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#
# Advanced configuration
#
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# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills :
General :
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# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel : 50
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# This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
Ability_EnchantBuff : 5
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#
# Settings for Acrobatics
###
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Acrobatics :
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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# Dodge_DamageModifer: Dodge damage will be divided by this modifier
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Dodge_ChanceMax : 20.0
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Dodge_MaxBonusLevel : 800
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Dodge_DamageModifier : 2.0
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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# Roll_DamageThreshold: The max damage a player can negate with a roll
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Roll_ChanceMax : 100.0
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Roll_MaxBonusLevel : 1000
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Roll_DamageThreshold : 7.0
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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# GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
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GracefulRoll_ChanceMax : 100.0
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GracefulRoll_MaxBonusLevel : 500
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GracefulRoll_DamageThreshold : 14.0
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier : 120
Roll_XP_Modifier : 80
Fall_XP_Modifier : 120
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#
# Settings for Archery
###
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Archery :
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel : 50
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SkillShot_IncreasePercentage : 0.1
SkillShot_MaxBonus : 2.0
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SkillShot_MaxDamage : 9.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance : 50.0
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Daze_MaxBonusLevel : 1000
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Daze_Modifier : 4.0
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# Retrieve_MaxChance: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxChance : 100.0
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Retrieve_MaxBonusLevel : 1000
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#Force_Multiplier: Multiply the force of the bow by this for an XP boost.
Force_Multiplier : 2.0
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#
# Settings for Axes
###
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Axes :
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# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus : 4.0
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DamageIncrease_MaxBonusLevel : 200
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance : 37.50
AxesCritical_MaxBonusLevel : 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier : 1.5
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AxesCritical_PVE_Modifier : 2.0
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance : 25.0
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GreaterImpact_KnockbackModifier : 1.5
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GreaterImpact_BonusDamage : 2.0
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_Chance: Chance of hitting with ArmorImpact
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel : 50
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ArmorImpact_Chance : 25.0
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ArmorImpact_MaxPercentageDurabilityDamage : 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
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SkullSplitter_DamageModifier : 2.0
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#
# Settings for Fishing
###
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Fishing :
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel : 150
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Shake_Chance :
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Rank_1 : 25.0
Rank_2 : 40.0
Rank_3 : 55.0
Rank_4 : 60.0
Rank_5 : 75.0
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#VanillaXPBoost: Vanilla XP gained from fishing is mutliplied by these values.
VanillaXPBoost :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 4
Rank_5 : 5
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# Tiers
Tier_Levels :
Tier1 : 0
Tier2 : 200
Tier3 : 400
Tier4 : 600
Tier5 : 800
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# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
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MagicHunter_Multiplier : 5.0
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# This determines when Fisherman's Diet adds extra hunger recovery to food
Fisherman_Diet_RankChange : 200
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# Ice_Fishing_UnlockLevel: Fishing level when the Ice Fishing ability unlocks
Ice_Fishing_UnlockLevel : 50
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#
# Settings for Herbalism
###
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Herbalism :
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# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Farmer_Diet_RankChange : 200
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
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# GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange : 200
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GreenThumb_ChanceMax : 100.0
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GreenThumb_MaxBonusLevel : 1500
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100.0
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DoubleDrops_MaxBonusLevel : 1000
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# HylianLuck_ChanceMax: Maximum chance of Hylian Luck
# HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
HylianLuck_ChanceMax : 10.0
HylianLuck_MaxBonusLevel : 1000
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# ShroomThumb_ChanceMax: Maximum chance of ShroomThumb
# ShroomThumb_MaxBonusLevel: On this level, ShroomThumb chance will be ShroomThumb_ChanceMax
ShroomThumb_ChanceMax : 50.0
ShroomThumb_MaxBonusLevel : 1500
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#
# Settings for Mining
###
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Mining :
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100.0
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DoubleDrops_MaxBonusLevel : 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining_Rank1 : 125
BlastMining_Rank2 : 250
BlastMining_Rank3 : 375
BlastMining_Rank4 : 500
BlastMining_Rank5 : 625
BlastMining_Rank6 : 750
BlastMining_Rank7 : 875
BlastMining_Rank8 : 1000
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# BlastDamageDecrease_Rank: % of damage reduced from TNT explosions
BlastDamageDecrease_Rank1 : 0.0
BlastDamageDecrease_Rank2 : 0.0
BlastDamageDecrease_Rank3 : 0.0
BlastDamageDecrease_Rank4 : 25.0
BlastDamageDecrease_Rank5 : 25.0
BlastDamageDecrease_Rank6 : 50.0
BlastDamageDecrease_Rank7 : 50.0
BlastDamageDecrease_Rank8 : 100.0
# OreBonus_Rank: % of extra ores received when Blast Mining
OreBonus_Rank1 : 35.0
OreBonus_Rank2 : 40.0
OreBonus_Rank3 : 45.0
OreBonus_Rank4 : 50.0
OreBonus_Rank5 : 55.0
OreBonus_Rank6 : 60.0
OreBonus_Rank7 : 65.0
OreBonus_Rank8 : 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction_Rank1 : 10.0
DebrisReduction_Rank2 : 20.0
DebrisReduction_Rank3 : 30.0
DebrisReduction_Rank4 : 30.0
DebrisReduction_Rank5 : 30.0
DebrisReduction_Rank6 : 30.0
DebrisReduction_Rank7 : 30.0
DebrisReduction_Rank8 : 30.0
# DropMultiplier_Rank: # of times each ore will drop
DropMultiplier_Rank1 : 1
DropMultiplier_Rank2 : 1
DropMultiplier_Rank3 : 1
DropMultiplier_Rank4 : 1
DropMultiplier_Rank5 : 2
DropMultiplier_Rank6 : 2
DropMultiplier_Rank7 : 3
DropMultiplier_Rank8 : 3
# BlastRadiusModifier_Rank: Increases the blast radius by this amount
BlastRadiusModifier_Rank1 : 1.0
BlastRadiusModifier_Rank2 : 1.0
BlastRadiusModifier_Rank3 : 2.0
BlastRadiusModifier_Rank4 : 2.0
BlastRadiusModifier_Rank5 : 3.0
BlastRadiusModifier_Rank6 : 3.0
BlastRadiusModifier_Rank7 : 4.0
BlastRadiusModifier_Rank8 : 4.0
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#
# Settings for Repair
###
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Repair :
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# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
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RepairMastery_MaxBonusPercentage : 200.0
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RepairMastery_MaxBonusLevel : 1000
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# SuperRepair_ChanceMax: Maximum chance of Super Repair
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
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SuperRepair_ChanceMax : 100.0
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SuperRepair_MaxBonusLevel : 1000
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# Salvage_UnlockLevel: Level when Salvage become available
Salvage_UnlockLevel : 600
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Arcane_Forging :
May_Lose_Enchants : true
Rank_Levels :
Rank_1 : 100
Rank_2 : 250
Rank_3 : 500
Rank_4 : 750
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Keep_Enchants :
Chance :
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Rank_4 : 40.0
Rank_3 : 30.0
Rank_2 : 20.0
Rank_1 : 10.0
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Downgrades :
Enabled : true
Chance :
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Rank_4 : 15.0
Rank_3 : 25.0
Rank_2 : 50.0
Rank_1 : 75.0
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#
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# Settings for Smelting
###
Smelting :
# FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
# FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
FuelEfficiency_Multiplier : 3.0
FuelEfficiency_MaxBonusLevel : 1000
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
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SecondSmelt_MaxBonusChance : 100.0
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SecondSmelt_MaxBonusLevel : 1000
# FluxMining_UnlockLevel: Level when Flux Mining becomes available
# FluxMining_Chance: Chance for Flux Mining to activate
FluxMining_UnlockLevel : 250
FluxMining_Chance : 33.0
# These are the levels at which each progressive level of Vanilla XP Boost unlocks.
VanillaXPBoost_Rank1Level : 100
VanillaXPBoost_Rank2Level : 300
VanillaXPBoost_Rank3Level : 500
VanillaXPBoost_Rank4Level : 700
VanillaXPBoost_Rank5Level : 900
# These are the multipliers for each rank.
VanillaXPBoost_Rank1Multiplier : 2
VanillaXPBoost_Rank2Multiplier : 3
VanillaXPBoost_Rank3Multiplier : 4
VanillaXPBoost_Rank4Multiplier : 5
VanillaXPBoost_Rank5Multiplier : 6
#
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# Settings for Swords
###
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Swords :
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# Bleed_ChanceMax: Maximum chance of triggering bleeding
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
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Bleed_ChanceMax : 75.0
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Bleed_MaxBonusLevel : 750
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# These settings determine how long the Bleeding effect lasts
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Bleed_MaxTicks : 3
Bleed_BaseTicks : 2
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# Counter_RequiresBlock: Determines if blocking is required to trigger counter attack
Counter_RequiresBlock : true
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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Counter_ChanceMax : 30.0
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Counter_MaxBonusLevel : 600
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# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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Counter_DamageModifier : 2.0
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# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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SerratedStrikes_DamageModifier : 4.0
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SerratedStrikes_BleedTicks : 5
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#
# Settings for Taming
###
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Taming :
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# Gore_ChanceMax: Maximum chance of triggering gore
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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Gore_ChanceMax : 100.0
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Gore_MaxBonusLevel : 1000
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# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
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Gore_BleedTicks : 2
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Gore_Modifier : 2.0
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# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
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FastFood_UnlockLevel : 50
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FastFood_Chance : 50.0
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# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
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EnvironmentallyAware_UnlockLevel : 100
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# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
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ThickFur_UnlockLevel : 250
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ThickFur_Modifier : 2.0
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# HolyHound_UnlockLevel: Level when HolyHound unlocks
HolyHound_UnlockLevel : 375
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# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
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ShockProof_UnlockLevel : 500
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ShockProof_Modifier : 6.0
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# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
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SharpenedClaws_UnlockLevel : 750
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SharpenedClaws_Bonus : 2.0
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#
# Settings for Unarmed
###
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Unarmed :
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# Disarm_ChanceMax: Maximum chance of disarming other players
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
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Disarm_ChanceMax : 33.0
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Disarm_MaxBonusLevel : 1000
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# Deflect_ChanceMax: Maximum chance of deflecting arrows
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
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Deflect_ChanceMax : 50.0
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Deflect_MaxBonusLevel : 1000
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# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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IronGrip_ChanceMax : 100.0
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IronGrip_MaxBonusLevel : 1000
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# IronArm_BonusMin: Minimum bonus damage for unarmed
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# IronArm_BonusMax: Maximum bonus damage for unarmed
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# IronArm_IncreaseLevel: Bonus damage increases every increase level
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IronArm_BonusMin : 3.0
IronArm_BonusMax : 8.0
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IronArm_IncreaseLevel : 50
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#
# Settings for Woodcutting
###
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Woodcutting :
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# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
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LeafBlower_UnlockLevel : 100
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100.0
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DoubleDrops_MaxBonusLevel : 1000
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#
# Customize the kraken!
###
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Kraken :
Enabled : true
Tries_Before_Release : 50
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Health : 50.0
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Name : The Kraken
Attack_Interval_Seconds : 1
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Attack_Damage : 1.0
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Global_Sounds : true
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Allow_Escaping : false
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Unleashed_Message :
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Server : (PLAYER) has unleashed the kraken!
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Player : THE KRAKEN HAS BEEN UNLEASHED!
Defeated_Message :
Escape : You have escaped from the kraken!
Killed : You have slain the kraken!