jglrxavpok
6fc89c2017
Remove debug line
2021-08-28 16:46:09 +02:00
jglrxavpok
85ca2a5302
No longer expose Thread-binding to Task API
2021-08-28 14:20:47 +02:00
jglrxavpok
42938111d5
Allow tasks to be bound to the same thread for each run.
2021-08-26 19:50:28 +02:00
TheMode
2cc92e5e3e
Simplify login process
2021-07-26 15:49:03 +02:00
TheMode
b07e912063
Fix build
2021-07-15 22:14:57 +02:00
TheMode
ba6e83b6d1
Fix build
2021-07-15 22:01:46 +02:00
TheMode
45d7420397
Remove most Position/BlockPosition usage
2021-07-08 18:56:40 +02:00
Németh Noel
6a27a9d932
Update javadoc
2021-07-03 15:05:14 +02:00
Németh Noel
1e390d5efb
Add alternative to GLFWCapableBuffer#setupRenderLoop that takes Duration instead of amount and unit
2021-07-03 15:02:43 +02:00
Németh Noel
92cbc4727c
Fix javadoc and optimize imports
2021-06-30 13:37:37 +02:00
Németh Noel
8bd54dd300
Updated GLFWCapableBuffer.java
2021-06-30 12:52:41 +02:00
LeoDog896
ad83849f91
Fix entity compile error
2021-06-16 15:55:21 -04:00
TheMode
c7cd8c332a
Rename meta package to metadata to limit breaking changes
2021-04-11 19:13:50 +02:00
TheMode
e19af0377c
Merge branch 'master' into item-api
...
# Conflicts:
# src/main/java/net/minestom/server/item/ItemDisplay.java
# src/main/java/net/minestom/server/utils/binary/BinaryReader.java
2021-04-09 23:19:38 +02:00
TheMode
4c495f401d
Code cleanup
2021-04-07 18:35:19 +02:00
Konstantin Shandurenko
fdfd20e255
InventoryModifier to AbstractInventory and additional methods for inventories
2021-04-04 03:56:44 +03:00
themode
a128d30b6b
WIP Item rework implementation
2021-04-02 18:13:02 +02:00
LeoDog896
3536bdc856
Microoptimization cleanup
...
Just some small microoptimizations including preferring fastutils, Removing unnecessary checks already dealt with using @NotNull, all since I had extra unplanned free time.
2021-01-15 11:08:11 -05:00
themode
bdedbf9462
Fix intellij auto annotation 2
2020-12-14 03:27:07 +01:00
themode
8cddf30b9e
Annotation for ChunkGenerator
2020-12-14 01:41:08 +01:00
jglrxavpok
547e7cf6e6
Cleanup TODOs
2020-11-03 08:59:23 +01:00
themode
551bd42b48
Moved the demo server to the test directory
2020-10-11 16:02:26 +02:00
jglrxavpok
48d967b89f
Use vertically flipped UV in shader
2020-08-13 15:06:49 +02:00
jglrxavpok
b08c1d6898
Post-processing should vertically flip the output
2020-08-13 15:01:43 +02:00
jglrxavpok
c0aec9b8b2
Make GLFWCapableBuffer public for devs to extend if wanted
2020-08-13 13:54:57 +02:00
jglrxavpok
ce509b2bc6
Invalid Javadoc HTML broke the build, oops 2
2020-08-13 13:27:39 +02:00
jglrxavpok
37547930e9
Invalid Javadoc HTML broke the build, oops
2020-08-13 13:23:26 +02:00
jglrxavpok
5e16894159
Moved PaletteGenerator outside of demo package and inside core
2020-08-12 22:53:29 +02:00
jglrxavpok
adf34b4742
Drop-in palette lookup post-processing
...
Directly usable for devs
2020-08-12 19:23:28 +02:00
jglrxavpok
7070f46a39
Fixed palette lookup
2020-08-11 23:49:21 +02:00
jglrxavpok
c0a704dc56
Forgot palette
2020-08-11 23:39:10 +02:00
jglrxavpok
e04a4fad02
Fast render with shader color lookup (wrong colors for the moment)
2020-08-11 23:23:14 +02:00
jglrxavpok
6856904905
Large framebuffers for more than 128x128 rendering
2020-08-11 00:35:25 +02:00
jglrxavpok
6d14e16dac
Moved LWJGL demo code to https://github.com/Minestom/LWJGL-Example
2020-08-10 16:35:19 +02:00
jglrxavpok
5533e3f9e7
LWJGL is now an optional dependency (example project to use it incoming)
2020-08-10 14:50:39 +02:00