PryPurity
b92f5c8fad
Merge pull request #23 from ParicBat/master
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Add a modified chunks warning to the trim command
2021-03-24 16:31:06 -05:00
ParicBat
495293cc40
Add modified chunks warning
2020-12-06 03:47:36 +01:00
vince
176bebac8f
add noPlayerToggle option
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this adds an option to automatically pause/unpause the worldBorder fill based on players connecting or disconnecting from the server
2020-11-25 18:08:17 +08:00
PryPurity
0ee59f99f4
Multiverse + Hyperverse are now soft dependencies. should resume fill progress upon restart.
2020-09-30 09:13:35 -05:00
PryPurity
8e82108334
whoops
2020-07-18 16:18:36 -05:00
PryPurity
51c8438143
Found a fix, maybe for the saving issues. Checked out some other forks of worldborder, and noticed that this seemed to help @Brokkonaut -> Author who fixed the issue.
2020-07-15 16:26:53 -05:00
PryPurity
30958adec0
Re-added paperlib for stability. Making sure there is always at LEAST one chunk that was processed last second, to kick in gc.
2020-07-07 13:13:59 -05:00
PryPurity
e7ee143e22
Still debugging.
2020-07-05 20:01:17 -05:00
PryPurity
c1969b3f7a
Testing commented out Async PaperLib.
2020-07-04 14:28:08 -05:00
PryPurity
14fbac1951
Changed available memory required from 200MB to 400MB, Dynmap is default to false again ( For those who don't update it ); Added campfire & Potted Cactus to Painful blocks, removed duplicate Fire.
2020-07-04 01:58:13 -05:00
PryPurity
c288b18afc
Cleaned it up a bit more, went back to 3x3 instead of 4 x 4
2020-07-02 02:57:19 -05:00
PryPurity
b53629e7cf
5GB of Ram, 50 Chunks/sec seems to be the new "safe spot"
2020-07-01 07:08:17 -05:00
PryPurity
8ac70874fa
Testing out the 1.16.1 paper shit, don't you dare use this.
2020-06-28 01:25:37 -05:00
PryPurity
cfb818c31b
Commented out paperlib till I find a fix.
2020-06-25 14:03:08 -05:00
PryPurity
74cc881077
Added back in paperlib support. Hopefully this fixes the issues with paper.
2020-06-25 06:09:46 -05:00
PryPurity
deb703797f
Updated the .gitignore, removed Bukkit API, due to bukkit not being released for 1.16.1.
2020-06-25 05:50:03 -05:00
PryPurity
d9958e50a5
Bit more clean up, turned the auto enable feature for dynmap back on too.
2020-06-23 01:17:11 -05:00
PryPurity
30f9173325
Paper broke it, i swear. ;c
2020-06-21 15:19:52 -05:00
PryPurity
d52cd2e5f5
Undid a few changes so config wouldn't kill itself upon starting.
2020-06-21 05:55:59 -05:00
PryPurity
8a8c5f5440
Updated pom.xml again, also added FIRE to the ouchie blocks.
2020-06-21 05:47:23 -05:00
PryPurity
35f4af67c2
Reformated + Update to support 1.15+
2020-06-21 04:44:35 -05:00
Brettflan
f88ede397c
Fix for incorrect use of World.setChunkForceLoaded, which apparently triggers the chunk to load if it isn't, rather than just setting the "force loaded" flag for it; thanks to SpottedLeaf for pointing this out and providing example code to fix it
2019-07-26 19:52:44 -05:00
Brettflan
0d45093fa6
attempt fix for circular border displaying in DynMap in isometric view with height of 64 instead of actual height of the world (normally would be 256)
2019-06-13 01:05:01 -05:00
Brettflan
9af79183d5
Release 1.9.10 (beta)
2019-05-23 19:52:41 -05:00
Brettflan
e14d526541
Misc 1.14 updates:
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* using "force loaded" chunk flag instead of canceling ChunkUnloadEvents, which is no longer possible as of Spigot 1.14
* replaced UUID lookup code with newer and slightly improved implementation
* added new 1.14 wooden sign variations to safe open blocks list
* fix for error if Fill was canceled or finished without actually loading any chunks
* added notice to end of Trim recommending server restart
2019-05-23 19:48:54 -05:00
Brettflan
179d1cfda3
Release 1.9.9 (beta)
2019-04-30 21:00:33 -05:00
Guntram Blohm
ade2ca6352
Fix formatting (spaces/tabs)
2019-03-20 19:27:10 +01:00
Guntram Blohm
12bb4b1da9
Use async Chunk generation, if possible, using PaperLib
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This routes all world generation requests through PaperLib, which will generate Chunks asynchronously if the server allows it (Paper does, Spigot doesn't). This means changes to which chunks are still needed, and which can be unloaded, as well; the code keeps a list of Chunks that are needed for others, and will unload them only when the target chunk has been generated. Unloads by the server itself get prevented while the chunk is needed; else the server could decide on a tick that chunk has no players nearby and needs to be unloaded.
2019-03-20 19:02:55 +01:00
Guntram Blohm
e6564300c7
Merge remote-tracking branch 'upstream/master' into asyncFill
2019-03-20 09:54:48 +01:00
Brettflan
8e68e83e3d
prevent issue of Fill process potentially making the server unresponsive while skipping over huge numbers of already fully generated chunks, most likely with very large already mostly generated worlds which are stored on old/slow hard drives
2019-03-06 01:26:18 -06:00
Guntram Blohm
ec843cde03
test async fill
2019-02-21 20:39:17 +01:00
Brettflan
af4727d1b6
use ByteBuffer + IntBuffer for reading region file headers, to improve performance of chunk existence checks, as suggested by aikar
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https://github.com/Brettflan/WorldBorder/issues/114
2018-10-24 04:14:43 -05:00
Brettflan
1d35e59c0e
minor cleanup
2018-09-16 09:39:27 -05:00
Mike Primm
2cd033c808
Alter fully generated prediction to match 1.13.x worldgen behavior
2018-09-03 14:07:13 -05:00
Brettflan
20b4f5ed67
minor cleanup
2018-08-30 00:09:42 -05:00
Brokkonaut
ad97e1f9de
Add wooden buttons, double plants and beetroots to the safe blocks list
2018-08-23 04:58:05 +02:00
Brokkonaut
45ef28c8d3
Update for 1.13 + Some cleanup
2018-08-22 16:39:56 +02:00
Brettflan
69895a071d
minor cleanup of last commit
2018-04-07 11:40:51 -05:00
joblo.2213
bae30eb52f
Make player priority and hide by default for dynmap marker set customizable
2018-04-07 18:03:36 +02:00
Brettflan
d8d1b28b57
Release 1.8.7 - going ahead for boat bugfix since nothing else fixable has come up
2017-05-04 11:39:12 -05:00
Brettflan
ed0c46a557
Fix for boat type being changed in Minecraft 1.9+ when knocked back from the border; note this breaks boat knockback for Minecraft versions older than 1.9
2016-11-29 03:13:06 -06:00
Brettflan
c0d1772418
Release 1.8.6
2016-08-16 17:27:39 -05:00
Brettflan
f9d89034b4
Merge branch 'master' of github.com:Brettflan/WorldBorder
2016-07-10 23:03:52 -05:00
Brettflan
e64defbdeb
suppress logging of border-checking task being "stopped" when the task is being restarted (which is done to make sure there's only one such task running at any time), to reduce potential confusion
2016-07-10 23:03:29 -05:00
Marcel Maryniak
a762b95cfe
fixes #57
2016-02-26 02:47:03 +01:00
Maxim Van de Wynckel
895bec7061
public percentage methods for fill and trim task
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Provides public methods to get the percentage for the fill and trim
task. These can be used by 3rd party plugins to get the calculated
percentage or get the values of the processed/total amount of chunks.
Possible usages I have in mind:
- Boss bar showing a progress of the fill task
- Action bar showing the status
- ...
2016-01-15 12:38:17 +01:00
BuildTools
dd4a8348be
World Trim/Fill task start events
2016-01-12 20:47:10 +01:00
Brettflan
9abf6ff938
Release 1.8.5
2016-01-02 04:55:03 -06:00
Brettflan
fd134e4527
Fix for minor bug in border knockback code for worlds that have a single layer bedrock base at Y level 1.
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The bug was that locations at Y level 1 were never treated as safe locations for border knockback, even though they can be safe on a world which has only a flat 1-block height layer of bedrock at the bottom. For reference, normal worlds have multiple layers of bedrock at the bottom.
2016-01-02 04:54:10 -06:00
Brettflan
98c98b8618
minor style cleanup of last commit to match project style
2015-09-05 04:13:10 -05:00