taoneill
|
894791215c
|
Spawn protection now only when using respawntimer
Closes gh-469. CTF stalemates cause by buggy spawn protection are gone.
Woohoo!
|
2012-06-03 23:04:05 -04:00 |
|
taoneill
|
af9d4db788
|
Synchronous game end inventory resets
Still trying to fix the inventory reset bug. :( Trying out Github for
Windows. :)
|
2012-05-29 23:18:03 -04:00 |
|
taoneill
|
7f36e6991f
|
Attempt at fixing missing warzones bug. Seems that the Bukkit Yml writer finally properly lowercases each yml node around 1.2.3, which broke the warzone yml mapping since warzone names (which can be any case) are used as yml nodes.
|
2012-04-24 22:18:59 -04:00 |
|
taoneill
|
ae190ed315
|
Zonemakers can't circumvent commandwhitelist anymore. Only war.admin perms lets you do that. Version v1.7.2-PREVEW.
|
2012-04-09 23:15:04 -04:00 |
|
taoneill
|
33117b9db0
|
War v1.7.1 release. Compatible with Craftbukkit 1.1-R6, 1.2.3, 1.2.4 and 1.2.5.
|
2012-04-07 01:05:38 -04:00 |
|
taoneill
|
1d47f79eca
|
Hitting the bomb carrier could still make him explode blocks while unbreakable:true. From now on unbreakable:true means bomb carrier really can't make any damage.
|
2012-04-06 22:32:31 -04:00 |
|
taoneill
|
305b2454c7
|
Closes gh-406. The inventory reset fix seems to not have broken anything important - good. Fixed lobby disappearing with new /teamcfg and /zonecfg that dont reset the zone anymore.
|
2012-04-06 22:19:44 -04:00 |
|
taoneill
|
2c773710ba
|
First attempt at fixing no-inv-reset/over-maxscore bug. When a battle or the game ends, extra simultaneous deaths or scorers shouldn't cause duplicate warzone resets anymore. Knock on wood, i.e. needs testing. Also, added RESETONCONFIGCHANGED setting that is false by default - i.e. /zonecfg and /teamcfg won't cause a zone reset automatically anymore.
|
2012-04-06 21:35:30 -04:00 |
|
taoneill
|
6b29226004
|
Reverting back to old bukkit dependencies in pom.
|
2012-04-01 12:45:48 -04:00 |
|
taoneill
|
d0c1878c30
|
Reverting back to old mockito dependency in pom.
|
2012-04-01 12:42:08 -04:00 |
|
taoneill
|
2afc40fb00
|
Closes gh-426. Closes gh-341. Bomb carrier doesn't blow up if warzone is unbreakable:true. Helmets can now be part of loadout if blockheads:false. When realdeaths:true, players don't get -Use /leave to exit- message spam when dying anymore.
|
2012-04-01 12:38:07 -04:00 |
|
taoneill
|
bdae9df6b7
|
Updated pom.xml dependencies to 1.2.4-R1.0.
|
2012-04-01 11:11:02 -04:00 |
|
taoneill
|
59b9b3078c
|
Merge branch 'master' of github.com:taoneill/war
|
2012-04-01 10:57:21 -04:00 |
|
taoneill
|
eea3af9c1c
|
Closes gh-425. Block head restoration job shouldn't break anymore. Updated plugin.yml to reflect v1.7.1-PREVIEW version - sorry about confusion.
|
2012-04-01 10:56:51 -04:00 |
|
taoneill
|
5d9b654240
|
Merge pull request #424 from ryansch/on-player-interact-fix
Fixed a missing RIGHT_CLICK_AIR action.
|
2012-04-01 07:09:58 -07:00 |
|
Ryan Schlesinger
|
37f68d4716
|
Fixed a missing RIGHT_CLICK_AIR action.
|
2012-03-25 15:45:21 -07:00 |
|
taoneill
|
fc03a0cf74
|
Closes gh-417. Potion effects are cleared properly again at warzone exit and at death - that part of the bukkit API is broken in 1.2.3-R0.1 and R0.2, at least.
|
2012-03-21 23:43:21 -04:00 |
|
taoneill
|
f8e771c9e0
|
Compatibility fixes for 1.1-R6. War doesn't use any Craftbukkit or net.minecraft classes anymore. Removed getLogger override which was breaking Bukkit's calls to the plugin's logger accessor - weird.
|
2012-03-03 13:21:41 -05:00 |
|
taoneill
|
61d691c1dd
|
Updated pom.xml to 1.1-R3. This is the War v1.7 release.
|
2012-02-01 21:54:56 -05:00 |
|
taoneill
|
d7a6bf9e53
|
Little renaming of the Spout ui classes.
|
2012-01-29 21:31:54 -05:00 |
|
taoneill
|
9ea65c051f
|
Changed version to War v1.7.
|
2012-01-29 12:15:14 -05:00 |
|
taoneill
|
a4d8075ad1
|
Much less glitchy lobbies: proper handling of team adding, deleting and of autoassign mode switching. Win.
|
2012-01-29 11:58:08 -05:00 |
|
taoneill
|
ea454e3027
|
Fixed War Spout feed and stats text not scaling with Spout settings (Small, Normal, Large, Auto). Much better now.
|
2012-01-29 11:28:31 -05:00 |
|
taoneill
|
4b69b14e10
|
Made potion effects less frequent when stealing flag or cake, because they got on my nerves. Wish I could disable the sound for an effect from the server.
|
2012-01-28 12:27:33 -05:00 |
|
taoneill
|
a9c09c3f16
|
Closes gh-367. Using flint and steel on enemy spawn doesn't give you a fire block anymore. :)
|
2012-01-27 20:34:37 -05:00 |
|
taoneill
|
a4a3ced0e5
|
Closes gh-348. Levels and exp are stored at warzone entry and restored at exit, like the rest of the player's state.
|
2012-01-26 23:18:49 -05:00 |
|
taoneill
|
668285ac97
|
Updated pom to Bukkit 1.1-R1, which broke the Events API again. Guess they never heard of backward compatibility. Oh well.
|
2012-01-26 20:40:12 -05:00 |
|
taoneill
|
13067f35ad
|
Back to Bukkit 1.1-R1-SNAPSHOT until they publish to their repo, so I don't have to mvn-install it on my ci server - lazy.
|
2012-01-25 23:22:39 -05:00 |
|
taoneill
|
445aae7f8f
|
Closes gh-344. Updated pom for Bukkit 1.1-R1. Fixed compatibility with Heroes and other plugins by introducing new config REALDEATHS. If you turn it on, there no longer fast respawns (i.e. the player actually dies, letting other plugins register the death). Now you can also turn off death messages with DEATHMESSAGES. Fixed bug in inventory checking job.
|
2012-01-25 23:17:34 -05:00 |
|
taoneill
|
d027a53e02
|
First pass at REALDEATHS and DEATHMESSAGES config settings. Hopelessly broken, of course. :(
|
2012-01-25 00:30:11 -05:00 |
|
taoneill
|
c54e893e41
|
Closes gh-364. Smoke effect for bomb thieves and potion effect for cake and flag thieves (with proper thief-team color). Also made thieves' hands get filled with their stolen item automatically to prevent them from picking up other items and from hiding their identity.
|
2012-01-24 02:24:16 -05:00 |
|
taoneill
|
f06afb5aa3
|
My local craftbukkit got out of sync with the build server's. Re-adding event names until they get deprecated on the bukkit SNAPSHOT build.
|
2012-01-22 22:28:59 -05:00 |
|
taoneill
|
ee7dab194a
|
Just moving classes around again.
|
2012-01-22 22:05:34 -05:00 |
|
taoneill
|
9019b4f780
|
Closes gh-361. Closes gh-363. Finally fixed the stupid issue with maxscore being used as teamsize when on autoassign - it was staring me right in the face. Adjusted new Events API annotations. Prevented a mysterious NPE when a loadout config section fails to get created.
|
2012-01-22 17:36:22 -05:00 |
|
taoneill
|
4ffaadf3da
|
Fixing the pom.xml so plugin.yml - which I moved a couple of commits ago - makes it into the final jar in the maven build. Still messing around with namespaces while everything is broken.
|
2012-01-20 23:01:43 -05:00 |
|
Thomas-Antoine O'Neill
|
e8e2c0c472
|
Forgot to delete the rename-namespace files.
|
2012-01-20 21:28:19 -05:00 |
|
Thomas-Antoine O'Neill
|
06272803f1
|
Renamed namespaces for consistency moving forward. Sorry to everyone who's references to War are going to break because of this. It's for the greater good... the greater gooood.
|
2012-01-20 20:53:50 -05:00 |
|
Thomas-Antoine O'Neill
|
bbdfef0ca6
|
Closes gh-358. Update for compatibility with the new Bukkit Events system (i.e. CB #1782+).
|
2012-01-20 20:40:30 -05:00 |
|
Thomas-Antoine O'Neill
|
4e1b5670a4
|
Closes gh-357. Bombs and cakes now get saved properly when there are no monuments in the zone. Autoedits to project and classpath for standalone build by m2eclipse.
|
2012-01-20 19:56:37 -05:00 |
|
taoneill
|
6ff3cbe0c3
|
Fixed NPE on PLAYER_INTERACT when player's hand is empty and still in spawn.
|
2012-01-18 17:48:41 -05:00 |
|
taoneill
|
1eed5ca366
|
Closes gh-355. Prevented use of items when still in spawn, including potions (which could be abused by switching between loadouts).
|
2012-01-17 23:36:49 -05:00 |
|
taoneill
|
a86683a98a
|
Bug hunting. When you get prevented from placing an item, you get item back in your hand. Actually preventing you from placing cake now. Resetting Bomb block if it gets exploded by nearby TNT. Preventing Bomb block ignition. Nerfed player-hit explosion of suicide bomber. Made spawn-hit explosion a bit bigger (same as player-hit).
|
2012-01-17 23:20:28 -05:00 |
|
taoneill
|
934292df88
|
Closes gh-353. Closes gh-354. Finally some new gameplay elements. Added Bomb and Cake structures. Use /setbomb <name>, /setcake <name>, /deletebomb and /deletecake. Grab the bomb and blow up your enemy's spawn for a point. Don't get touched or you blow up. Return the cake to your spawn to get a point and a replenished lifepool.
|
2012-01-16 23:57:59 -05:00 |
|
taoneill
|
940ad072d4
|
Using EnumMap since enum's hashCode isn't stable from one VM to another. Fixed ConcurrentModificationException when clearing SpoutPlugin widgets and players.
|
2012-01-16 18:07:06 -05:00 |
|
taoneill
|
a610181954
|
Changed pom.xml references to 1.1-R1-SNAPSHOT until RB hits.
|
2012-01-15 22:34:56 -05:00 |
|
taoneill
|
92b949343c
|
Fixed Spout-less server being broken at zone entry and exit.
|
2012-01-14 17:58:46 -05:00 |
|
taoneill
|
80fd939922
|
Corrected plugin.yml format to add PREVIEW tag.
|
2012-01-14 15:15:46 -05:00 |
|
taoneill
|
25f93ab26c
|
Added PREVIEW tag to version until real release.
|
2012-01-14 13:50:35 -05:00 |
|
taoneill
|
e53eb7965e
|
Removed Permissions from dependencies since everything works just fine with SuperPerms API. Restoring Spout player title color upon leaving warzone.
|
2012-01-14 12:52:26 -05:00 |
|
taoneill
|
4d04f39e3b
|
Updated pom.xml. Trying to fix jenkins build.
|
2012-01-14 11:19:09 -05:00 |
|