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l10n_maste
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@ -0,0 +1,72 @@
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#GUI display name
|
||||
name: ကစားသမား၏ အရည်အချင်းများ
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||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
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slots:
|
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- 26
|
||||
function: reallocation
|
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item: CAULDRON
|
||||
name: '&အရည်အချင်း အမှတ်များ'
|
||||
lore:
|
||||
- ''
|
||||
- 'သင်သည် စုစုပေါင်း &6{total}&7 ရည်ညွှန်းချက် အမှတ်များကို သုံးစွဲပြီးပါပြီ'
|
||||
- '&7၎င်းတို့ကို နေရာချထားရန် ညာကလစ်ကိုနှိပ်ပါ'
|
||||
- ''
|
||||
- '&eCosts 1 attribute reallocation point.'
|
||||
- '&e◆ Attribute Reallocation Points: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_weapon_damage}% Weapon Damage (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
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- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_physical_damage}% Physical Damage (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% Projectile Damage (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_magic_damage}% Magic Damage (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: 'Confirmation: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Class Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- '&7Skills You Unlocked: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: Class Selection
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&lThe Rogue'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&lThe Mage'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&lThe Marksman'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&lThe Warrior'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&lThe Paladin'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: Friends
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&cNo Friend'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a[Online] &f{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {online_since}'
|
||||
- ''
|
||||
- '&cRight click to remove.'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7Last Seen: {last_seen} ago'
|
||||
- ''
|
||||
- '&cRight click to remove.'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aNew Friend Request'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Friend Removal
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aRemove {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&aKeep {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Guild Creation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCreate a guild!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Player'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {since}'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext Page'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious Page'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cLeave Guild'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&cDisband Guild'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aInvite a player..'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Party Creation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCreate a party!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: Party ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Player'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {since}'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cLeave Party'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aInvite a player..'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: Your Character
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&aMining'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oMining unlocks rare ores and raw materials.'
|
||||
- '&7&oThis is vital to your rise in power and strength,'
|
||||
- '&7&omine frequently for unique and rare drops.'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&aWoodcutting'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oThough it may seem like a boring task, woodcutting'
|
||||
- '&7&ois vital to obtaining materials used for crafting and trade,'
|
||||
- '&7&oand will help give you the upper hand in the arcane ways.'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&aFarming'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oWith tons of new food and consumable recipes,'
|
||||
- '&7&oyou will need to stay on top of the crops in order'
|
||||
- '&7&oto obtain the best food and drinks to keep yourself healthy.'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&aFishing'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oFishing may give you unique drops you'
|
||||
- '&7&ocan''t find anywhere else. The more you'
|
||||
- '&7&ofish, the easier it becomes to find these.'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&aAlchemy'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oIn a world where you are no longer limited to'
|
||||
- '&7&osimple potions, try learning tons of new brewing'
|
||||
- '&7&orecipes to give yourself the edge on the battlefield.'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&aSmithing'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oStabbing enemies and having them laugh is the worst,'
|
||||
- '&7&oPractice makes perfect when it comes to smithing.'
|
||||
- '&7&o&nWar is won by the man with the pointiest stick.'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&aEnchanting'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&aSmelting'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oSinging your eyebrows will become standard.'
|
||||
- '&7&oYour long hours over the heat will make you'
|
||||
- '&7&ofaster and more efficient with your oven.'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Booster'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Amount: &6+{value}%'
|
||||
- '&7Time left: &6{left}'
|
||||
- '&7Profession: &6{profession}'
|
||||
- '&7'
|
||||
- '&eStarted by {author}'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Amount: &6+{value}%'
|
||||
- '&7Time left: &6{left}'
|
||||
- '&7'
|
||||
- '&eStarted by {author}'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&aParty Morale'
|
||||
lore:
|
||||
- '&7&oPlaying with your friends'
|
||||
- '&7&ogreatly encourages you!'
|
||||
- ''
|
||||
- '&7Party Bonuses ({count}):'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8+{buff_health_regeneration} Health Regeneration'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- ''
|
||||
- '&7Current Class: &c{class}'
|
||||
- '&7Class Points: &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&cPhysical'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Strength: &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ Attack Damage: &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ Attack Speed: &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ Max Health: &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ Health Regen: &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Max Stamina: &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ Stamina Regen: &9{stamina_regeneration} &7(&9{stamina_regeneration_base} &7+ &9{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ Armor: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ Armor Toughness: &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&aDexterity'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Dexterity: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '✤ Knockback Resistance: &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '✤ Movement Speed: &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '✤ Speed Malus Reduction: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&bIntellect'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Intelligence: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ Max Mana: &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ Mana Regen: &9{mana_regeneration} &7(&9{mana_regeneration_base} &7+ &9{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Skill Cooldown Reduction: &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ Extra Experience: &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ Max Stellium: &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ Stellium Regen: &9{stellium_regeneration} &7(&9{stellium_regeneration_base} &7+ &9{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: Quests
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c- Unavailable -'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ Requires Level {level}'
|
||||
not-hit: '&c ✖ Requires Level {level}'
|
||||
profession:
|
||||
hit: '&a ✔ Requires {profession} Level {level}'
|
||||
not-hit: '&c ✖ Requires {profession} Level {level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'MMM d yyyy'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8Quest Started!'
|
||||
- '{started}&7► Progression: &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7Level Requirements ({current_level_req}/{total_level_req}):'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8You''ve completed this quest on the {date}.'
|
||||
- '{completed_cannot_redo}&8You can''t do this quest twice.'
|
||||
- '{completed_delay}&8You can start the quest in {delay}.'
|
||||
- '{completed_can_redo}&8You can start this quest.'
|
||||
- '{completed}'
|
||||
- '{started}&c► Right click to cancel.'
|
||||
- '{!started}&e► Left click to start.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: 'Selected Skill: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&a{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ Requires Level {unlock}'
|
||||
- '{locked}&c✖ Requires Level {unlock}'
|
||||
- '{max_level}&e✔ Maximum Level Hit!'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aReallocate Skill Points'
|
||||
lore:
|
||||
- ''
|
||||
- 'You have spent a total of &6{total}&7 skill points.'
|
||||
- '&7Right click to reallocate them.'
|
||||
- ''
|
||||
- '&eCosts 1 skill reallocation point.'
|
||||
- '&e◆ Skill Reallocation Points: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: slot
|
||||
item: GRAY_DYE
|
||||
name: '&aSkill Slot {slot}'
|
||||
no-skill: '&cNone'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7Current Skill: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} Level {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&lUPGRADE {skill_caps}'
|
||||
lore:
|
||||
- '&7Costs 1 skill point.'
|
||||
- ''
|
||||
- '&eCurrent Skill Points: {skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&eCurrent Skill Tree: &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "Up"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "Down"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "Right"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "Left"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&aReallocate Skill Tree Points'
|
||||
lore:
|
||||
- ''
|
||||
- '&7You have spent a total of &6{point-spent}&7 skill tree points.'
|
||||
- '&7The maximum points that can be spent is: &6{max-point-spent}'
|
||||
- '&7Right click to reallocate them.'
|
||||
- ''
|
||||
- '&eCosts 1 attribute reallocation point.'
|
||||
- '&e◆ Skill Tree Reallocation Points: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7Current State: &6{current-state}'
|
||||
- '&7Current Level: &6{current-level}'
|
||||
- '&7Max Level: &6{max-level}'
|
||||
- '&7Max Children: &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7Size: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6Requirements: '
|
||||
- '&fStrong Parents: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&fSoft Parents: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: 'Unlocked'
|
||||
unlockable: 'Unlockable'
|
||||
locked: 'Locked'
|
||||
fully-locked: 'Fully Locked'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: Choose your path...
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&aBack to Class Selection'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: sub-class-arcane-mage
|
||||
name: '&a&lThe Arcane Mage'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,97 @@
|
||||
#GUI display name
|
||||
name: Waypoints
|
||||
name-on-waypoint: 'Waypoint: {waypoint}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
waypoint:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: waypoint
|
||||
#Displayed when there is no waypoint
|
||||
no-waypoint:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
lore: { }
|
||||
#Displayed when the waypoint has not been unlocked yet.
|
||||
locked:
|
||||
name: '&c- Locked -'
|
||||
item: GRAY_DYE
|
||||
lore: { }
|
||||
#When the two waypoints are not linked together
|
||||
not-a-destination:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
#Material displayed when the waypoint is not
|
||||
#ready (not dynamic, or not enough stellium)
|
||||
not-ready: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as the two waypoints are not linked.'
|
||||
#When you cannot teleport to a non dynamic waypoint
|
||||
not-dynamic:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as you are not standing on a waypoint.'
|
||||
current-waypoint:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7The waypoint you are standing at.'
|
||||
#When you don't have enough stellium
|
||||
not-enough-stellium:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as you do not have enough Stellium.'
|
||||
- '&7Teleporting costs &b{normal_cost}&7/&b{dynamic_cost} &7Stellium.'
|
||||
#Displayed when the waypoint is unlocked and usable
|
||||
display:
|
||||
name: '&a{name}'
|
||||
item: ENDER_EYE
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You can teleport to this waypoint.'
|
||||
- '&7Intermediary waypoints: {intermediary_waypoints}'
|
||||
- '&7Click to teleport for &b{current_cost} &7Stellium.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext Page'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious Page'
|
||||
lore: [ ]
|
@ -0,0 +1,218 @@
|
||||
#Level & Experience
|
||||
level-up:
|
||||
- ''
|
||||
- '&eCongratulations, you reached level &6{level}&e!'
|
||||
- '&eUse &6/p &eto see your new statistics!'
|
||||
- ''
|
||||
profession-level-up:
|
||||
- '&eYou are now level &6{level}&e in &6{profession}&e!'
|
||||
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
|
||||
exp-hologram: '&e+{exp} EXP!'
|
||||
class-select: '&eYou are now a &6{class}&e!'
|
||||
already-on-class: '&cYou are already a {class}.'
|
||||
death-exp-loss:
|
||||
- ''
|
||||
- '&4You died and lost {loss} experience.'
|
||||
- ''
|
||||
#General
|
||||
not-enough-perms: '&cYou do not have enough permissions.'
|
||||
#Experience boosters
|
||||
booster-main:
|
||||
- '&e'
|
||||
- '&eA &6{multiplier}x&e EXP multiplier is now active!'
|
||||
- '&e'
|
||||
booster-skill:
|
||||
- '&e'
|
||||
- '&eA &6{multiplier}x&e &6{profession} &eEXP multiplier is now active!'
|
||||
- '&e'
|
||||
booster-expired: '&cExpired!'
|
||||
#PvP Mode
|
||||
pvp-mode:
|
||||
cooldown: '&cPlease wait {remaining} seconds to use this command again.'
|
||||
#When you cannot hit another player
|
||||
cannot-hit:
|
||||
high-level-difference: '&cLevel difference is too high to fight this player.'
|
||||
low-level-target: '&cYou cannot fight this player as their level is too low.'
|
||||
low-level-self: '&cYour level is too low to fight other players.'
|
||||
pvp-mode-disabled-target: '&cThis player has not toggled on PvP.'
|
||||
pvp-mode-disabled-self: '&cYou have not toggled on PvP.'
|
||||
invulnerable-self: '&cYou are still out of combat for {left} seconds.'
|
||||
invulnerable-target: '&cThis player is out of combat for {left} seconds.'
|
||||
#When using /pvpmode
|
||||
toggle:
|
||||
on-safe: '&aYou will now be able to fight other players in dedicated areas.'
|
||||
on-invulnerable: '&aYou will be able to fight other players in {time} seconds.'
|
||||
off-safe: '&cYou can no longer fight other players.'
|
||||
#Entering/leaving regions
|
||||
leave:
|
||||
pvp-allowed: '&cYou left a PVP zone but are still vulnerable for {remaining} seconds!'
|
||||
pvp-denied: '&cYou left the PVP zone.'
|
||||
enter:
|
||||
pvp-mode-on: '&aYou entered a PVP zone and gained invulnerability for {time} seconds!'
|
||||
pvp-mode-off: '&aYou entered a PVP zone. You may use /pvpmode to fight other players.'
|
||||
#Fishing Profession
|
||||
caught-fish: '&cYou caught a fish!'
|
||||
fish-out-water: '&aWell done!'
|
||||
fish-out-water-crit: '&aCritical Fish!'
|
||||
#Player Input
|
||||
player-input:
|
||||
anvil:
|
||||
friend-request: 'Friend name..'
|
||||
party-invite: 'Player name..'
|
||||
guild-invite: 'Player name..'
|
||||
guild-creation-tag: 'Guild tag..'
|
||||
guild-creation-name: 'Guild name..'
|
||||
chat:
|
||||
friend-request:
|
||||
- '&eWrite in the chat the player name.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
party-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-tag:
|
||||
- '&eWrite in the chat the TAG of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-name:
|
||||
- '&eWrite in the chat the name of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
friend-request-cancel: ''
|
||||
party-invite-cancel: ''
|
||||
guild-invite-cancel: ''
|
||||
guild-creation-tag-cancel: ''
|
||||
guild-creation-name-cancel: ''
|
||||
#Spell Casting
|
||||
casting:
|
||||
action-bar:
|
||||
ready: '&6[{index}] &a&l{skill}'
|
||||
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
|
||||
no-mana: '&6[{index}] &9&l{skill}'
|
||||
no-stamina: '&6[{index}] &9&l{skill}'
|
||||
split: '&7 &7 - &7 '
|
||||
no-longer: '%&cYou cancelled skill casting.'
|
||||
no-mana: '&cYou do not have enough {mana}, {mana-required} more required!'
|
||||
no-stamina: '&cYou do not have enough stamina!'
|
||||
on-cooldown: '&cThis skill is on a {cooldown}s cooldown.'
|
||||
#Combat Log
|
||||
now-in-combat: '%&cYou are now in combat!'
|
||||
leave-combat: '%&aYou left combat.'
|
||||
#Waypoints
|
||||
new-waypoint: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
|
||||
new-waypoint-book: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
|
||||
not-enough-stellium: '&cYou don''t have enough stellium: you need {more} more.'
|
||||
waypoint-cooldown: '&cPlease wait {cooldown} before using a waypoint again.'
|
||||
not-unlocked-waypoint: '&cYou have not unlocked that waypoint yet.'
|
||||
not-dynamic-waypoint: '&cYou many only teleport to a non-dynamic waypoint while standing on another waypoint.'
|
||||
standing-on-waypoint: '&cYou are already standing on this waypoint.'
|
||||
warping-canceled: '%&cWaypoint warping canceled.'
|
||||
warping-comencing: '%&cDO NOT MOVE!&e You will be warped in {left}sec.'
|
||||
cannot-teleport-to: '&cThe two waypoints are not linked.'
|
||||
#Cash
|
||||
deposit: '&eYou successfully deposited &6{worth}g&e.'
|
||||
withdrawing: '&eType in the chat the amount of &6gold&e you want to &6withdraw&e.'
|
||||
withdraw-cancel: '&eWithdrawing canceled.'
|
||||
withdrew: '&eYou successfully withdrew &6{worth}g&e.'
|
||||
wrong-number: '&c{arg} is not a valid number.'
|
||||
not-enough-money: '&cYou don''t have enough money, you need {left} more gold.'
|
||||
stand-near-enderchest: '&cYou must be standing near a bank to do that.'
|
||||
#Blocks
|
||||
cannot-break: '%&cYou do not have the right tool in order to break that block.'
|
||||
#Friends
|
||||
no-longer-friends: '&cYou and {unfriend} are no longer friends.'
|
||||
not-online-player: '&c{player} is not online.'
|
||||
sent-friend-request: '&eYou sent a friend request to &6{player}&e.'
|
||||
now-friends: '&eYou are now friends with &6{player}&e.'
|
||||
friend-request-cooldown: '&cPlease wait {cooldown}.'
|
||||
cant-request-to-yourself: '&cYou can''t send a request to yourself.'
|
||||
already-friends: '&cYou are already friends with {player}.'
|
||||
friend-request:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ejust sent you a friend request!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
#Parties
|
||||
party-chat: '&5[Party] {player}: {message}'
|
||||
sent-party-invite: '&eYou sent a party invite to &6{player}&e.'
|
||||
already-in-party: '&c{player} is already in your party.'
|
||||
party-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ehas invited you to their party!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
party-is-full: '&cSorry, your party is full.'
|
||||
party-joined: '&eYou successfully joined &6{owner}&e''s party.'
|
||||
party-joined-other: '&6{player}&e joined your party!'
|
||||
transfer-party-ownership: '&eYou were transfered the party ownership.'
|
||||
kick-from-party: '&eYou successfully kicked &6{player}&e.'
|
||||
party-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
|
||||
high-level-difference: '&cYou cannot invite {player} as the level difference is too high ({diff}).'
|
||||
#Guilds
|
||||
guild-chat: '&a[{tag}] {player}: {message}'
|
||||
sent-guild-invite: '&eYou sent a guild invite to &6{player}&e.'
|
||||
already-in-guild: '&c{player} is already in your guild.'
|
||||
guild-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ehas invited you to their guild!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
|
||||
guild-joined: '&eYou successfully joined &6{owner}&e''s guild.'
|
||||
guild-joined-other: '&6{player}&e joined your guild!'
|
||||
transfer-guild-ownership: '&eYou were transfered the guild ownership.'
|
||||
kick-from-guild: '&eYou successfully kicked &6{player}&e from the guild.'
|
||||
guild-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
|
||||
guild-creation:
|
||||
failed: "&cCouldn't create guild: {reason}"
|
||||
reasons:
|
||||
invalid-characters: "&eInvalid character(s)!"
|
||||
invalid-length: "&eThe length must be between {min} and {max}!"
|
||||
already-exists: "&eThat guild tag already exists!"
|
||||
#Quests
|
||||
already-on-quest: '&cYou are already on a quest.'
|
||||
cancel-quest: '&eYou successfully canceled your ongoing quest.'
|
||||
quest-level-restriction: '&cYou need to be {level} {count}.'
|
||||
cant-redo-quest: '&cYou can''t start this quest twice.'
|
||||
quest-cooldown: '&cYou need to wait {delay}.'
|
||||
start-quest: '&eYou successfully started &6{quest}&e.'
|
||||
#Attributes
|
||||
no-attribute-points-spent: '&cYou have not spent any attribute points.'
|
||||
not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
|
||||
not-attribute-point: '&cYou have no attribute point.'
|
||||
not-attribute-point-shift: '&cYou must have &4{shift_points} &cattribute points.'
|
||||
attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
|
||||
attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
|
||||
attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' #{level}
|
||||
#Class selection
|
||||
cant-choose-new-class:
|
||||
- '&cYou need one class point to perform this action.'
|
||||
no-permission-for-class:
|
||||
- "&cYou don't have the permission to choose this class."
|
||||
#Skills
|
||||
no-class-skill: '&cYour class has no skill.'
|
||||
not-enough-skill-points: '&cYou need one skill point.'
|
||||
not-enough-skill-points-shift: '&cYou need {shift_points} skill points.'
|
||||
upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
|
||||
skill-level-not-met: '&cYou cannot use this skill yet.'
|
||||
no-skill-bound: '&cYou don''t have any skill bound to this slot.'
|
||||
skill-cannot-be-bound: '&cThis skill is always active and cannot be bound.'
|
||||
not-compatible-skill: '&cThe selected skill is not compatible with this slot.'
|
||||
cant-manually-bind: "&cYou can't manually bind/unbind a skill to this slot."
|
||||
skill-max-level-hit: '&cYou already hit the max level for that skill.'
|
||||
no-skill-placeholder: 'No Skill Bound'
|
||||
not-skill-reallocation-point: '&cYou do not have 1 skill reallocation point.'
|
||||
no-skill-points-spent: '&cYou have not spent any skill points.'
|
||||
skill-points-reallocated: '&eYou successfully reset your skill points. You now have &6{points} &eskill points.'
|
||||
max-points-reached: '&cYou reached the maximum points you can spend. You need to reallocate your points to rollback.'
|
||||
cannot-upgrade-skill: '&cYou cannot upgrade this skill.'
|
||||
#Skill Trees
|
||||
no-skill-tree-points-spent: '&cYou have not spent any skill tree points.'
|
||||
locked-node: '&cThis skill is locked!'
|
||||
upgrade-skill-node: '&eYour skill node &6{skill-node} &eis now Level &6{level}&e!'
|
||||
skill-node-max-level-hit: '&cYou already hit the max level for that skill node.'
|
||||
missing-skill-node-permission: '&cYou do not have the permission to unlock this skill node.'
|
||||
not-enough-skill-tree-points: '&cYou need {point} skill tree point.'
|
||||
reallocated-points: '&eYou successfully reset the skill tree {skill-tree}. &eYou now have &6{points} &eskill tree points.'
|
||||
not-skill-tree-reallocation-point: '&cYou do not have 1 skill tree reallocation point.'
|
||||
no-skill-tree: '&cYour class doesn''t have any skill tree.'
|
@ -0,0 +1,72 @@
|
||||
#GUI display name
|
||||
name: 玩家属性
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
||||
slots:
|
||||
- 26
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&a属性点数'
|
||||
lore:
|
||||
- ''
|
||||
- '你花费了 &6{total}&7 属性点数.'
|
||||
- '&7右键点击以重新分配.'
|
||||
- ''
|
||||
- '&e花费了1点属性重分配点数.'
|
||||
- '&e◆ 属性重分配点数: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7点数花费: &6{spent}&7/&6{max}'
|
||||
- '&7当前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8升级后:'
|
||||
- '&7 +{buff_weapon_damage}% 武器伤害 (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&e点击花费1点属性点数升级.'
|
||||
- '&e◆ 当前属性点数: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
||||
- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7点数花费: &6{spent}&7/&6{max}'
|
||||
- '&7当前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8升级后:'
|
||||
- '&7 +{buff_physical_damage}% 物理伤害 (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% 弹射物伤害 (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&e点击花费1点属性点数升级.'
|
||||
- '&e◆ 当前属性点数: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7点数花费: &6{spent}&7/&6{max}'
|
||||
- '&7当前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8升级后:'
|
||||
- '&7 +{buff_magic_damage}% 魔法伤害 (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% 冷却缩减 (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&e点击花费1点属性点数升级.'
|
||||
- '&e◆ 当前属性点数: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name
|
||||
name: 职业确认
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a选择 {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&7升级进度: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7技能点数: &6{skill_points}'
|
||||
- '&7解锁的技能: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a选择 {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: '确认选择: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a选择 {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&7升级进度: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7技能点数: &6{skill_points}'
|
||||
- '&7解锁的技能: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a选择 {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: 职业选择
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&l流氓'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&l法师'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&l神枪手'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&l战士'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&l圣骑士'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: 好友
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&c没有好友'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a[Online] &f{name}'
|
||||
lore:
|
||||
- '&7等级 {level} {class}'
|
||||
- '&7在线时间: {online_since} 时'
|
||||
- ''
|
||||
- '&c右键删除.'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7最后在线: {last_seen} 前'
|
||||
- ''
|
||||
- '&c右键删除.'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a好友请求'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 好友移除
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&a移除 {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&a保留 {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 公会创建
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&a创建一个公会!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a无成员'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7等级 {level} {class}'
|
||||
- '&7在线时间: {since} 时'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一页'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一页'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&c离开公会'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&c解散公会'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a邀请一个玩家...'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 队伍创建
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&a创建一个队伍!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: 队伍 ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a无成员'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '&7等级 {level} {class}'
|
||||
- '&7在线时间: {since} 时'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&c离开队伍'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a邀请一个玩家...'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: 你的角色
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&a挖矿'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o挖矿职业将解锁稀有矿石和原材料.'
|
||||
- '&7&o这对你的力量提升至关重要,'
|
||||
- '&7&o经常挖矿以收获稀有的掉落物.'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&a伐木'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o尽管像是一个繁琐的任务, 但伐木'
|
||||
- '&7&o对获取用于合成和交易的材料十分重要,'
|
||||
- '&7&o也将帮助你掌握奥数方面.'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&a农业'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o对于大量的新食物和消耗品配方,'
|
||||
- '&7&o你需要在作物上保持领先地位'
|
||||
- '&7&o以获得最好的食物和饮品来保持自己的健康.'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&a垂钓'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o垂钓可以为你提供在其它地方找不到的'
|
||||
- '&7&o独特的掉落物. 垂钓的越多,'
|
||||
- '&7&o获得的越多.'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&a炼金'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o在一个不再仅有简单药水的世界,'
|
||||
- '&7&o尝试学习更多酿造配方'
|
||||
- '&7&o可以让你在战场上占据优势.'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&a锻造'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o只对你的敌人造成刺伤是最糟糕的,'
|
||||
- '&7&o锻造是一件熟能生巧的事情.'
|
||||
- '&7&o&n战争的胜者是拥有最锋利的武器的人.'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&a附魔'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&a冶炼'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oSinging your eyebrows will become standard.'
|
||||
- '&7&o长时间加热可以使你'
|
||||
- '&7&o更加高效地使用你的熔炉.'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a无加成'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&a经验加成'
|
||||
lore:
|
||||
- '&7效果: &6+{value}%'
|
||||
- '&7剩余时间: &6{left}'
|
||||
- '&7工作: &6{profession}'
|
||||
- '&7'
|
||||
- '&e由 {author} 开始'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&a经验加成'
|
||||
lore:
|
||||
- '&7效果: &6+{value}%'
|
||||
- '&7剩余时间: &6{left}'
|
||||
- '&7'
|
||||
- '&e由 {author} 开始'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一页'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一页'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&a队伍士气'
|
||||
lore:
|
||||
- '与好友一起玩'
|
||||
- '&7&o可以大幅激励你!'
|
||||
- ''
|
||||
- '&7队伍加成 ({count}):'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8+{buff_health_regeneration} 生命恢复'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7职业等级: &e{level}'
|
||||
- '&7升级进度: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- '&7技能点数: &6{skill_points}'
|
||||
- ''
|
||||
- '&7当前职业: &c{class}'
|
||||
- '&7职业点数: &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&c物理'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '当前力量: &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ 攻击伤害: &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ 攻击速度: &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ 最大生命: &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ 生命恢复: &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ 最大耐力: &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ 耐力恢复: &9{stamina_regeneration} &7(&9{stamina_regeneration_base} &7+ &9{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ 护甲值: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ 盔甲韧性: &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&a敏捷'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '当前敏捷: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '✤ 击退抗性: &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '✤ 移动速度: &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '✤ 减速抗性: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&b智慧'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '当前智慧: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ 最大法力: &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ 法力恢复: &9{mana_regeneration} &7(&9{mana_regeneration_base} &7+ &9{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ 技能冷却缩减: &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ 额外经验: &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ 最大星光: &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ 星光恢复: &9{stellium_regeneration} &7(&9{stellium_regeneration_base} &7+ &9{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: 任务
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c- 不可用 -'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ 所需等级 {level}'
|
||||
not-hit: '&c ✖ 所需等级 {level}'
|
||||
profession:
|
||||
hit: '&a ✔ 所需工作 {profession} 等级{level}'
|
||||
not-hit: '&c ✖ 所需工作 {profession} 等级{level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'yyyy MMM d'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8任务已开始!'
|
||||
- '{started}&7► 进度: &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7等级需求 ({current_level_req}/{total_level_req}):'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8你在 {date} 完成了此任务.'
|
||||
- '{completed_cannot_redo}&8你不能执行这个任务两次.'
|
||||
- '{completed_delay}&8你可以在 {delay} 后开始这个任务.'
|
||||
- '{completed_can_redo}&8你可以开始这个任务.'
|
||||
- '{completed}'
|
||||
- '{started}&c► 右键点击以取消.'
|
||||
- '{!started}&e► 左键点击以开始.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一页'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一页'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: '所选技能: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&a{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ 所需等级 {unlock}'
|
||||
- '{locked}&c✖ 所需等级 {unlock}'
|
||||
- '{max_level}&e✔ 已达到最大等级!'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一页'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一页'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&a重新分配技能点数'
|
||||
lore:
|
||||
- ''
|
||||
- '你总共拥有 &6{total}&7 技能点数.'
|
||||
- '&7右键点击以重新分配.'
|
||||
- ''
|
||||
- '&e花费1点技能点重分配点数.'
|
||||
- '&e◆ 技能点重分配点数: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: slot
|
||||
item: GRAY_DYE
|
||||
name: '&a技能槽 {slot}'
|
||||
no-skill: '&c无'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7当前技能: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} 等级 {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&l升级 {skill_caps}'
|
||||
lore:
|
||||
- '&7花费1点技能点数.'
|
||||
- ''
|
||||
- '&e当前技能点数: {skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&e当前技能树: &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "上"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "下"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "右"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "左"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&a重新分配技能树点数'
|
||||
lore:
|
||||
- ''
|
||||
- '&7你总共花费了 &6{point-spent}&7 技能树点数.'
|
||||
- '&7可以使用的最大点数数量: &6{max-point-spent}'
|
||||
- '&7右键点击以重新分配.'
|
||||
- ''
|
||||
- '&e花费1点技能树重分配点数.'
|
||||
- '&e◆ 技能树重分配点数: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7当前状态: &6{current-state}'
|
||||
- '&7当前等级: &6{current-level}'
|
||||
- '&7最大等级: &6{max-level}'
|
||||
- '&7最大子级: &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7大小: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6需求: '
|
||||
- '&f强父节点: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&f弱父节点: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: '已解锁'
|
||||
unlockable: '可解锁'
|
||||
locked: '已锁定'
|
||||
fully-locked: '完全锁定'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 子职业确认
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&a选择 {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: 选择你的路径...
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&a返回职业选择'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: sub-class-arcane-mage
|
||||
name: '&a&l奥术法师'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,97 @@
|
||||
#GUI display name
|
||||
name: 航路点
|
||||
name-on-waypoint: '航路点: {waypoint}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
waypoint:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: waypoint
|
||||
#Displayed when there is no waypoint
|
||||
no-waypoint:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
lore: { }
|
||||
#Displayed when the waypoint has not been unlocked yet.
|
||||
locked:
|
||||
name: '&c- 已锁定 -'
|
||||
item: GRAY_DYE
|
||||
lore: { }
|
||||
#When the two waypoints are not linked together
|
||||
not-a-destination:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
#Material displayed when the waypoint is not
|
||||
#ready (not dynamic, or not enough stellium)
|
||||
not-ready: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7两个航路点没有互相连接, 你不能传送.'
|
||||
#When you cannot teleport to a non dynamic waypoint
|
||||
not-dynamic:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7你没有站在航路点上, 不能进行传送.'
|
||||
current-waypoint:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7你所处的航路点.'
|
||||
#When you don't have enough stellium
|
||||
not-enough-stellium:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7你的星能不足, 无法传送.'
|
||||
- '&7传送将花费 &b{normal_cost}&7/&b{dynamic_cost} &7星能.'
|
||||
#Displayed when the waypoint is unlocked and usable
|
||||
display:
|
||||
name: '&a{name}'
|
||||
item: ENDER_EYE
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7你可以传送到这个航路点.'
|
||||
- '&7中转航路点: {intermediary_waypoints}'
|
||||
- '&7点击花费 &b{current_cost} &7星能以传送.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一页'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一页'
|
||||
lore: [ ]
|
@ -0,0 +1,218 @@
|
||||
#Level & Experience
|
||||
level-up:
|
||||
- ''
|
||||
- '恭喜, 你达到了&6{level}&e!'
|
||||
- '&e使用 &6/p &e查看你新的统计数据!'
|
||||
- ''
|
||||
profession-level-up:
|
||||
- '&e你的工作 &6{profession}&e 的等级为 &6{level}&e!'
|
||||
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
|
||||
exp-hologram: '&e+{exp} 经验!'
|
||||
class-select: '&e你现在是 &6{class}&e!'
|
||||
already-on-class: '&c你已经是 {class} 了.'
|
||||
death-exp-loss:
|
||||
- ''
|
||||
- '&4你因死亡而失去了 {loss} 经验.'
|
||||
- ''
|
||||
#General
|
||||
not-enough-perms: '&c你的权限不足.'
|
||||
#Experience boosters
|
||||
booster-main:
|
||||
- '&e'
|
||||
- '&e一个 &6{multiplier}x&e 经验加成器已激活!'
|
||||
- '&e'
|
||||
booster-skill:
|
||||
- '&e'
|
||||
- '&e一个 &6{multiplier}x&e &6{profession} &e经验加乘其已激活!'
|
||||
- '&e'
|
||||
booster-expired: '&c已过期!'
|
||||
#PvP Mode
|
||||
pvp-mode:
|
||||
cooldown: '&c你必须等待 {remaining}秒 以使用此命令.'
|
||||
#When you cannot hit another player
|
||||
cannot-hit:
|
||||
high-level-difference: '&c你和他的等级差距过大,无法去攻击这个玩家'
|
||||
low-level-target: '&c他的等级太低, 你不能攻击他.'
|
||||
low-level-self: '&c你的等级太低, 不能攻击其他玩家.'
|
||||
pvp-mode-disabled-target: '&c这个玩家未开启PvP模式.'
|
||||
pvp-mode-disabled-self: '&c你没有开启PvP模式.'
|
||||
invulnerable-self: '&c你未处于战斗模式 {left}秒.'
|
||||
invulnerable-target: '&c这个玩家已经退出战斗 {left}秒.'
|
||||
#When using /pvpmode
|
||||
toggle:
|
||||
on-safe: '&a你现在可以在PVP区域内与其他玩家战斗.'
|
||||
on-invulnerable: '&a你将能在 {time}秒内与其他玩家战斗.'
|
||||
off-safe: '&c你不能再与其他玩家战斗了.'
|
||||
#Entering/leaving regions
|
||||
leave:
|
||||
pvp-allowed: '&c你离开了PVP区域, 但在接下来的{remaining}秒内仍能被攻击!'
|
||||
pvp-denied: '&c你离开了PVP区域.'
|
||||
enter:
|
||||
pvp-mode-on: '&c你进入了PVP区域, 并在接下来的 {time}秒内无敌!'
|
||||
pvp-mode-off: '&a你进入了PVP区域. 你可以使用 /pvpmode 来与其他玩家战斗.'
|
||||
#Fishing Profession
|
||||
caught-fish: '&c你抓到了一条鱼!'
|
||||
fish-out-water: '做得好!'
|
||||
fish-out-water-crit: '&a暴击鱼!'
|
||||
#Player Input
|
||||
player-input:
|
||||
anvil:
|
||||
friend-request: '好友名称..'
|
||||
party-invite: '玩家名称..'
|
||||
guild-invite: '玩家名称..'
|
||||
guild-creation-tag: '公会标签..'
|
||||
guild-creation-name: '公会名称..'
|
||||
chat:
|
||||
friend-request:
|
||||
- '&eWrite in the chat the player name.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
party-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-tag:
|
||||
- '&eWrite in the chat the TAG of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-name:
|
||||
- '&eWrite in the chat the name of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
friend-request-cancel: ''
|
||||
party-invite-cancel: ''
|
||||
guild-invite-cancel: ''
|
||||
guild-creation-tag-cancel: ''
|
||||
guild-creation-name-cancel: ''
|
||||
#Spell Casting
|
||||
casting:
|
||||
action-bar:
|
||||
ready: '&6[{index}] &a&l{skill}'
|
||||
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
|
||||
no-mana: '&6[{index}] &9&l{skill}'
|
||||
no-stamina: '&6[{index}] &9&l{skill}'
|
||||
split: '&7 &7 - &7 '
|
||||
no-longer: '%&c你取消了技能释放.'
|
||||
no-mana: '&c你的 {mana} 不足, 还需 {mana-required}!'
|
||||
no-stamina: '&c你没有足够的耐力!'
|
||||
on-cooldown: '&c此技能正处于 {cooldown}秒冷却'
|
||||
#Combat Log
|
||||
now-in-combat: '%&c你进入了战斗状态!'
|
||||
leave-combat: '%&a你已脱战.'
|
||||
#Waypoints
|
||||
new-waypoint: '%&e你解锁了 &6{waypoint} &e航路点!'
|
||||
new-waypoint-book: '%&e你解锁了 &6{waypoint} &e航路点!'
|
||||
not-enough-stellium: '&c你没有足够的星光: 你还需要 {more}.'
|
||||
waypoint-cooldown: '&c请等待 {cooldown} 以再次使用航路点.'
|
||||
not-unlocked-waypoint: '&c你还没有解锁这个航路点.'
|
||||
not-dynamic-waypoint: '&c你只能站在另一个航路点附近以传送到一个非动态航路点.'
|
||||
standing-on-waypoint: '&c你已经站在这个航路点附近了.'
|
||||
warping-canceled: '%&c航路点传送已取消.'
|
||||
warping-comencing: '%&c不要移动!&e 你会在 {left}秒 后被传送.'
|
||||
cannot-teleport-to: '&c两个航路点未连接.'
|
||||
#Cash
|
||||
deposit: '&e你成功存入了 &6{worth}金&e.'
|
||||
withdrawing: '&e在聊天栏输入你想要&6存入&e的 &6金子&e 的数量.'
|
||||
withdraw-cancel: '&e取消存款.'
|
||||
withdrew: '&e你成功存入了 &6{worth}金&e.'
|
||||
wrong-number: '&c{arg} 不是有效数字.'
|
||||
not-enough-money: '&c你的余额不足, 你还需要 {left}.'
|
||||
stand-near-enderchest: '&c你必须站在银行附近以这么做.'
|
||||
#Blocks
|
||||
cannot-break: '%&c你没有使用正确的工具以破坏这个方块.'
|
||||
#Friends
|
||||
no-longer-friends: '&c你和 {unfriend} 不再是好友了.'
|
||||
not-online-player: '&c{player} 不在线.'
|
||||
sent-friend-request: '&e你向 &6{player}&e 发送了好友请求.'
|
||||
now-friends: '&e你现在和 &6{player}&e 是好友了.'
|
||||
friend-request-cooldown: '&c请等待 {cooldown}.'
|
||||
cant-request-to-yourself: '&c你不能向自己发送请求.'
|
||||
already-friends: '&c你与 {player} 已经是好友了.'
|
||||
friend-request:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e向你发送了好友请求!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r "},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
|
||||
- '{"text":""}'
|
||||
#Parties
|
||||
party-chat: '&5[队伍] {player}: {message}'
|
||||
sent-party-invite: '&e你向 &6{player}&e 发送了入队请求.'
|
||||
already-in-party: '&c{player} 已经在你的队伍里了.'
|
||||
party-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e邀请你加入他们的队伍!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r "},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
|
||||
- '{"text":""}'
|
||||
party-is-full: '&c抱歉, 你的队伍已满员.'
|
||||
party-joined: '&e你成功加入了 &6{owner}&e 的队伍.'
|
||||
party-joined-other: '&6{player}&e 加入了你的队伍!'
|
||||
transfer-party-ownership: '&e你转让了队伍所有权.'
|
||||
kick-from-party: '&e你成功将 &6{player}&e 踢出了队伍.'
|
||||
party-invite-cooldown: '&c请等待 {cooldown} 后再邀请 {player}.'
|
||||
high-level-difference: '&c你不能邀请 {player}, 因为等级差别太大了 ({diff}).'
|
||||
#Guilds
|
||||
guild-chat: '&a[{tag}] {player}: {message}'
|
||||
sent-guild-invite: '&e你向 &6{player}&e 发送了入会邀请.'
|
||||
already-in-guild: '&c{player} 已经是你的公会成员了.'
|
||||
guild-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e邀请你加入他们的公会!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r "},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
|
||||
- '{"text":""}'
|
||||
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
|
||||
guild-joined: '&e你成功加入了 &6{owner}&e 的公会.'
|
||||
guild-joined-other: '&6{player}&e 加入了你的公会!'
|
||||
transfer-guild-ownership: '&e你转让了公会所有权.'
|
||||
kick-from-guild: '&e你成功将 &6{player}&e 踢出了公会.'
|
||||
guild-invite-cooldown: '&c请等待 {cooldown} 后再邀请 {player}.'
|
||||
guild-creation:
|
||||
failed: "&c无法创建公会: {reason}"
|
||||
reasons:
|
||||
invalid-characters: "&e无效字符!"
|
||||
invalid-length: "&e长度必须在 {min} 到 {max} 之间!"
|
||||
already-exists: "&e该公会已存在!"
|
||||
#Quests
|
||||
already-on-quest: '&c你已经有正在进行的任务了.'
|
||||
cancel-quest: '&e你成功取消了正在进行的任务.'
|
||||
quest-level-restriction: '&c你需要成为 {level} {count}.'
|
||||
cant-redo-quest: '&c你不能开始这个任务两次.'
|
||||
quest-cooldown: '&c你需要等待 {delay}.'
|
||||
start-quest: '&e你成功开始了 &6{quest}&e.'
|
||||
#Attributes
|
||||
no-attribute-points-spent: '&c你还没有使用过属性点数.'
|
||||
not-attribute-reallocation-point: '&c你没有1点重新分配点数.'
|
||||
not-attribute-point: '&c你没有属性点数.'
|
||||
not-attribute-point-shift: '&c你必须有 &4{shift_points} &c属性点数.'
|
||||
attribute-points-reallocated: '&e你成功重置了你的属性. 你现在拥有 &6{points} &e属性点数.'
|
||||
attribute-max-points-hit: '&c你不能继续升级这个属性了.'
|
||||
attribute-level-up: '&e你成功升级了你的 &6{attribute}&e.' #{level}
|
||||
#Class selection
|
||||
cant-choose-new-class:
|
||||
- '&c你需要1格职业点数以继续.'
|
||||
no-permission-for-class:
|
||||
- "&c你没有权限选择这个职业."
|
||||
#Skills
|
||||
no-class-skill: '&c你的职业没有技能.'
|
||||
not-enough-skill-points: '&c你需要一个技能点数.'
|
||||
not-enough-skill-points-shift: '&c你需要 {shift_points} 技能点数.'
|
||||
upgrade-skill: '&e你的 &6{skill} &e升级到了等级 &6{level}&e!'
|
||||
skill-level-not-met: '&c你还不能使用此技能.'
|
||||
no-skill-bound: '&c你没有绑定到这个槽位的技能.'
|
||||
skill-cannot-be-bound: '&cThis skill is always active and cannot be bound.'
|
||||
not-compatible-skill: '&c选中的技能与这个技能槽不兼容.'
|
||||
cant-manually-bind: "&c你不能手动将技能绑定到这个技能槽或从技能槽解绑."
|
||||
skill-max-level-hit: '&c你已经达到了这个技能的最大等级.'
|
||||
no-skill-placeholder: '没有绑定技能'
|
||||
not-skill-reallocation-point: '&c你没有1点技能重新分配点数.'
|
||||
no-skill-points-spent: '&c你还没有使用过技能点数.'
|
||||
skill-points-reallocated: '&e你成功重置了你的技能. 你现在拥有 &6{points} &e技能点数.'
|
||||
max-points-reached: '&c你达到了可以使用点数的最大数量. 你需要重新分配你的点数.'
|
||||
cannot-upgrade-skill: '&cYou cannot upgrade this skill.'
|
||||
#Skill Trees
|
||||
no-skill-tree-points-spent: '&c你还没有使用任何技能树点数.'
|
||||
locked-node: '&c技能已被锁定!'
|
||||
upgrade-skill-node: '&e你的技能节点 &6{skill-node} &e升级到了等级 &6{level}&e!'
|
||||
skill-node-max-level-hit: '&c你已经达到了这个技能节点的最大等级.'
|
||||
missing-skill-node-permission: '&c你没有足够的权限来解锁这个技能点.'
|
||||
not-enough-skill-tree-points: '&c你需要 {point} 技能点点数.'
|
||||
reallocated-points: '&e你成功重置了你的技能树 {skill-tree}. &e你现在拥有 &6{points} &e技能树点数.'
|
||||
not-skill-tree-reallocation-point: '&c你没有1点技能树重分配点数.'
|
||||
no-skill-tree: '&c你的职业没有技能树.'
|
@ -0,0 +1,72 @@
|
||||
#GUI display name
|
||||
name: 玩家屬性
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
||||
slots:
|
||||
- 26
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&a屬性點數'
|
||||
lore:
|
||||
- ''
|
||||
- '你總共花費 &6{total}&7 屬性點數'
|
||||
- '&7右鍵重新分配'
|
||||
- ''
|
||||
- '&e花費 1 點屬性重新分配點數'
|
||||
- '&e◆ 屬性重新分配點數: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7消耗點數: &6{spent}&7/&6{max}'
|
||||
- '&7目前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8當升級時:'
|
||||
- '&7 +{buff_weapon_damage}% 武器傷害 (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&e點擊花費 1 點屬性點數升級'
|
||||
- '&e◆ 目前屬性點數: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
||||
- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7消耗點數: &6{spent}&7/&6{max}'
|
||||
- '&7目前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8當升級時:'
|
||||
- '&7 +{buff_physical_damage}% 物理傷害 (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% 遠程傷害 (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&e點擊消耗 1 點屬性點數升級'
|
||||
- '&e◆ 目前屬性點數: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7消耗點數: &6{spent}&7/&6{max}'
|
||||
- '&7目前 {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8當升級時:'
|
||||
- '&7 +{buff_magic_damage}% 法術傷害 (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% 減少技能冷卻 (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&e點擊花費 1 點屬性點數升級'
|
||||
- '&e◆ 目前屬性點數: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: '確認: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a選擇 {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7角色等級: &e{level}'
|
||||
- '&7進度: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7技能點數: &6{skill_points}'
|
||||
- '&7已解鎖技能: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&a選擇 {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: 選擇角色
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&l流氓'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&l法師'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&l射手'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&l戰士'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&l聖騎士'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: 好友
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&c沒有好友'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a[Online] &f{name}'
|
||||
lore:
|
||||
- '&7等級 {level} {class}'
|
||||
- '&7上線時間: {online_since}'
|
||||
- ''
|
||||
- '&c右鍵移除'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7最後上線時間: {last_seen} 前'
|
||||
- ''
|
||||
- '&c右鍵移除'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a新的好友邀請'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 移除好友
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&a移除 {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&a保留 {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 創建公會
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&a已成功創建公會!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a沒有玩家'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7等級 {level} {class}'
|
||||
- '&7上線時間: {since}'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一頁'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一頁'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&c離開公會'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&c解散公會'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a邀請玩家...'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: 創建隊伍
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&a已成功創建隊伍!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&a返回'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: 隊伍 ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a沒有玩家'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '&7等級 {level} {class}'
|
||||
- '&7上線時間: {since}'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&c離開隊伍'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&a邀請玩家...'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: 你的角色
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&a礦工'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o採礦解鎖稀有礦物及原礦'
|
||||
- '&7&o對於你的力量及力量的提升有幫助,'
|
||||
- '&7&o長時間開採獨特且稀有的掉落物'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&a木工'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o雖然說木工看起來是個無聊的工作'
|
||||
- '&7&o對於獲得用於製作及交易的材料來說是很重要的,'
|
||||
- '&7&o並能幫你在秘術方面佔上風'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&a農夫'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o擁有大量的新食物及消耗品製作方式'
|
||||
- '&7&o你會需要留在農莊中'
|
||||
- '以便獲得最營養的食物和飲料使自身保持健康'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&a漁夫'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o釣魚也許會給你特別的掉落物'
|
||||
- '&7&o這是在其他地方找不到的'
|
||||
- '&7&o越多魚的地方, 越容易發現這些東西'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&a鍊金術師'
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o不再侷限在製作簡單的藥水'
|
||||
- '&7&o嘗試學習更多新的釀造方式'
|
||||
- '&7&o讓自己在戰鬥中佔上風'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&a鍛造師'
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o最糟糕的是攻擊了敵人卻還讓留他活口'
|
||||
- '&7&o成為一名熟能生巧的鍛造師'
|
||||
- '&7&o&n在戰場中使用最鋒利的武器來取勝'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&a附魔師'
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&a冶煉師'
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&o使眉毛上揚是必須的'
|
||||
- '&7&o你會長時間在烤爐前'
|
||||
- '&7&o這會使你對於使用烤爐更靈活'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a沒有提升加成'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&a經驗加成'
|
||||
lore:
|
||||
- '&7數量: &6+{value}%'
|
||||
- '&7剩餘時間: &6{left}'
|
||||
- '&7職業: &6{profession}'
|
||||
- '&7'
|
||||
- '&e由 {author} 發佈'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&a經驗加成'
|
||||
lore:
|
||||
- '&7數量: &6+{value}%'
|
||||
- '&7剩餘時間: &6{left}'
|
||||
- '&7'
|
||||
- '&e由 {author} 發佈'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一頁'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一頁'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&a隊伍風氣'
|
||||
lore:
|
||||
- '&7&o與好友一起遊玩'
|
||||
- '&7&o對你讚許有加!'
|
||||
- ''
|
||||
- '&7隊伍獎金 ({count}):'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8- +{buff_health_regeneration} 生命值回復'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7目前等級: &e{level}'
|
||||
- '&7進度: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- '&7技能點數: &6{skill_points}'
|
||||
- ''
|
||||
- '&7目前職業: &c{class}'
|
||||
- '&7職業點數: &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&c物理'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '目前力量: &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ 攻擊傷害: &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ 攻擊速度: &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ 最大生命值: &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ 生命值回復 &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ 最大耐力值: &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ 耐力值回復: &9{stamina_regeneration} &7(&9{stamina_regeneration_base} &7+ &9{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ 護甲值: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ 護甲韌性: &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&a敏捷'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '當前敏捷: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '✤ 擊退抗性: &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '✤ 移動速度: &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '✤ 飽食度消耗減緩: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&b智力'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '目前智力值: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ 最大魔力值: &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ 魔力值回復: &9{mana_regeneration} &7(&9{mana_regeneration_base} &7+ &9{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ 技能冷卻減緩: &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ 額外經驗: &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ 最大群星值: &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ 群星值: &9{stellium_regeneration} &7(&9{stellium_regeneration_base} &7+ &9{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: 任務
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c- 不可用 -'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ 等級需求 {level}'
|
||||
not-hit: '&c ✖ 等級需求 {level}'
|
||||
profession:
|
||||
hit: '&a ✔ 所需工作 {profession} 等級 {level}'
|
||||
not-hit: '&c ✖ 所需工作 {profession} 等級 {level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'yyyy MMM d'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8任務已開始!'
|
||||
- '{started}&7► 進度: &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7等級需求 ({current_level_req}/{total_level_req}):'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8你在 {date} 完成了此任務.'
|
||||
- '{completed_cannot_redo}&8你不能執行這個任務兩次.'
|
||||
- '{completed_delay}&8你可以在 {delay} 後開始這個任務.'
|
||||
- '{completed_can_redo}&8你可以開始這個任務.'
|
||||
- '{completed}'
|
||||
- '{started}&c► 右鍵點擊取消.'
|
||||
- '{!started}&e► 左鍵點擊開始.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一頁'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一頁'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: '所選技能: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&a{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ 所需等級 {unlock}'
|
||||
- '{locked}&c✖ 所需等級 {unlock}'
|
||||
- '{max_level}&e✔ 已達到最大等級!'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一頁'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一頁'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&a重新分配技能點數'
|
||||
lore:
|
||||
- ''
|
||||
- '擬總共擁有 &6{total}&7 技能點數.'
|
||||
- '&7右鍵點擊來重新分配.'
|
||||
- ''
|
||||
- '&e花費 1 點技能點重新分配點數.'
|
||||
- '&e◆ 技能點重新分配點數: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: 欄位
|
||||
item: GRAY_DYE
|
||||
name: '&a技能槽 {slot}'
|
||||
no-skill: '&c無'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7當前技能: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} 等級 {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&l升級 {skill_caps}'
|
||||
lore:
|
||||
- '&7花費 1 點技能點數.'
|
||||
- ''
|
||||
- '&e當前技能點數: {skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&e當前技能樹: &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "上"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "下"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "右"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "左"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&a重新分配技能樹點數'
|
||||
lore:
|
||||
- ''
|
||||
- '&7你總共花費了 &6{point-spent}&7 技能樹點數.'
|
||||
- '&7可以使用的最大點數數量: &6{max-point-spent}'
|
||||
- '&7右鍵點擊來重新分配.'
|
||||
- ''
|
||||
- '&e花費 1 點技能樹重新分配點數.'
|
||||
- '&e◆ 技能樹重新分配點數: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7當前狀態: &6{current-state}'
|
||||
- '&7當前等級: &6{current-level}'
|
||||
- '&7最大等級: &6{max-level}'
|
||||
- '&7最大子級: &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7大小: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6需求: '
|
||||
- '&f強父級: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&f弱父級: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: '已解鎖'
|
||||
unlockable: '可解鎖'
|
||||
locked: '已鎖定'
|
||||
fully-locked: '完全鎖定'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: 選擇你的路徑...
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&a返回職業選擇'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: 子類奧術法師
|
||||
name: '&a&l奧術法師'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,97 @@
|
||||
#GUI display name
|
||||
name: 導航點
|
||||
name-on-waypoint: '導航點: {waypoint}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
waypoint:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: waypoint
|
||||
#Displayed when there is no waypoint
|
||||
no-waypoint:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
lore: { }
|
||||
#Displayed when the waypoint has not been unlocked yet.
|
||||
locked:
|
||||
name: '&c- 已鎖定 -'
|
||||
item: GRAY_DYE
|
||||
lore: { }
|
||||
#When the two waypoints are not linked together
|
||||
not-a-destination:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
#Material displayed when the waypoint is not
|
||||
#ready (not dynamic, or not enough stellium)
|
||||
not-ready: ENDER_PEARL
|
||||
lore:
|
||||
- ''
|
||||
- '&7你不能傳送, 因為兩個導航點沒有連接.'
|
||||
#When you cannot teleport to a non dynamic waypoint
|
||||
not-dynamic:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7你不能傳送, 因為你沒有站在導航點附近.'
|
||||
current-waypoint:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7The waypoint you are standing at.'
|
||||
#When you don't have enough stellium
|
||||
not-enough-stellium:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as you do not have enough Stellium.'
|
||||
- '&7Teleporting costs &b{normal_cost}&7/&b{dynamic_cost} &7Stellium.'
|
||||
#Displayed when the waypoint is unlocked and usable
|
||||
display:
|
||||
name: '&a{name}'
|
||||
item: ENDER_EYE
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You can teleport to this waypoint.'
|
||||
- '&7Intermediary waypoints: {intermediary_waypoints}'
|
||||
- '&7Click to teleport for &b{current_cost} &7Stellium.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&a下一頁'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&a上一頁'
|
||||
lore: [ ]
|
@ -0,0 +1,218 @@
|
||||
#Level & Experience
|
||||
level-up:
|
||||
- ''
|
||||
- '恭喜, 你達到了&6{level}&e!'
|
||||
- '&e使用 &6/p &e查看你新的統計數據!'
|
||||
- ''
|
||||
profession-level-up:
|
||||
- '&e你的職業 &6{profession}&e 的等級為 &6{level}&e!'
|
||||
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
|
||||
exp-hologram: '&e+{exp} 經驗!'
|
||||
class-select: '&e你現在是 &6{class}&e!'
|
||||
already-on-class: '&c你已經是 {class} 了.'
|
||||
death-exp-loss:
|
||||
- ''
|
||||
- '&4你因死亡而失去了 {loss} 經驗.'
|
||||
- ''
|
||||
#General
|
||||
not-enough-perms: '&c你的權限不足.'
|
||||
#Experience boosters
|
||||
booster-main:
|
||||
- '&e'
|
||||
- '&e一個 &6{multiplier}x&e 經驗加成器已啟用!'
|
||||
- '&e'
|
||||
booster-skill:
|
||||
- '&e'
|
||||
- '&e一個 &6{multiplier}x&e &6{profession} &e經驗加成器已啟用!'
|
||||
- '&e'
|
||||
booster-expired: '&c已過期!'
|
||||
#PvP Mode
|
||||
pvp-mode:
|
||||
cooldown: '&c你必須等待 {remaining} 秒 才能使用此命令.'
|
||||
#When you cannot hit another player
|
||||
cannot-hit:
|
||||
high-level-difference: '&c等級落差太大,不能攻擊這位玩家'
|
||||
low-level-target: '&c你不能和這個玩家戰鬥, 因為他們的等級太低了.'
|
||||
low-level-self: '&c你的等級太低無法與其他玩家戰鬥.'
|
||||
pvp-mode-disabled-target: '&c這個玩家沒有開啟 PvP.'
|
||||
pvp-mode-disabled-self: '&c你沒有開啟 PvP'
|
||||
invulnerable-self: '&c你仍然處於非戰鬥狀態 {left} 秒.'
|
||||
invulnerable-target: '&c該玩家退出戰鬥 {left} 秒.'
|
||||
#When using /pvpmode
|
||||
toggle:
|
||||
on-safe: '&a您現在可以在專用區域與其他玩家戰鬥.'
|
||||
on-invulnerable: '&a您將能夠在 {time} 秒內與其他玩家戰鬥.'
|
||||
off-safe: '&c你不能再與其他玩家戰鬥.'
|
||||
#Entering/leaving regions
|
||||
leave:
|
||||
pvp-allowed: '&c你離開了 PVP 區域, 但在 {remaining} 秒內仍然容易受到攻擊!'
|
||||
pvp-denied: '&c你離開了 PVP 區域.'
|
||||
enter:
|
||||
pvp-mode-on: '&a您進入了一個 PVP 區域並獲得了 {time} 秒的無敵狀態!'
|
||||
pvp-mode-off: '&a您進入了 PVP 區域. 您可以使用 /pvpmode 與其他玩家戰鬥.'
|
||||
#Fishing Profession
|
||||
caught-fish: '&c你抓到了一條魚!'
|
||||
fish-out-water: '做得好!'
|
||||
fish-out-water-crit: '&a爆擊魚!'
|
||||
#Player Input
|
||||
player-input:
|
||||
anvil:
|
||||
friend-request: '好友名稱..'
|
||||
party-invite: '玩家名稱..'
|
||||
guild-invite: '玩家名稱..'
|
||||
guild-creation-tag: '公會標籤..'
|
||||
guild-creation-name: '公會名稱..'
|
||||
chat:
|
||||
friend-request:
|
||||
- '&eWrite in the chat the player name.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
party-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-tag:
|
||||
- '&eWrite in the chat the TAG of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-name:
|
||||
- '&eWrite in the chat the name of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
friend-request-cancel: ''
|
||||
party-invite-cancel: ''
|
||||
guild-invite-cancel: ''
|
||||
guild-creation-tag-cancel: ''
|
||||
guild-creation-name-cancel: ''
|
||||
#Spell Casting
|
||||
casting:
|
||||
action-bar:
|
||||
ready: '&6[{index}] &a&l{skill}'
|
||||
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
|
||||
no-mana: '&6[{index}] &9&l{skill}'
|
||||
no-stamina: '&6[{index}] &9&l{skill}'
|
||||
split: '&7 &7 - &7 '
|
||||
no-longer: '%&c你取消了技能釋放.'
|
||||
no-mana: '&c你的 {mana} 不足, 還需 {mana-required}!'
|
||||
no-stamina: '&c你没有足夠的體力!'
|
||||
on-cooldown: '&c該技能處於 {cooldown} 冷卻時間.'
|
||||
#Combat Log
|
||||
now-in-combat: '%&c你進入了戰鬥狀態!'
|
||||
leave-combat: '%&a你已不是戰鬥狀態.'
|
||||
#Waypoints
|
||||
new-waypoint: '%&e你解鎖了 &6{waypoint} &e導航點!'
|
||||
new-waypoint-book: '%&e你解鎖了 &6{waypoint} &e導航點!'
|
||||
not-enough-stellium: '&c你沒有足夠的星光: 你還需要 {more}.'
|
||||
waypoint-cooldown: '&c請等待 {cooldown} 以再次使用導航點.'
|
||||
not-unlocked-waypoint: '&c你還沒有解鎖這個導航點.'
|
||||
not-dynamic-waypoint: '&c你只能站在另一個導航點附近以傳送到一個非動態導航點.'
|
||||
standing-on-waypoint: '&c你已經站在導航點附近了.'
|
||||
warping-canceled: '%&c導航點傳送已取消.'
|
||||
warping-comencing: '%&c不要移動!&e 你將在 {left} 秒後傳送.'
|
||||
cannot-teleport-to: '&c兩個導航點未連接.'
|
||||
#Cash
|
||||
deposit: '&e你成功存入了 &6{worth} 金子&e.'
|
||||
withdrawing: '&e在聊天欄輸入你想要&6存入&e的 &6金子&e 的數量.'
|
||||
withdraw-cancel: '&e取消存款.'
|
||||
withdrew: '&e你成功存入了 &6{worth} 金子&e.'
|
||||
wrong-number: '&c{arg} 不是有效的數字.'
|
||||
not-enough-money: '&c你的餘額不足, 你還需要 {left}.'
|
||||
stand-near-enderchest: '&c你必須站在銀行附近以這樣做.'
|
||||
#Blocks
|
||||
cannot-break: '%&c你沒有使用正確的工具來破壞這個方塊.'
|
||||
#Friends
|
||||
no-longer-friends: '&c你和 {unfriend} 不再是好友了.'
|
||||
not-online-player: '&c{player} 不在線上.'
|
||||
sent-friend-request: '&e你向 &6{player}&e 發送了好友請求.'
|
||||
now-friends: '&e你現在和 &6{player}&e 是好友了.'
|
||||
friend-request-cooldown: '&c請等待 {cooldown}.'
|
||||
cant-request-to-yourself: '&c你不能向自己發送請求.'
|
||||
already-friends: '&c你與 {player} 已經是好友了.'
|
||||
friend-request:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e向你發送了好友請求!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
#Parties
|
||||
party-chat: '&5[隊伍] {player}: {message}'
|
||||
sent-party-invite: '&e你向 &6{player}&e 發送了入隊請求.'
|
||||
already-in-party: '&c{player} 已經在你的隊伍裡了.'
|
||||
party-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e邀請你加入他们的隊伍!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e點擊同意!"}},{"text":"&r "},{"text":"&8[&c&l拒絕&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e點擊拒絕."}}]'
|
||||
- '{"text":""}'
|
||||
party-is-full: '&c抱歉, 你的隊伍已滿員.'
|
||||
party-joined: '&e你成功加入了 &6{owner}&e 的隊伍.'
|
||||
party-joined-other: '&6{player}&e 加入了你的隊伍!'
|
||||
transfer-party-ownership: '&e你轉讓了隊伍所有權.'
|
||||
kick-from-party: '&e你成功將 &6{player}&e 踢出了隊伍.'
|
||||
party-invite-cooldown: '&c請等待 {cooldown} 後再邀請 {player}.'
|
||||
high-level-difference: '&c你不能邀糗 {player}, 因為等級差别太大了 ({diff}).'
|
||||
#Guilds
|
||||
guild-chat: '&a[{tag}] {player}: {message}'
|
||||
sent-guild-invite: '&e你向 &6{player}&e 發送了入會邀请.'
|
||||
already-in-guild: '&c{player} 已經是你的公會成員了.'
|
||||
guild-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &e邀請你加入他们的公會!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e點擊同意!"}},{"text":"&r "},{"text":"&8[&c&l拒絕&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e點擊拒絕."}}]'
|
||||
- '{"text":""}'
|
||||
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
|
||||
guild-joined: '&e你成功加入了 &6{owner}&e 的公會.'
|
||||
guild-joined-other: '&6{player}&e 加入了你的公會!'
|
||||
transfer-guild-ownership: '&e你轉讓了公會所有權.'
|
||||
kick-from-guild: '&e你成功將 &6{player}&e 踢出了公會.'
|
||||
guild-invite-cooldown: '&c請等待 {cooldown} 後再邀請 {player}.'
|
||||
guild-creation:
|
||||
failed: "&c無法創建公會: {reason}"
|
||||
reasons:
|
||||
invalid-characters: "&e無效字符!"
|
||||
invalid-length: "&e長度必須在 {min} 到 {max} 之間!"
|
||||
already-exists: "&e該公會已存在!"
|
||||
#Quests
|
||||
already-on-quest: '&c你已經有正在進行的任務了.'
|
||||
cancel-quest: '&e你成功取消了正在進行的任務.'
|
||||
quest-level-restriction: '&c你需要成為 {level} {count}.'
|
||||
cant-redo-quest: '&c你不能開始這個任務兩次.'
|
||||
quest-cooldown: '&c你需要等待 {delay}.'
|
||||
start-quest: '&e你成功開始了 &6{quest}&e.'
|
||||
#Attributes
|
||||
no-attribute-points-spent: '&c你還沒有使用過屬性點數.'
|
||||
not-attribute-reallocation-point: '&c你沒有 1 點重新分配點數.'
|
||||
not-attribute-point: '&c你沒有属性點數.'
|
||||
not-attribute-point-shift: '&c你必須有 &4{shift_points} &c屬性點數.'
|
||||
attribute-points-reallocated: '&e你成功重置了你的屬性. 你現在擁有 &6{points} &e屬性點樹.'
|
||||
attribute-max-points-hit: '&c你不能繼續升級這個屬性了.'
|
||||
attribute-level-up: '&e你成功升級了你的 &6{attribute}&e.' #{level}
|
||||
#Class selection
|
||||
cant-choose-new-class:
|
||||
- '&c你需要1格職業點數來繼續.'
|
||||
no-permission-for-class:
|
||||
- "&c你沒有權限來選擇此職業."
|
||||
#Skills
|
||||
no-class-skill: '&c你的職業沒有技能.'
|
||||
not-enough-skill-points: '&c你需要一個技能點數.'
|
||||
not-enough-skill-points-shift: '&c你需要 {shift_points} 技能點數.'
|
||||
upgrade-skill: '&e你的 &6{skill} &e升級到了等級 &6{level}&e!'
|
||||
skill-level-not-met: '&c你還不能使用這個技能.'
|
||||
no-skill-bound: '&c你沒有綁定到這個槽位的技能.'
|
||||
skill-cannot-be-bound: '&cThis skill is always active and cannot be bound.'
|
||||
not-compatible-skill: '&c所選技能與此插槽不兼容.'
|
||||
cant-manually-bind: "&c你不能手動綁定 / 解綁技能到這個插槽."
|
||||
skill-max-level-hit: '&c你已經達到這個技能的最大等級.'
|
||||
no-skill-placeholder: '沒有綁定技能'
|
||||
not-skill-reallocation-point: '&c你沒有 1 點技能重新分配點數.'
|
||||
no-skill-points-spent: '&c你還沒有使用過技能點數.'
|
||||
skill-points-reallocated: '&e你成功重置了你的技能. 你現在擁有 &6{points} &e技能點數.'
|
||||
max-points-reached: '&c你達到了可以使用點數的最大數量. 你需要重新分配你的點數.'
|
||||
cannot-upgrade-skill: '&cYou cannot upgrade this skill.'
|
||||
#Skill Trees
|
||||
no-skill-tree-points-spent: '&c你還沒有使用任何技能樹點數.'
|
||||
locked-node: '&c技能已被鎖定!'
|
||||
upgrade-skill-node: '&e你的技能節點&6{skill-node} &e升級到了等級 &6{level}&e!'
|
||||
skill-node-max-level-hit: '&c你已經達到了這個技能節點的最大等級.'
|
||||
missing-skill-node-permission: '&c你沒有權限選擇此職業'
|
||||
not-enough-skill-tree-points: '&c你需要 {point} 技能樹點.'
|
||||
reallocated-points: '&e你成功重置了你的技能樹 {skill-tree}. &e你現在擁有 &6{points} &e技能樹點數.'
|
||||
not-skill-tree-reallocation-point: '&c你沒有 1 點技能樹重分配點數.'
|
||||
no-skill-tree: '&c你的職業沒有技能樹.'
|
@ -0,0 +1,72 @@
|
||||
#GUI display name
|
||||
name: Player Attributes
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
||||
slots:
|
||||
- 26
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aAttribute Points'
|
||||
lore:
|
||||
- ''
|
||||
- 'You have spent a total of &6{total}&7 attribute points.'
|
||||
- '&7Right click to reallocate them.'
|
||||
- ''
|
||||
- '&eCosts 1 attribute reallocation point.'
|
||||
- '&e◆ Attribute Reallocation Points: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_weapon_damage}% Weapon Damage (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
||||
- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_physical_damage}% Physical Damage (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% Projectile Damage (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points Spent: &6{spent}&7/&6{max}'
|
||||
- '&7Current {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8When Leveled Up:'
|
||||
- '&7 +{buff_magic_damage}% Magic Damage (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&eClick to level up for 1 attribute point.'
|
||||
- '&e◆ Current Attribute Points: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: 'Confirmation: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Class Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- '&7Skills You Unlocked: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: Class Selection
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&lThe Rogue'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&lThe Mage'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&lThe Marksman'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&lThe Warrior'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&lThe Paladin'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: Friends
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&cNo Friend'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a[Online] &f{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {online_since}'
|
||||
- ''
|
||||
- '&cRight click to remove.'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7Last Seen: {last_seen} ago'
|
||||
- ''
|
||||
- '&cRight click to remove.'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aNew Friend Request'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Friend Removal
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aRemove {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&aKeep {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Guild Creation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCreate a guild!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Player'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {since}'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext Page'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious Page'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cLeave Guild'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&cDisband Guild'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aInvite a player..'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Party Creation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCreate a party!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: Party ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Player'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online Since: {since}'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cLeave Party'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aInvite a player..'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: Your Character
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&aMining'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oMining unlocks rare ores and raw materials.'
|
||||
- '&7&oThis is vital to your rise in power and strength,'
|
||||
- '&7&omine frequently for unique and rare drops.'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&aWoodcutting'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oThough it may seem like a boring task, woodcutting'
|
||||
- '&7&ois vital to obtaining materials used for crafting and trade,'
|
||||
- '&7&oand will help give you the upper hand in the arcane ways.'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&aFarming'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oWith tons of new food and consumable recipes,'
|
||||
- '&7&oyou will need to stay on top of the crops in order'
|
||||
- '&7&oto obtain the best food and drinks to keep yourself healthy.'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&aFishing'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oFishing may give you unique drops you'
|
||||
- '&7&ocan''t find anywhere else. The more you'
|
||||
- '&7&ofish, the easier it becomes to find these.'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&aAlchemy'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oIn a world where you are no longer limited to'
|
||||
- '&7&osimple potions, try learning tons of new brewing'
|
||||
- '&7&orecipes to give yourself the edge on the battlefield.'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&aSmithing'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oStabbing enemies and having them laugh is the worst,'
|
||||
- '&7&oPractice makes perfect when it comes to smithing.'
|
||||
- '&7&o&nWar is won by the man with the pointiest stick.'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&aEnchanting'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&aSmelting'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oSinging your eyebrows will become standard.'
|
||||
- '&7&oYour long hours over the heat will make you'
|
||||
- '&7&ofaster and more efficient with your oven.'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aNo Booster'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Amount: &6+{value}%'
|
||||
- '&7Time left: &6{left}'
|
||||
- '&7Profession: &6{profession}'
|
||||
- '&7'
|
||||
- '&eStarted by {author}'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Amount: &6+{value}%'
|
||||
- '&7Time left: &6{left}'
|
||||
- '&7'
|
||||
- '&eStarted by {author}'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&aParty Morale'
|
||||
lore:
|
||||
- '&7&oPlaying with your friends'
|
||||
- '&7&ogreatly encourages you!'
|
||||
- ''
|
||||
- '&7Party Bonuses ({count}):'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8+{buff_health_regeneration} Health Regeneration'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Current Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- ''
|
||||
- '&7Current Class: &c{class}'
|
||||
- '&7Class Points: &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&cPhysical'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Strength: &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ Attack Damage: &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ Attack Speed: &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ Max Health: &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ Health Regen: &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Max Stamina: &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ Stamina Regen: &9{stamina_regeneration} &7(&9{stamina_regeneration_base} &7+ &9{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ Armor: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ Armor Toughness: &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&aDexterity'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Dexterity: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '✤ Knockback Resistance: &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '✤ Movement Speed: &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '✤ Speed Malus Reduction: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&bIntellect'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Current Intelligence: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ Max Mana: &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ Mana Regen: &9{mana_regeneration} &7(&9{mana_regeneration_base} &7+ &9{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Skill Cooldown Reduction: &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ Extra Experience: &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ Max Stellium: &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ Stellium Regen: &9{stellium_regeneration} &7(&9{stellium_regeneration_base} &7+ &9{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: Quests
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c- Unavailable -'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ Requires Level {level}'
|
||||
not-hit: '&c ✖ Requires Level {level}'
|
||||
profession:
|
||||
hit: '&a ✔ Requires {profession} Level {level}'
|
||||
not-hit: '&c ✖ Requires {profession} Level {level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'MMM d yyyy'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8Quest Started!'
|
||||
- '{started}&7► Progression: &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7Level Requirements ({current_level_req}/{total_level_req}):'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8You''ve completed this quest on the {date}.'
|
||||
- '{completed_cannot_redo}&8You can''t do this quest twice.'
|
||||
- '{completed_delay}&8You can start the quest in {delay}.'
|
||||
- '{completed_can_redo}&8You can start this quest.'
|
||||
- '{completed}'
|
||||
- '{started}&c► Right click to cancel.'
|
||||
- '{!started}&e► Left click to start.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: 'Selected Skill: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&a{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ Requires Level {unlock}'
|
||||
- '{locked}&c✖ Requires Level {unlock}'
|
||||
- '{max_level}&e✔ Maximum Level Hit!'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aReallocate Skill Points'
|
||||
lore:
|
||||
- ''
|
||||
- 'You have spent a total of &6{total}&7 skill points.'
|
||||
- '&7Right click to reallocate them.'
|
||||
- ''
|
||||
- '&eCosts 1 skill reallocation point.'
|
||||
- '&e◆ Skill Reallocation Points: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: slot
|
||||
item: GRAY_DYE
|
||||
name: '&aSkill Slot {slot}'
|
||||
no-skill: '&cNone'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7Current Skill: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} Level {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&lUPGRADE {skill_caps}'
|
||||
lore:
|
||||
- '&7Costs 1 skill point.'
|
||||
- ''
|
||||
- '&eCurrent Skill Points: {skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&eCurrent Skill Tree: &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "Up"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "Down"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "Right"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "Left"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&aReallocate Skill Tree Points'
|
||||
lore:
|
||||
- ''
|
||||
- '&7You have spent a total of &6{point-spent}&7 skill tree points.'
|
||||
- '&7The maximum points that can be spent is: &6{max-point-spent}'
|
||||
- '&7Right click to reallocate them.'
|
||||
- ''
|
||||
- '&eCosts 1 attribute reallocation point.'
|
||||
- '&e◆ Skill Tree Reallocation Points: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7Current State: &6{current-state}'
|
||||
- '&7Current Level: &6{current-level}'
|
||||
- '&7Max Level: &6{max-level}'
|
||||
- '&7Max Children: &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7Size: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6Requirements: '
|
||||
- '&fStrong Parents: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&fSoft Parents: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: 'Unlocked'
|
||||
unlockable: 'Unlockable'
|
||||
locked: 'Locked'
|
||||
fully-locked: 'Fully Locked'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: Choose your path...
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&aBack to Class Selection'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: sub-class-arcane-mage
|
||||
name: '&a&lThe Arcane Mage'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,97 @@
|
||||
#GUI display name
|
||||
name: Waypoints
|
||||
name-on-waypoint: 'Waypoint: {waypoint}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
waypoint:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: waypoint
|
||||
#Displayed when there is no waypoint
|
||||
no-waypoint:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
lore: { }
|
||||
#Displayed when the waypoint has not been unlocked yet.
|
||||
locked:
|
||||
name: '&c- Locked -'
|
||||
item: GRAY_DYE
|
||||
lore: { }
|
||||
#When the two waypoints are not linked together
|
||||
not-a-destination:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
#Material displayed when the waypoint is not
|
||||
#ready (not dynamic, or not enough stellium)
|
||||
not-ready: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as the two waypoints are not linked.'
|
||||
#When you cannot teleport to a non dynamic waypoint
|
||||
not-dynamic:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as you are not standing on a waypoint.'
|
||||
current-waypoint:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7The waypoint you are standing at.'
|
||||
#When you don't have enough stellium
|
||||
not-enough-stellium:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You cannot teleport as you do not have enough Stellium.'
|
||||
- '&7Teleporting costs &b{normal_cost}&7/&b{dynamic_cost} &7Stellium.'
|
||||
#Displayed when the waypoint is unlocked and usable
|
||||
display:
|
||||
name: '&a{name}'
|
||||
item: ENDER_EYE
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7You can teleport to this waypoint.'
|
||||
- '&7Intermediary waypoints: {intermediary_waypoints}'
|
||||
- '&7Click to teleport for &b{current_cost} &7Stellium.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext Page'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious Page'
|
||||
lore: [ ]
|
@ -0,0 +1,218 @@
|
||||
#Level & Experience
|
||||
level-up:
|
||||
- ''
|
||||
- '&eCongratulations, you reached level &6{level}&e!'
|
||||
- '&eUse &6/p &eto see your new statistics!'
|
||||
- ''
|
||||
profession-level-up:
|
||||
- '&eYou are now level &6{level}&e in &6{profession}&e!'
|
||||
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
|
||||
exp-hologram: '&e+{exp} EXP!'
|
||||
class-select: '&eYou are now a &6{class}&e!'
|
||||
already-on-class: '&cYou are already a {class}.'
|
||||
death-exp-loss:
|
||||
- ''
|
||||
- '&4You died and lost {loss} experience.'
|
||||
- ''
|
||||
#General
|
||||
not-enough-perms: '&cYou do not have enough permissions.'
|
||||
#Experience boosters
|
||||
booster-main:
|
||||
- '&e'
|
||||
- '&eA &6{multiplier}x&e EXP multiplier is now active!'
|
||||
- '&e'
|
||||
booster-skill:
|
||||
- '&e'
|
||||
- '&eA &6{multiplier}x&e &6{profession} &eEXP multiplier is now active!'
|
||||
- '&e'
|
||||
booster-expired: '&cExpired!'
|
||||
#PvP Mode
|
||||
pvp-mode:
|
||||
cooldown: '&cPlease wait {remaining} seconds to use this command again.'
|
||||
#When you cannot hit another player
|
||||
cannot-hit:
|
||||
high-level-difference: '&cLevel difference is too high to fight this player.'
|
||||
low-level-target: '&cYou cannot fight this player as their level is too low.'
|
||||
low-level-self: '&cYour level is too low to fight other players.'
|
||||
pvp-mode-disabled-target: '&cThis player has not toggled on PvP.'
|
||||
pvp-mode-disabled-self: '&cYou have not toggled on PvP.'
|
||||
invulnerable-self: '&cYou are still out of combat for {left} seconds.'
|
||||
invulnerable-target: '&cThis player is out of combat for {left} seconds.'
|
||||
#When using /pvpmode
|
||||
toggle:
|
||||
on-safe: '&aYou will now be able to fight other players in dedicated areas.'
|
||||
on-invulnerable: '&aYou will be able to fight other players in {time} seconds.'
|
||||
off-safe: '&cYou can no longer fight other players.'
|
||||
#Entering/leaving regions
|
||||
leave:
|
||||
pvp-allowed: '&cYou left a PVP zone but are still vulnerable for {remaining} seconds!'
|
||||
pvp-denied: '&cYou left the PVP zone.'
|
||||
enter:
|
||||
pvp-mode-on: '&aYou entered a PVP zone and gained invulnerability for {time} seconds!'
|
||||
pvp-mode-off: '&aYou entered a PVP zone. You may use /pvpmode to fight other players.'
|
||||
#Fishing Profession
|
||||
caught-fish: '&cYou caught a fish!'
|
||||
fish-out-water: '&aWell done!'
|
||||
fish-out-water-crit: '&aCritical Fish!'
|
||||
#Player Input
|
||||
player-input:
|
||||
anvil:
|
||||
friend-request: 'Friend name..'
|
||||
party-invite: 'Player name..'
|
||||
guild-invite: 'Player name..'
|
||||
guild-creation-tag: 'Guild tag..'
|
||||
guild-creation-name: 'Guild name..'
|
||||
chat:
|
||||
friend-request:
|
||||
- '&eWrite in the chat the player name.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
party-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-tag:
|
||||
- '&eWrite in the chat the TAG of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-name:
|
||||
- '&eWrite in the chat the name of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
friend-request-cancel: ''
|
||||
party-invite-cancel: ''
|
||||
guild-invite-cancel: ''
|
||||
guild-creation-tag-cancel: ''
|
||||
guild-creation-name-cancel: ''
|
||||
#Spell Casting
|
||||
casting:
|
||||
action-bar:
|
||||
ready: '&6[{index}] &a&l{skill}'
|
||||
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
|
||||
no-mana: '&6[{index}] &9&l{skill}'
|
||||
no-stamina: '&6[{index}] &9&l{skill}'
|
||||
split: '&7 &7 - &7 '
|
||||
no-longer: '%&cYou cancelled skill casting.'
|
||||
no-mana: '&cYou do not have enough {mana}, {mana-required} more required!'
|
||||
no-stamina: '&cYou do not have enough stamina!'
|
||||
on-cooldown: '&cThis skill is on a {cooldown}s cooldown.'
|
||||
#Combat Log
|
||||
now-in-combat: '%&cYou are now in combat!'
|
||||
leave-combat: '%&aYou left combat.'
|
||||
#Waypoints
|
||||
new-waypoint: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
|
||||
new-waypoint-book: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
|
||||
not-enough-stellium: '&cYou don''t have enough stellium: you need {more} more.'
|
||||
waypoint-cooldown: '&cPlease wait {cooldown} before using a waypoint again.'
|
||||
not-unlocked-waypoint: '&cYou have not unlocked that waypoint yet.'
|
||||
not-dynamic-waypoint: '&cYou many only teleport to a non-dynamic waypoint while standing on another waypoint.'
|
||||
standing-on-waypoint: '&cYou are already standing on this waypoint.'
|
||||
warping-canceled: '%&cWaypoint warping canceled.'
|
||||
warping-comencing: '%&cDO NOT MOVE!&e You will be warped in {left}sec.'
|
||||
cannot-teleport-to: '&cThe two waypoints are not linked.'
|
||||
#Cash
|
||||
deposit: '&eYou successfully deposited &6{worth}g&e.'
|
||||
withdrawing: '&eType in the chat the amount of &6gold&e you want to &6withdraw&e.'
|
||||
withdraw-cancel: '&eWithdrawing canceled.'
|
||||
withdrew: '&eYou successfully withdrew &6{worth}g&e.'
|
||||
wrong-number: '&c{arg} is not a valid number.'
|
||||
not-enough-money: '&cYou don''t have enough money, you need {left} more gold.'
|
||||
stand-near-enderchest: '&cYou must be standing near a bank to do that.'
|
||||
#Blocks
|
||||
cannot-break: '%&cYou do not have the right tool in order to break that block.'
|
||||
#Friends
|
||||
no-longer-friends: '&cYou and {unfriend} are no longer friends.'
|
||||
not-online-player: '&c{player} is not online.'
|
||||
sent-friend-request: '&eYou sent a friend request to &6{player}&e.'
|
||||
now-friends: '&eYou are now friends with &6{player}&e.'
|
||||
friend-request-cooldown: '&cPlease wait {cooldown}.'
|
||||
cant-request-to-yourself: '&cYou can''t send a request to yourself.'
|
||||
already-friends: '&cYou are already friends with {player}.'
|
||||
friend-request:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ejust sent you a friend request!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
#Parties
|
||||
party-chat: '&5[Party] {player}: {message}'
|
||||
sent-party-invite: '&eYou sent a party invite to &6{player}&e.'
|
||||
already-in-party: '&c{player} is already in your party.'
|
||||
party-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ehas invited you to their party!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
party-is-full: '&cSorry, your party is full.'
|
||||
party-joined: '&eYou successfully joined &6{owner}&e''s party.'
|
||||
party-joined-other: '&6{player}&e joined your party!'
|
||||
transfer-party-ownership: '&eYou were transfered the party ownership.'
|
||||
kick-from-party: '&eYou successfully kicked &6{player}&e.'
|
||||
party-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
|
||||
high-level-difference: '&cYou cannot invite {player} as the level difference is too high ({diff}).'
|
||||
#Guilds
|
||||
guild-chat: '&a[{tag}] {player}: {message}'
|
||||
sent-guild-invite: '&eYou sent a guild invite to &6{player}&e.'
|
||||
already-in-guild: '&c{player} is already in your guild.'
|
||||
guild-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &ehas invited you to their guild!"}'
|
||||
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
|
||||
- '{"text":""}'
|
||||
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
|
||||
guild-joined: '&eYou successfully joined &6{owner}&e''s guild.'
|
||||
guild-joined-other: '&6{player}&e joined your guild!'
|
||||
transfer-guild-ownership: '&eYou were transfered the guild ownership.'
|
||||
kick-from-guild: '&eYou successfully kicked &6{player}&e from the guild.'
|
||||
guild-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
|
||||
guild-creation:
|
||||
failed: "&cCouldn't create guild: {reason}"
|
||||
reasons:
|
||||
invalid-characters: "&eInvalid character(s)!"
|
||||
invalid-length: "&eThe length must be between {min} and {max}!"
|
||||
already-exists: "&eThat guild tag already exists!"
|
||||
#Quests
|
||||
already-on-quest: '&cYou are already on a quest.'
|
||||
cancel-quest: '&eYou successfully canceled your ongoing quest.'
|
||||
quest-level-restriction: '&cYou need to be {level} {count}.'
|
||||
cant-redo-quest: '&cYou can''t start this quest twice.'
|
||||
quest-cooldown: '&cYou need to wait {delay}.'
|
||||
start-quest: '&eYou successfully started &6{quest}&e.'
|
||||
#Attributes
|
||||
no-attribute-points-spent: '&cYou have not spent any attribute points.'
|
||||
not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
|
||||
not-attribute-point: '&cYou have no attribute point.'
|
||||
not-attribute-point-shift: '&cYou must have &4{shift_points} &cattribute points.'
|
||||
attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
|
||||
attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
|
||||
attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' #{level}
|
||||
#Class selection
|
||||
cant-choose-new-class:
|
||||
- '&cYou need one class point to perform this action.'
|
||||
no-permission-for-class:
|
||||
- "&cYou don't have the permission to choose this class."
|
||||
#Skills
|
||||
no-class-skill: '&cYour class has no skill.'
|
||||
not-enough-skill-points: '&cYou need one skill point.'
|
||||
not-enough-skill-points-shift: '&cYou need {shift_points} skill points.'
|
||||
upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
|
||||
skill-level-not-met: '&cYou cannot use this skill yet.'
|
||||
no-skill-bound: '&cYou don''t have any skill bound to this slot.'
|
||||
skill-cannot-be-bound: '&cThis skill is always active and cannot be bound.'
|
||||
not-compatible-skill: '&cThe selected skill is not compatible with this slot.'
|
||||
cant-manually-bind: "&cYou can't manually bind/unbind a skill to this slot."
|
||||
skill-max-level-hit: '&cYou already hit the max level for that skill.'
|
||||
no-skill-placeholder: 'No Skill Bound'
|
||||
not-skill-reallocation-point: '&cYou do not have 1 skill reallocation point.'
|
||||
no-skill-points-spent: '&cYou have not spent any skill points.'
|
||||
skill-points-reallocated: '&eYou successfully reset your skill points. You now have &6{points} &eskill points.'
|
||||
max-points-reached: '&cYou reached the maximum points you can spend. You need to reallocate your points to rollback.'
|
||||
cannot-upgrade-skill: '&cYou cannot upgrade this skill.'
|
||||
#Skill Trees
|
||||
no-skill-tree-points-spent: '&cYou have not spent any skill tree points.'
|
||||
locked-node: '&cThis skill is locked!'
|
||||
upgrade-skill-node: '&eYour skill node &6{skill-node} &eis now Level &6{level}&e!'
|
||||
skill-node-max-level-hit: '&cYou already hit the max level for that skill node.'
|
||||
missing-skill-node-permission: '&cYou do not have the permission to unlock this skill node.'
|
||||
not-enough-skill-tree-points: '&cYou need {point} skill tree point.'
|
||||
reallocated-points: '&eYou successfully reset the skill tree {skill-tree}. &eYou now have &6{points} &eskill tree points.'
|
||||
not-skill-tree-reallocation-point: '&cYou do not have 1 skill tree reallocation point.'
|
||||
no-skill-tree: '&cYour class doesn''t have any skill tree.'
|
@ -0,0 +1,72 @@
|
||||
#GUI display name
|
||||
name: Attributs du Joueur
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
||||
slots:
|
||||
- 26
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aPoints d''Attribut'
|
||||
lore:
|
||||
- ''
|
||||
- 'Vous avez dépensé un total de &6{total}&7 points d''attribut.'
|
||||
- '&7Clic droit pour les réattribuer.'
|
||||
- ''
|
||||
- '&eCoûte 1 point de réattribution d''attribut.'
|
||||
- '&e◆ Points de réallocation d''attribut: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7Points dépensés : &6{spent}&7/&6{max}'
|
||||
- '&7 {name}actuel : &6&l{current}'
|
||||
- ''
|
||||
- '&8Quand un niveau est atteint :'
|
||||
- '&7 +{buff_weapon_damage}% de dégâts d''arme (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&eCliquez pour passer au niveau supérieur pour 1 point d''attribut.'
|
||||
- '&e★ Points d''Attribut Actuels: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
||||
- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points dépensés : &6{spent}&7/&6{max}'
|
||||
- '&7 {name} actuel : &6&l{current}'
|
||||
- ''
|
||||
- '&8Quand un niveau est atteint :'
|
||||
- '&7 +{buff_physical_damage}% de dégâts physiques (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% de dégâts de projectile (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&eCliquez pour passer au niveau supérieur pour 1 point d''attribut.'
|
||||
- '&e★ Points d''Attribut Actuels: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7Points dépensés : &6{spent}&7/&6{max}'
|
||||
- '&7 {name} actuel : &6&l{current}'
|
||||
- ''
|
||||
- '&8Quand un niveau est atteint :'
|
||||
- '&7 +{buff_magic_damage}% de dégâts d''arme (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% de réduction de temps de récupération (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&eCliquez pour passer au niveau supérieur pour 1 point d''attribut.'
|
||||
- '&e★ Points d''Attribut Actuels: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name
|
||||
name: Class Confirmation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Class Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- '&7Skills You Unlocked: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: 'Confirmation: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSélectionné {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de la classe: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Points de compétence: &6{skill_points}'
|
||||
- '&7Compétences débloquées: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSélectionné {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aRetour'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: Choix de la classe
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&lLe Voleur'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&lLe Mage'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&lLe tireur d''élite'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&lLe guerrier'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&lLe Paladin'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: Amis
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&cAucun ami'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a[Online] &f{name}'
|
||||
lore:
|
||||
- '&7Niveau {level} {class}'
|
||||
- '&7En ligne depuis : {online_since}'
|
||||
- ''
|
||||
- '&cClic droit pour supprimer.'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7Vu pour la dernière fois il y a {last_seen}'
|
||||
- ''
|
||||
- '&cClic droit pour supprimer.'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aNouvelle demande d''ami'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Suppression d'ami
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aSupprimer {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&aGarder {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Création de la guilde
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCréer une guilde!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aPrécedent'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aAucun joueur'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7Niveau {level} {class}'
|
||||
- '&7En ligne depuis : {since}'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aPage suivante'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPage précédente'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cQuitter la guilde'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&cDissoudre la guilde'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: 'Inviter un joueur..'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Création de groupe
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aCréer une guilde!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aPrécedent'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: Groupe ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aAucun joueur'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '&7Niveau {level} {class}'
|
||||
- '&7En ligne depuis : {since}'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cQuitter le groupe'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: 'Inviter un joueur..'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: Vos personnages
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&aMinage'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oL''exploitation minière débloque les minerais rares et les matières premières.'
|
||||
- '&7&oCeci est vital pour votre montée en puissance et en puissance,'
|
||||
- '&7&omine fréquemment pour des gouttes uniques et rares.'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&aCoupage en bois'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oBien que cela puisse sembler une tâche ennuyeuse, la coupe du bois'
|
||||
- '&7&ois essentiels à l''obtention de matériaux utilisés pour l''artisanat et le commerce'
|
||||
- '&7&oand vous aidera à prendre le dessus dans les sens arcaniques.'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&aFermer'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oAvec des tonnes de nouvelles recettes alimentaires et consommables,'
|
||||
- '&7&ovous devrez rester au-dessus des récoltes afin de pouvoir'
|
||||
- '&7&oto obtenir les meilleurs aliments et boissons pour vous maintenir en santé.'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&aFishing'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- ''
|
||||
- '&7&oLa pêche peut vous donner des gouttes uniques'
|
||||
- '&7&ocanne ne trouve nulle part ailleurs. Plus vous'
|
||||
- '&7&ofish, plus il devient facile de les trouver.'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&aAlchemy'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- ''
|
||||
- '&7&oDans un monde où vous n''êtes plus limité à'
|
||||
- '&7&opotions simples, essayez d''apprendre des tonnes de nouvelles préparations'
|
||||
- '&7&orecipes pour vous donner l''avantage sur le champ de bataille.'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&aForge'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- ''
|
||||
- '&7&oAgiter les ennemis et les faire rire est le pire,'
|
||||
- '&7&oLa pratique est parfaite quand il s''agit de forger.'
|
||||
- '&7&o&nLa guerre est gagnée par l''homme avec le bâton le plus pointu.'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&aEnchantement'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&aFonte'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- ''
|
||||
- '&7&oChanter vos sourcils deviendra standard.'
|
||||
- '&7&oVos longues heures de chaleur vous feront passer'
|
||||
- '&7&ofaster plus efficace avec votre four.'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aPas de Booster'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aBoost d''EXP'
|
||||
lore:
|
||||
- '&7Montant : &6+{value}%'
|
||||
- '&7Temps restant : &6{left}'
|
||||
- '&7Profession: &6{profession}'
|
||||
- '&7'
|
||||
- '&eContacté par {author}'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aBoost d''Exp'
|
||||
lore:
|
||||
- '&7Montant : &6+{value}%'
|
||||
- '&7Temps restant : &6{left}'
|
||||
- '&7'
|
||||
- '&eContacté par {author}'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aSuivant'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrécédent'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&aMoral de la Cavalerie'
|
||||
lore:
|
||||
- '&7&oJouez avec vos amis'
|
||||
- '&7&ovous encourage fortement !'
|
||||
- ''
|
||||
- '&7Bonus de groupe ({count} ) :'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8+{buff_health_regeneration} Régénération de la santé'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Niveau de classe : &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[<progress>&8] &e<percent>%'
|
||||
- '&7Points de compétence : &6{skill_points}'
|
||||
- ''
|
||||
- '&7Classe actuelle : &c{class}'
|
||||
- '&7Points de classe : &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&cPhysique'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Force actuelle : &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ Dégâts d''attaque : &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ Dégâts d''attaque : &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ Santé Max : &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ Health Regen: &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Endurance maximale : &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ Health Regen: &c{stamina_regeneration} &9(&c{stamina_regeneration_base} &9+ &c{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ Armor: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ Endurance de l''armure : &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&aDextérité'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Dextérité actuelle: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '✤ Résistance au recul : &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '✤ Vitesse de déplacement : &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '✤ Réduction du Malus de Vitesse: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&bIntellect'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Intelligence actuelle: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ Endurance maximale : &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ Health Regen: &c{mana_regeneration} &9(&c{mana_regeneration_base} &9+ &c{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Réduction du temps de recharge des compétences : &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ Expérience supplémentaire : &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ Endurance maximale : &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ Health Regen: &c{stellium_regeneration} &9(&c{stellium_regeneration_base} &9+ &c{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: Quêtes
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c- Indisponible -'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ Nécessite le niveau {level}'
|
||||
not-hit: '&c ✖ Nécessite le niveau {level}'
|
||||
profession:
|
||||
hit: '&a ✔ Nécessite {profession} Niveau {level}'
|
||||
not-hit: '&a ✔ Nécessite {profession} Niveau {level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'd MMM, yyyy'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8Quête commencée !'
|
||||
- '{started}&7► Progression : &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7Exigences de niveau ({current_level_req}/{total_level_req} ) :'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8Vous avez terminé cette quête sur le {date}.'
|
||||
- '{completed_cannot_redo}&8Vous ne pouvez pas faire cette quête deux fois.'
|
||||
- '{completed_delay}&8Vous pouvez commencer la quête dans {delay}.'
|
||||
- '{completed_can_redo}&8Vous ne pouvez pas faire cette quête deux fois.'
|
||||
- '{completed}'
|
||||
- '{started}&c► Clic droit pour annuler.'
|
||||
- '{!started}&e► Clic gauche pour commencer.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aSuivant'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrécédent'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: 'Compétence sélectionnée: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&a{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ Nécessite le niveau {unlock}'
|
||||
- '{locked}&c✖ Nécessite le niveau {unlock}'
|
||||
- '{max_level}&e✔ Niveau maximum atteint !'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aSuivant'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrécédent'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aRéaffecter les points de compétence'
|
||||
lore:
|
||||
- ''
|
||||
- 'Vous avez dépensé un total de &6{total}&7 points d''attribut.'
|
||||
- '&7Clic droit pour les réattribuer.'
|
||||
- ''
|
||||
- '&eCoûte 1 point de réattribution d''attribut.'
|
||||
- '&e◆ Points de réallocation d''attribut: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: slot
|
||||
item: GRAY_DYE
|
||||
name: '&aEmplacement de compétence {slot}'
|
||||
no-skill: '&cAucun'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7Compétence actuelle: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} Niveau {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&LUPGRADE {skill_caps}'
|
||||
lore:
|
||||
- '&7Coûte 1 point de compétence.'
|
||||
- ''
|
||||
- '&7Points de compétence : &{skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&ePoints de compétence : &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "En haut"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "En bas"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "À droite"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "À gauche"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&aRéaffecter les points de compétence'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Vous avez dépensé un total de &6{point-spent}&7 points d''attribut.'
|
||||
- '&7Le maximum de points pouvant être dépensés est: &6{max-point-spent}'
|
||||
- '&7Clic droit pour les réattribuer.'
|
||||
- ''
|
||||
- '&eCoûte 1 point de réattribution d''attribut.'
|
||||
- '&e◆ Points de réallocation d''attribut: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7État actuel : &6{current-state}'
|
||||
- '&7Niveau de classe : &e{current-level}'
|
||||
- '&7Niveau Max : &6{max-level}'
|
||||
- '&7Enfants Max : &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7Taille: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6Requis: '
|
||||
- '&fDes parents forts: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&fParents souples: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: 'Débloqué'
|
||||
unlockable: 'Déverrouillable'
|
||||
locked: 'Verrouillé'
|
||||
fully-locked: 'Entièrement verrouillé'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Subclass Confirmation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: Choissisez votre Destin
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&aRetour à la sélection de classe'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: sous-classe-arcane-mage
|
||||
name: '&a&lLe mage des arcanes'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,97 @@
|
||||
#GUI display name
|
||||
name: Waypoints
|
||||
name-on-waypoint: 'Waypoint: {waypoint}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
waypoint:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: waypoint
|
||||
#Displayed when there is no waypoint
|
||||
no-waypoint:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
lore: { }
|
||||
#Displayed when the waypoint has not been unlocked yet.
|
||||
locked:
|
||||
name: '&c- Verrouillé -'
|
||||
item: GRAY_DYE
|
||||
lore: { }
|
||||
#When the two waypoints are not linked together
|
||||
not-a-destination:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
#Material displayed when the waypoint is not
|
||||
#ready (not dynamic, or not enough stellium)
|
||||
not-ready: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7Vous ne pouvez pas vous téléporter car les deux points de passage ne sont pas liés.'
|
||||
#When you cannot teleport to a non dynamic waypoint
|
||||
not-dynamic:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7Vous ne pouvez pas vous téléporter car vous ne vous trouvez pas sur un point de passage.'
|
||||
current-waypoint:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7Le point de repère où vous vous trouvez.'
|
||||
#When you don't have enough stellium
|
||||
not-enough-stellium:
|
||||
name: '&a{name}'
|
||||
item: ENDER_PEARL
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7Vous ne pouvez pas vous téléporter car vous n''avez pas assez de Stellium.'
|
||||
- '&7La téléportation coûte &b{normal_cost}&7/&b{dynamic_cost} &7Stellium.'
|
||||
#Displayed when the waypoint is unlocked and usable
|
||||
display:
|
||||
name: '&a{name}'
|
||||
item: ENDER_EYE
|
||||
lore:
|
||||
- '{lore}'
|
||||
- '&7Vous pouvez vous téléporter à ce point de passage.'
|
||||
- '&7Points de passage intermédiaires: {intermediary_waypoints}'
|
||||
- '&7Cliquez pour vous téléporter pour &b{current_cost} &7Stellium.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aPage suivante'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPage précédente'
|
||||
lore: [ ]
|
@ -0,0 +1,218 @@
|
||||
#Level & Experience
|
||||
level-up:
|
||||
- ''
|
||||
- '&eFélicitations, vous avez atteint le niveau &6{level}&e!'
|
||||
- '&eUtilisez &6/p &epour voir vos nouvelles statistiques !'
|
||||
- ''
|
||||
profession-level-up:
|
||||
- '&eVous êtes maintenant niveau &6{level}&e dans &6{profession}&e!'
|
||||
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
|
||||
exp-hologram: '&e+{exp} EXP!'
|
||||
class-select: '&eVous êtes maintenant un &6{class}&e!'
|
||||
already-on-class: '&cVous êtes déjà un {class}.'
|
||||
death-exp-loss:
|
||||
- ''
|
||||
- '&4Vous êtes mort et avez perdu {loss} d''expérience.'
|
||||
- ''
|
||||
#General
|
||||
not-enough-perms: '&cVous n''avez pas la permission.'
|
||||
#Experience boosters
|
||||
booster-main:
|
||||
- '&e'
|
||||
- '&eUn multiplicateur &6{multiplier}x&e EXP est maintenant actif !'
|
||||
- '&e'
|
||||
booster-skill:
|
||||
- '&e'
|
||||
- '&eUn multiplicateur &6{multiplier}x&e Exp est maintenant actif !'
|
||||
- '&e'
|
||||
booster-expired: '&cExpiré !'
|
||||
#PvP Mode
|
||||
pvp-mode:
|
||||
cooldown: '&cAttends {remaining} pour réutiliser cette commande s''il te plaît.'
|
||||
#When you cannot hit another player
|
||||
cannot-hit:
|
||||
high-level-difference: '&cLa différence de niveau est trop élevée pour combattre ce joueur.'
|
||||
low-level-target: '&cVous ne pouvez pas combattre ce joueur car son niveau est trop bas.'
|
||||
low-level-self: '&cVotre niveau est trop bas pour combattre les autres joueurs.'
|
||||
pvp-mode-disabled-target: '&cCe joueur n''a pas basculé en JcJ.'
|
||||
pvp-mode-disabled-self: '&cVous n''avez pas basculé sur PvP.'
|
||||
invulnerable-self: '&cVous êtes toujours hors combat pendant {left} secondes.'
|
||||
invulnerable-target: '&cVous êtes toujours hors combat pendant {left} secondes.'
|
||||
#When using /pvpmode
|
||||
toggle:
|
||||
on-safe: '&aVous pourrez désormais combattre d''autres joueurs dans des zones dédiées.'
|
||||
on-invulnerable: '&aVous pourrez combattre d''autres joueurs en {time} secondes.'
|
||||
off-safe: '&cVous ne pouvez plus combattre les autres joueurs.'
|
||||
#Entering/leaving regions
|
||||
leave:
|
||||
pvp-allowed: '&cVous avez quitté une zone PVP mais êtes toujours vulnérable pendant {remaining} secondes !'
|
||||
pvp-denied: '&cVous avez quitté la zone PVP.'
|
||||
enter:
|
||||
pvp-mode-on: '&aVous êtes entré dans une zone PVP et avez gagné l''invulnérabilité pendant {time} secondes !'
|
||||
pvp-mode-off: '&aVous êtes entré dans une zone PVP. Vous pouvez utiliser /pvpmode pour combattre d''autres joueurs.'
|
||||
#Fishing Profession
|
||||
caught-fish: '&cVous avez attrapé un poisson !'
|
||||
fish-out-water: '&aBien joué!'
|
||||
fish-out-water-crit: '&aPoisson critique !'
|
||||
#Player Input
|
||||
player-input:
|
||||
anvil:
|
||||
friend-request: 'Le nom de votre ami(e)'
|
||||
party-invite: 'Noms des joueurs..'
|
||||
guild-invite: 'Noms des joueurs'
|
||||
guild-creation-tag: 'Tag de la guilde'
|
||||
guild-creation-name: 'Nom du serveur.'
|
||||
chat:
|
||||
friend-request:
|
||||
- '&eWrite in the chat the player name.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
party-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-invite:
|
||||
- '&eWrite in the chat the player you want to invite.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-tag:
|
||||
- '&eWrite in the chat the TAG of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
guild-creation-name:
|
||||
- '&eWrite in the chat the name of the Guild you want to create.'
|
||||
- '&eWrite &c''cancel'' &eto cancel.'
|
||||
friend-request-cancel: ''
|
||||
party-invite-cancel: ''
|
||||
guild-invite-cancel: ''
|
||||
guild-creation-tag-cancel: ''
|
||||
guild-creation-name-cancel: ''
|
||||
#Spell Casting
|
||||
casting:
|
||||
action-bar:
|
||||
ready: '&6[{index}] &a&l{skill}'
|
||||
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
|
||||
no-mana: '&6[{index}] &9&l{skill}'
|
||||
no-stamina: '&6[{index}] &9&l{skill}'
|
||||
split: '&7 &7 - &7 '
|
||||
no-longer: '%&cVous avez annulé le lancement de compétences.'
|
||||
no-mana: '&cVous n''avez pas assez de {mana}, {mana-required} de plus requis !'
|
||||
no-stamina: '&cVous n''avez pas assez d''énergie!'
|
||||
on-cooldown: '&cCette compétence a un temps de recharge de {cooldown}.'
|
||||
#Combat Log
|
||||
now-in-combat: '%&cVous êtes en combat !'
|
||||
leave-combat: '%&aVous avez quitté le combat.'
|
||||
#Waypoints
|
||||
new-waypoint: '%&eVous avez débloqué le &6{waypoint} &ewaypoint !'
|
||||
new-waypoint-book: '%&eVous avez débloqué le &6{waypoint} &ewaypoint !'
|
||||
not-enough-stellium: '&cVous n''avez pas assez de stellium : vous avez besoin de {more} de plus.'
|
||||
waypoint-cooldown: '&cVeuillez patienter {cooldown} avant d''utiliser un waypoint à nouveau.'
|
||||
not-unlocked-waypoint: '&cVous n''avez pas encore ouvert ce chapitre.'
|
||||
not-dynamic-waypoint: '&cVous êtes nombreux à vous téléporter à un waypoint non dynamique lorsque vous êtes sur un autre waypoint.'
|
||||
standing-on-waypoint: '&cVous êtes déjà sur ce waypoint.'
|
||||
warping-canceled: '%&cDéformation de waypoint annulée.'
|
||||
warping-comencing: '%&cNE PAS MOUVE!&e Vous serez déformé dans {left}sec.'
|
||||
cannot-teleport-to: '&cLes deux waypoints ne sont pas liés.'
|
||||
#Cash
|
||||
deposit: '&eVous avez déposé avec succès &6{worth}g&e.'
|
||||
withdrawing: '&eTapez dans le chat le montant de &6gold&e que vous voulez &6retirer.'
|
||||
withdraw-cancel: '&eRetrait annulé.'
|
||||
withdrew: '&eVous avez déposé avec succès &6{worth}g&e.'
|
||||
wrong-number: '&c{arg} n''est pas un nombre valide.'
|
||||
not-enough-money: '&cVous n''avez pas assez de stellium : vous avez besoin de {left} de plus.'
|
||||
stand-near-enderchest: '&cVous devez être à proximité d''une banque pour faire cela.'
|
||||
#Blocks
|
||||
cannot-break: '%&cVous n''avez pas le bon outil pour casser ce bloc.'
|
||||
#Friends
|
||||
no-longer-friends: '&cVous et {unfriend} n''êtes plus amis.'
|
||||
not-online-player: '&eLe joueur {player} n''est pas connecté.'
|
||||
sent-friend-request: '&eVous avez envoyé une demande d''ami à &6{player}&e.'
|
||||
now-friends: '&eVous êtes maintenant amis avec &6{player}&e.'
|
||||
friend-request-cooldown: '&cVeuillez patienter {cooldown}.'
|
||||
cant-request-to-yourself: '&cTu ne pouve pas t’envoyer de demande d''ami.'
|
||||
already-friends: '&cTu es déjà ami avec {player}.'
|
||||
friend-request:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &evient de vous envoyer une demande d''ami!"}'
|
||||
- '[{"text":" ","hoverEvent":{}},{"text":"&8[&a&lACCEPTER&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick pour accepter!"}},{"text":"&r ","hoverEvent":{}},{"text":"&8[&c&lREFUSER&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e":"}}]'
|
||||
- '{"text":""}'
|
||||
#Parties
|
||||
party-chat: '&5[Party] {player}: {message}'
|
||||
sent-party-invite: '&eVous avez envoyé une demande d''ami à &6{player}&e.'
|
||||
already-in-party: '&c{player} est déjà dans votre party.'
|
||||
party-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &evous a invité à rejoindre leur groupe!"}'
|
||||
- '[{"text":" ","hoverEvent":{}},{"text":"&8[&a&lACCEPTER&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick pour accepter!"}},{"text":"&r ","hoverEvent":{}},{"text":"&8[&c&lREFUSER&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e":"}}]'
|
||||
- '{"text":""}'
|
||||
party-is-full: '&cDésolé, votre groupe est plein.'
|
||||
party-joined: '&eVous avez rejoint avec succès le groupe &6{owner}.'
|
||||
party-joined-other: '&6{player}&e a rejoint votre groupe !'
|
||||
transfer-party-ownership: '&eVous avez été transféré la propriété du groupe.'
|
||||
kick-from-party: '&eVous avez déposé avec succès &6{player}g&e.'
|
||||
party-invite-cooldown: '&cVeuillez patienter {cooldown} avant d''inviter {player}.'
|
||||
high-level-difference: '&cVous ne pouvez pas inviter {player} car la différence de niveau est trop élevée ({diff}).'
|
||||
#Guilds
|
||||
guild-chat: '&a[{tag}] {player}: {message}'
|
||||
sent-guild-invite: '&eVous avez envoyé une demande d''ami à &6{player}&e.'
|
||||
already-in-guild: '&c{player} est déjà dans votre party.'
|
||||
guild-invite:
|
||||
- '{"text":""}'
|
||||
- '{"text":"&6{player} &evous a invité à rejoindre leur groupe!"}'
|
||||
- '[{"text":" ","hoverEvent":{}},{"text":"&8[&a&lACCEPTER&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick pour accepter!"}},{"text":"&r ","hoverEvent":{}},{"text":"&8[&c&lREFUSER&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e":"}}]'
|
||||
- '{"text":""}'
|
||||
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
|
||||
guild-joined: '&eVous avez rejoint avec succès le groupe &6{owner}.'
|
||||
guild-joined-other: '&6{player}&e a rejoint votre groupe !'
|
||||
transfer-guild-ownership: '&eVous avez été transféré la propriété du groupe.'
|
||||
kick-from-guild: '&eVous avez déposé avec succès &6{player} g&e.'
|
||||
guild-invite-cooldown: '&cVeuillez patienter {cooldown} avant d''inviter {player}.'
|
||||
guild-creation:
|
||||
failed: "&cImpossible de créer la guilde : {reason}"
|
||||
reasons:
|
||||
invalid-characters: "&eInvalid character(s)!"
|
||||
invalid-length: "Le nombre de caractères du code Pin doit être compris entre {min} et {max}."
|
||||
already-exists: "&eCette étiquette existe déjà!"
|
||||
#Quests
|
||||
already-on-quest: '&cVous êtes déjà sur cette Quête.'
|
||||
cancel-quest: '&eVous avez annulé votre quête en cours.'
|
||||
quest-level-restriction: '&cVous devez être {level} {count}.'
|
||||
cant-redo-quest: '&cVous ne pouvez pas commencer cette quête deux fois.'
|
||||
quest-cooldown: '&cVous devez être {delay}.'
|
||||
start-quest: '&eVous avez déposé avec succès &6{quest}g&e.'
|
||||
#Attributes
|
||||
no-attribute-points-spent: '&cVous n''avez pas dépensé de points de compétence.'
|
||||
not-attribute-reallocation-point: '&cVous n''avez pas 1 point de réaffectation de compétence.'
|
||||
not-attribute-point: '&cVous n''avez pas dépensé de points de compétence.'
|
||||
not-attribute-point-shift: '&cVous devez avoir &4{shift_points} &cattribute points.'
|
||||
attribute-points-reallocated: '&eVous avez réinitialisé vos points de compétence. Vous avez maintenant &6{points} points de tuer.'
|
||||
attribute-max-points-hit: '&cVous ne pouvez plus augmenter de niveau cet attribut.'
|
||||
attribute-level-up: '&eVous avez réussi à améliorer votre &6{attribute}&e.' #{level}
|
||||
#Class selection
|
||||
cant-choose-new-class:
|
||||
- '&cVous avez besoin d''un point de classe pour effectuer cette action.'
|
||||
no-permission-for-class:
|
||||
- "&cTu n'as pas le droit d'utiliser cette commande."
|
||||
#Skills
|
||||
no-class-skill: '&cVotre classe n''a pas de compétence.'
|
||||
not-enough-skill-points: '&cVous avez besoin d''un point de compétence.'
|
||||
not-enough-skill-points-shift: '&cVous avez besoin de {shift_points} points de compétence.'
|
||||
upgrade-skill: '&eVotre &6{skill} &eest maintenant niveau &6{level}&e!'
|
||||
skill-level-not-met: '&cVous ne pouvez pas encore utiliser cette compétence.'
|
||||
no-skill-bound: '&cVous n''avez aucune compétence liée à cet emplacement.'
|
||||
skill-cannot-be-bound: '&cThis skill is always active and cannot be bound.'
|
||||
not-compatible-skill: '&cLa compétence sélectionnée n''est pas compatible avec cet emplacement.'
|
||||
cant-manually-bind: "&cVous ne pouvez pas lier/délier manuellement une compétence à cet emplacement."
|
||||
skill-max-level-hit: '&cVous avez déjà atteint le niveau maximum pour cette compétence.'
|
||||
no-skill-placeholder: 'Aucune compétence trouvée'
|
||||
not-skill-reallocation-point: '&cVous n''avez pas 1 point de réaffectation de compétence.'
|
||||
no-skill-points-spent: '&cVous n''avez pas dépensé de points de compétence.'
|
||||
skill-points-reallocated: '&eVous avez réinitialisé vos points de compétence. Vous avez maintenant &6{points} points de tuer.'
|
||||
max-points-reached: '&cVous avez atteint le maximum de points que vous pouvez dépenser. Vous devez réaffecter vos points pour annuler.'
|
||||
cannot-upgrade-skill: '&cYou cannot upgrade this skill.'
|
||||
#Skill Trees
|
||||
no-skill-tree-points-spent: '&cVous n''avez pas dépensé de points de compétence.'
|
||||
locked-node: '&cCette boutique est verouillée.'
|
||||
upgrade-skill-node: '&eVotre &6{skill-node} &eest maintenant niveau &6{level}&e!'
|
||||
skill-node-max-level-hit: '&cVous avez déjà atteint le niveau maximum pour cette compétence.'
|
||||
missing-skill-node-permission: '&cTu n''as pas le droit d''utiliser cette commande.'
|
||||
not-enough-skill-tree-points: '&cVous avez besoin d''un point de compétence.'
|
||||
reallocated-points: '&eVous avez réinitialisé vos points de compétence {skill-tree}. Vous avez maintenant &6{points} points de tuer.'
|
||||
not-skill-tree-reallocation-point: '&cVous n''avez pas 1 point de réaffectation de compétence.'
|
||||
no-skill-tree: '&cVotre classe n''a pas d''arbre de compétences.'
|
@ -0,0 +1,72 @@
|
||||
#GUI display name
|
||||
name: Spieler-Attribute
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
reallocate:
|
||||
slots:
|
||||
- 26
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aAttribut Punkte'
|
||||
lore:
|
||||
- ''
|
||||
- 'Sie haben insgesamt &6{total}&7 Attributpunkte ausgegeben.'
|
||||
- '&7Rechtsklick um sie neu zuzuordnen.'
|
||||
- ''
|
||||
- '&eKosten 1 Attribut Zuordnungspunkt.'
|
||||
- '&e◆ Attribut Reallocation Punkte: &6{points}'
|
||||
str:
|
||||
slots:
|
||||
- 11
|
||||
function: attribute_strength
|
||||
name: '&a{name}'
|
||||
item: GOLDEN_APPLE
|
||||
lore: #{buffs} returns amount of buffs
|
||||
- ''
|
||||
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
|
||||
- '&7Aktuelle {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8Bei Aufstieg:'
|
||||
- '&7 +{buff_weapon_damage}% Waffenschaden (&a+{total_weapon_damage}%&7)'
|
||||
- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}%&7)'
|
||||
- ''
|
||||
- '&eKlicke zum Leveln für 1 Attributpunkt.'
|
||||
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
|
||||
dex:
|
||||
slots:
|
||||
- 13
|
||||
function: attribute_dexterity
|
||||
name: '&a{name}'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
|
||||
- '&7Aktuelle {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8Bei Aufstieg:'
|
||||
- '&7 +{buff_physical_damage}% körperlicher Schaden (&a+{total_physical_damage}%&7)'
|
||||
- '&7 +{buff_projectile_damage}% Projektilschaden (&a+{total_projectile_damage}%&7)'
|
||||
- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}%&7)'
|
||||
- ''
|
||||
- '&eKlicke zum Leveln für 1 Attributpunkt.'
|
||||
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
|
||||
int:
|
||||
slots:
|
||||
- 15
|
||||
function: attribute_intelligence
|
||||
name: '&a{name}'
|
||||
item: BOOK
|
||||
lore:
|
||||
- ''
|
||||
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
|
||||
- '&7Aktuelle {name}: &6&l{current}'
|
||||
- ''
|
||||
- '&8Bei Aufstieg:'
|
||||
- '&7 +{buff_magic_damage}% Waffenschaden (&a+{total_magic_damage}%&7)'
|
||||
- '&7 +{buff_cooldown_reduction}% Reduktion der Abklingzeit (&a+{total_cooldown_reduction}%&7)'
|
||||
- ''
|
||||
- '&eKlicke zum Leveln für 1 Attributpunkt.'
|
||||
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
|
@ -0,0 +1,35 @@
|
||||
#GUI display name
|
||||
name: Class Confirmation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Class Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- '&7Skills You Unlocked: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,35 @@
|
||||
#GUI display name, used by default
|
||||
name: 'Confirmation: {class}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
function: 'yes'
|
||||
#Displayed when the player had already selected this class
|
||||
#before (only if class slots are enabled in the config).
|
||||
unlocked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Class Level: &e{level}'
|
||||
- '&7Progression: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7Skill Points: &6{skill_points}'
|
||||
- '&7Skills You Unlocked: &6{unlocked_skills}&7/&6{class_skills}'
|
||||
#Displayed when the class is being chosen for the first time.
|
||||
locked:
|
||||
item: GREEN_TERRACOTTA
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,56 @@
|
||||
#GUI display name
|
||||
name: Klassen-Auswahl
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
class-rogue:
|
||||
slots:
|
||||
- 11
|
||||
function: class-rogue
|
||||
name: '&a&lThe Rogue'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-mage:
|
||||
slots:
|
||||
- 12
|
||||
function: class-mage
|
||||
name: '&a&lThe Mage'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-marksman:
|
||||
slots:
|
||||
- 13
|
||||
function: class-marksman
|
||||
name: '&a&lThe Marksman'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-warrior:
|
||||
slots:
|
||||
- 14
|
||||
function: class-warrior
|
||||
name: '&a&lThe Warrior'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
||||
class-paladin:
|
||||
slots:
|
||||
- 15
|
||||
function: class-paladin
|
||||
name: '&a&lThe Paladin'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
@ -0,0 +1,58 @@
|
||||
#GUI display name
|
||||
name: Freunde
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
friend:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: friend
|
||||
#No friend
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&cKein Freund'
|
||||
lore: { }
|
||||
#Online friend
|
||||
online:
|
||||
item: PLAYER_HEAD
|
||||
name: '&Ein[Online] &f{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online seit {online_since}'
|
||||
- ''
|
||||
- '&cRechtsklick zum Entfernen.'
|
||||
#Offline friend
|
||||
offline:
|
||||
item: PLAYER_HEAD
|
||||
name: '&c[Offline] &f{name}'
|
||||
lore:
|
||||
- '&7Zuletzt gesehen: {last_seen}'
|
||||
- ''
|
||||
- '&cRechtsklick zum Entfernen.'
|
||||
request:
|
||||
slots:
|
||||
- 49
|
||||
function: request
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aNeue Freundschaftsanfrage'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Freund entfernen
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: RED_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aEntferne {name}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'back'
|
||||
name: '&aBehalte {name}'
|
||||
lore: { }
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Gilden-Erstellung
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aErstelle eine Gilde!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aZurück'
|
||||
lore: { }
|
@ -0,0 +1,78 @@
|
||||
#GUI display name
|
||||
name: '&0[&8{tag}&0] &8{name} &0- &8(&7{page}&8/&7{maxpages}&8)'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aKein Spieler'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&Ein{name}'
|
||||
#leader-name: '&a{name} &c[&aLeader&c]' - Unused right now
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online seit {since}'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNächste Seite'
|
||||
lore: [ ]
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aVorherige Seite'
|
||||
lore: [ ]
|
||||
leave:
|
||||
slots:
|
||||
- 49
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cGilde verlassen'
|
||||
lore: [ ]
|
||||
#Request and Disband are only available to the Guild Leader
|
||||
disband:
|
||||
slots:
|
||||
- 51
|
||||
function: disband
|
||||
item: BARRIER
|
||||
name: '&cGilde auflösen'
|
||||
lore: [ ]
|
||||
request:
|
||||
slots:
|
||||
- 47
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aLade einen Spieler ein..'
|
||||
lore: [ ]
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Gruppenerstellung
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
create:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'create'
|
||||
name: '&aErstelle eine Party!'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aZurück'
|
||||
lore: { }
|
@ -0,0 +1,40 @@
|
||||
#GUI display name
|
||||
name: Party ({players}/{max})
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
member:
|
||||
slots:
|
||||
- 10
|
||||
- 12
|
||||
- 14
|
||||
- 16
|
||||
- 28
|
||||
- 30
|
||||
- 32
|
||||
- 34
|
||||
function: member
|
||||
empty:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aKein Spieler'
|
||||
member:
|
||||
item: PLAYER_HEAD
|
||||
name: '&Ein{name}'
|
||||
lore:
|
||||
- '&7Level {level} {class}'
|
||||
- '&7Online seit {since}'
|
||||
leave:
|
||||
slots:
|
||||
- 50
|
||||
function: leave
|
||||
item: REDSTONE
|
||||
name: '&cGruppe verlassen'
|
||||
lore: { }
|
||||
request:
|
||||
slots:
|
||||
- 48
|
||||
function: invite
|
||||
item: WRITABLE_BOOK
|
||||
name: '&aLade einen Spieler ein..'
|
||||
lore: { }
|
@ -0,0 +1,257 @@
|
||||
#GUI display name
|
||||
name: Dein Charakter
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
mining-profession:
|
||||
slots:
|
||||
- 10
|
||||
function: profession_mining
|
||||
item: IRON_PICKAXE
|
||||
name: '&aBergbau'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Klasse Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oMining schaltet seltene Erze und Rohstoffe frei.'
|
||||
- '&7&oDies ist entscheidend für deinen Macht- und Machtzuwachs,'
|
||||
- '&7&omine häufig für einzigartige und seltene Tropfen.'
|
||||
woodcutting-profession:
|
||||
slots:
|
||||
- 11
|
||||
function: profession_woodcutting
|
||||
item: IRON_AXE
|
||||
name: '&aHolzschnitt'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Klasse Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oObwohl es wie eine langweilige Aufgabe erscheinen mag, Holzschnitt'
|
||||
- '&7&oist wichtig für die Beschaffung von Materialien, die für die Herstellung und den Handel verwendet werden'
|
||||
- '&7&oand hilft dir die obere Hand in den arkanen Weisen zu geben.'
|
||||
farming-profession:
|
||||
slots:
|
||||
- 12
|
||||
function: profession_farming
|
||||
item: IRON_HOE
|
||||
name: '&aFarmen'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oMit Tonnen neuer Nahrung und verbrauchbaren Rezepten,'
|
||||
- '&7&oDu musst in der Reihenfolge auf den Anbaupflanzen bleiben'
|
||||
- '&7&oum die besten Speisen und Getränke zu erhalten, um sich gesund zu halten.'
|
||||
fishing-profession:
|
||||
slots:
|
||||
- 19
|
||||
function: profession_fishing
|
||||
item: FISHING_ROD
|
||||
name: '&aAngeln'
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oFishing kann dir einzigartige Drops geben'
|
||||
- '&7&onirgendwo anders finden. Je mehr du'
|
||||
- '&7&ofish, je einfacher es wird, diese zu finden.'
|
||||
- ''
|
||||
- '&7Fishing Strength: &c%mmocore_stat_fishing_strength%%'
|
||||
- '&7Crit Fishing Rate: &c%mmocore_stat_critical_fishing_chance%%'
|
||||
- '&7Crit Failure Rate: &c%mmocore_stat_critical_fishing_failure_chance%%'
|
||||
alchemy-profession:
|
||||
slots:
|
||||
- 20
|
||||
function: profession_alchemy
|
||||
item: BREWING_STAND
|
||||
name: '&aAlchemy'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oIn einer Welt, auf die du nicht mehr beschränkt bist'
|
||||
- '&7&oeinfache Tränke, lerne Tonnen des neuen Brauens'
|
||||
- '&7&orecipes um dir den Rand auf dem Schlachtfeld zu geben.'
|
||||
smithing-profession:
|
||||
slots:
|
||||
- 21
|
||||
function: profession_smithing
|
||||
item: ANVIL
|
||||
name: '&aSchmieden'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oStabbing Feinde und Lachen ist das Schlimmste,'
|
||||
- '&7&oPractice macht das Schmieden perfekt.'
|
||||
- '&7&o&nWar wird von dem Mann mit dem wichtigsten Stick gewonnen.'
|
||||
enchanting-profession:
|
||||
slots:
|
||||
- 28
|
||||
function: profession_enchanting
|
||||
item: ENCHANTED_BOOK
|
||||
name: '&aVerzaubern'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oLorem ipsum dolor sit amet, consectetur'
|
||||
- '&7&oadipiscing elit. Proin malesuada maximus massa,'
|
||||
- '&7&osodales imperdiet sapien fermentum at.'
|
||||
smelting-profession:
|
||||
slots:
|
||||
- 29
|
||||
function: profession_smelting
|
||||
item: FURNACE
|
||||
name: '&aSchmelzen'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- ''
|
||||
- '&7&oSetzen Ihrer Augenbrauen wird zum Standard.'
|
||||
- '&7&oDeine langen Stunden über die Hitze machen dich'
|
||||
- '&7&ofaster und effizienter mit Ihrem Ofen.'
|
||||
boost-display:
|
||||
slots:
|
||||
- 47
|
||||
- 48
|
||||
- 49
|
||||
- 50
|
||||
- 51
|
||||
function: boost
|
||||
item: BARRIER
|
||||
no-boost:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&aKein Booster'
|
||||
lore: { }
|
||||
#Profession experience boosters
|
||||
profession:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Anzahl: &6+{value}%'
|
||||
- '&7Zeit übrig: &6{left}'
|
||||
- '&7Beruf: &6{profession}'
|
||||
- '&7'
|
||||
- '&eGestartet von {author}'
|
||||
#Main class experience boosters
|
||||
main-level:
|
||||
item: EXPERIENCE_BOTTLE
|
||||
name: '&aEXP Boost'
|
||||
lore:
|
||||
- '&7Anzahl: &6+{value}%'
|
||||
- '&7Zeit übrig: &6{left}'
|
||||
- '&7'
|
||||
- '&eGestartet von {author}'
|
||||
boost-next:
|
||||
slots:
|
||||
- 52
|
||||
function: boost-next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aWeiter'
|
||||
lore: { }
|
||||
boost-prev:
|
||||
slots:
|
||||
- 46
|
||||
function: boost-previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aVorherige'
|
||||
lore: { }
|
||||
party:
|
||||
slots:
|
||||
- 16
|
||||
function: party
|
||||
item: CAKE
|
||||
name: '&aParty Moral'
|
||||
lore:
|
||||
- '&7&oSpiele mit deinen Freunden'
|
||||
- '&7&osehr ermutigt dich!'
|
||||
- ''
|
||||
- '&7Party-Boni ({count}):'
|
||||
- '&8+{buff_additional_experience}% Experience Earned!'
|
||||
- '&8+{buff_health_regeneration} Health Regeneration'
|
||||
stats:
|
||||
slots:
|
||||
- 15
|
||||
function: profile
|
||||
item: PLAYER_HEAD
|
||||
name: '&e{player}'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Aktuelles Level: &e{level}'
|
||||
- '&7Fortschritt: &e{exp} / {next_level}'
|
||||
- '&8[&e{progress}&8] &e{percent}%'
|
||||
- '&7Skill-Punkte: &6{skill_points}'
|
||||
- ''
|
||||
- '&7Aktuelle Klasse: &c{class}'
|
||||
- '&7Klassenpunkte: &c{class_points}'
|
||||
phys:
|
||||
slots:
|
||||
- 32
|
||||
function: stats
|
||||
name: '&cPhysisch'
|
||||
item: GOLDEN_APPLE
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Aktuelle Stärke: &c&l{attribute_strength}'
|
||||
- ''
|
||||
- '✦ Angriffsschaden: &c{attack_damage} &7(&c{attack_damage_base} &7+ &c{attack_damage_extra}&7)'
|
||||
- '✦ Angriffsgeschwindigkeit: &c{attack_speed} &7(&c{attack_speed_base} &7+ &c{attack_speed_extra}&7)'
|
||||
- ''
|
||||
- '❤ Maximale Gesundheit: &c{max_health} &7(&c{max_health_base} &7+ &c{max_health_extra}&7)'
|
||||
- '❤ Health Regen: &c{health_regeneration} &7(&c{health_regeneration_base} &7+ &c{health_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Maximale Ausdauer: &9{max_stamina} &7(&9{max_stamina_base} &7+ &9{max_stamina_extra}&7)'
|
||||
- '✤ Ausdauer Regen: &9{stamina_regeneration} &7(&9{stamina_regeneration_base} &7+ &9{stamina_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '❖ Armor: &c{armor} &7(&c{armor_base} &7+ &c{armor_extra}&7)'
|
||||
- '❖ Rüstungsfestigkeit: &c{armor_toughness} &7(&c{armor_toughness_base} &7+ &c{armor_toughness_extra}&7)'
|
||||
dex:
|
||||
slots:
|
||||
- 33
|
||||
function: stats
|
||||
name: '&aGeschicklichkeit'
|
||||
item: LEATHER_BOOTS
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Aktuelle Geschicklichkeit: &a&l{attribute_dexterity}'
|
||||
- ''
|
||||
- '❖ Rückstoßwiderstand: &f{knockback_resistance} &7(&f{knockback_resistance_base} &7+ &f{knockback_resistance_extra}&7)'
|
||||
- '❖ Bewegungsgeschwindigkeit: &f{movement_speed} &7(&f{movement_speed_base} &7+ &f{movement_speed_extra}&7)'
|
||||
- '❖ Geschwindigkeitsreduzierung: &f{speed_malus_reduction}% &7(&f{speed_malus_reduction_base} &7+ &f{speed_malus_reduction_extra}&7)'
|
||||
int:
|
||||
slots:
|
||||
- 34
|
||||
function: stats
|
||||
name: '&bIntelligenz'
|
||||
item: BOOK
|
||||
hide-flags: true
|
||||
lore:
|
||||
- ''
|
||||
- 'Aktuelle Intelligenz: &b&l{attribute_intelligence}'
|
||||
- ''
|
||||
- '✤ Maximale Ausdauer: &9{max_mana} &7(&9{max_mana_base} &7+ &9{max_mana_extra}&7)'
|
||||
- '✤ Ausdauer Regen: &9{mana_regeneration} &7(&9{mana_regeneration_base} &7+ &9{mana_regeneration_extra}&7)'
|
||||
- ''
|
||||
- '✤ Skill Cooldown Reduzierung: &9{cooldown_reduction} &7(&9{cooldown_reduction_base} &7+ &9{cooldown_reduction_extra}&7)'
|
||||
- '✤ Extra Erfahrung: &9{additional_experience} &7(&9{additional_experience_base} &7+ &9{additional_experience_extra}&7)'
|
||||
- ''
|
||||
- '❊ Maximale Ausdauer: &9{max_stellium} &7(&9{max_stellium_base} &7+ &9{max_stellium_extra}&7)'
|
||||
- '❊ Ausdauer Regen: &9{stellium_regeneration} &7(&9{stellium_regeneration_base} &7+ &9{stellium_regeneration_extra}&7)'
|
@ -0,0 +1,82 @@
|
||||
#GUI display name
|
||||
name: Quests
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 45
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
function: quest
|
||||
#When quest is locked
|
||||
locked:
|
||||
item: PAPER
|
||||
name: '&c-Nichtverfügbar-'
|
||||
#When there is no quest to display
|
||||
no-quest:
|
||||
item: GRAY_STAINED_GLASS_PANE
|
||||
name: '&a'
|
||||
level-requirement:
|
||||
main:
|
||||
hit: '&a ✔ Benötigt Level {level}'
|
||||
not-hit: '&a ✔ Benötigt Level {level}'
|
||||
profession:
|
||||
hit: '&a ✔ Benötigt {profession} Level {level}'
|
||||
not-hit: '&a ✔ Benötigt {profession} Level {level}'
|
||||
#Date format used in the {date} placeholder
|
||||
date-format: 'MMM d yyyy'
|
||||
item: BOOK
|
||||
name: '&a{name}'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{started}&8Quest gestartet!'
|
||||
- '{started}&7″ Fortschritt: &e{progress}%'
|
||||
- '{started}&7► &o{objective}'
|
||||
- '{started}'
|
||||
- '{level_req}&7Level Anforderungen ({current_level_req}/{total_level_req}):'
|
||||
- '{level_req}{level_requirements}'
|
||||
- '{level_req}'
|
||||
- '{completed}&8Du hast diese Quest am {date} abgeschlossen.'
|
||||
- '{completed_cannot_redo}&8Du kannst diese Quest nicht zweimal durchführen.'
|
||||
- '{completed_delay}&8Du kannst die Quest in {delay} starten.'
|
||||
- '{completed_can_redo}&8Du kannst die Quest nicht starten.'
|
||||
- '{completed}'
|
||||
- '{started}&c″ Rechtsklick zum Abbrechen.'
|
||||
- '{!started}&e″ Linksklick um zu starten.'
|
||||
next:
|
||||
slots:
|
||||
- 26
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aWeiter'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 18
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aVorherige'
|
||||
lore: { }
|
@ -0,0 +1,124 @@
|
||||
#GUI display name
|
||||
name: 'Ausgewählte Fähigkeit: &6{skill}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
skill:
|
||||
slots:
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
function: skill
|
||||
name: '&Ein{skill} &6[{level}]'
|
||||
lore:
|
||||
- ''
|
||||
- '{unlocked}&a✔ Benötigt Level {unlock}'
|
||||
- '{locked}&a✔ Benötigt Level {unlock}'
|
||||
- '{max_level}&e✔ Maximaler Level Hit!'
|
||||
- ''
|
||||
- '{lore}'
|
||||
next:
|
||||
slots:
|
||||
- 47
|
||||
function: next
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aWeiter'
|
||||
lore: { }
|
||||
previous:
|
||||
slots:
|
||||
- 2
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aVorherige'
|
||||
lore: { }
|
||||
reallocate:
|
||||
slots:
|
||||
- 45
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
name: '&aUmzuordnen Fertigkeitspunkte'
|
||||
lore:
|
||||
- ''
|
||||
- 'Sie haben insgesamt &6{total}&7 Attributpunkte ausgegeben.'
|
||||
- '&7Rechtsklick um sie neu zuzuordnen.'
|
||||
- ''
|
||||
- '&eKosten 1 Attribut Zuordnungspunkt.'
|
||||
- '&e◆ Attribut Reallocation Punkte: &6{points}'
|
||||
slot:
|
||||
slots:
|
||||
- 8
|
||||
- 17
|
||||
- 26
|
||||
- 35
|
||||
- 44
|
||||
- 53
|
||||
function: slot
|
||||
item: GRAY_DYE
|
||||
name: '&aSkill Slot {slot}'
|
||||
no-skill: '&cNone'
|
||||
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
|
||||
#Else it will be the display item of the bound skill.
|
||||
#filled-item:
|
||||
#filled-custom-model-data:
|
||||
lore:
|
||||
- '&7Current Skill: &6{skill}'
|
||||
- ''
|
||||
- '{slot-lore}'
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
- '&e► Shift left click to select.'
|
||||
skill-level:
|
||||
slots:
|
||||
- 6
|
||||
- 15
|
||||
- 24
|
||||
- 33
|
||||
- 42
|
||||
- 51
|
||||
function: level
|
||||
#Skill level offset, should be changed
|
||||
#according to the amount of inventory
|
||||
#slots the skill-level item occupies.
|
||||
offset: 2
|
||||
#Item displayed if the skill level is
|
||||
#too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
item: LIME_DYE
|
||||
name: '&Ein{skill} Level {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots:
|
||||
- 15
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&lUPGRADE {skill_caps}'
|
||||
lore:
|
||||
- '&7Kosten 1 Skillpunkt.'
|
||||
- ''
|
||||
- '&7Skill-Punkte: &{skill_points}'
|
||||
#This will display the selected item in the skill UI.
|
||||
#selected:
|
||||
#slots: []
|
||||
#function: selected
|
||||
#name: '&a{skill} &6[{level}]'
|
||||
#lore:
|
||||
#- ''
|
||||
#- '{lore}'
|
@ -0,0 +1,438 @@
|
||||
#GUI display name
|
||||
name: '&eAktueller Fähigkeitsbaum: &6{skill-tree-name}'
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 54
|
||||
items:
|
||||
up:
|
||||
function: up
|
||||
item: PLAYER_HEAD
|
||||
name: "Oben"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 50
|
||||
down:
|
||||
function: down
|
||||
item: PLAYER_HEAD
|
||||
name: "Unten"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 49
|
||||
right:
|
||||
function: right
|
||||
item: PLAYER_HEAD
|
||||
name: "Rechts"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
|
||||
slots:
|
||||
- 51
|
||||
left:
|
||||
function: left
|
||||
item: PLAYER_HEAD
|
||||
name: "Links"
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0=
|
||||
slots:
|
||||
- 48
|
||||
skill-tree:
|
||||
name: '{skill-tree-node}'
|
||||
function: skill-tree
|
||||
slots:
|
||||
- 9
|
||||
- 18
|
||||
- 27
|
||||
lore:
|
||||
- ''
|
||||
- '{tree-lore}'
|
||||
- ''
|
||||
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
|
||||
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current Global Points: &6{global-points}'
|
||||
next-tree-list-page:
|
||||
function: 'next-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTk5YWFmMjQ1NmE2MTIyZGU4ZjZiNjI2ODNmMmJjMmVlZDlhYmI4MWZkNWJlYTFiNGMyM2E1ODE1NmI2NjkifX19
|
||||
slots:
|
||||
- 36
|
||||
previous-tree-list-page:
|
||||
function: 'previous-tree-list-page'
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzkxMmQ0NWIxYzc4Y2MyMjQ1MjcyM2VlNjZiYTJkMTU3NzdjYzI4ODU2OGQ2YzFiNjJhNTQ1YjI5YzcxODcifX19
|
||||
slots:
|
||||
- 0
|
||||
reallocation:
|
||||
function: reallocation
|
||||
item: CAULDRON
|
||||
slots:
|
||||
- 45
|
||||
name: '&aFertigkeitsbaumpunkte umkehren'
|
||||
lore:
|
||||
- ''
|
||||
- '&7Du hast insgesamt &6{point-spent}&7 Skillbaumpunkte ausgegeben.'
|
||||
- '&7Die maximalen Punkte, die ausgegeben werden können: &6{max-point-spent}'
|
||||
- '&7Rechtsklick um sie neu zuzuordnen.'
|
||||
- ''
|
||||
- '&eKosten 1 Attribut Zuordnungspunkt.'
|
||||
- '&e◆ Fertigkeitsbaum-Umkehrpunkte: &6{realloc-points}'
|
||||
skill-tree-node:
|
||||
function: 'skill-tree-node'
|
||||
slots:
|
||||
- 1
|
||||
- 2
|
||||
- 3
|
||||
- 4
|
||||
- 5
|
||||
- 6
|
||||
- 7
|
||||
- 8
|
||||
- 10
|
||||
- 11
|
||||
- 12
|
||||
- 13
|
||||
- 14
|
||||
- 15
|
||||
- 16
|
||||
- 17
|
||||
- 19
|
||||
- 20
|
||||
- 21
|
||||
- 22
|
||||
- 23
|
||||
- 24
|
||||
- 25
|
||||
- 26
|
||||
- 28
|
||||
- 29
|
||||
- 30
|
||||
- 31
|
||||
- 32
|
||||
- 33
|
||||
- 34
|
||||
- 35
|
||||
- 37
|
||||
- 38
|
||||
- 39
|
||||
- 40
|
||||
- 41
|
||||
- 42
|
||||
- 43
|
||||
- 44
|
||||
name: '&a{name}'
|
||||
#The lore that will be displayed after the lore of the node.
|
||||
#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
|
||||
#All the placeholders you see here can also be used in the node lore.
|
||||
#For debugging custom display you can use the {display-type} placeholder.
|
||||
lore:
|
||||
- '&7Aktueller Zustand: &6{current-state}'
|
||||
- '&7Aktuelles Level: &e{current-level}'
|
||||
- '&7Max. Level: &6{max-level}'
|
||||
- '&7Max Kinder: &6{max-children}'
|
||||
- '&7Points Required: &6{point-consumed}'
|
||||
- '&7Size: &6{size}'
|
||||
- ''
|
||||
- '&7⧆ &6Requirements: '
|
||||
- '&fStrong Parents: '
|
||||
- '{strong-parents}'
|
||||
- ''
|
||||
- '&fSoft Parents: '
|
||||
- '{soft-parents}'
|
||||
- ''
|
||||
- '{node-lore}'
|
||||
- ''
|
||||
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
|
||||
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
|
||||
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
|
||||
- '&e◆ Current &6global&e points: &6{global-points}'
|
||||
path-lore: [ ]
|
||||
#This is the name that will be displayed for each status.
|
||||
status-names:
|
||||
unlocked: 'Unlocked'
|
||||
unlockable: 'Unlockable'
|
||||
locked: 'Locked'
|
||||
fully-locked: 'Fully Locked'
|
||||
display:
|
||||
paths:
|
||||
unlocked:
|
||||
up:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "WHITE_DYE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLUE_DYE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "GRAY_DYE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
default:
|
||||
item: "BLACK_DYE"
|
||||
custom-model-data: 0
|
||||
nodes:
|
||||
unlocked:
|
||||
up-right-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "WHITE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
locked:
|
||||
up-right-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "GRAY_CONCRETE"
|
||||
custom-model-data: 0
|
||||
unlockable:
|
||||
up-right-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLUE_CONCRETE"
|
||||
custom-model-data: 0
|
||||
fully-locked:
|
||||
up-right-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right-left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
right:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
left:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
up:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
down:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
no-path:
|
||||
item: "BLACK_CONCRETE"
|
||||
custom-model-data: 0
|
||||
|
@ -0,0 +1,20 @@
|
||||
#GUI display name
|
||||
name: Subclass Confirmation
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
yes:
|
||||
slots:
|
||||
- 12
|
||||
item: GREEN_TERRACOTTA
|
||||
function: 'yes'
|
||||
name: '&aSelect {class}'
|
||||
lore: { }
|
||||
back:
|
||||
slots:
|
||||
- 14
|
||||
item: RED_TERRACOTTA
|
||||
function: back
|
||||
name: '&aBack'
|
||||
lore: { }
|
@ -0,0 +1,22 @@
|
||||
#GUI display name
|
||||
name: Wählen Sie Ihre Funktionen...
|
||||
#Number of slots in your inventory. Must be
|
||||
#between 9 and 54 and must be a multiple of 9.
|
||||
slots: 27
|
||||
items:
|
||||
back:
|
||||
function: back
|
||||
slots:
|
||||
- 26
|
||||
item: RED_STAINED_GLASS_PANE
|
||||
name: '&aZurück zur Klassenauswahl'
|
||||
lore: [ ]
|
||||
arcane-mage:
|
||||
slots:
|
||||
- 13
|
||||
function: sub-class-arcane-mage
|
||||
name: '&a&lThe Arcane Mage'
|
||||
lore:
|
||||
- '{lore}'
|
||||
- ''
|
||||
- '{attribute-lore}'
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user