Brewery/resources/config/v13/zh/config.yml

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# Brewery插件的配置文件
#翻译由Neubulae贡献, mcbbsID: 891215991
# -- 设置 --
# 方框[]内的设定为默认设定
# 移除某一行可以禁用该功能, 或者true为启用, false为禁用
# 语言文件(可在plugins/Brewery/languages下找到)
language: zh
# 喝高了的下线玩家会在家里醒来(需要/home等功能支持)[true]
enableHome: true
# 上述功能的回家方式: ['cmd: home']
# bed = 会在床边醒来
# 'cmd: home' = 强制让玩家执行/home. 需要设置好玩家权限, 以避免传送出现延迟.
# 'cmd: spawn' = 强制让玩家执行/spawn.
# 'cmd: 指定命令' = 强制让玩家执行该命令, 例如'cmd: warp xxx'等.
homeType: 'cmd: home'
# 玩家醉酒以后下线一段时间醒来是否会在某些苏醒处醒来(苏醒处需要管理员通过'/brew Wakeup add'进行设定).
# 玩家将会在最近的两个苏醒处之一醒来.[true]
enableWake: true
# 醉酒的玩家是否需要反复尝试登录才能进入服务器.[true]
enableLoginDisallow: true
# 饮酒过量的玩家是否会晕倒一小段时间(即被暂时踢出服务器).[false]
enableKickOnOverdrink: false
# 醉酒程度过高的玩家是否会呕吐(呕吐物在下面定义).[true]
# 物品无法被捡起, 直至消失.
enablePuke: true
# 呕吐物[Soul_Sand]
pukeItem: Soul_Sand
# 呕吐物消失的时间, 单位为秒(MC默认为300 = 5分钟)[60]
# 如果spigot.yml中的物品消失时间被变更, 此处也会变更.
pukeDespawntime: 60
# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列)
drainItems:
- Bread/4
- Milk_Bucket/2
# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
hangoverDays: 7
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
craftSealingTable: true
enableSealingTable: true
# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
openLargeBarrelEverywhere: false
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# MC自带的桶内可以存放多少饮品 [6]
ageInMCBarrels: true
maxBrewsInMCBarrels: 6
# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
enableEncode: false
encodeKey: 0
# 是否检查更新.[true]
# 若有更新, 服务端后台与上线时的管理员会收到通知.
updateCheck: true
# 自动保存时间间隔, 单位:分钟.[3]
autosave: 3
# Show debug messages in log [false]
debug: false
# 配置文件版本
version: '2.1'
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
# Three Example Items
ex-item:
# A Barrier item called Wall and has the given line in its lore
material: Barrier
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- Acacia_Door
- Oak_Door
- Spruce_Door
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
blue-flowers:
matchAny: true
material:
- cornflower
- blue_orchid
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron. Defaults to CYAN
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Example with all possible entries
ex:
name: Example
ingredients:
- Bedrock/2
- Diamond
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
name: 发酵麦汁
ingredients: Wheat
sugarcane:
name: 糖浆
ingredients: Sugar_Cane
color: 'f1ffad' # yellowish green
sugar:
name: Sugarwater
ingredients: Sugar
apple:
name: 苹果汁
ingredients: Apple
berries:
name: Grape must
ingredients: Sweet_Berries
color: RED
potato:
name: 土豆泥
ingredients: Potato
grass:
name: 蒸煮过的药草
ingredients: Grass
color: '99ff66' # bright green
rmushroom:
name: 蘑菇酿
ingredients: Red_Mushroom
color: 'ff5c33' # amber red
bmushroom:
name: Mushroom brew
ingredients: Brown_Mushroom
color: 'c68c53' # brighter brown
cocoa:
name: 上了色的水
ingredients: Cocoa_Beans
color: '804600' # mocca
milk:
name: 乳浊液体
ingredients: Milk_Bucket
color: BRIGHT_GREY
bl_flow:
name: Blueish brew
ingredients: blue-flowers
color: '0099ff' # sky blue
cactus:
name: Agave brew
ingredients: cactus
color: '00b300' # cactus green
poi_potato:
name: Poisonous Broth
ingredients: Poisonous_Potato
egg:
name: Sticky brew
ingredients: Egg
oak_sapling:
name: Stringy hebry broth
ingredients: Oak_Sapling
vine:
name: Boiled herbs
ingredients: vine
color: '99ff66' # bright green
rot_flesh:
name: Foul pest
ingredients: Rotten_Flesh
color: '263300' # brown green
melon:
name: Melon juice
ingredients: melon_slice
wheat_seeds:
name: Bitter brew
ingredients: Wheat_Seeds
melon_seeds:
name: Bitter brew
ingredients: Melon_Seeds
pumpkin_seeds:
name: Bitter brew
ingredients: Pumpkin_Seeds
bone_meal:
name: Bony Brew
ingredients: bone_meal
color: BRIGHT_GREY
cookie:
name: Chocolately sap
ingredients: Cookie
color: '804600' # mocca
fer_spid_eye:
name: Fermented Eye
ingredients: Fermented_Spider_Eye
ghast_tear:
name: Sad brew
ingredients: ghast_tear
snowball:
name: Icewater
ingredients: Snowball
Gold_Nugget:
name: Glistering brew
ingredients: Gold_Nugget
color: 'ffd11a' # gold
glowstone_dust:
name: Glowing brew
ingredients: Glowstone_Dust
color: 'ffff33' # bright yellow
# -- Multiple Ingredients: --
applemead_base:
name: Apple-Sugar brew
ingredients:
- Sugar_Cane/3
- Apple
color: 'e1ff4d' # greenish yellow
poi_grass:
name: Boiled acidy herbs
ingredients:
- Grass
- Poisonous_Potato
color: '99ff66' # bright green
juniper:
name: Juniper brew
ingredients:
- blue-flowers
- wheat
color: '00ccff' # aqua
gin_base:
name: Fruity juniper brew
ingredients:
- blue-flowers
- wheat
- apple
color: '66e0ff' # lighter aqua
eggnog_base:
name: Smooth egg mixture
ingredients:
- egg
- sugar
- milk_bucket
color: 'ffecb3' # yellow-orange
# -- 饮品配方列表 --
# name: 饮品名称, 可以为 劣质/普通/优质 三种质量的饮品命名(可插入样式代码, 如:&6).
# ingredients: 配方列表, 格式为"材料名称/数量".
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# 手中持有物品的时候, 可以使用/brew ItemName来获取其物品id, 便于增改配方
# (请勿使用物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法.)
# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (可能需要挂梯子进行浏览)
# Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery)
# Or a custom item defined above
# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟.
# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏).
# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/
# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木
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# MC的木桶默认为橡木桶.
# age: 饮品需要在木桶中熟成所需要的时间(MC天). 0=无需熟成.
# color: 饮品制成后的颜色.
# 可用颜色列表:
# DARK_RED(深红), RED(红), BRIGHT_RED(亮红), ORANGE(橙黄), PINK(粉色), BLUE(蓝色), CYAN(靛青), WATER(水色), GREEN(绿色), BLACK(黑色), GREY(灰色), BRIGHT_GREY(亮灰色), YELLOW, PURPLE, TEAL, OLIVE, LIME, WHITE
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# 也可以使用RGB颜色(十六进制, 如'99FF33', 必须包含两个单引号)(在线搜索"HTML 颜色"或者其他颜色库即刻获得你需要的颜色的十六进制表示)
# difficulty: 酿制难度, 1 = 不需要非常精确的操作就可以制出优质饮品, 10 = 需要非常精确的操作才可以制出优质饮品.
# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name% %quality%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name% %quality%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
# 区间可以从大到小, 如: "POISON/3-1/20-5"即可让优质饮品的毒性降低.
# 时长极限为1638秒. 药效强度极限为255级. 瞬间型药效无需附加时长.
recipes:
# 例:
0:
name: 劣质的 范例饮品/范例饮品/优质的 范例饮品
ingredients:
- Diamond/1
- Spruce_Planks/8
- Bedrock/1
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 14
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
1:
name: 劣质麦啤/麦啤/优质麦啤
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: 'ffb84d' # Orange
difficulty: 1
alcohol: 5
lore: +++ &8Refreshing
2:
name: 劣质啤酒/啤酒/鲜啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: 'ffd333' # Bright Orange
difficulty: 1
lore:
- +++ &8Crisp taste
alcohol: 6
3:
name: 劣质黑啤/黑啤/精制黑啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 6
age: 8
color: '650013' # Dark Red-Brown
difficulty: 2
lore:
- +++ &8Roasted taste
alcohol: 7
wine:
name: Red Wine
ingredients:
- Sweet_Berries/5
cookingtime: 5
distillruns: 0
wood: 0
age: 20
color: RED
difficulty: 4
alcohol: 8
lore:
- '+ &8Harsh'
- '+ &8Corked'
- '++ &8Mellow'
- '+++ &8Full-Bodied'
4:
name: 粗制蜜酒/蜜酒/黄金蜜酒
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
lore:
- +++ Has a golden shine
alcohol: 9
5:
name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 11
lore:
- +Is there any Apple in this?
- ++Refreshing taste of Apple
- +++Sweetest hint of Apple
effects:
- WATER_BREATHING/1-2/150
6:
name: 苦涩的朗姆/辛辣的朗姆/金品朗姆
ingredients:
- Apple/14
cookingtime: 7
distillruns: 0
wood: 0
age: 3
color: 'f86820' # Red-Orange
difficulty: 4
alcohol: 7
apple_liquor:
name: Sour Apple Liquor/Apple Liquor/Calvados
ingredients:
- Apple/12
cookingtime: 16
distillruns: 3
wood: 5
age: 6
color: BRIGHT_RED
difficulty: 5
alcohol: 14
lore:
- +Sour like Acid
- +++ Good Apple Liquor
whiskey:
name: Unsightly Whiskey/Whiskey/Scotch Whiskey
ingredients:
- Wheat/10
cookingtime: 10
distillruns: 2
distilltime: 50
wood: 4
age: 18
color: ORANGE
difficulty: 7
alcohol: 26
lore: '&7Single Malt'
rum:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
- Sugar_Cane/18
cookingtime: 6
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
lore:
- +&8Too bitter to drink
- ++&8Spiced by the barrel
- +++&eSpiced Gold
7:
name: 劣质伏特加/伏特加/纯正俄式风味伏特加
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: WHITE
difficulty: 4
alcohol: 20
lore: + &8Almost undrinkable
effects:
- WEAKNESS/15
- POISON/10
shroom_vodka:
name: Mushroom Vodka/Mushroom Vodka/Glowing Mushroom Vodka
ingredients:
- Potato/10
- Red_Mushroom/3
- Brown_Mushroom/3
cookingtime: 18
distillruns: 5
age: 0
color: 'ff9999' # Pink-Red
difficulty: 7
alcohol: 18
lore: +++&aGlows in the dark
effects:
- WEAKNESS/80
- CONFUSION/27
- NIGHT_VISION/50-80
- BLINDNESS/12-2
- SLOW/10-3
gin:
name: Pale Gin/Gin/Old Tom Gin
ingredients:
- Wheat/9
- blue-flowers/6 # Custom-Item: Blue Orchids or Cornflowers
- Apple/1
cookingtime: 6
distillruns: 2
color: '99ddff' # Very light blue
difficulty: 6
alcohol: 20
lore:
- ++ With the
- ++ taste of juniper
- +++ Perfectly finished off
- +++ with juniper
tequila:
name: Mezcal/Tequila/Tequila anejo
ingredients:
- cactus/8
cookingtime: 15
distillruns: 2
color: 'f5f07e' # Green-Orange
difficulty: 5
wood: 1
age: 12
alcohol: 20
lore: Desert spirit
8:
name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 42
effects:
- POISON/15-25
lore: '+++&8High proof liquor'
gr_absinthe:
name: Poor Absinthe/Green Absinthe/Bright Green Absinthe
ingredients:
- Grass/17
- Poisonous_Potato/2
cookingtime: 5
distillruns: 6
distilltime: 85
color: LIME
difficulty: 9
alcohol: 46
effects:
- POISON/25-40
- HARM/2
- NIGHT_VISION/40-60
lore: '&aLooks poisonous'
9:
name: 土豆汤
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: ORANGE
difficulty: 1
effects:
- HEAL/0-1
10:
name: 平淡的咖啡/咖啡/浓苦黑咖
ingredients:
- Cocoa_Beans/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
lore: + &8Probably a week old
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
eggnog:
name: Egg Liquor/Eggnog/Advocaat
ingredients:
- Egg/5
- Sugar/2
- Milk_Bucket/1
cookingtime: 2
color: 'ffe680'
difficulty: 4
alcohol: 10
wood: 0
age: 3
lore: Made with raw egg
# 并不会直接加入到默认配置中, 这会导致游戏玩家偷看配方表进行作弊.
# 插件的本意是让玩家自行实验饮品制造配方, 所以未来的新配方由服管决定是否加入.
# Some suggestions for recipes you could use:
# g_vodka:
# name: 'Rancid Vodka/&6Golden Vodka/&6Shimmering Golden Vodka'
# ingredients:
# - Potato/10
# - Gold_Nugget/2
# cookingtime: 18
# distillruns: 3
# age: 0
# color: ORANGE
# difficulty: 6
# alcohol: 20
# effects:
# - WEAKNESS/28
# - POISON/4
# fire_whiskey:
# name: Powdery Whiskey/Burning Whiskey/Blazing Whiskey
# ingredients:
# - Wheat/10
# - Blaze_Powder/2
# cookingtime: 12
# distillruns: 3
# distilltime: 55
# wood: 4
# age: 18
# color: ORANGE
# difficulty: 7
# alcohol: 28
# drinkmessage: 'You get a burning feeling in your mouth'
# Without Alcohol:
# hot_choc:
# name: Hot Chocolate
# ingredients:
# - cookie/3
# cookingtime: 2
# color: DARK_RED
# difficulty: 2
# effects:
# - FAST_DIGGING/40
# iced_coffee:
# name: Watery Coffee/Iced Coffee/Strong Iced Coffee
# ingredients:
# - cookie/8
# - snowball/4
# - milk_bucket/1
# cookingtime: 1
# color: BLACK
# difficulty: 4
# effects:
# - REGENERATION/30
# - SPEED/10
# More Recipe ideas:
# Dandelion Liquor
# Beetroot Spirit,
# Poppy Liquor: Macum/Grand Poppy,
# Bamboo Liquor: Chu Yeh Ching,
# Cachaca,
# Cognac,
# Sake,
# Buorbon,
# Moonshine,
# Different Wines,
# Brandy,
# Amaretto,
# etc. as well as variations like,
# Pumpkin Spice Beer,
# Melon Vodka
# There are a lot of items in Minecraft like Vines and items added by plugins that would make great ingredients.
# -- 插件兼容性 --
# 检查插件以进行权限配置[true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
# 对LogBlock启用方块数据录入[true]
useLogBlock: true
2020-01-29 15:39:02 +01:00
# -- MultiServer/BungeeCord --
# If Brewery is running on multiple connected Servers (via BungeeCord)
# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
multiServerDB:
# If using the Database is enabled
enabled: false
# If the drunkeness of players should be synchronised between Servers
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- Various Other Settings --
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- 口糊设置 --
# 醉酒的玩家会口糊,
# 所以聊天框内打出来的东西也会跟着糊.
# 说话说不清的程度取决于玩家有多醉.
# 以下是设置以及具体的口糊方式的配置.
# 打开聊天口糊功能[true]
enableChatDistortion: true
# 在服务器后台登记玩家实际输入的内容, 而非口糊后的内容.[false]
logRealChat: false
# 以下命令后跟随的语句会糊.[- /gl]
distortCommands:
- /gl
- /global
- /fl
- /s
- /letter
- /g
- /l
- /lokal
- /local
- /mail send
- /m
- /msg
- /w
- /whisper
- /reply
- /r
- /t
- /tell
# 醉酒的时候写下的告示牌内容也会变化.[false]
distortSignText: false
# 被以下设定字符框住的字眼不会被更改(请使用","(半角逗号)进行分隔) (列表) [- '[,]']
# 例句: 我~喝~醉了 *但是这里面的话不会变哦!*
distortBypass:
- '*,*'
- '[,]'
# words: 针对具体词句进行糊化.
# 糊化的执行优先级是表内从上到下.
# replace: 被替换的字句. (特例: "-space": 替换空格, "-random": 在句子内随机插入, "-all": 整句话, "-start": 句首, "-end": 句末.)
# to: 替换成的内容.
# pre: 前置字眼, 即在被替换的词句前面需要出现的字眼(用","(半角逗号)分隔)
# match: true = 前置字眼必须出现其一, false = 前置字眼不能出现任意一个.
# alcohol: 词句被开始替换所需要的酒精度.
# percentage: 词句被替换的概率.
words:
- replace: '!!!'
to: '!!!111!!!1111!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: ''
to: '!!!111!!!1111!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: '!'
to: '!!'
pre: '!'
match: false
percentage: 90
- replace: '?'
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: ''
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: ','
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: ''
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: "."
to: ''
percentage: 30
alcohol: 35
- replace: "。"
to: ''
percentage: 10
- replace: -start
to:
percentage: 15
alcohol: 50
- replace: -start
to: 哼嗯
percentage: 10
alcohol: 50
- replace: -random
to:
percentage: 10
- replace: -random
to:
percentage: 10
alcohol: 50
- replace: -random
to:
percentage: 20
alcohol: 80
- replace: -random
to:
percentage: 40
alcohol: 85
- replace: -random
to:
percentage: 40
alcohol: 80
- replace: -random
to: ' '
percentage: 100
alcohol: 70
- replace: -end
to: '!'
percentage: 40
alcohol: 30
- replace: -random
to: '*嗝*'
percentage: 80
alcohol: 70
- replace: -random
to: '*嗝*'
percentage: 15
alcohol: 40
- replace: -space
to: '*嗝*'
percentage: 5
alcohol: 20
- replace: -end
to: '*嗝*'
percentage: 70
alcohol: 50
- replace: -all
to: '*嗝儿————*'
percentage: 3
alcohol: 60
- replace: -all
to: '*嗝儿————*'
percentage: 6
alcohol: 80