Commit Graph

39 Commits

Author SHA1 Message Date
Mike Primm
332292c42c Fix mushroom stem render, cleanup System.out uses 2021-12-28 14:37:20 -06:00
Mike Primm
8b510102f9 Add basic horizontal light spread to fallback sky lighting 2021-12-26 15:54:57 -06:00
Mike Primm
227a18ceac Check isLightOn flag as well 2021-12-25 22:39:06 -06:00
Mike Primm
b611d34242 Turn on use of good light again 2021-12-24 21:57:14 -06:00
Mike Primm
5b735dab3f Implement basic sky lighting for chunks with broken lighting (spigot) 2021-12-24 21:55:19 -06:00
Mike Primm
3a3a970883 Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
2021-12-24 20:38:05 -06:00
Mike Primm
05819b1b74 Further handle broken lighting data... start builder pattern for
blockstate
2021-12-24 10:19:02 -06:00
Mike Primm
67ab35658c Switch to assuming sky light data for states below 'light' are crap... 2021-12-24 09:22:32 -06:00
Mike Primm
94c91b12b9 Add stack dump for render exceptions (debug) 2021-12-22 21:51:59 -06:00
Mike Primm
a5bbe6bdd4 Make pessimistic assumption on lighting to handle broken chunk
generators
2021-12-20 18:07:54 -06:00
Mike Primm
24d78e5f78 Add chunkstatus and chunkversion shaders (for problem determination) 2021-12-19 21:02:35 -06:00
Mike Primm
9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm
9a75210abf Drop generateSky log spam 2021-12-16 14:07:50 -06:00
Mike Primm
69a6bb2a2a Apply lighting workaround to 1.16.5+ 2021-12-16 12:32:10 -06:00
Mike Primm
eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
Mike Primm
5e12090f95 Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
06885c0353 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390 Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb More generic chunk and iterator support classes 2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6 Add generic chunk, and builder 2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1 Start chunk and biome rework - common chunk section class 2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
KovuTheHusky
400ce55e70
Add 1.16 biomes 2020-12-24 10:52:44 -05:00
Mike Primm
5e15187e46 Finish support for greeting/farewall text on area markers 2020-05-25 13:55:36 -05:00
Mitch Talmadge
a3cb46e286 Change 'int blkid' to 'String material' for block and sign-change events. 2019-12-19 21:36:09 -07:00
mikeprimm
bf404ee626
Merge branch 'v3.0' into v3.0 2019-12-15 00:46:31 -06:00
Gabriel Hautclocq
9cf3b74609 fixed disappearing markers (webbukkit#2533), many thanks to tiagoad 2019-10-04 00:51:57 +02:00
Tiago Dias
8fc95bfc96 Fix for disappearing sign-markers on 1.14 (Issue #2533) 2019-08-14 12:41:24 +01:00
Mike Primm
7f8dcf0eb3 Fix 1.14 biome mapping 2019-06-08 21:47:43 -05:00
KovuTheHusky
96eb4decf5 Add 1.13 biome mappings and colors 2019-01-30 17:32:57 -05:00
Mike Primm
1de0f66230 Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00