Clear reset all uses a timestamp stored in config.yml. If a player logs
in and the last time they logged in was before that timestamp, then
their resets are cleared. Note that as opposed to ASkyBlock, the player
object stores the number of resets done for a world and not the number
of resets left. This is a better design because it means that admins can
change the max number of resets and every player file does not have to
be adjusted.
Location of commit (30,000ft above Nevada desert, just coming into Las
Vegas).
Adds a world menu for preventing mobs from exiting an island.
Defaults are for flying mobs.
Adds an event that is called when the plugin loads.
Test classes are still to be developed.
Removed constructor from LockAndBanListener. Due to loading order, some
manager objects are null. Flags load very early so must assume
everything is null.
Enderchests are an explout because they allow transfer of items between
worlds. These additions enable usage to be switched on/off at the world
level. Also prevents ender chest crafting. These protections can be
bypassed via a permission or via Op.
Also, I fixed some settings issues in general around default settings.
This flag is separate from island SETTING flags. The settings are done
in a different way and rather than try and work out which type is which,
it is better to specify them at the start.
Also added a SUB_MENU settings type.
This led to work to enable saving of the config.yml file with comments.
I added the ability to have multiple lines of comments as annotations.
I also enabled comments to align with the exact path of the field.
To do this I used BSBConfig for the Settings class and retired ISettings
When the plugin disables, it now saves the config.yml with comments and
the Invincible Visitor settings.
Note that any settings in the config.yml stored in the jar will still
exist in the file and stay there unless they are manually deleted. They
just will not have any comments on them after saving.
The admin command "schem" now works very like WorldEdit.
You set the pos1 and pos2, copy to clipboard and paste
You can save and load. Schems go into the schems folder.
Unit tests pass, not tested in-game yet. Still no WiFi.
North Platte, Nebraska. 1856km to San Francisco. 800kph ground speed.
107kph headwind. -56C outside temperature. 12035m altitude.
Unit test passes. Not tested in-game because I'm 9930m above Chicago,
it's 2858km to San Francisco, it's dark, I'm wearing sunglasses, and I
have no Wi-Fi!