region.flag.own/member/etc was region.flag.regions.own/member/etc
This shouldn't be changed in between, especially if we maintain compatibility with the other flag node (flag.flags).
- Allow setting flags on the global region (bugfix)
- Don't throw permissions errors when listing available flags (bugfix)
- Info command defaults to global region if no others are present (enhancement)
- A few typo and spacing fixes (enhancement)
- Unified movement checking. Teleporting is now handled by
entry/exit flags. Additionally, a region movement event is
much closer to being added.
- Fixed an issue with enderpearls and exit/entry flags conflicting.
- Fixed a null check issue in several commands.
- Fixed allowed and blocked command flags making false matches and
improved support for blocking/allowing specific command args.
WG no longer prefixes greeting/farewell flags with '**', allowing people to customize the message.
(Adding &c** to the beginning of the message will give previous behavior)
Removed the "game mode locked" message since it returns false gamemodes when being called inside a player move event.
With the new Bukkit Changes the Player Health can be above 20, this fixes the magic number by using the now built in Bukkit functionality.
Examples of this bug were Health jumping to 1/20 hearts when having a heal-amount: -1
If the explosion is blocked and the block damage is also blocked, it's necessary to block the explosion (which includes the damage) instead of just the block damage.
"Workaround" for not being able to blacklist exp bottles at the moment.
Although I supposed I could have just fixed that instead, this allows more flexibility.