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#
# Advanced configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills :
General :
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Ability :
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
IncreaseLevel : 50
EnchantBuff : 5
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#
# Settings for Acrobatics
###
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Acrobatics :
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Dodge :
# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
# DamageModifer: Dodge damage will be divided by this modifier
ChanceMax : 20.0
MaxBonusLevel : 800
DamageModifier : 2.0
Roll :
# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax : 100.0
MaxBonusLevel : 1000
DamageThreshold : 7.0
GracefulRoll :
# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax : 100.0
MaxBonusLevel : 500
DamageThreshold : 14.0
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#
# Settings for Archery
###
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Archery :
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SkillShot :
# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# IncreasePercentage: This is a percentage value, 0.1 = 10%
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
IncreaseLevel : 50
IncreasePercentage : 0.1
MaxBonus : 2.0
MaxDamage : 9.0
Daze :
# MaxChance: Maximum chance of causing daze to opponents
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
MaxChance : 50.0
MaxBonusLevel : 1000
Modifier : 4.0
Retrieve :
# MaxChance: Maximum chance or retrieving arrows
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
MaxChance : 100.0
MaxBonusLevel : 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier : 2.0
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#
# Settings for Axes
###
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Axes :
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DamageIncrease :
# MaxBonus: Maximum bonus damage
# MaxBonusLevel: Level where the maximum bonus is reached
MaxBonus : 4.0
MaxBonusLevel : 200
AxesCritical :
# MaxChance: Maximum chance of causing a critical hit
# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
MaxChance : 37.50
MaxBonusLevel : 750
AxesCritical :
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier : 1.5
PVE_Modifier : 2.0
GreaterImpact :
# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance : 25.0
KnockbackModifier : 1.5
BonusDamage : 2.0
ArmorImpact :
# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel : 50
Chance : 25.0
MaxPercentageDurabilityDamage : 20.0
SkullSplitter :
# DamageModifier: Damage will get divided by this modifier
DamageModifier : 2.0
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#
# Settings for Fishing
###
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Fishing :
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# Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels :
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Rank_1 : 0
Rank_2 : 125
Rank_3 : 250
Rank_4 : 375
Rank_5 : 500
Rank_6 : 625
Rank_7 : 700
Rank_8 : 875
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Shake_Chance :
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Rank_1 : 15.0
Rank_2 : 15.0
Rank_3 : 25.0
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Rank_4 : 35.0
Rank_5 : 45.0
Rank_6 : 55.0
Rank_7 : 65.0
Rank_8 : 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
MagicHunter :
# Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with <Multiplier>
Multiplier : 2.5
FishermansDiet :
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange : 200
IceFishing :
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel : 50
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#
# Settings for Herbalism
###
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Herbalism :
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FarmersDiet :
# This determines when Farmers Diet adds extra hunger recovery to food
RankChange : 200
GreenThumb :
# StageChange: Level value when the GreenThumb stage level goes up
# ChanceMax: Maximum chance of GreenThumb
# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
StageChange : 200
ChanceMax : 100.0
MaxBonusLevel : 1500
DoubleDrops :
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax : 100.0
MaxBonusLevel : 1000
HylianLuck :
# ChanceMax: Maximum chance of Hylian Luck
# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
ChanceMax : 10.0
MaxBonusLevel : 1000
# ChanceMax: Maximum chance of ShroomThumb
# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
ShroomThumb :
ChanceMax : 50.0
MaxBonusLevel : 1500
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#
# Settings for Mining
###
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Mining :
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DoubleDrops :
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax : 100.0
MaxBonusLevel : 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining :
Rank_Levels :
Rank_1 : 125
Rank_2 : 250
Rank_3 : 375
Rank_4 : 500
Rank_5 : 625
Rank_6 : 750
Rank_7 : 875
Rank_8 : 1000
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease :
Rank_1 : 0.0
Rank_2 : 0.0
Rank_3 : 0.0
Rank_4 : 25.0
Rank_5 : 25.0
Rank_6 : 50.0
Rank_7 : 50.0
Rank_8 : 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus :
Rank_1 : 35.0
Rank_2 : 40.0
Rank_3 : 45.0
Rank_4 : 50.0
Rank_5 : 55.0
Rank_6 : 60.0
Rank_7 : 65.0
Rank_8 : 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 30.0
Rank_5 : 30.0
Rank_6 : 30.0
Rank_7 : 30.0
Rank_8 : 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier :
Rank_1 : 1
Rank_2 : 1
Rank_3 : 1
Rank_4 : 1
Rank_5 : 2
Rank_6 : 2
Rank_7 : 3
Rank_8 : 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier :
Rank_1 : 1.0
Rank_2 : 1.0
Rank_3 : 2.0
Rank_4 : 2.0
Rank_5 : 3.0
Rank_6 : 3.0
Rank_7 : 4.0
Rank_8 : 4.0
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#
# Settings for Repair
###
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Repair :
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RepairMastery :
# ChanceMax: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage : 200.0
MaxBonusLevel : 1000
SuperRepair :
# ChanceMax: Maximum chance of Super Repair
# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
ChanceMax : 100.0
MaxBonusLevel : 1000
Salvage :
# UnlockLevel: Level when Salvage become available
UnlockLevel : 600
ArcaneForging :
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May_Lose_Enchants : true
Rank_Levels :
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Rank_1 : 125
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Rank_2 : 250
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Rank_3 : 375
Rank_4 : 500
Rank_5 : 625
Rank_6 : 750
Rank_7 : 875
Rank_8 : 1000
Keep_Enchants_Chance :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 40.0
Rank_5 : 50.0
Rank_6 : 50.0
Rank_7 : 60.0
Rank_8 : 60.0
Downgrades_Enabled : true
Downgrades_Chance :
Rank_1 : 75.0
Rank_2 : 50.0
Rank_3 : 40.0
Rank_4 : 30.0
Rank_5 : 25.0
Rank_6 : 20.0
Rank_7 : 15.0
Rank_8 : 10.0
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#
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# Settings for Smelting
###
Smelting :
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FuelEfficiency :
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier : 3.0
MaxBonusLevel : 1000
SecondSmelt :
# MaxBonusChance: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
MaxBonusChance : 100.0
MaxBonusLevel : 1000
FluxMining :
# UnlockLevel: Level when Flux Mining becomes available
# Chance: Chance for Flux Mining to activate
UnlockLevel : 250
Chance : 33.0
# Rank_Levels: Smelting level where rank gets unlocked
Rank_Levels :
Rank_1 : 125
Rank_2 : 250
Rank_3 : 375
Rank_4 : 500
Rank_5 : 625
Rank_6 : 750
Rank_7 : 875
Rank_8 : 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
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#
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# Settings for Swords
###
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Swords :
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Bleed :
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
ChanceMax : 75.0
MaxBonusLevel : 750
# These settings determine how long the Bleeding effect lasts
MaxTicks : 3
BaseTicks : 2
Counter :
# RequiresBlock: Determines if blocking is required to trigger counter attack
RequiresBlock : true
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
ChanceMax : 30.0
MaxBonusLevel : 600
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier : 2.0
SerratedStrikes :
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier : 4.0
BleedTicks : 5
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#
# Settings for Taming
###
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Taming :
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Gore :
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
ChanceMax : 100.0
MaxBonusLevel : 1000
# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
BleedTicks : 2
Modifier : 2.0
FastFood :
# UnlockLevel: Level when FastFood unlocks
# Chance: The chance for wolves to heal hp when inflicting damage
UnlockLevel : 50
Chance : 50.0
EnvironmentallyAware :
# UnlockLevel: Level when EnvironmentallyAware unlocks
UnlockLevel : 100
ThickFur :
# UnlockLevel: Level when ThickFur unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel : 250
Modifier : 2.0
HolyHound :
# UnlockLevel: Level when HolyHound unlocks
UnlockLevel : 375
ShockProof :
# UnlockLevel: Level when ShockProof unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel : 500
Modifier : 6.0
SharpenedClaws :
# UnlockLevel: Level when SharpenedClaws unlocks
# Bonus: This bonus will get added to the damage caused
UnlockLevel : 750
Bonus : 2.0
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#
# Settings for Unarmed
###
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Unarmed :
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Disarm :
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
ChanceMax : 33.0
MaxBonusLevel : 1000
Deflect :
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax : 50.0
MaxBonusLevel : 1000
IronGrip :
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax : 100.0
MaxBonusLevel : 1000
IronArm :
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
BonusMin : 3.0
BonusMax : 8.0
IncreaseLevel : 50
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#
# Settings for Woodcutting
###
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Woodcutting :
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LeafBlower :
# UnlockLevel: At this level, the passive ability LeafBlower unlocks
UnlockLevel : 100
DoubleDrops :
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax : 100.0
MaxBonusLevel : 1000
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#
# Customize the kraken!
###
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Kraken :
Enabled : true
Tries_Before_Release : 50
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Health : 50.0
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Name : The Kraken
Attack_Interval_Seconds : 1
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Attack_Damage : 1.0
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Global_Sounds : true
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Allow_Escaping : false
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Unleashed_Message :
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Server : (PLAYER) has unleashed the kraken!
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Player : THE KRAKEN HAS BEEN UNLEASHED!
Defeated_Message :
Escape : You have escaped from the kraken!
Killed : You have slain the kraken!