Minestom/src/main/java/net/minestom/server/utils/PacketUtils.java

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package net.minestom.server.utils;
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import com.github.benmanes.caffeine.cache.Caffeine;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.audience.ForwardingAudience;
import net.minestom.server.MinecraftServer;
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import net.minestom.server.Viewable;
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import net.minestom.server.adventure.MinestomAdventure;
import net.minestom.server.adventure.audience.PacketGroupingAudience;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.network.packet.FramedPacket;
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import net.minestom.server.network.packet.server.ComponentHoldingServerPacket;
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import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.network.player.PlayerSocketConnection;
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import net.minestom.server.network.socket.Server;
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import net.minestom.server.utils.binary.BinaryBuffer;
import net.minestom.server.utils.binary.BinaryWriter;
import net.minestom.server.utils.binary.PooledBuffers;
import net.minestom.server.utils.cache.LocalCache;
import net.minestom.server.utils.callback.validator.PlayerValidator;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.nio.ByteBuffer;
import java.util.Collection;
import java.util.Objects;
import java.util.concurrent.ConcurrentMap;
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import java.util.zip.Deflater;
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/**
* Utils class for packets. Including writing a {@link ServerPacket} into a {@link ByteBuffer}
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* for network processing.
* <p>
* Note that all methods are mostly internal and can change at any moment.
* This is due to their very unsafe nature (use of local buffers as cache) and their potential performance impact.
* Be sure to check the implementation code.
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*/
public final class PacketUtils {
private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
private static final LocalCache<Deflater> LOCAL_DEFLATER = LocalCache.of(Deflater::new);
/// Local buffers
private static final LocalCache<ByteBuffer> PACKET_BUFFER = LocalCache.ofBuffer(Server.MAX_PACKET_SIZE);
private static final LocalCache<ByteBuffer> LOCAL_BUFFER = LocalCache.ofBuffer(Server.MAX_PACKET_SIZE);
// Viewable packets
private static final ConcurrentMap<Viewable, ViewableStorage> VIEWABLE_STORAGE_MAP = ConcurrentMap.class.cast(Caffeine.newBuilder().weakKeys().build().asMap());
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private PacketUtils() {
}
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@ApiStatus.Internal
@ApiStatus.Experimental
public static ByteBuffer localBuffer() {
return LOCAL_BUFFER.get().clear();
}
/**
* Sends a packet to an audience. This method performs the following steps in the
* following order:
* <ol>
* <li>If {@code audience} is a {@link Player}, send the packet to them.</li>
* <li>Otherwise, if {@code audience} is a {@link PacketGroupingAudience}, call
* {@link #sendGroupedPacket(Collection, ServerPacket)} on the players that the
* grouping audience contains.</li>
* <li>Otherwise, if {@code audience} is a {@link ForwardingAudience.Single},
* call this method on the single audience inside the forwarding audience.</li>
* <li>Otherwise, if {@code audience} is a {@link ForwardingAudience}, call this
* method for each audience member of the forwarding audience.</li>
* <li>Otherwise, do nothing.</li>
* </ol>
*
* @param audience the audience
* @param packet the packet
*/
@SuppressWarnings("OverrideOnly") // we need to access the audiences inside ForwardingAudience
public static void sendPacket(@NotNull Audience audience, @NotNull ServerPacket packet) {
if (audience instanceof Player) {
((Player) audience).getPlayerConnection().sendPacket(packet);
} else if (audience instanceof PacketGroupingAudience) {
PacketUtils.sendGroupedPacket(((PacketGroupingAudience) audience).getPlayers(), packet);
} else if (audience instanceof ForwardingAudience.Single) {
PacketUtils.sendPacket(((ForwardingAudience.Single) audience).audience(), packet);
} else if (audience instanceof ForwardingAudience) {
for (Audience member : ((ForwardingAudience) audience).audiences()) {
PacketUtils.sendPacket(member, packet);
}
}
}
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/**
* Sends a {@link ServerPacket} to multiple players.
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* <p>
* Can drastically improve performance since the packet will not have to be processed as much.
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*
* @param players the players to send the packet to
* @param packet the packet to send to the players
* @param playerValidator optional callback to check if a specify player of {@code players} should receive the packet
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*/
public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet,
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@NotNull PlayerValidator playerValidator) {
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if (players.isEmpty())
return;
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// work out if the packet needs to be sent individually due to server-side translating
boolean needsTranslating = false;
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if (MinestomAdventure.AUTOMATIC_COMPONENT_TRANSLATION && packet instanceof ComponentHoldingServerPacket) {
needsTranslating = ComponentUtils.areAnyTranslatable(((ComponentHoldingServerPacket) packet).components());
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}
if (MinecraftServer.hasGroupedPacket() && !needsTranslating) {
// Send grouped packet...
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if (!PACKET_LISTENER_MANAGER.processServerPacket(packet, players))
return;
final FramedPacket framedPacket = new FramedPacket(packet, createFramedPacket(packet));
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// Send packet to all players
players.forEach(player -> {
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if (!player.isOnline() || !playerValidator.isValid(player))
return;
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player.sendPacket(framedPacket);
});
} else {
// Write the same packet for each individual players
players.forEach(player -> {
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if (!player.isOnline() || !playerValidator.isValid(player))
return;
player.getPlayerConnection().sendPacket(packet, false);
});
}
}
/**
* Same as {@link #sendGroupedPacket(Collection, ServerPacket, PlayerValidator)}
* but with the player validator sets to null.
*
* @see #sendGroupedPacket(Collection, ServerPacket, PlayerValidator)
*/
public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet) {
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sendGroupedPacket(players, packet, player -> true);
}
public static void broadcastPacket(@NotNull ServerPacket packet) {
sendGroupedPacket(MinecraftServer.getConnectionManager().getOnlinePlayers(), packet);
}
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@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket,
@Nullable Entity entity) {
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if (entity != null && !entity.hasPredictableViewers()) {
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// Operation cannot be optimized
entity.sendPacketToViewers(serverPacket);
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return;
}
final Player exception = entity instanceof Player ? (Player) entity : null;
VIEWABLE_STORAGE_MAP.compute(viewable, (v, storage) -> {
if (storage == null) storage = new ViewableStorage();
storage.append(v, serverPacket, exception);
return storage;
});
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}
@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket) {
prepareViewablePacket(viewable, serverPacket, null);
}
@ApiStatus.Internal
public static void flush() {
VIEWABLE_STORAGE_MAP.entrySet().parallelStream().forEach(entry ->
entry.getValue().process(entry.getKey()));
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}
public static void writeFramedPacket(@NotNull ByteBuffer buffer,
@NotNull ServerPacket packet,
boolean compression) {
BinaryWriter writerView = BinaryWriter.view(buffer); // ensure that the buffer is not resized
if (!compression) {
// Uncompressed format https://wiki.vg/Protocol#Without_compression
final int lengthIndex = Utils.writeEmptyVarIntHeader(buffer);
Utils.writeVarInt(buffer, packet.getId());
packet.write(writerView);
final int finalSize = buffer.position() - (lengthIndex + 3);
Utils.writeVarIntHeader(buffer, lengthIndex, finalSize);
return;
}
// Compressed format https://wiki.vg/Protocol#With_compression
final int compressedIndex = Utils.writeEmptyVarIntHeader(buffer);
final int uncompressedIndex = Utils.writeEmptyVarIntHeader(buffer);
final int contentStart = buffer.position();
Utils.writeVarInt(buffer, packet.getId());
packet.write(writerView);
final int packetSize = buffer.position() - contentStart;
final boolean compressed = packetSize >= MinecraftServer.getCompressionThreshold();
if (compressed) {
// Packet large enough, compress it
final ByteBuffer input = localBuffer().put(0, buffer, contentStart, packetSize);
Deflater deflater = LOCAL_DEFLATER.get();
deflater.setInput(input.limit(packetSize));
deflater.finish();
deflater.deflate(buffer.position(contentStart));
deflater.reset();
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}
// Packet header (Packet + Data Length)
Utils.writeVarIntHeader(buffer, compressedIndex, buffer.position() - uncompressedIndex);
Utils.writeVarIntHeader(buffer, uncompressedIndex, compressed ? packetSize : 0);
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}
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@ApiStatus.Internal
public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet, boolean compression) {
ByteBuffer buffer = PACKET_BUFFER.get().clear();
writeFramedPacket(buffer, packet, compression);
return buffer.flip();
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}
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@ApiStatus.Internal
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public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet) {
return createFramedPacket(packet, MinecraftServer.getCompressionThreshold() > 0);
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}
@ApiStatus.Internal
public static FramedPacket allocateTrimmedPacket(@NotNull ServerPacket packet) {
final ByteBuffer temp = PacketUtils.createFramedPacket(packet);
final int size = temp.remaining();
final ByteBuffer buffer = ByteBuffer.allocateDirect(size).put(0, temp, 0, size);
return new FramedPacket(packet, buffer);
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}
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private static final class ViewableStorage {
// Player id -> list of offsets to ignore (32:32 bits)
private final Int2ObjectMap<LongArrayList> entityIdMap = new Int2ObjectOpenHashMap<>();
private final BinaryBuffer buffer = PooledBuffers.get();
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{
PooledBuffers.registerBuffer(this, buffer);
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}
private void append(Viewable viewable, ServerPacket serverPacket, Player player) {
final ByteBuffer framedPacket = createFramedPacket(serverPacket);
final int packetSize = framedPacket.limit();
if (packetSize >= buffer.capacity()) {
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process(viewable);
for (Player viewer : viewable.getViewers()) {
if (!Objects.equals(player, viewer)) {
writeTo(viewer.getPlayerConnection(), framedPacket, 0, packetSize);
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}
}
return;
}
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if (!buffer.canWrite(packetSize)) process(viewable);
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final int start = buffer.writerOffset();
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this.buffer.write(framedPacket);
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final int end = buffer.writerOffset();
if (player != null) {
final long offsets = (long) start << 32 | end & 0xFFFFFFFFL;
LongList list = entityIdMap.computeIfAbsent(player.getEntityId(), id -> new LongArrayList());
list.add(offsets);
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}
}
private void process(Viewable viewable) {
if (buffer.writerOffset() == 0) return;
viewable.getViewers().forEach(this::processPlayer);
this.buffer.clear();
this.entityIdMap.clear();
}
private void processPlayer(Player player) {
final int size = buffer.writerOffset();
final PlayerConnection connection = player.getPlayerConnection();
final LongArrayList pairs = entityIdMap.get(player.getEntityId());
if (pairs != null) {
// Ensure that we skip the specified parts of the buffer
int lastWrite = 0;
final long[] elements = pairs.elements();
for (int i = 0; i < pairs.size(); ++i) {
final long offsets = elements[i];
final int start = (int) (offsets >> 32);
if (start != lastWrite) writeTo(connection, lastWrite, start - lastWrite);
lastWrite = (int) offsets; // End = last 32 bits
}
if (size != lastWrite) writeTo(connection, lastWrite, size - lastWrite);
} else {
// Write all
writeTo(connection, 0, size);
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}
}
private void writeTo(PlayerConnection connection, int offset, int length) {
writeTo(connection, buffer.asByteBuffer(), offset, length);
}
private static void writeTo(PlayerConnection connection, ByteBuffer buffer, int offset, int length) {
if (connection instanceof PlayerSocketConnection socketConnection) {
socketConnection.write(buffer, offset, length);
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return;
}
// TODO for non-socket connection
}
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}
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}