Minestom/src/main/java/net/minestom/server/entity/Entity.java

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package net.minestom.server.entity;
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import com.google.common.collect.Queues;
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import net.minestom.server.MinecraftServer;
import net.minestom.server.Viewable;
import net.minestom.server.chat.JsonMessage;
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import net.minestom.server.collision.BoundingBox;
import net.minestom.server.collision.CollisionUtils;
import net.minestom.server.data.Data;
import net.minestom.server.data.DataContainer;
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import net.minestom.server.entity.metadata.EntityMeta;
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import net.minestom.server.event.Event;
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import net.minestom.server.event.EventCallback;
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import net.minestom.server.event.entity.*;
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import net.minestom.server.event.handler.EventHandler;
import net.minestom.server.event.item.ArmorEquipEvent;
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import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.InstanceManager;
import net.minestom.server.instance.block.CustomBlock;
import net.minestom.server.inventory.EquipmentHandler;
import net.minestom.server.item.ItemStack;
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import net.minestom.server.network.packet.server.play.*;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.permission.Permission;
import net.minestom.server.permission.PermissionHandler;
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import net.minestom.server.potion.Potion;
import net.minestom.server.potion.PotionEffect;
import net.minestom.server.potion.TimedPotion;
import net.minestom.server.thread.ThreadProvider;
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import net.minestom.server.utils.BlockPosition;
import net.minestom.server.utils.Position;
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import net.minestom.server.utils.Vector;
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import net.minestom.server.utils.callback.OptionalCallback;
import net.minestom.server.utils.chunk.ChunkCallback;
import net.minestom.server.utils.chunk.ChunkUtils;
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import net.minestom.server.utils.entity.EntityUtils;
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import net.minestom.server.utils.player.PlayerUtils;
import net.minestom.server.utils.time.CooldownUtils;
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import net.minestom.server.utils.time.TimeUnit;
import net.minestom.server.utils.time.UpdateOption;
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import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
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import java.time.Year;
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import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.Consumer;
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/**
* Could be a player, a monster, or an object.
* <p>
* To create your own entity you probably want to extends {@link ObjectEntity} or {@link EntityCreature} instead.
*/
public abstract class Entity implements Viewable, EventHandler, DataContainer, PermissionHandler {
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private static final Map<Integer, Entity> entityById = new ConcurrentHashMap<>();
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private static final Map<UUID, Entity> entityByUuid = new ConcurrentHashMap<>();
private static final AtomicInteger lastEntityId = new AtomicInteger();
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protected Instance instance;
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protected final Position position;
protected double lastX, lastY, lastZ;
protected double cacheX, cacheY, cacheZ; // Used to synchronize with #getPosition
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protected float lastYaw, lastPitch;
protected float cacheYaw, cachePitch;
protected boolean onGround;
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private BoundingBox boundingBox;
protected Entity vehicle;
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// Velocity
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protected Vector velocity = new Vector(); // Movement in block per second
protected boolean hasPhysics = true;
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protected double gravityDragPerTick;
protected double gravityAcceleration;
protected double gravityTerminalVelocity;
protected int gravityTickCount; // Number of tick where gravity tick was applied
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private boolean autoViewable;
private final int id;
protected final Set<Player> viewers = new CopyOnWriteArraySet<>();
private final Set<Player> unmodifiableViewers = Collections.unmodifiableSet(viewers);
private Data data;
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private final Set<Permission> permissions = new CopyOnWriteArraySet<>();
protected UUID uuid;
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private boolean isActive; // False if entity has only been instanced without being added somewhere
private boolean removed;
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private boolean shouldRemove;
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private long scheduledRemoveTime;
private final Set<Entity> passengers = new CopyOnWriteArraySet<>();
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protected EntityType entityType; // UNSAFE to change, modify at your own risk
// Network synchronization, send the absolute position of the entity each X milliseconds
private static final UpdateOption SYNCHRONIZATION_COOLDOWN = new UpdateOption(1500, TimeUnit.MILLISECOND);
private long lastAbsoluteSynchronizationTime;
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// Events
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private final Map<Class<? extends Event>, Collection<EventCallback>> eventCallbacks = new ConcurrentHashMap<>();
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protected Metadata metadata = new Metadata(this);
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protected EntityMeta entityMeta;
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private final List<TimedPotion> effects = new CopyOnWriteArrayList<>();
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// list of scheduled tasks to be executed during the next entity tick
protected final Queue<Consumer<Entity>> nextTick = Queues.newConcurrentLinkedQueue();
// Tick related
private long ticks;
private final EntityTickEvent tickEvent = new EntityTickEvent(this);
/**
* Lock used to support #switchEntityType
*/
private final Object entityTypeLock = new Object();
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public Entity(@NotNull EntityType entityType, @NotNull UUID uuid, @NotNull Position spawnPosition) {
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this.id = generateId();
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this.entityType = entityType;
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this.uuid = uuid;
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this.position = spawnPosition.clone();
this.lastX = spawnPosition.getX();
this.lastY = spawnPosition.getY();
this.lastZ = spawnPosition.getZ();
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setBoundingBox(entityType.getWidth(), entityType.getHeight(), entityType.getWidth());
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this.entityMeta = entityType.getMetaConstructor().apply(this, this.metadata);
setAutoViewable(true);
Entity.entityById.put(id, this);
Entity.entityByUuid.put(uuid, this);
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}
public Entity(@NotNull EntityType entityType, @NotNull Position spawnPosition) {
this(entityType, UUID.randomUUID(), spawnPosition);
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}
public Entity(@NotNull EntityType entityType) {
this(entityType, new Position());
}
/**
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* Schedules a task to be run during the next entity tick.
* It ensures that the task will be executed in the same thread as the entity (depending of the {@link ThreadProvider}).
*
* @param callback the task to execute during the next entity tick
*/
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public void scheduleNextTick(@NotNull Consumer<Entity> callback) {
this.nextTick.add(callback);
}
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/**
* Gets an entity based on its id (from {@link #getEntityId()}).
* <p>
* Entity id are unique server-wide.
*
* @param id the entity unique id
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* @return the entity having the specified id, null if not found
*/
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@Nullable
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public static Entity getEntity(int id) {
return Entity.entityById.getOrDefault(id, null);
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}
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/**
* Gets an entity based on its UUID (from {@link #getUuid()}).
*
* @param uuid the entity UUID
* @return the entity having the specified uuid, null if not found
*/
@Nullable
public static Entity getEntity(@NotNull UUID uuid) {
return Entity.entityByUuid.getOrDefault(uuid, null);
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}
/**
* Generate and return a new unique entity id.
* <p>
* Useful if you want to spawn entities using packet but don't risk to have duplicated id.
*
* @return a newly generated entity id
*/
public static int generateId() {
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return lastEntityId.incrementAndGet();
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}
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/**
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* Called each tick.
*
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* @param time time of the update in milliseconds
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*/
public abstract void update(long time);
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/**
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* Called when a new instance is set.
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*/
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public abstract void spawn();
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public boolean isOnGround() {
return onGround || EntityUtils.isOnGround(this) /* backup for levitating entities */;
}
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/**
* Gets metadata of this entity.
* You may want to cast it to specific implementation.
*
* @return metadata of this entity.
*/
@NotNull
public EntityMeta getEntityMeta() {
return this.entityMeta;
}
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/**
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* Teleports the entity only if the chunk at {@code position} is loaded or if
* {@link Instance#hasEnabledAutoChunkLoad()} returns true.
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*
* @param position the teleport position
* @param chunks the chunk indexes to load before teleporting the entity,
* indexes are from {@link ChunkUtils#getChunkIndex(int, int)},
* can be null or empty to only load the chunk at {@code position}
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* @param callback the optional callback executed, even if auto chunk is not enabled
* @throws IllegalStateException if you try to teleport an entity before settings its instance
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*/
public void teleport(@NotNull Position position, @Nullable long[] chunks, @Nullable Runnable callback) {
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Check.stateCondition(instance == null, "You need to use Entity#setInstance before teleporting an entity!");
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final Position teleportPosition = position.clone(); // Prevent synchronization issue
final ChunkCallback endCallback = (chunk) -> {
refreshPosition(teleportPosition);
refreshView(teleportPosition.getYaw(), teleportPosition.getPitch());
sendSynchronization();
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OptionalCallback.execute(callback);
};
if (chunks == null || chunks.length == 0) {
instance.loadOptionalChunk(teleportPosition, endCallback);
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} else {
ChunkUtils.optionalLoadAll(instance, chunks, null, endCallback);
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}
}
public void teleport(@NotNull Position position, @Nullable Runnable callback) {
teleport(position, null, callback);
}
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public void teleport(@NotNull Position position) {
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teleport(position, null);
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}
/**
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* Changes the view of the entity.
*
* @param yaw the new yaw
* @param pitch the new pitch
*/
public void setView(float yaw, float pitch) {
refreshView(yaw, pitch);
EntityRotationPacket entityRotationPacket = new EntityRotationPacket();
entityRotationPacket.entityId = getEntityId();
entityRotationPacket.yaw = yaw;
entityRotationPacket.pitch = pitch;
entityRotationPacket.onGround = onGround;
EntityHeadLookPacket entityHeadLookPacket = new EntityHeadLookPacket();
entityHeadLookPacket.entityId = getEntityId();
entityHeadLookPacket.yaw = yaw;
sendPacketToViewersAndSelf(entityHeadLookPacket);
sendPacketToViewersAndSelf(entityRotationPacket);
}
/**
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* Changes the view of the entity.
* Only the yaw and pitch are used.
*
* @param position the new view
*/
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public void setView(@NotNull Position position) {
setView(position.getYaw(), position.getPitch());
}
/**
* When set to true, the entity will automatically get new viewers when they come too close.
* This can be use to have complete control over which player can see it, without having to deal with
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* raw packets.
* <p>
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* True by default for all entities.
* When set to false, it is important to mention that the players will not be removed automatically from its viewers
* list, you would have to do that manually using {@link #addViewer(Player)} and {@link #removeViewer(Player)}..
*
* @return true if the entity is automatically viewable for close players, false otherwise
*/
public boolean isAutoViewable() {
return autoViewable;
}
/**
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* Makes the entity auto viewable or only manually.
*
* @param autoViewable should the entity be automatically viewable for close players
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* @see #isAutoViewable()
*/
public void setAutoViewable(boolean autoViewable) {
this.autoViewable = autoViewable;
}
@Override
public final boolean addViewer(@NotNull Player player) {
synchronized (this.entityTypeLock) {
return addViewer0(player);
}
}
public boolean addViewer0(@NotNull Player player) {
if (!this.viewers.add(player)) {
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return false;
}
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player.viewableEntities.add(this);
PlayerConnection playerConnection = player.getPlayerConnection();
playerConnection.sendPacket(getEntityType().getSpawnType().getSpawnPacket(this));
playerConnection.sendPacket(getVelocityPacket());
playerConnection.sendPacket(getMetadataPacket());
if (hasPassenger()) {
playerConnection.sendPacket(getPassengersPacket());
}
return true;
}
@Override
public final boolean removeViewer(@NotNull Player player) {
synchronized (this.entityTypeLock) {
return removeViewer0(player);
}
}
public boolean removeViewer0(@NotNull Player player) {
if (!viewers.remove(player)) {
return false;
}
DestroyEntitiesPacket destroyEntitiesPacket = new DestroyEntitiesPacket();
destroyEntitiesPacket.entityIds = new int[]{getEntityId()};
player.getPlayerConnection().sendPacket(destroyEntitiesPacket);
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player.viewableEntities.remove(this);
return true;
}
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@NotNull
@Override
public Set<Player> getViewers() {
return unmodifiableViewers;
}
/**
* Changes the entity type of this entity.
* <p>
* Works by changing the internal entity type field and by calling {@link #removeViewer(Player)}
* followed by {@link #addViewer(Player)} to all current viewers.
* <p>
* Be aware that this only change the visual of the entity, the {@link net.minestom.server.collision.BoundingBox}
* will not be modified.
*
* @param entityType the new entity type
*/
public final void switchEntityType(@NotNull EntityType entityType) {
synchronized (entityTypeLock) {
this.entityType = entityType;
this.metadata = new Metadata(this);
this.entityMeta = entityType.getMetaConstructor().apply(this, this.metadata);
Set<Player> viewers = new HashSet<>(getViewers());
getViewers().forEach(this::removeViewer);
viewers.forEach(this::addViewer);
}
}
@Override
public Data getData() {
return data;
}
@Override
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public void setData(@Nullable Data data) {
this.data = data;
}
@NotNull
@Override
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public Set<Permission> getAllPermissions() {
return permissions;
}
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/**
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* Updates the entity, called every tick.
* <p>
* Ignored if {@link #getInstance()} returns null.
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*
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* @param time the update time in milliseconds
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*/
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public void tick(long time) {
if (instance == null)
return;
// Scheduled remove
if (scheduledRemoveTime != 0) {
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final boolean finished = time >= scheduledRemoveTime;
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if (finished) {
remove();
return;
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}
}
// Instant remove
if (shouldRemove()) {
remove();
return;
}
// Check if the entity chunk is loaded
final Chunk currentChunk = getChunk();
if (!ChunkUtils.isLoaded(currentChunk)) {
// No update for entities in unloaded chunk
return;
}
// scheduled tasks
if (!nextTick.isEmpty()) {
Consumer<Entity> callback;
while ((callback = nextTick.poll()) != null) {
callback.accept(this);
}
}
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final boolean isNettyClient = PlayerUtils.isNettyClient(this);
// Synchronization with updated fields in #getPosition()
{
final boolean positionChange = cacheX != position.getX() ||
cacheY != position.getY() ||
cacheZ != position.getZ();
final boolean viewChange = cacheYaw != position.getYaw() ||
cachePitch != position.getPitch();
final double distance = positionChange ? position.getDistance(cacheX, cacheY, cacheZ) : 0;
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if (distance >= 8 || (positionChange && isNettyClient)) {
// Teleport has the priority over everything else
teleport(position);
} else if (positionChange && viewChange) {
EntityPositionAndRotationPacket positionAndRotationPacket =
EntityPositionAndRotationPacket.getPacket(getEntityId(),
position, new Position(cacheX, cacheY, cacheZ), isOnGround());
sendPacketToViewersAndSelf(positionAndRotationPacket);
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refreshPosition(position.clone());
// Fix head rotation
EntityHeadLookPacket entityHeadLookPacket = new EntityHeadLookPacket();
entityHeadLookPacket.entityId = getEntityId();
entityHeadLookPacket.yaw = position.getYaw();
sendPacketToViewersAndSelf(entityHeadLookPacket);
} else if (positionChange) {
EntityPositionPacket entityPositionPacket = EntityPositionPacket.getPacket(getEntityId(),
position, new Position(cacheX, cacheY, cacheZ), isOnGround());
sendPacketToViewersAndSelf(entityPositionPacket);
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refreshPosition(position.clone());
} else if (viewChange) {
// Yaw/Pitch
setView(position);
}
}
// Entity tick
{
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// Cache the number of "gravity tick"
if (!onGround) {
gravityTickCount++;
} else {
gravityTickCount = 0;
}
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// Velocity
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boolean applyVelocity;
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// Non-player entities with either velocity or gravity enabled
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applyVelocity = !isNettyClient && (hasVelocity() || !hasNoGravity());
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// Players with a velocity applied (client is responsible for gravity)
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applyVelocity |= isNettyClient && hasVelocity();
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if (applyVelocity) {
final float tps = MinecraftServer.TICK_PER_SECOND;
final double newX = position.getX() + velocity.getX() / tps;
final double newY = position.getY() + velocity.getY() / tps;
final double newZ = position.getZ() + velocity.getZ() / tps;
Position newPosition = new Position(newX, newY, newZ);
Vector newVelocityOut = new Vector();
// Gravity force
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final double gravityY = !hasNoGravity() ? Math.min(
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gravityDragPerTick + (gravityAcceleration * (double) gravityTickCount),
gravityTerminalVelocity) : 0;
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final Vector deltaPos = new Vector(
getVelocity().getX() / tps,
(getVelocity().getY() - gravityY) / tps,
getVelocity().getZ() / tps
);
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if (this.hasPhysics) {
this.onGround = CollisionUtils.handlePhysics(this, deltaPos, newPosition, newVelocityOut);
} else {
newVelocityOut = deltaPos;
}
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// World border collision
final Position finalVelocityPosition = CollisionUtils.applyWorldBorder(instance, position, newPosition);
final Chunk finalChunk = instance.getChunkAt(finalVelocityPosition);
// Entity shouldn't be updated when moving in an unloaded chunk
if (!ChunkUtils.isLoaded(finalChunk)) {
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return;
}
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// Apply the position if changed
if (!newPosition.isSimilar(position)) {
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refreshPosition(finalVelocityPosition);
}
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// Update velocity
if (hasVelocity() || !newVelocityOut.isZero()) {
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this.velocity.copy(newVelocityOut);
this.velocity.multiply(tps);
float drag;
if (onGround) {
final BlockPosition blockPosition = position.toBlockPosition();
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final CustomBlock customBlock = finalChunk.getCustomBlock(
blockPosition.getX(),
blockPosition.getY(),
blockPosition.getZ());
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if (customBlock != null) {
// Custom drag
drag = customBlock.getDrag(instance, blockPosition);
} else {
// Default ground drag
drag = 0.5f;
}
// Stop player velocity
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if (isNettyClient) {
this.velocity.zero();
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}
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} else {
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drag = 0.98f; // air drag
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}
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this.velocity.setX(velocity.getX() * drag);
this.velocity.setZ(velocity.getZ() * drag);
if (velocity.equals(new Vector())) {
this.velocity.zero();
}
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}
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// Synchronization and packets...
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if (!isNettyClient) {
sendSynchronization();
}
// Verify if velocity packet has to be sent
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if (hasVelocity() || (!isNettyClient && gravityTickCount > 0)) {
sendPacketToViewersAndSelf(getVelocityPacket());
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}
}
// handle block contacts
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// TODO do not call every tick (it is pretty expensive)
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final int minX = (int) Math.floor(boundingBox.getMinX());
final int maxX = (int) Math.ceil(boundingBox.getMaxX());
final int minY = (int) Math.floor(boundingBox.getMinY());
final int maxY = (int) Math.ceil(boundingBox.getMaxY());
final int minZ = (int) Math.floor(boundingBox.getMinZ());
final int maxZ = (int) Math.ceil(boundingBox.getMaxZ());
final BlockPosition tmpPosition = new BlockPosition(0, 0, 0); // allow reuse
for (int y = minY; y <= maxY; y++) {
for (int x = minX; x <= maxX; x++) {
for (int z = minZ; z <= maxZ; z++) {
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final Chunk chunk = instance.getChunkAt(x, z);
if (!ChunkUtils.isLoaded(chunk))
continue;
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final CustomBlock customBlock = chunk.getCustomBlock(x, y, z);
if (customBlock != null) {
tmpPosition.setX(x);
tmpPosition.setY(y);
tmpPosition.setZ(z);
// checks that we are actually in the block, and not just here because of a rounding error
if (boundingBox.intersect(tmpPosition)) {
// TODO: replace with check with custom block bounding box
customBlock.handleContact(instance, tmpPosition, this);
}
}
}
}
}
handleVoid();
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// Call the abstract update method
update(time);
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ticks++;
callEvent(EntityTickEvent.class, tickEvent); // reuse tickEvent to avoid recreating it each tick
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// remove expired effects
{
this.effects.removeIf(timedPotion -> {
final long potionTime = (long) timedPotion.getPotion().getDuration() * MinecraftServer.TICK_MS;
// Remove if the potion should be expired
if (time >= timedPotion.getStartingTime() + potionTime) {
// Send the packet that the potion should no longer be applied
timedPotion.getPotion().sendRemovePacket(this);
callEvent(EntityPotionRemoveEvent.class, new EntityPotionRemoveEvent(
this,
timedPotion.getPotion()
));
return true;
}
return false;
});
}
}
// Scheduled synchronization
if (!CooldownUtils.hasCooldown(time, lastAbsoluteSynchronizationTime, SYNCHRONIZATION_COOLDOWN)) {
this.lastAbsoluteSynchronizationTime = time;
sendSynchronization();
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}
if (shouldRemove() && !MinecraftServer.isStopping()) {
remove();
}
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}
/**
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* Gets the number of ticks this entity has been active for.
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*
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* @return the number of ticks this entity has been active for
*/
public long getAliveTicks() {
return ticks;
}
/**
* How does this entity handle being in the void?
*/
protected void handleVoid() {
// Kill if in void
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if (getInstance().isInVoid(this.position)) {
remove();
}
}
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@NotNull
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@Override
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public Map<Class<? extends Event>, Collection<EventCallback>> getEventCallbacksMap() {
return eventCallbacks;
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}
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/**
* Each entity has an unique id (server-wide) which will change after a restart.
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*
* @return the unique entity id
* @see Entity#getEntity(int) to retrive an entity based on its id
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*/
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public int getEntityId() {
return id;
}
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/**
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* Returns the entity type.
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*
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* @return the entity type
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*/
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@NotNull
public EntityType getEntityType() {
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return entityType;
}
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/**
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* Gets the entity {@link UUID}.
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*
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* @return the entity unique id
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*/
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@NotNull
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public UUID getUuid() {
return uuid;
}
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/**
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* Changes the internal entity UUID, mostly unsafe.
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*
* @param uuid the new entity uuid
*/
public void setUuid(@NotNull UUID uuid) {
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// Refresh internal map
Entity.entityByUuid.remove(this.uuid);
Entity.entityByUuid.put(uuid, this);
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this.uuid = uuid;
}
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/**
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* Returns false just after instantiation, set to true after calling {@link #setInstance(Instance)}.
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*
* @return true if the entity has been linked to an instance, false otherwise
*/
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public boolean isActive() {
return isActive;
}
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/**
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* Is used to check collision with coordinates or other blocks/entities.
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*
* @return the entity bounding box
*/
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@NotNull
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public BoundingBox getBoundingBox() {
return boundingBox;
}
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/**
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* Changes the internal entity bounding box.
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* <p>
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* WARNING: this does not change the entity hit-box which is client-side.
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*
* @param x the bounding box X size
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* @param y the bounding box Y size
* @param z the bounding box Z size
*/
public void setBoundingBox(double x, double y, double z) {
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this.boundingBox = new BoundingBox(this, x, y, z);
}
/**
* Changes the internal entity bounding box.
* <p>
* WARNING: this does not change the entity hit-box which is client-side.
*
* @param boundingBox the new bounding box
*/
public void setBoundingBox(BoundingBox boundingBox) {
this.boundingBox = boundingBox;
}
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/**
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* Convenient method to get the entity current chunk.
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*
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* @return the entity chunk, can be null even if unlikely
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*/
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@Nullable
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public Chunk getChunk() {
return instance.getChunkAt(position.getX(), position.getZ());
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}
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/**
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* Gets the entity current instance.
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*
* @return the entity instance, can be null if the entity doesn't have an instance yet
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*/
@Nullable
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public Instance getInstance() {
return instance;
}
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/**
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* Changes the entity instance.
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*
* @param instance the new instance of the entity
* @throws NullPointerException if {@code instance} is null
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* @throws IllegalStateException if {@code instance} has not been registered in {@link InstanceManager}
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*/
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public void setInstance(@NotNull Instance instance) {
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Check.stateCondition(!instance.isRegistered(),
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"Instances need to be registered, please use InstanceManager#registerInstance or InstanceManager#registerSharedInstance");
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if (this.instance != null) {
this.instance.UNSAFE_removeEntity(this);
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}
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this.isActive = true;
this.instance = instance;
instance.UNSAFE_addEntity(this);
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spawn();
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EntitySpawnEvent entitySpawnEvent = new EntitySpawnEvent(this, instance);
callEvent(EntitySpawnEvent.class, entitySpawnEvent);
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}
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/**
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* Gets the entity current velocity.
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*
* @return the entity current velocity
*/
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@NotNull
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public Vector getVelocity() {
return velocity;
}
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/**
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* Changes the entity velocity and calls {@link EntityVelocityEvent}.
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* <p>
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* The final velocity can be cancelled or modified by the event.
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*
* @param velocity the new entity velocity
*/
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public void setVelocity(@NotNull Vector velocity) {
EntityVelocityEvent entityVelocityEvent = new EntityVelocityEvent(this, velocity);
callCancellableEvent(EntityVelocityEvent.class, entityVelocityEvent, () -> {
this.velocity.copy(entityVelocityEvent.getVelocity());
sendPacketToViewersAndSelf(getVelocityPacket());
});
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}
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/**
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* Gets if the entity currently has a velocity applied.
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*
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* @return true if velocity is not set to 0
*/
public boolean hasVelocity() {
return !velocity.isZero();
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}
/**
* Gets the gravity drag per tick.
*
* @return the gravity drag per tick in block
*/
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public double getGravityDragPerTick() {
return gravityDragPerTick;
}
/**
* Gets the gravity acceleration.
*
* @return the gravity acceleration in block
*/
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public double getGravityAcceleration() {
return gravityAcceleration;
}
/**
* Gets the maximum gravity velocity.
*
* @return the maximum gravity velocity in block
*/
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public double getGravityTerminalVelocity() {
return gravityTerminalVelocity;
}
/**
* Gets the number of tick this entity has been applied gravity.
*
* @return the number of tick of which gravity has been consequently applied
*/
public int getGravityTickCount() {
return gravityTickCount;
}
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/**
* Changes the gravity of the entity.
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*
* @param gravityDragPerTick the gravity drag per tick in block
* @param gravityAcceleration the gravity acceleration in block
* @param gravityTerminalVelocity the gravity terminal velocity (maximum) in block
* @see <a href="https://minecraft.gamepedia.com/Entity#Motion_of_entities">Entities motion</a>
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*/
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public void setGravity(double gravityDragPerTick, double gravityAcceleration, double gravityTerminalVelocity) {
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this.gravityDragPerTick = gravityDragPerTick;
this.gravityAcceleration = gravityAcceleration;
this.gravityTerminalVelocity = gravityTerminalVelocity;
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}
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/**
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* Gets the distance between two entities.
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*
* @param entity the entity to get the distance from
* @return the distance between this and {@code entity}
*/
public double getDistance(@NotNull Entity entity) {
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return getPosition().getDistance(entity.getPosition());
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}
/**
* Gets the distance squared between two entities.
*
* @param entity the entity to get the distance from
* @return the distance squared between this and {@code entity}
*/
public double getDistanceSquared(@NotNull Entity entity) {
return getPosition().getDistanceSquared(entity.getPosition());
}
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/**
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* Gets the entity vehicle or null.
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*
* @return the entity vehicle, or null if there is not any
*/
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@Nullable
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public Entity getVehicle() {
return vehicle;
}
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/**
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* Adds a new passenger to this entity.
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*
* @param entity the new passenger
* @throws NullPointerException if {@code entity} is null
* @throws IllegalStateException if {@link #getInstance()} returns null
*/
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public void addPassenger(@NotNull Entity entity) {
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Check.stateCondition(instance == null, "You need to set an instance using Entity#setInstance");
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if (entity.getVehicle() != null) {
entity.getVehicle().removePassenger(entity);
}
this.passengers.add(entity);
entity.vehicle = this;
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sendPacketToViewersAndSelf(getPassengersPacket());
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}
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/**
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* Removes a passenger to this entity.
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*
* @param entity the passenger to remove
* @throws NullPointerException if {@code entity} is null
* @throws IllegalStateException if {@link #getInstance()} returns null
*/
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public void removePassenger(@NotNull Entity entity) {
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Check.stateCondition(instance == null, "You need to set an instance using Entity#setInstance");
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if (!passengers.remove(entity))
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return;
entity.vehicle = null;
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sendPacketToViewersAndSelf(getPassengersPacket());
}
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/**
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* Gets if the entity has any passenger.
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*
* @return true if the entity has any passenger, false otherwise
*/
public boolean hasPassenger() {
return !passengers.isEmpty();
}
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/**
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* Gets the entity passengers.
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*
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* @return an unmodifiable list containing all the entity passengers
*/
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@NotNull
public Set<Entity> getPassengers() {
return Collections.unmodifiableSet(passengers);
}
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@NotNull
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protected SetPassengersPacket getPassengersPacket() {
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SetPassengersPacket passengersPacket = new SetPassengersPacket();
passengersPacket.vehicleEntityId = getEntityId();
int[] passengers = new int[this.passengers.size()];
int counter = 0;
for (Entity passenger : this.passengers) {
passengers[counter++] = passenger.getEntityId();
}
passengersPacket.passengersId = passengers;
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return passengersPacket;
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}
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/**
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* Entity statuses can be found <a href="https://wiki.vg/Entity_statuses">here</a>.
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*
* @param status the status to trigger
*/
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public void triggerStatus(byte status) {
EntityStatusPacket statusPacket = new EntityStatusPacket();
statusPacket.entityId = getEntityId();
statusPacket.status = status;
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sendPacketToViewersAndSelf(statusPacket);
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}
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/**
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* Gets if the entity is on fire.
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*
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* @return true if the entity is in fire, false otherwise
*/
public boolean isOnFire() {
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return this.entityMeta.isOnFire();
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}
/**
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* Sets the entity in fire visually.
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* <p>
* WARNING: if you want to apply damage or specify a duration,
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* see {@link LivingEntity#setFireForDuration(int, TimeUnit)}.
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*
* @param fire should the entity be set in fire
*/
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public void setOnFire(boolean fire) {
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this.entityMeta.setOnFire(fire);
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}
/**
* Gets if the entity is sneaking.
* <p>
* WARNING: this can be bypassed by hacked client, this is only what the client told the server.
*
* @return true if the player is sneaking
*/
public boolean isSneaking() {
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return this.entityMeta.isSneaking();
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}
/**
* Makes the entity sneak.
* <p>
* WARNING: this will not work for the client itself.
*
* @param sneaking true to make the entity sneak
*/
public void setSneaking(boolean sneaking) {
setPose(sneaking ? Pose.SNEAKING : Pose.STANDING);
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this.entityMeta.setSneaking(sneaking);
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}
/**
* Gets if the player is sprinting.
* <p>
* WARNING: this can be bypassed by hacked client, this is only what the client told the server.
*
* @return true if the player is sprinting
*/
public boolean isSprinting() {
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return this.entityMeta.isSprinting();
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}
/**
* Makes the entity sprint.
* <p>
* WARNING: this will not work on the client itself.
*
* @param sprinting true to make the entity sprint
*/
public void setSprinting(boolean sprinting) {
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this.entityMeta.setSprinting(sprinting);
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}
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/**
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* Gets if the entity is invisible or not.
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*
* @return true if the entity is invisible, false otherwise
*/
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public boolean isInvisible() {
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return this.entityMeta.isInvisible();
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}
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/**
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* Changes the internal invisible value and send a {@link EntityMetaDataPacket}
* to make visible or invisible the entity to its viewers.
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*
* @param invisible true to set the entity invisible, false otherwise
*/
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public void setInvisible(boolean invisible) {
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this.entityMeta.setInvisible(invisible);
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}
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/**
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* Gets if the entity is glowing or not.
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*
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* @return true if the entity is glowing, false otherwise
*/
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public boolean isGlowing() {
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return this.entityMeta.isHasGlowingEffect();
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}
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/**
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* Sets or remove the entity glowing effect.
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*
* @param glowing true to make the entity glows, false otherwise
*/
public void setGlowing(boolean glowing) {
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this.entityMeta.setHasGlowingEffect(glowing);
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}
/**
* Gets the current entity pose.
*
* @return the entity pose
*/
@NotNull
public Pose getPose() {
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return this.entityMeta.getPose();
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}
/**
* Changes the entity pose.
* <p>
* The internal {@code crouched} and {@code swimming} field will be
* updated accordingly.
*
* @param pose the new entity pose
*/
@NotNull
public void setPose(@NotNull Pose pose) {
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this.entityMeta.setPose(pose);
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}
/**
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* Gets the entity custom name.
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*
* @return the custom name of the entity, null if there is not
*/
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@Nullable
public JsonMessage getCustomName() {
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return this.entityMeta.getCustomName();
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}
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/**
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* Changes the entity custom name.
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*
* @param customName the custom name of the entity, null to remove it
*/
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public void setCustomName(@Nullable JsonMessage customName) {
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this.entityMeta.setCustomName(customName);
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}
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/**
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* Gets the custom name visible metadata field.
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*
* @return true if the custom name is visible, false otherwise
*/
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public boolean isCustomNameVisible() {
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return this.entityMeta.isCustomNameVisible();
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}
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/**
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* Changes the internal custom name visible field and send a {@link EntityMetaDataPacket}
* to update the entity state to its viewers.
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*
* @param customNameVisible true to make the custom name visible, false otherwise
*/
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public void setCustomNameVisible(boolean customNameVisible) {
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this.entityMeta.setCustomNameVisible(customNameVisible);
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}
public boolean isSilent() {
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return this.entityMeta.isSilent();
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}
public void setSilent(boolean silent) {
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this.entityMeta.setSilent(silent);
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}
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/**
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* Gets the noGravity metadata field.
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*
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* @return true if the entity ignore gravity, false otherwise
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*/
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public boolean hasNoGravity() {
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return this.entityMeta.isHasNoGravity();
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}
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/**
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* Changes the noGravity metadata field and change the gravity behaviour accordingly.
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*
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* @param noGravity should the entity ignore gravity
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*/
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public void setNoGravity(boolean noGravity) {
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this.entityMeta.setHasNoGravity(noGravity);
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}
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/**
* Used to refresh the entity and its passengers position
* - put the entity in the right instance chunk
* - update the viewable chunks (load and unload)
* - add/remove players from the viewers list if {@link #isAutoViewable()} is enabled
* <p>
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* WARNING: unsafe, should only be used internally in Minestom. Use {@link #teleport(Position)} instead.
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*
* @param x new position X
* @param y new position Y
* @param z new position Z
*/
public void refreshPosition(double x, double y, double z) {
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position.setX(x);
position.setY(y);
position.setZ(z);
this.cacheX = x;
this.cacheY = y;
this.cacheZ = z;
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if (hasPassenger()) {
for (Entity passenger : getPassengers()) {
passenger.refreshPosition(x, y, z);
}
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}
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final Instance instance = getInstance();
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if (instance != null) {
// Needed to refresh the client chunks when connecting for the first time
final boolean forceUpdate = this instanceof Player && ((Player) this).getViewableChunks().isEmpty();
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final Chunk lastChunk = instance.getChunkAt(lastX, lastZ);
final Chunk newChunk = instance.getChunkAt(x, z);
Check.notNull(lastChunk, "The entity " + getEntityId() + " was in an unloaded chunk at " + lastX + ";" + lastZ);
Check.notNull(newChunk, "The entity " + getEntityId() + " tried to move in an unloaded chunk at " + x + ";" + z);
final boolean chunkChange = lastChunk != newChunk;
if (forceUpdate || chunkChange) {
instance.switchEntityChunk(this, lastChunk, newChunk);
if (this instanceof Player) {
// Refresh player view
final Player player = (Player) this;
player.refreshVisibleChunks(newChunk);
player.refreshVisibleEntities(newChunk);
}
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}
}
this.lastX = position.getX();
this.lastY = position.getY();
this.lastZ = position.getZ();
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}
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/**
* @param position the new position
* @see #refreshPosition(double, double, double)
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*/
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public void refreshPosition(@NotNull Position position) {
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refreshPosition(position.getX(), position.getY(), position.getZ());
}
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/**
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* Updates the entity view internally.
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* <p>
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* Warning: you probably want to use {@link #setView(float, float)}.
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*
* @param yaw the yaw
* @param pitch the pitch
*/
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public void refreshView(float yaw, float pitch) {
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this.lastYaw = position.getYaw();
this.lastPitch = position.getPitch();
position.setYaw(yaw);
position.setPitch(pitch);
this.cacheYaw = yaw;
this.cachePitch = pitch;
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}
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/**
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* Gets the entity position.
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*
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* @return the current position of the entity
*/
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@NotNull
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public Position getPosition() {
return position;
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}
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/**
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* Gets the entity eye height.
* <p>
* Default to {@link BoundingBox#getHeight()}x0.85
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*
* @return the entity eye height
*/
public double getEyeHeight() {
return boundingBox.getHeight() * 0.85;
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}
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/**
* Gets all the potion effect of this entity.
*
* @return an unmodifiable list of all this entity effects
*/
@NotNull
public List<TimedPotion> getActiveEffects() {
return Collections.unmodifiableList(effects);
}
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/**
* Adds an effect to an entity.
*
* @param potion The potion to add
*/
public void addEffect(@NotNull Potion potion) {
removeEffect(potion.getEffect());
this.effects.add(new TimedPotion(potion, System.currentTimeMillis()));
potion.sendAddPacket(this);
callEvent(EntityPotionAddEvent.class, new EntityPotionAddEvent(this, potion));
}
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/**
* Removes effect from entity, if it has it.
*
* @param effect The effect to remove
*/
public void removeEffect(@NotNull PotionEffect effect) {
this.effects.removeIf(timedPotion -> {
if (timedPotion.getPotion().getEffect() == effect) {
timedPotion.getPotion().sendRemovePacket(this);
callEvent(EntityPotionRemoveEvent.class, new EntityPotionRemoveEvent(
this,
timedPotion.getPotion()
));
return true;
}
return false;
});
}
/**
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* Removes all the effects currently applied to the entity.
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*/
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public void clearEffects() {
for (TimedPotion timedPotion : effects) {
timedPotion.getPotion().sendRemovePacket(this);
callEvent(EntityPotionRemoveEvent.class, new EntityPotionRemoveEvent(
this,
timedPotion.getPotion()
));
}
this.effects.clear();
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}
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/**
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* Removes the entity from the server immediately.
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* <p>
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* WARNING: this does not trigger {@link EntityDeathEvent}.
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*/
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public void remove() {
this.removed = true;
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this.shouldRemove = true;
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Entity.entityById.remove(id);
Entity.entityByUuid.remove(uuid);
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if (instance != null)
instance.UNSAFE_removeEntity(this);
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}
/**
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* Gets if this entity has been removed.
*
* @return true if this entity is removed
*/
public boolean isRemoved() {
return removed;
}
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/**
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* Triggers {@link #remove()} after the specified time.
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*
* @param delay the time before removing the entity,
* 0 to cancel the removing
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* @param timeUnit the unit of the delay
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*/
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public void scheduleRemove(long delay, @NotNull TimeUnit timeUnit) {
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if (delay == 0) { // Cancel the scheduled remove
this.scheduledRemoveTime = 0;
return;
}
this.scheduledRemoveTime = System.currentTimeMillis() + timeUnit.toMilliseconds(delay);
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}
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/**
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* Gets if the entity removal has been scheduled with {@link #scheduleRemove(long, TimeUnit)}.
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*
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* @return true if the entity removal has been scheduled
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*/
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public boolean isRemoveScheduled() {
return scheduledRemoveTime != 0;
}
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@NotNull
protected Vector getVelocityForPacket() {
return this.velocity.clone().multiply(8000f / MinecraftServer.TICK_PER_SECOND);
}
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@NotNull
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protected EntityVelocityPacket getVelocityPacket() {
EntityVelocityPacket velocityPacket = new EntityVelocityPacket();
velocityPacket.entityId = getEntityId();
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Vector velocity = getVelocityForPacket();
velocityPacket.velocityX = (short) velocity.getX();
velocityPacket.velocityY = (short) velocity.getY();
velocityPacket.velocityZ = (short) velocity.getZ();
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return velocityPacket;
}
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/**
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* Gets an {@link EntityMetaDataPacket} sent when adding viewers. Used for synchronization.
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*
* @return The {@link EntityMetaDataPacket} related to this entity
*/
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@NotNull
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public EntityMetaDataPacket getMetadataPacket() {
EntityMetaDataPacket metaDataPacket = new EntityMetaDataPacket();
metaDataPacket.entityId = getEntityId();
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metaDataPacket.entries = metadata.getEntries();
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return metaDataPacket;
}
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protected void sendSynchronization() {
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EntityTeleportPacket entityTeleportPacket = new EntityTeleportPacket();
entityTeleportPacket.entityId = getEntityId();
entityTeleportPacket.position = getPosition().clone();
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entityTeleportPacket.onGround = isOnGround();
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sendPacketToViewers(entityTeleportPacket);
}
/**
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* Asks for a synchronization (position) to happen during next entity tick.
*/
public void askSynchronization() {
this.lastAbsoluteSynchronizationTime = 0;
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}
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public enum Pose {
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STANDING,
FALL_FLYING,
SLEEPING,
SWIMMING,
SPIN_ATTACK,
SNEAKING,
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DYING
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}
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protected boolean shouldRemove() {
return shouldRemove;
}
}