Mike Primm
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5b735dab3f
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Implement basic sky lighting for chunks with broken lighting (spigot)
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2021-12-24 21:55:19 -06:00 |
Mike Primm
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67ab35658c
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Switch to assuming sky light data for states below 'light' are crap...
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2021-12-24 09:22:32 -06:00 |
Mike Primm
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a5bbe6bdd4
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Make pessimistic assumption on lighting to handle broken chunk
generators
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2021-12-20 18:07:54 -06:00 |
Mike Primm
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24d78e5f78
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Add chunkstatus and chunkversion shaders (for problem determination)
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2021-12-19 21:02:35 -06:00 |
Mike Primm
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9691656579
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Further tune logic for fluid model selection
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2021-12-19 14:39:53 -06:00 |
Mike Primm
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9a75210abf
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Drop generateSky log spam
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2021-12-16 14:07:50 -06:00 |
Mike Primm
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69a6bb2a2a
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Apply lighting workaround to 1.16.5+
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2021-12-16 12:32:10 -06:00 |
Mike Primm
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eff72aeef0
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
Mike Primm
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c2f0a35eb3
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Handle biome shading at edges
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2021-12-15 21:08:32 -06:00 |
Mike Primm
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54471c6695
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
Mike Primm
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3725123b76
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Fix handling of single block state sections (zero bit palette)
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2021-12-14 23:58:01 -06:00 |
Mike Primm
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5e12090f95
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Additional tuning
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2021-12-07 00:24:05 -06:00 |
Mike Primm
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d42921beb5
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
Mike Primm
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06885c0353
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Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
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2021-12-05 12:53:42 -06:00 |
Mike Primm
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37fd064434
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
Mike Primm
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8c51db5608
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Try out generic chunk code and 3d biomes on Forge 1.18
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2021-12-04 21:33:02 -06:00 |