Commit Graph

1458 Commits

Author SHA1 Message Date
Mike Primm
55972a4d16 Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides 2012-01-07 15:13:53 +08:00
FrozenCow
25edd46e36 Made the sidebar use clicking instead of hovering for mobile devices. 2012-01-07 01:06:13 +01:00
Mike Primm
7d98afc44d Merge remote branch 'upstream/master' 2012-01-06 03:12:13 -06:00
Mike Primm
9cc9d63c26 Add customization/translation for "Players" and "Map Types" UI labels 2012-01-06 17:11:00 +08:00
Mike Primm
b66008c262 Add support for 'link' component - button to get hard link to current view 2012-01-06 03:09:53 -06:00
Mike Primm
5a0983d867 Add customization/translation for "Players" and "Map Types" UI labels 2012-01-06 01:02:56 -06:00
Mike Primm
a71b96fd67 Fix handling of double question marks in chat messages (weird jQuery tricks) 2012-01-06 14:33:13 +08:00
Mike Primm
42365ca563 Fix handling of double question marks in chat messages (weird jQuery tricks) 2012-01-06 00:30:04 -06:00
Mike Primm
8207559a5f Merge remote branch 'upstream/master' 2012-01-04 23:39:33 -06:00
Mike Primm
fde86f1170 Add hideifsneaking option for hiding players that are sneaking/crouching 2012-01-05 13:37:16 +08:00
Mike Primm
08fc4145b1 Add support for optional spawn-bed layer (show player's spawn beds) 2012-01-04 23:34:32 -06:00
Mike Primm
a8c1558e3c Add hideifsneaking option for hiding players that are sneaking/crouching 2012-01-04 21:59:18 -06:00
Mike Primm
98a1f32e0f Add support for lily pad orientation calculation 2012-01-04 14:26:16 +08:00
Mike Primm
a5bc33e1e9 Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player 2012-01-03 15:24:31 +08:00
Mike Primm
204b54155a Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client 2012-01-03 13:26:14 +08:00
Mike Primm
a9b9a7c5c6 Improve browser cache behavior with tiles (cache more often) 2012-01-03 05:08:51 +08:00
Mike Primm
bb40f9b281 Add RedPowerMachines2 support 2012-01-02 10:13:29 -06:00
Mike Primm
b2535bf469 Add RedPower2Array, drop obsolete (conflicting) BuildCraft pipe IDs 2012-01-02 01:08:29 -06:00
Mike Primm
9acaa523e6 Add RedPower2Lighting 2012-01-01 23:22:38 -06:00
Mike Primm
964b3246e1 Add RedPower2Logic (basic - orientation can't be done right yet) 2012-01-01 22:54:14 -06:00
Mike Primm
3a11277907 Merge remote branch 'upstream/master' 2012-01-01 21:35:24 -06:00
Mike Primm
950727057d Start RedPower2 support - RedPower2Core and RedPower2World 2012-01-01 21:31:54 -06:00
Mike Primm
20730d23e8 Prevent caching of configuration URL on JSON file mode 2012-01-02 08:19:40 +08:00
Mike Primm
f24e460cd6 Prevent caching of configuration URL on JSON file mode 2012-01-01 18:18:13 -06:00
Mike Primm
446c52e933 Fix exception during rejected chat message 2012-01-02 05:51:35 +08:00
Mike Primm
514e96605b Add 'pinned' choice for showlayercontrol: setting - show expanded layer control 2011-12-31 08:27:56 +08:00
Mike Primm
dc7efc2642 Fix duplicate IDs in ids-for-ip list 2011-12-31 05:05:06 +08:00
Mike Primm
87be292538 Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings 2011-12-31 05:05:05 +08:00
Mike Primm
3c1c8ec8dc Make 2D outlines support Y coordinates other than y=64 2011-12-30 23:52:33 +08:00
Mike Primm
a743524318 Reconnect active command output to player after restart, logoff/logon 2011-12-30 16:03:18 +08:00
Mike Primm
8c9733b73f Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes) 2011-12-30 15:39:29 +08:00
Mike Primm
cefcae2437 Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel 2011-12-30 08:47:22 +08:00
Mike Primm
17fd2c1efe Use replace() instead of replaceAll(), where possible 2011-12-29 14:32:13 +08:00
Mike Primm
e009aefb18 Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses 2011-12-29 14:32:13 +08:00
Mike Primm
09fbf312ac Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings) 2011-12-29 14:32:13 +08:00
Mike Primm
ac6b3a072e Bump to 0.29 2011-12-28 09:37:53 -06:00
Mike Primm
babc8cd073 Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
bd92cc37bf Switch chat name URL parm to 'chatname', add 'playername' URL part for initial player follow selection 2011-12-26 13:11:46 +08:00
Mike Primm
ca00a84dc5 Fix cleanup of area outlines with minzoom when switching maps 2011-12-24 22:09:18 -06:00
Mike Primm
1af56db030 Fix minzoom handling for area markers 2011-12-23 14:11:02 +08:00
Mike Primm
93613404ba Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
cd067adfdc Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
b872aa039e Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
eafbe62c46 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
7373de85a2 Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
44106a799a Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter 2011-12-23 04:31:09 +08:00
Mike Primm
756202affd Bump to 0.28 2011-12-17 00:00:27 -06:00
Mike Primm
5dedf1d6e8 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
96e4742bfe Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
9c0f33bd3d Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00