Brettflan
66390223c6
Added config option "fill-memory-tolerance" which defaults to 500. If/when the Fill process pauses due to low memory (<200 MB), this setting is the amount of free memory (in MB) required to be available before it automatically continues.
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This option isn't made available to change through a command as most people shouldn't change it. It's been made available for people who are running extremely low memory (and thus necessarily tiny) servers which have less than 768 MB memory available to their CraftBukkit server.
2014-01-20 12:51:44 -06:00
Brettflan
9f7719074f
Two new variations of the set command are available thanks to sponsorship from Rhythmatic:
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/wb [world] set <radiusX> [radiusZ] spawn - uses the world's spawn point.
/wb set <radiusX> [radiusZ] player <name> - centers a border on the specified player.
2014-01-09 08:42:26 -06:00
Brettflan
f21ef695ba
Update version number in plugin.yml to 1.7.7 (oops)
2013-12-21 07:19:37 -06:00
Brettflan
2e48a5f903
Additional check added to make sure frequency value specified in Fill and Trim commands is greater than zero. Thanks to sync667 for pointing this oversight out.
2013-12-20 06:03:04 -06:00
Brettflan
48fb41f0ee
Release 1.7.7
2013-12-18 01:16:44 -06:00
Brettflan
8a75d0e630
New command /wb fillautosave <seconds>, which lets you set the interval for automatic saving of the world during the Fill process (default 30 seconds). Set to 0 to disable, though this is not generally recommended as any errors or crashes during world generation can then result in a lot of lost progress. Requires new permission "worldborder.fillautosave".
2013-12-18 01:12:44 -06:00
Brettflan
0cda19b6a9
list of players with border bypass enabled is now saved and will persist through server restarts
2013-12-14 15:17:47 -06:00
Brettflan
567385ff1c
New command /wb bypasslist, which outputs a list of all players who have border bypass enabled. Requires new permission "worldborder.bypasslist".
2013-12-14 15:02:05 -06:00
Brettflan
541facb5db
nitpick, note
2013-11-16 04:05:02 -06:00
Brett Flannigan
135c409b7e
Merge pull request #27 from ZeroErrors/master
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Option to deny enderpearl completely,
2013-11-16 02:02:11 -08:00
Nick D
2c2340f056
Option to deny enderpearl completely,
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Prevents 'glitching' into places.
2013-11-16 14:52:06 +10:30
Brettflan
9f45cef34f
Added support for Essentials-style formatting and color codes in the border crossing message, which are based on standard Minecraft text formatting codes (ex. §c for red) but with the more accessible "&" ampersand in place of the "§" (ex. "&c" for red). The default red coloration is now included in the border message itself as "&c" at the start of it. Existing configurations will have their border messages automatically updated to add it.
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Reference, standard Minecraft codes (note again that you can replace "§" with "&" for ease of use):
http://minecraft.gamepedia.com/Formatting_codes
2013-11-03 11:34:09 -06:00
Brettflan
75ea990bb8
Release 1.7.6
2013-10-19 22:44:03 -05:00
Brettflan
a5a2fca2fa
Added option to Fill command which will force it to load all chunks instead of automatically skipping chunks which are already fully generated.
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This option was mainly added for people wanting to follow Mojang's recommendation to load all important world chunks in 1.6.3 - 1.6.4 before updating to the eventual 1.7 release to prevent errors with structures such as witch huts and nether fortresses:
https://mojang.com/2013/09/minecraft-snapshot-13w37a/
2013-10-19 22:43:07 -05:00
Brettflan
97aca7a5bb
Change "Teleport cause" debug log message to remove WARNING status, as that was unnecessarily worrying some people who had debug output enabled
2013-09-03 11:12:28 -05:00
Brett Flannigan
119640ecc6
Merge pull request #25 from erocs/master
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Added option to kill player instead of teleporting to spawn.
2013-09-03 09:07:29 -07:00
Rourke750
f7989ad638
Added option to kill player instead of teleporting to spawn.
2013-09-02 20:07:43 -07:00
Brettflan
6c2d705769
additional bits for release 1.7.5
2013-07-12 02:25:36 -05:00
Brettflan
68bb624e20
Release 1.7.5
2013-07-12 02:21:19 -05:00
Brettflan
47c6b1ed3c
Added check to Trim process to make sure it doesn't drag on for too long per tick; shouldn't normally be possible on Trim process as opposed to Fill process, but I've had a couple of reports indicating it might rarely be an issue
2013-07-12 02:17:47 -05:00
Brettflan
893701637a
fix for longstanding issue of chunks which didn't exist in a region file still being unnecessarily wiped by the Trim process, also adding to the reported number of individual trimmed chunks. Now chunks which were already nonexistent aren't "trimmed" for no reason and the reported number of individual trimmed chunks is exactly correct.
2013-07-12 01:56:27 -05:00
Brettflan
0a827e69e8
Release 1.7.4
2013-07-07 02:52:07 -05:00
Brettflan
1eb7e0da10
New command /wb remount <amount>, which determines the delay in server ticks before remounting a player to their vehicle after they're knocked back from the border. Requires new permission "worldborder.remount". The default value of 0 disables this feature, leaving the player dismounted beside their vehicle after knockback. This value should not be set to a value lower than 10 (the former default value) on a public server as that would lead to client glitches. Even the former default value of 10 has been reported to rarely glitch on some servers, thus remounting now defaulting to disabled.
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Working around Minecraft and Bukkit client/server glitches when teleporting an entity which has a passenger or is a passenger is the whole reason for this "feature". The need was introduced a few Minecraft versions back when this well and truly broke; hopefully they will fix the underlying problems eventually.
2013-07-07 02:51:24 -05:00
Brettflan
5c23d072f1
Release version 1.7.3
2013-07-05 15:41:57 -05:00
Brettflan
fa23da50f3
Fix for problem in recent dev builds of CraftBukkit for Minecraft 1.6.1, which would lead to spammed errors in the log file and potentially a server crash sometimes when a person crossed the border. This problem occurred most when riding horses and boats.
2013-07-05 15:33:57 -05:00
Brettflan
5d745ca788
Updated target Bukkit lib version to 1.6.1-R0.1-SNAPSHOT
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Added carpet to safe open block list
Added showWhooshEffect(Location loc) helper method to Config class to show the whoosh effect, if it is enabled
2013-07-05 15:28:13 -05:00
Brettflan
fa5fb33da8
Release 1.7.2b
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Also updated some Maven pom config
2013-05-22 11:35:20 -05:00
Brettflan
b42945d643
Further Dynmap error catching
2013-05-17 18:05:56 -05:00
Brett Flannigan
3c32f68a7d
Merge pull request #17 from simplyianm/master
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Setup project to completely work with Maven
2013-05-17 15:53:48 -07:00
Ian Macalinao
e6b3ec360f
Mavenized entire project
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Signed-off-by: Ian Macalinao <ianmacalinao@gmail.com>
2013-05-16 23:27:12 -05:00
Brettflan
65f9b9354e
Missed in earlier commit: same goes for Trim command
2013-04-21 20:12:05 -05:00
Brettflan
2407a7ef84
Bugfix release 1.7.2
2013-04-21 20:09:02 -05:00
Brettflan
0eec9a007a
Fix for Fill command potentially running on wrong world if specified by player with "fill confirm" command not specifying world
2013-04-21 20:08:36 -05:00
Brettflan
b074a34ee3
Release 1.7.1; for real this time, without a nasty bug, and with wrapping value properly retained after running other commands such as radius or wshape
2013-04-14 06:39:48 -05:00
Brettflan
60c124643f
Release 1.7.1
2013-04-14 05:19:43 -05:00
Brettflan
7757a506d0
New command /wb portal <on/off>, which will allow you to disable WorldBorder's portal redirection method that is used to force portal targets to be inside your border. Requires new permission "worldborder.portal". This command has been added due to reported incompatibility with the Multiverse plugin somehow preventing that plugin from creating new portals. I see no way it should somehow be incompatible, particularly on WorldBorder's end which simply changes the target location of player Portal travel events, but there you go.
2013-04-14 05:18:07 -05:00
Brettflan
c83b49090b
New command /wb wrap [world] <on/off> to toggle wrapping for a specific world; requires new permission "worldborder.wrap". Wrapping changed from a global setting to per-world only.
2013-04-14 04:51:57 -05:00
Brett Flannigan
993d52a79c
Merge pull request #16 from Indiv0/master
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Implemented world wrapping capability
2013-04-14 01:13:49 -07:00
Brettflan
e95e1b2f42
Too many people seem to have been confused and/or scared by the "skipped" report from the Fill task, thinking it indicated a bug or something, so I've removed it.
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It was originally there mainly as debug info for my own use anyway, way back when the Fill feature was new and not thoroughly tested.
2013-04-10 18:44:06 -05:00
Nikita Pekin
d6bea2b616
Implemented world wrapping capability
2013-04-03 16:19:51 -04:00
Brettflan
8006e1f0fd
Release 1.7.0
2013-04-02 00:51:56 -05:00
Brettflan
ef001b15bf
Update to allow players to stay in/on vehicle when knocked back from border. From further testing I found that the key was to add a delay after ejecting the player and teleporting the vehicle to give the client time to process the vehicle being teleported. After such a delay it is then safe to set them as passenger of it again. With the delay the client mostly treats the player as if they're not in the vehicle but instead walking around freely.
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A delay of at least 2 ticks worked on my local VM test server, but for potentially loaded live servers on the internet with players who potentially have slow/poor connections... a longer delay is probably needed to prevent client glitches. I've set the delay to 10 ticks (half a second) which still looks reasonable enough in-game, I think.
Further, I found that out of the native vehicles boats in particular quite simply cannot be teleported without the client ending up confused about where it actually is for whatever reason. I came up with a workaround for this by destroying the boat and spawning a new one in the correct position.
Bah, gotta love workarounds within workarounds.
As a reminder, this all primarily came about due to the ability to teleport entities which have a passenger being removed by the Bukkit team to apparently combat a nasty related bug.
2013-03-31 08:10:23 -05:00
Brettflan
686072b87c
riding something across the border would double-trigger the border crossing handler since leaving a vehicle fires a teleport event (go figure); fixed
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Players going through a portal will now no longer be able to generate chunks outside the border; the portal teleport location is re-targeted inside the border to prevent that so that new portals aren't created outside the border
added redstone comparator and activator rail to "safe open blocks" list for knockback safe location finder
2013-03-30 02:56:12 -05:00
Brettflan
1c950228d7
Players who are riding something are now (unfortunately) ejected when knocked back from the border. This was necessary due to the Bukkit team removing the ability to teleport entities which have a passenger or are the passenger of another entity.
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Note that I tried to work around it by ejecting the player, teleporting the entity they were riding (minecart, pig, whatever), and then setting the player as passenger again, but it was bugged and only halfway treating the player as if they were riding something.
2013-03-29 21:48:12 -05:00
Brettflan
f6388102f9
Changed method for finding region folder (used by Fill and Trim) to hopefully support custom world types such as Twilight Forest and Mystcraft... untested, but hopefully working
2013-03-29 19:18:58 -05:00
Brettflan
6b4a0be0b2
Players who are flying (from creative mode or otherwise) can now be moved back into air when they cross the border and are knocked back; no more requirement for a safe place to stand for them
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also a minor change to the Fill command to make it potentially less taxing when run at high rates
2013-03-29 17:57:52 -05:00
Brettflan
d2f0f407c2
New "setcorners" command to set border based on corner coordinates: /wb [world] setcorners <x1> <z1> <x2> <z2>
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This is useful now that border shapes can be rectangular/elliptical with different X and Z radius values.
Also various cleanup of new rectangular/elliptical support. Commands can now accept a single radius value (as it used to) or separate X and Z. Radius is displayed as single number if X and Z are equal. "shape" and "wshape" commands accept round|square as before for backwards compatibility and simplicity, alongside the new elliptical|rectangular (which work the same). Updated config loader to support loading older configs with single radius value specified. Added various other methods for backwards compatibility.
2013-03-29 17:32:21 -05:00
Brett Flannigan
103d9941be
Merge pull request #13 from Mathe172/master
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Support for elliptic and rectangular border shapes
2013-03-27 19:20:00 -07:00
Lang Lukas
dcb815878f
Added support for rectangular and elliptic borders
2013-02-14 10:35:35 +01:00
Brettflan
c501e5ebda
Release 1.6.1
2012-11-21 14:43:17 -06:00