Commit Graph

318 Commits

Author SHA1 Message Date
Mike Primm
9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm
3a2b5a2326 Start work on culling for fluids to improve render performance
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm
003de384ca Handle negative height values for ISO perspective clipping 2021-12-18 20:42:40 -06:00
Mike Primm
9a75210abf Drop generateSky log spam 2021-12-16 14:07:50 -06:00
Mike Primm
69a6bb2a2a Apply lighting workaround to 1.16.5+ 2021-12-16 12:32:10 -06:00
Mike Primm
eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca Fix boosted top-down-view map artifacts 2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb Avoid initial ERROR when no markers.yml file (first installation) 2021-12-10 00:10:11 -06:00
Mike Primm
f40cc3d6ca Strip META-INF/maven and services - avoid problems with forge 1.18 2021-12-08 20:34:03 -06:00
Mike Primm
634eb5fd2f Add support for largeplayerfaces option for bigger player markers 2021-12-07 21:38:59 -06:00
Mike Primm
1f8d584b88 Revert snakeyaml to avoid windows file problem... 2021-12-07 15:51:50 -06:00
Mike Primm
5e12090f95 Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
a40830434d Handle fields in yaml config files with "/" - fix for #3533 2021-12-05 20:32:22 -06:00
Mike Primm
06885c0353 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390 Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb More generic chunk and iterator support classes 2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6 Add generic chunk, and builder 2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1 Start chunk and biome rework - common chunk section class 2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
James Lyne
c97f328f3e Update leaflet images 2021-11-11 22:27:28 +00:00
Mike Primm
5ad8a3cd91 Fix missing candle texture mapping 2021-10-04 15:53:40 -05:00
James Lyne
0630b2f15d Fix DynmapTileLayer sharing object instances 2021-10-04 20:40:07 +01:00
Mike Primm
77525fda47 Fix rails for both pre 1.17 and 1.17 2021-10-03 01:29:47 -05:00
Mike Primm
6be523106d Fix rail rendering 2021-10-03 00:32:07 -05:00
Mike Primm
e8f560e0b6 Add missing 1.17 blocks 2021-10-02 23:23:01 -05:00
Mike Primm
7f719bcead Maintain order on mod support API 2021-10-02 19:31:46 -05:00
Mike Primm
cbfbfb4d58 Add newer ores to hideores support 2021-10-02 17:41:19 -05:00
mikeprimm
296186fba3
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm
b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
404bc34e5f Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N
bb3d5e240c
Fix selectWorld typo when world is a string 2021-09-30 19:21:28 +01:00
gmfamily
937b4e2a34 fix(radius) - gmfamily - process radius as int everywhere (#3478) 2021-09-18 19:47:46 +02:00
mikeprimm
56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm
982b587a37
Merge pull request #3467 from JLyne/leaflet
Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech
0c001eea7c
Change radius value of round area markers to int 2021-08-29 10:42:29 -04:00
stormboomer
70c282ccd0 adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future 2021-08-28 22:01:43 +02:00
stormboomer
0872a5bb35 Adds requested feature for #3432 2021-08-28 21:52:38 +02:00
Mike Primm
fa0e87d3c0 Add 'dynmap dumpmemory' command to dump RP image count, mem use 2021-08-27 18:40:53 -05:00
James Lyne
31938d530a Fix player marker updating when players layer is hidden 2021-08-23 15:48:02 +01:00
James Lyne
ca9009e33f Fix tile updating 2021-08-23 15:48:01 +01:00