mastermc05
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d0a791b634
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Clean and finish x2
|
2022-04-01 15:16:57 +03:00 |
mastermc05
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da05fc4675
|
Clean and finish
|
2022-03-31 16:18:02 +03:00 |
mastermc05
|
790f1f4966
|
Readd ignore chunk loads
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2022-03-31 15:04:36 +03:00 |
mastermc05
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4a97550b63
|
Parallel process and load plans
|
2022-03-30 19:37:29 +03:00 |
Mike Primm
|
9d89e56586
|
General warning cleanup in DynmapCore
|
2022-02-05 15:16:08 -06:00 |
Mike Primm
|
e22ad9b8bf
|
Start prep for shadow lighting rework
|
2022-01-30 14:23:00 -06:00 |
Mike Primm
|
0166895a7f
|
Tune memory use on generic chunks, lighting lookup performance
|
2021-12-28 22:14:19 -06:00 |
Mike Primm
|
332292c42c
|
Fix mushroom stem render, cleanup System.out uses
|
2021-12-28 14:37:20 -06:00 |
Mike Primm
|
227a18ceac
|
Check isLightOn flag as well
|
2021-12-25 22:39:06 -06:00 |
Mike Primm
|
b611d34242
|
Turn on use of good light again
|
2021-12-24 21:57:14 -06:00 |
Mike Primm
|
5b735dab3f
|
Implement basic sky lighting for chunks with broken lighting (spigot)
|
2021-12-24 21:55:19 -06:00 |
Mike Primm
|
67ab35658c
|
Switch to assuming sky light data for states below 'light' are crap...
|
2021-12-24 09:22:32 -06:00 |
Mike Primm
|
a5bbe6bdd4
|
Make pessimistic assumption on lighting to handle broken chunk
generators
|
2021-12-20 18:07:54 -06:00 |
Mike Primm
|
24d78e5f78
|
Add chunkstatus and chunkversion shaders (for problem determination)
|
2021-12-19 21:02:35 -06:00 |
Mike Primm
|
9691656579
|
Further tune logic for fluid model selection
|
2021-12-19 14:39:53 -06:00 |
Mike Primm
|
9a75210abf
|
Drop generateSky log spam
|
2021-12-16 14:07:50 -06:00 |
Mike Primm
|
69a6bb2a2a
|
Apply lighting workaround to 1.16.5+
|
2021-12-16 12:32:10 -06:00 |
Mike Primm
|
eff72aeef0
|
Add simple lighting generation for migrated chunks with missing light
|
2021-12-15 23:34:53 -06:00 |
Mike Primm
|
c2f0a35eb3
|
Handle biome shading at edges
|
2021-12-15 21:08:32 -06:00 |
Mike Primm
|
54471c6695
|
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
|
2021-12-15 20:40:06 -06:00 |
Mike Primm
|
3725123b76
|
Fix handling of single block state sections (zero bit palette)
|
2021-12-14 23:58:01 -06:00 |
Mike Primm
|
5e12090f95
|
Additional tuning
|
2021-12-07 00:24:05 -06:00 |
Mike Primm
|
d42921beb5
|
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
|
2021-12-07 00:01:07 -06:00 |
Mike Primm
|
06885c0353
|
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
|
2021-12-05 12:53:42 -06:00 |
Mike Primm
|
37fd064434
|
Put 3D biome code in spigot 1.18 - still working on grass shading...
|
2021-12-05 01:57:59 -06:00 |
Mike Primm
|
8c51db5608
|
Try out generic chunk code and 3d biomes on Forge 1.18
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2021-12-04 21:33:02 -06:00 |