
2013-03-02 09:25:48 +11:00
md_5
287b636b66
Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds.
2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c
When I add code to prevent server crashes, I expect it to stay there.
2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97
Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357
2013-03-02 09:05:30 +11:00
md-5
d8782e2d04
Merge pull request #20 from aikar/master
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Sanity check for naughty plugins
2013-02-27 11:19:21 -08:00
Aikar
4a97306f92
Sanity check for naughty plugins
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Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab
Optimize checkIfActive to only check if chunks are loaded if entity is active
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This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5
adc47e13e1
*crosses fingers for sneaky web edit
2013-02-27 17:14:37 +11:00
md_5
d191b1171b
Bump netty version. Why they so no pull my PR yet?
2013-02-27 16:51:57 +11:00
md_5
e8de702f14
Netty has to be done with -D options to the JVM. Sorry!
2013-02-27 16:48:20 +11:00
Aikar
b5230a3857
Do not include task id in timings handler name
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Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5
44927fdaa6
Increase default watchdog time
2013-02-27 12:04:04 +11:00
Aikar
e9950b70d3
Overhaul to Timings and Entity Activation Range
...
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.
This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.
This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.
These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii
952580285d
Fix ores from bouncing off walls
2013-02-26 11:43:00 +11:00
md_5
b5b668aae7
Allow small view distances.
2013-02-26 11:31:37 +11:00
md_5
035204aad2
Add missing config options.
2013-02-26 11:19:08 +11:00
md_5
d852f744a0
Add PR #7 - improve ping sending.
2013-02-24 20:47:26 +11:00
md_5
7bba9c7354
Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels
2013-02-24 17:28:42 +11:00
md_5
a179158f34
Fix metrics, I hope.
2013-02-24 13:57:54 +11:00