Mike Primm
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8207559a5f
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Merge remote branch 'upstream/master'
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2012-01-04 23:39:33 -06:00 |
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Mike Primm
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fde86f1170
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Add hideifsneaking option for hiding players that are sneaking/crouching
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2012-01-05 13:37:16 +08:00 |
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Mike Primm
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08fc4145b1
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Add support for optional spawn-bed layer (show player's spawn beds)
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2012-01-04 23:34:32 -06:00 |
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Mike Primm
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a8c1558e3c
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Add hideifsneaking option for hiding players that are sneaking/crouching
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2012-01-04 21:59:18 -06:00 |
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Mike Primm
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98a1f32e0f
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Add support for lily pad orientation calculation
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2012-01-04 14:26:16 +08:00 |
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Mike Primm
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a5bc33e1e9
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Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player
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2012-01-03 15:24:31 +08:00 |
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Mike Primm
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204b54155a
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Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client
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2012-01-03 13:26:14 +08:00 |
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Mike Primm
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a9b9a7c5c6
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Improve browser cache behavior with tiles (cache more often)
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2012-01-03 05:08:51 +08:00 |
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Mike Primm
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bb40f9b281
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Add RedPowerMachines2 support
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2012-01-02 10:13:29 -06:00 |
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Mike Primm
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b2535bf469
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Add RedPower2Array, drop obsolete (conflicting) BuildCraft pipe IDs
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2012-01-02 01:08:29 -06:00 |
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Mike Primm
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9acaa523e6
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Add RedPower2Lighting
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2012-01-01 23:22:38 -06:00 |
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Mike Primm
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964b3246e1
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Add RedPower2Logic (basic - orientation can't be done right yet)
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2012-01-01 22:54:14 -06:00 |
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Mike Primm
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3a11277907
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Merge remote branch 'upstream/master'
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2012-01-01 21:35:24 -06:00 |
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Mike Primm
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950727057d
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Start RedPower2 support - RedPower2Core and RedPower2World
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2012-01-01 21:31:54 -06:00 |
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Mike Primm
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20730d23e8
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Prevent caching of configuration URL on JSON file mode
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2012-01-02 08:19:40 +08:00 |
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Mike Primm
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f24e460cd6
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Prevent caching of configuration URL on JSON file mode
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2012-01-01 18:18:13 -06:00 |
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Mike Primm
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446c52e933
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Fix exception during rejected chat message
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2012-01-02 05:51:35 +08:00 |
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Mike Primm
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514e96605b
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Add 'pinned' choice for showlayercontrol: setting - show expanded layer control
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2011-12-31 08:27:56 +08:00 |
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Mike Primm
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dc7efc2642
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Fix duplicate IDs in ids-for-ip list
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2011-12-31 05:05:06 +08:00 |
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Mike Primm
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87be292538
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Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings
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2011-12-31 05:05:05 +08:00 |
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Mike Primm
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3c1c8ec8dc
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Make 2D outlines support Y coordinates other than y=64
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2011-12-30 23:52:33 +08:00 |
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Mike Primm
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a743524318
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Reconnect active command output to player after restart, logoff/logon
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2011-12-30 16:03:18 +08:00 |
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Mike Primm
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8c9733b73f
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Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
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2011-12-30 15:39:29 +08:00 |
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Mike Primm
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cefcae2437
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Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel
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2011-12-30 08:47:22 +08:00 |
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Mike Primm
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17fd2c1efe
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Use replace() instead of replaceAll(), where possible
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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e009aefb18
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Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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09fbf312ac
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Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings)
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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ac6b3a072e
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Bump to 0.29
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2011-12-28 09:37:53 -06:00 |
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Mike Primm
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babc8cd073
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Fix accumulation of weak reference keys (mem leak) in snapshot cache
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2011-12-28 14:38:26 +08:00 |
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Mike Primm
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bd92cc37bf
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Switch chat name URL parm to 'chatname', add 'playername' URL part for initial player follow selection
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2011-12-26 13:11:46 +08:00 |
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Mike Primm
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ca00a84dc5
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Fix cleanup of area outlines with minzoom when switching maps
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2011-12-24 22:09:18 -06:00 |
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Mike Primm
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1af56db030
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Fix minzoom handling for area markers
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2011-12-23 14:11:02 +08:00 |
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Mike Primm
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93613404ba
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Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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cd067adfdc
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Fix issue with white blank tiles at edge of JPG rendered maps
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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b872aa039e
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Handle Essentials-style nickname color coding (&0-&f) in player nicknames
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2011-12-23 07:20:48 +08:00 |
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Mike Primm
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eafbe62c46
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Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set
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2011-12-23 04:31:10 +08:00 |
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Mike Primm
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7373de85a2
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Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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44106a799a
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Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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756202affd
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Bump to 0.28
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2011-12-17 00:00:27 -06:00 |
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Mike Primm
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5dedf1d6e8
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Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
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2011-12-17 13:18:43 +08:00 |
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Mike Primm
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96e4742bfe
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Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
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2011-12-17 07:43:06 +08:00 |
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Mike Primm
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9c0f33bd3d
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Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
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2011-12-17 07:26:31 +08:00 |
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Mike Primm
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4a3e95a118
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Remove marker label field if label for marker is blank ("")
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2011-12-16 01:26:13 +08:00 |
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Mike Primm
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3c849b9d66
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Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map
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2011-12-16 01:26:13 +08:00 |
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Mike Primm
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5af670de61
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Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg!
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2011-12-16 00:09:48 +08:00 |
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Mike Primm
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708f0b3c80
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Make it so that blank label ("") on area marker disables popup on area
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2011-12-15 23:54:45 +08:00 |
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Mike Primm
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102012aa91
|
Detect scaled models that yield full blocks, and optimize to solid
|
2011-12-15 15:04:17 +08:00 |
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Mike Primm
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ba2c3eac1c
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Add support for cleanup of stale tiles (off edge of map)
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
|
8f66d34752
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Make water blocks full blocks - big performance boost
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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03b280fe2d
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Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
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2011-12-15 00:35:00 +08:00 |
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