Commit Graph

414 Commits

Author SHA1 Message Date
taoneill 9ea65c051f Changed version to War v1.7. 2012-01-29 12:15:14 -05:00
taoneill a4d8075ad1 Much less glitchy lobbies: proper handling of team adding, deleting and of autoassign mode switching. Win. 2012-01-29 11:58:08 -05:00
taoneill ea454e3027 Fixed War Spout feed and stats text not scaling with Spout settings (Small, Normal, Large, Auto). Much better now. 2012-01-29 11:28:31 -05:00
taoneill 4b69b14e10 Made potion effects less frequent when stealing flag or cake, because they got on my nerves. Wish I could disable the sound for an effect from the server. 2012-01-28 12:27:33 -05:00
taoneill a9c09c3f16 Closes gh-367. Using flint and steel on enemy spawn doesn't give you a fire block anymore. :) 2012-01-27 20:34:37 -05:00
taoneill a4a3ced0e5 Closes gh-348. Levels and exp are stored at warzone entry and restored at exit, like the rest of the player's state. 2012-01-26 23:18:49 -05:00
taoneill 668285ac97 Updated pom to Bukkit 1.1-R1, which broke the Events API again. Guess they never heard of backward compatibility. Oh well. 2012-01-26 20:40:12 -05:00
taoneill 13067f35ad Back to Bukkit 1.1-R1-SNAPSHOT until they publish to their repo, so I don't have to mvn-install it on my ci server - lazy. 2012-01-25 23:22:39 -05:00
taoneill 445aae7f8f Closes gh-344. Updated pom for Bukkit 1.1-R1. Fixed compatibility with Heroes and other plugins by introducing new config REALDEATHS. If you turn it on, there no longer fast respawns (i.e. the player actually dies, letting other plugins register the death). Now you can also turn off death messages with DEATHMESSAGES. Fixed bug in inventory checking job. 2012-01-25 23:17:34 -05:00
taoneill d027a53e02 First pass at REALDEATHS and DEATHMESSAGES config settings. Hopelessly broken, of course. :( 2012-01-25 00:30:11 -05:00
taoneill c54e893e41 Closes gh-364. Smoke effect for bomb thieves and potion effect for cake and flag thieves (with proper thief-team color). Also made thieves' hands get filled with their stolen item automatically to prevent them from picking up other items and from hiding their identity. 2012-01-24 02:24:16 -05:00
taoneill f06afb5aa3 My local craftbukkit got out of sync with the build server's. Re-adding event names until they get deprecated on the bukkit SNAPSHOT build. 2012-01-22 22:28:59 -05:00
taoneill ee7dab194a Just moving classes around again. 2012-01-22 22:05:34 -05:00
taoneill 9019b4f780 Closes gh-361. Closes gh-363. Finally fixed the stupid issue with maxscore being used as teamsize when on autoassign - it was staring me right in the face. Adjusted new Events API annotations. Prevented a mysterious NPE when a loadout config section fails to get created. 2012-01-22 17:36:22 -05:00
taoneill 4ffaadf3da Fixing the pom.xml so plugin.yml - which I moved a couple of commits ago - makes it into the final jar in the maven build. Still messing around with namespaces while everything is broken. 2012-01-20 23:01:43 -05:00
Thomas-Antoine O'Neill e8e2c0c472 Forgot to delete the rename-namespace files. 2012-01-20 21:28:19 -05:00
Thomas-Antoine O'Neill 06272803f1 Renamed namespaces for consistency moving forward. Sorry to everyone who's references to War are going to break because of this. It's for the greater good... the greater gooood. 2012-01-20 20:53:50 -05:00
Thomas-Antoine O'Neill bbdfef0ca6 Closes gh-358. Update for compatibility with the new Bukkit Events system (i.e. CB #1782+). 2012-01-20 20:40:30 -05:00
Thomas-Antoine O'Neill 4e1b5670a4 Closes gh-357. Bombs and cakes now get saved properly when there are no monuments in the zone. Autoedits to project and classpath for standalone build by m2eclipse. 2012-01-20 19:56:37 -05:00
taoneill 6ff3cbe0c3 Fixed NPE on PLAYER_INTERACT when player's hand is empty and still in spawn. 2012-01-18 17:48:41 -05:00
taoneill 1eed5ca366 Closes gh-355. Prevented use of items when still in spawn, including potions (which could be abused by switching between loadouts). 2012-01-17 23:36:49 -05:00
taoneill a86683a98a Bug hunting. When you get prevented from placing an item, you get item back in your hand. Actually preventing you from placing cake now. Resetting Bomb block if it gets exploded by nearby TNT. Preventing Bomb block ignition. Nerfed player-hit explosion of suicide bomber. Made spawn-hit explosion a bit bigger (same as player-hit). 2012-01-17 23:20:28 -05:00
taoneill 934292df88 Closes gh-353. Closes gh-354. Finally some new gameplay elements. Added Bomb and Cake structures. Use /setbomb <name>, /setcake <name>, /deletebomb and /deletecake. Grab the bomb and blow up your enemy's spawn for a point. Don't get touched or you blow up. Return the cake to your spawn to get a point and a replenished lifepool. 2012-01-16 23:57:59 -05:00
taoneill 940ad072d4 Using EnumMap since enum's hashCode isn't stable from one VM to another. Fixed ConcurrentModificationException when clearing SpoutPlugin widgets and players. 2012-01-16 18:07:06 -05:00
taoneill a610181954 Changed pom.xml references to 1.1-R1-SNAPSHOT until RB hits. 2012-01-15 22:34:56 -05:00
taoneill 92b949343c Fixed Spout-less server being broken at zone entry and exit. 2012-01-14 17:58:46 -05:00
taoneill 80fd939922 Corrected plugin.yml format to add PREVIEW tag. 2012-01-14 15:15:46 -05:00
taoneill 25f93ab26c Added PREVIEW tag to version until real release. 2012-01-14 13:50:35 -05:00
taoneill e53eb7965e Removed Permissions from dependencies since everything works just fine with SuperPerms API. Restoring Spout player title color upon leaving warzone. 2012-01-14 12:52:26 -05:00
taoneill 4d04f39e3b Updated pom.xml. Trying to fix jenkins build. 2012-01-14 11:19:09 -05:00
taoneill 6a452ebb8f Fixed Spout stats header alignment and font display in fullscreen. Made notifications and text stick longer because you can't re-read it through chat. Add 5 message limit in War message feed to counter large message inflows. 2012-01-12 22:41:52 -05:00
taoneill ad1c591acd Fixed NPE. Something's off in stats display reset at game-end, though. 2012-01-10 01:45:26 -05:00
taoneill 2745803050 Closes gh-280. (Even basic) Spout integration is so totally awesome. Thanks @SuperYoshi for pushing me into doing this. Just made it a bit more pretty with gradients in this rev. 2012-01-10 00:55:03 -05:00
taoneill 38c91b5623 Fixed War without Spout being broken. Made 'monument freed' notification use owner team wool block. 2012-01-09 23:44:40 -05:00
taoneill 25bbf5b185 Updating stats more often just like @SuperYoshi did originally during teams spawn reset. Tweaked message colors. 2012-01-09 00:21:02 -05:00
taoneill 2adb328115 Re-added Spout stats board in a more compact format, with messages now coming underneath the stats board at the top left of the screen. Added notification when flag is dropped. 2012-01-08 23:45:45 -05:00
taoneill 9ff98d0bbf Fixed mapping bug where FLAGMUSTBEHOME and LIFEPOOL would get mixed up, causing chaos. 2012-01-08 21:02:57 -05:00
taoneill fb7ceaec55 Merge pull request #350 from cmastudios/master
Added spout and its repo to pom.xml
2012-01-08 17:36:29 -08:00
taoneill 0d7f2feef4 Added Spout notifications for battle and match end as well as monument captures (and tweaked the flag capture ones). Turns out ChatColors work great OOTB with GenericLabel - yay. The War message feed at top left + notifications look awesome. 2012-01-08 20:34:15 -05:00
Connor M 576993f97e Added spout and its repo 2012-01-07 17:09:54 -06:00
taoneill 5c3fca5001 Playing around with Spoutcraft notifications at the top left of the screen, so that War messages don't spam the chat anymore. 2012-01-07 17:26:27 -05:00
taoneill 6eeb5be673 Cleared team color in Spout player name display when leaving warzone. 2012-01-07 12:30:03 -05:00
taoneill 589d197bf1 Server reload isn't broken anymore: now removing Spout widgets at Spout plugin disable-time, since Spout was already gone by the time War was getting disabled and tried to remove them. 2012-01-07 00:36:29 -05:00
taoneill 1bae53670e Fixed Yaml loader and another ton of bugs related to cascading configs and the /teamcfg command. Also tweaked /zonecfg so that you can change another warzone's config while standing in another warzone (the one you were in always took over). Made printing of configs more pretty and now printing loadouts. 2012-01-07 00:20:02 -05:00
taoneill 143afa4473 Closes gh-6. Closes gh-39. Team specific settings. New YAML file format and working converter. You can delete a setting to restore config inheritance with, for example, /zonecfg delete:maxscore. New colors for /war-zone-teamcfg. Fixed a bunch of bugs introduced by mega-changes - there are probably a few more lurking around. 2012-01-06 02:01:08 -05:00
taoneill 983e90ca38 Huge (albiet still broken) changes. - Switched to Yaml config (stupid API). - Added team-specific settings. - Reworked entire configuration architechture and mechanic. War holds the War settings, the warzones defaults and the team defaults. Warzones hold their own config items which override the War default if they please (instead of being copied). Team settings add another level of defaults (unless specified, team settings are taken from the Warzone team defaults, or if absent, from the War team defaults). - Added /teamcfg command. - No more difference between default/extra loadouts. 2012-01-05 01:17:02 -05:00
taoneill dd6beb3b82 Fixed disablebuildmessage setting which broke block placement protection by buildinzonesonly and didn't work for block breaking. 2012-01-03 22:07:18 -05:00
taoneill e1c6397f22 Removed 'Equiped x loadout' message at every respawn. Message only appears at first respawn or during a sneak-toggle. 2011-12-27 18:32:14 -05:00
taoneill 0b1d428266 Fixed respawn timer and made it changeable through /zonecfg and /warcfg. 2011-12-27 17:51:34 -05:00
taoneill bd872be244 Fixing merge conflicts with pull request from @Superyoshi. Mostly untested. Isolated Spout code behind checks for spout so War doesn't completely fall over if Spout isn't available on the server. 2011-12-27 16:29:39 -05:00