This will make Bukkit's names take priority when trying to identify a block or item,
since ItemType lookup will return, e.g. "birch_door_item" for "birch_door", even though
there's a block with the name "birch_door".
Note that using int ids is always preferable when possible since there's no confusion there.
Fixes WORLDGUARD-3790.
Unfortunately, since fireworks neither have a "shooter" entity nor fire an EntityExplode,
the only way to mitigate damage is a complete on/off for any damage they cause.
Fortunately (probably), this should not interfere with elytra boosting, since the
acceleration is applied directly to the player upon use, not from the firework "explosion".
Fixes WORLDGUARD-3786.
Setting "security.host-keys-allow-forge-clients" will accept the "\0FML\0" identifier that Forge clients add to their host name when connecting to a server.
Fixes WORLDGUARD-3537, WORLDGUARD-3596.
It's been deprecated for ages and is a strict subset of build flag functionality.
Also deprecate unused flags. They can be re-added by plugins that need them now.
Note that this technically might lead to some inaccuracies if
entity is on a region boundary, but requires server fix.
Fixes WORLDGUARD-3758, WORLDGUARD-3770.
In 1.8 Materials.ARMOR_STAND is null because END_CRYSTAL throws NoSuchFieldError and in the catch block ARMOR_STAND is set to null. This causes side effects such as players being able to place armor stands in protected regions.
Prevents players from setting locations (teleport, spawn) to point outside of the region.
The permission to override this is "worldguard.region.locationoverride.(own/member/.)regionid".
Also prevents location flags from being set to under the map or over the max world height.
Fixes WORLDGUARD-2775, WORLDGUARD-3370.
No idea if this actually works or what the issue was ¯\_(ツ)_/¯
Thanks to EONABloodrayne for the updated statement (if it works)
and also blame them if it doesn't.
Fixes WORLDGUARD-3355.