Commit Graph

297 Commits

Author SHA1 Message Date
fullwall 897c511757 Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw 2022-02-20 22:34:29 +08:00
fullwall 97d4c3b117 Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises 2022-02-20 21:56:51 +08:00
fullwall 626b6d6b42 Allow NPCs to push other entities 2022-02-20 21:21:50 +08:00
fullwall ecbab327ed Fix some bugs 2022-02-20 10:04:09 +08:00
fullwall be019c0e83 Refactor blockbreaker, add /npc blockbreak 2022-02-20 01:05:38 +08:00
fullwall b26dfb3d0f Implement new PathStrategy method, improve swimming navigation 2022-02-19 16:36:31 +08:00
fullwall bef0f16f3b Cancel current move destination when navigator paused 2022-02-02 21:40:19 +08:00
fullwall 77aa63f1ff Trial minor optimisation 2022-01-22 21:08:55 +08:00
fullwall 7683516d62 Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs 2022-01-20 17:10:52 +08:00
fullwall dad74a3279 Fix movement on 1.12/13 2022-01-09 22:09:55 +08:00
fullwall bf3bf6f776 Add /npc llama -c/b 2022-01-02 01:33:19 +08:00
fullwall 5fffa23e94 Add packet update delay setting 2022-01-02 01:22:35 +08:00
fullwall b933246a95 Implement a surprisingly missed optimisation 2021-12-29 00:30:53 +08:00
fullwall 19ee0e2c19 Use metadata and track players if on the playerlist which should make mobs spawn nearby 2021-12-28 20:13:25 +08:00
fullwall 750f8e2e4c Implement helper methods and allow hologram lines to be items 2021-12-27 23:59:21 +08:00
fullwall 22fe84831e Initial 1.18 update 2021-12-01 22:56:22 +08:00
fullwall 8f341ccaf2 Implement new metadata 2021-11-28 00:09:30 +08:00
fullwall 840f32469b First pass at fall damage 2021-10-25 00:22:19 +08:00
fullwall 19c07ff1f5 Null check /npc bossbar 2021-10-14 18:05:19 +08:00
fullwall 3d3de6576d Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. 2021-09-23 14:12:44 +08:00
fullwall db825cce72 Add rough impl of SneakTrait 2021-09-20 20:59:54 +08:00
fullwall b930cb2460 Block invalid item material AIR 2021-08-31 02:06:31 +08:00
fullwall d4c557d5b2 Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities 2021-07-19 23:02:41 +08:00
fullwall f2d4c38843 Preliminary update to 1.17 - known bugs include every entity glowing 2021-06-13 03:20:18 +08:00
Alex "mcmonkey" Goodwin 4dc123bb4b
Refactor scoreboard handling to use instant scoreboard application at spawn (#2544)
Full description in PR https://github.com/CitizensDev/Citizens2/pull/2544
2021-05-08 02:02:17 +08:00
fullwall c24ce1e1ed Use NMS methods for isSolid checking 2021-04-30 10:31:25 +08:00
fullwall 15f57c4970 Add null checks 2021-01-24 20:51:12 +08:00
fullwall 9cbc1c6bd8 Send equipment packets when equipment changes 2021-01-24 19:25:59 +08:00
fullwall 688ba3af8e Avoid errors with missing metadata 2021-01-20 17:55:34 +08:00
fullwall 0a6b1235db Reduce jar size by refactoring push event 2021-01-03 00:09:21 +08:00
fullwall 0111600aa8 Fix /npc polarbear message and simplify behavior map entities to work with /npc ai 2020-12-17 13:38:02 +08:00
fullwall fe7f6e373f Add /npc polarbear -r and restore target and goal selectors 2020-12-17 13:13:23 +08:00
fullwall 556c58a7f6 Only jump with head height
distance of above
2020-12-16 01:16:04 +08:00
fullwall 7743763d3c Refactor common code, add missing condition 2020-11-14 18:41:21 +08:00
fullwall dffbf60465 Simplify inBlock check to avoid chunk loading 2020-11-14 17:27:54 +08:00
fullwall e52a3c4685 Extend CraftTippedArrow 2020-10-24 13:39:25 +08:00
fullwall a944c3ca9c Make mob entity uuids the same as their NPC uuid 2020-10-18 18:32:33 +08:00
fullwall 8c1b51da98 Look more often even if target hasn't moved much 2020-09-16 21:58:15 +08:00
fullwall 7450c4db45 Use new getOrAddTrait methodf 2020-09-14 17:57:58 +08:00
fullwall ab16b50814 Try to avoid handling player properties twice if respawning in the same tick 2020-09-13 16:16:54 +08:00
fullwall 934f94e137 Add setting for max minecraft pathfinder fall distance 2020-09-05 15:13:34 +08:00
fullwall 0c7dd3b4f0 Set default invulnerability ticks to 0 2020-09-01 23:51:17 +08:00
fullwall c4e4d2f300 Add tablist remove delay setting 2020-08-28 22:55:07 +08:00
Alex "mcmonkey" Goodwin a79e8a571a
Patch consistent application of scoreboard teams (#2302)
* Patch consistent application of scoreboard teams

This corrects issues with scoreboard team logic by ensuring NPCs use a consistent internal name, rather than randomizing

* apply team name tag visible=false earlier
2020-08-28 22:43:14 +08:00
fullwall 45907da2d7 Hologram bugfixes 2020-08-11 22:47:45 +08:00
fullwall d9762be13b Use head height for block breaker 2020-08-08 23:08:08 +08:00
fullwall b902879ca6 Fix gravity 2020-08-08 15:21:54 +08:00
fullwall 2a8f54f2d6 Move movement code into playerTick to avoid inter-world crashes 2020-07-27 17:14:57 +08:00
fullwall fffa2b9a12 Backport player tracker fix to 1.12 2020-07-24 22:27:05 +08:00
fullwall 0a4905c0f3 Randomise name if using holograms to have unique scoreboard names 2020-07-08 18:58:39 +08:00
fullwall 0a58215541 Use holograms instead of scoreboard for names 2020-07-06 16:37:34 +08:00
fullwall d333c98823 Refactor getHeight for NMS 2020-07-06 08:42:46 +08:00
fullwall 9d2cad098a Implement new bounding box checker for pathfinding 2020-06-30 20:39:40 +08:00
fullwall c9564c4be2 Implement enderman methods 2020-06-27 15:41:47 +08:00
fullwall 1505ccfeca Extra NPE check 2020-06-27 15:17:29 +08:00
fullwall 04519d868b Initial 1.16 commit 2020-06-25 17:24:32 +08:00
fullwall c5bcfdc8cd Reformat 2020-06-12 20:02:48 +08:00
fullwall d484432f83 Call left click event for vehicles 2020-05-13 13:23:59 +08:00
fullwall 9d6a9f7a14 Just block right clicks for mushroom cows if protected 2020-05-10 13:38:02 +08:00
fullwall 10cea99af1 Disable milking protected NPC cows 2020-05-09 22:15:22 +08:00
Alex "mcmonkey" Goodwin 30f2dee4d7
Reduce potential for errors with packet teams (#2138)
* Reduce potential for errors with packet teams

Move scoreboard removal out of NMS to event method, and make more unique names

* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin 2c24671ae3
simplify scoreboard patch to be 100% packet based (#2129)
* simplify scoreboard patch to be 100% packet based

which fixes edge case client errors

* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall 16c418415b Cleanup, reduce number of packets per packet update cycle 2020-05-01 17:49:03 +08:00
fullwall a2208f0d32 Minor style changes 2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin 981ade8974
patch the majority of potential scoreboard packet errors (#2128) 2020-05-01 01:39:07 +08:00
Alex "mcmonkey" Goodwin 0e31ffb9f8
Implement packet-based scoreboard team enforcement (#2127)
* Implement packet-based scoreboard team enforcement

This should fix incompatibility with scoreboard plugins that break the main scoreboard

* impl to 1.8-1.12, move event logic, fix Setting usage

* pull setting if to outside of foreach loop

* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall 8109a90440 Fix saving of body vs head yaw 2020-04-30 19:11:56 +08:00
fullwall 32429f140d Run clientside player ticking at a different time 2020-04-29 20:56:39 +08:00
fullwall a269bf1ccc Revert entity looking changes for now 2020-04-26 21:28:51 +08:00
fullwall fe8eb4e85d Change how npc looking works 2020-04-25 16:57:31 +08:00
fullwall 655bdf0001 Change how NPC looking works so that body yaw matches head yaw after a tick 2020-04-21 22:24:13 +08:00
fullwall 0531fe859e Implement new AI API for Minecraft 1.15.2, fix Squids 2020-04-20 17:38:56 +08:00
fullwall 80011eed41 Revamp SkinnableEntity into SkinTrait 2020-04-19 02:07:03 +08:00
fullwall 14ebf26935 Try to avoid water more 2020-04-08 23:59:49 +08:00
fullwall 1cd8e1913e Add head yaw persistence 2020-03-21 18:30:52 +08:00
fullwall 9f3841c3ec Fix /npc name in 1.8.8 2020-03-03 23:31:04 +08:00
fullwall 496a4cbb3b Use Minecraft's no gravity logic and enable it for all default flying NPCs 2020-03-02 14:51:54 +08:00
fullwall bd95e7d364 Remove some dead code 2020-03-01 15:33:48 +08:00
fullwall 87c2a884c5 Merge branch 'master' of github.com:CitizensDev/Citizens2 2020-03-01 15:30:00 +08:00
fullwall 95ab688877 Fix shulker color setting 2020-03-01 15:29:47 +08:00
fullwall ad69b483db Add /npc snowman 2020-02-25 14:12:06 +08:00
fullwall 7f7475e0ff Don't reset pitch on 1.12 2020-02-25 13:34:13 +08:00
fullwall e52f616a4b Added sitting flag to /npc panda 2020-02-21 20:28:57 +08:00
fullwall 2d2b796b12 Reduce base horse movement speed 2020-02-16 17:18:12 +08:00
fullwall 688f78ea6f Merge moduled trait code and discontinue building of 1.10 2019-12-12 00:13:54 +08:00
fullwall ff9c920df3 Initial 1.15 support 2019-12-11 11:25:10 +08:00
fullwall d0dcb235b3 Various fixes and features 2019-11-28 16:10:35 +08:00
fullwall d72b6ef9e8 Change isSpawned API to use old valid logic. May fix spawning issues. 2019-10-03 13:14:20 +08:00
fullwall 7e58db8be5 Backport fixes to 1.12 2019-07-02 02:05:12 +08:00
fullwall 65cbb8850f Support java 12 2019-05-16 17:50:59 +08:00
fullwall 68e5fb2570 Fix javadoc pom and reformat other poms 2019-05-13 16:44:50 +08:00
mcmonkey 3d893d81d0
bump maven plugins, use ECJ for 1.14 compile 2019-04-25 17:57:54 -07:00
fullwall 2d05ca134e Preliminary 1.14 update 2019-04-24 21:01:22 +08:00
fullwall 3682faebec Implement new API and fix an error from Paper 2019-02-05 18:12:02 +08:00
Alex "mcmonkey" Goodwin 9e0b4e0ab9 Improve handling of NPC names, fixes #1640 (#1642)
* Improve handling of NPC names, fixes #1640

Moves the logic to a Util method (instead of duplicated in each module), and adds the "prefixColors" portions (replacing just a static 'RESET' code).
If colors and effects are combined, using only the most recent effect is sufficient (eg reapplying bold) as that should produce effectively no change while still having a color code stuck into the name as is needed to break NPCs looking like real players internally.

* Additional NPC name improvement: fix color code splliting

a name consisting of a color code followed by 15 letters would get split in the middle of the color code, rather than around it. This fixes that.
2018-12-20 04:44:06 +08:00
mergu f47912f001 Fix npc path block updates (#1611)
* Fix npc path block updates

* Only update pathfind blocks in debug mode
2018-11-05 19:05:28 +08:00
fullwall 97d4d7b428 Force armor stands to use the new pathfinder and override packet sending 2018-09-18 18:15:37 +08:00
fullwall 11166c8bbe Update version and preliminary 1.13.1 update 2018-08-26 20:43:51 +08:00
fullwall 505ef8a926 Use new spawnreason 2018-08-08 16:08:38 +08:00
mcmonkey 3023492e4d
use latest cb versions
They're all now on the buildserver
2018-07-19 20:30:42 -07:00
fullwall dfb5b90b38 Preliminary 1.13 update - some known issues 2018-07-19 20:18:47 +08:00
fullwall 23f03c1fd8 Add PlayerAnimation.START_ELYTRA 2018-06-29 22:35:13 +08:00
fullwall e4f059683a Don't persist armor stands from PlayerAnimation.SIT 2018-06-29 00:07:56 +08:00
Alex "mcmonkey" Goodwin 221eb4b8d5 Fix for client NPE issue - don't missend player spawn packets (#1525)
* Fix #1360 - don't missend player spawn packets

Player spawn packets were improperly sent by the Minecraft internals in early NPC spawn sequence, when they are not valid to be sent yet. This patch blocks their sending until the tracker system is pushed onto the NPC. Tested and functional.

* improve long name cutting order, fixes #1422

ensures that root name will always be 16 characters if the given name was too long - previously, the root name could be as small as a single character (for input name of 17 characters).
2018-06-28 23:51:41 +08:00
Alex "mcmonkey" Goodwin 42fda25ceb Patch skin command, rename command (#1524)
* Fix npc skin -t argument order

Command input is doc'd as (and should function as) data then signature, but the called method was signature then data... update calls it in correct order. Also, fixes doc to indicate that a name is valid input, not just uuid (not entirely sure how that is handled when sent out in a packet, but it seems to be correct to feed a name)

* Ensure rename command will handle scoreboard changes

Always update prefix/suffix, not just only when team is newly created
Guarantee removal entity from scoreboard team on remove
Also removes a fileheader screwup (first line changed in 1_12_R1 file)
Also removes non-used code bits (the two coloredName lines - they don't actually functionally do anything)
Also removes a duplicated data get call

* patch gamemode command

Uppercase + unique permission node

* patch for names of length 30
2018-06-27 12:00:03 +08:00
Julian v.d Berkmortel 5d04746a99 ( Patch for #1498 ) protect villager npcs from lightning (#1504) 2018-06-07 17:08:39 +08:00
fullwall 3f22903b04 merge 2018-05-27 20:01:49 +08:00
fullwall 3f035ad38f Clear old advancement data 2018-05-27 19:59:56 +08:00
fullwall 9df6abfede
Update EmptyAdvancementDataPlayer.java 2018-05-24 09:39:06 +08:00
fullwall fd413fadb8 More advancement clearing 2018-05-19 10:27:33 +08:00
DoNotSpamPls 79fc7c426b mcstats.org > bstats.org (#1478)
Switch to bstats
2018-04-18 22:22:38 +08:00
fullwall 772ab5fb7b Add NMS.setPeekShulker to replace old method 2018-04-09 00:17:17 +08:00
fullwall 4c99dc0e7c Initial 1.8.8 support 2018-04-07 16:02:35 +08:00
fullwall a8ec654753 Be more aggressive in blocking achievement earning 2018-04-02 00:46:45 +08:00
fullwall 3090bf3fde Use Collections.emptyMap() instead of empty ImmutableMap 2018-03-30 21:18:36 +08:00
fullwall 4da3153cdd Fix shulker color and playing sounds 2018-03-26 14:39:28 +08:00
fullwall 9a5c6a2170 Fix #1452 2018-03-24 15:33:41 +08:00
fullwall e20e45169a Prevent magma cubes from damaging players 2018-03-15 17:21:51 +08:00
fullwall a1d1a6cc13 Fix vex NPCs having gravity on spawn 2018-03-15 17:10:23 +08:00
fullwall 5f062dbb3a Fix horse/llama equipping 2018-03-15 16:41:30 +08:00
fullwall 73ff01c774 Add color to /npc shulker 2018-03-09 23:30:28 +08:00
fullwall 8054667482 Implement a less CPU-intensive method of clearing advancement progress 2018-03-09 22:24:24 +08:00
fullwall 407430daa5 Stop default AI for players mounted on pigs 2018-03-09 19:44:10 +08:00
fullwall bf13181bd1 Add a NPE check to getVehicle 2018-03-02 00:39:05 +08:00
fullwall d14119bc38 Override an ocelot method 2018-02-18 18:56:19 +08:00
fullwall 9ad7c976bf Fix wolf targeting with Citizens installed 2018-02-05 15:51:20 +08:00
fullwall 476debfcd7 Make horse equipper more general 2018-02-03 08:56:09 +08:00
fullwall c767b6fdc3 Support non-yggdrasil implementations of MinecraftSessionService 2018-01-29 16:26:26 +08:00
fullwall f33804609e Add -l flag to /npc spawn and add /npc metadata
Add /npc remove --owner
2018-01-01 14:41:10 +08:00
fullwall ffbedcd841 Implement a rudimentary setSkinPersistent API 2017-10-19 00:27:27 +08:00
fullwall 15569c529f Add /npc shulker 2017-09-04 19:16:49 +08:00
Brokkonaut 78992529e5 Try fixing memory leak with advancements 2017-08-31 16:19:06 +02:00
fullwall 0e25c352a0 Try to aggressively stub out AdvancementDataPlayer 2017-08-24 19:50:04 +08:00
fullwall 40e80c074d Java 6 source compat 2017-08-22 21:18:06 +08:00
fullwall 0a6b954976 Try a better way of clearing advancement progress 2017-08-22 21:09:06 +08:00
fullwall d67324c885 Avoid clearing advancement data 2017-08-22 20:24:42 +08:00
fullwall 46079e717c Clear achievement map 2017-07-14 15:01:17 +08:00
fullwall 4d67397067 Prevent advancements for human NPCs 2017-07-12 20:39:13 +08:00
fullwall aa3654c3fa Use minecraft logic for minecarts 2017-07-10 01:00:35 +08:00
fullwall 093533b0ea Add parrot trait properly 2017-06-20 17:20:32 +08:00
fullwall c02fec9ca0 Set noclip for spectator NPCs 2017-06-09 20:27:44 +08:00
fullwall 4235e72cc1 Remove subscription to bukkit broadcast 2017-06-08 19:37:57 +08:00
fullwall 98774bac15 Fix gravity for players 2017-06-08 19:28:17 +08:00
fullwall 9f291dfec2 Add parrot command, fix 1.12 bug in players 2017-06-08 19:19:04 +08:00
fullwall 8e0fa64f9a First pass update to 1.12 2017-06-08 18:14:41 +08:00
fullwall a3161bd182 Remove diamond operator 2017-06-02 20:40:39 +08:00
fullwall 8145751136 Bump version, first pass at 1.12 2017-06-02 17:36:25 +08:00