By default, the launcher will download and launch the appropriate .jar for the selected Minecraft version, but you can substitute this file with your own.
This allows you to compile in your own .jar mods.
Creating the .jar
First, you need to get the unmodified game .jar from Minecraft. Look into the versions/
folder in your Minecraft data folder (you can also get it from the SKCraft Launcher).
Before you modify the .jar, you should remove the manifest and signature files from the META-INF/
folder. Afterwards, insert the .jar mods that you want.
Using Your Custom .jar
In your modpack's src/
folder, place your custom .jar inside and name it custom_jar.jar
. The launcher will automatically use it.
You may want to make the .jar client only (with a _CLIENT
folder).
Using .jars From a Mojang Launcher Profile
If you are using a .jar that comes from a custom Mojang launcher profile (that was added by running an installer, like the Forge installer), you may need a Custom Version Manifest too.
Launcher Wiki
Tutorial
Launcher Features:
- Fancy Launcher
- Portable Mode
- Hidden Modpacks
- Deploying Server Modpacks
- Launcher Arguments
- Custom JAR (.jar mods)
- Custom Version Manifest
Customization:
- Localization
- News Page Guide
- Custom Microsoft OAuth application
- Using an IDE (Eclipse, IntelliJ)
Additional Reading:
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