Commit Graph

16 Commits

Author SHA1 Message Date
Mike Primm 5b735dab3f Implement basic sky lighting for chunks with broken lighting (spigot) 2021-12-24 21:55:19 -06:00
Mike Primm 67ab35658c Switch to assuming sky light data for states below 'light' are crap... 2021-12-24 09:22:32 -06:00
Mike Primm a5bbe6bdd4 Make pessimistic assumption on lighting to handle broken chunk
generators
2021-12-20 18:07:54 -06:00
Mike Primm 24d78e5f78 Add chunkstatus and chunkversion shaders (for problem determination) 2021-12-19 21:02:35 -06:00
Mike Primm 9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm 9a75210abf Drop generateSky log spam 2021-12-16 14:07:50 -06:00
Mike Primm 69a6bb2a2a Apply lighting workaround to 1.16.5+ 2021-12-16 12:32:10 -06:00
Mike Primm eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm 54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm 3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
Mike Primm 5e12090f95 Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm 06885c0353 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm 37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm 8c51db5608 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00