Commit Graph

3940 Commits

Author SHA1 Message Date
TheMode
08f9b065de Cache handle for PlayerChunkUnloadEvent
Signed-off-by: TheMode <themode@outlook.fr>
2021-11-02 01:54:48 +01:00
TheMode
ec90af0e12 Remove unnecessary size check for queues
Signed-off-by: TheMode <themode@outlook.fr>
2021-11-02 01:51:46 +01:00
TheMode
ae97aec7aa Add back guava map, keep ViewableStorage synchronized
Signed-off-by: TheMode <themode@outlook.fr>
2021-11-02 01:24:57 +01:00
TheMode
20891070d1 Reduce code duplication
Signed-off-by: TheMode <themode@outlook.fr>
2021-11-01 20:25:44 +01:00
TheMode
faa289a097
Entity tracking rework (#486) 2021-11-01 18:04:00 +01:00
TheMode
0bcfc39a9d What are those getters doing here
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-31 22:53:44 +01:00
Kezz
429db5b2bf
chore: Update Adventure to 4.9.3 and remove some deprecated elements (#510) 2021-10-31 19:29:41 +01:00
Luke Bingham
3be4edc096
Allow chained method calls on FakePlayerOption (#507) 2021-10-30 21:03:18 +02:00
TheMode
50a0c13120 Rollback concurrent map change, due to guava not providing a compute implementation
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-30 00:49:21 +02:00
themode
484727d02a Use a concurrent map for viewable packets 2021-10-29 03:03:18 +02:00
TheMode
107388a37b use isViewer and sendPacket shortcut
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-28 21:44:19 +02:00
themode
72461ade73 instanceof pattern matching in LocalCache 2021-10-28 02:55:40 +02:00
TheMode
d46db09080 Make PlayerSkin record
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-27 23:05:53 +02:00
Moulberry
723bee2ea5
Move sync time reset (#504) 2021-10-27 16:02:33 +02:00
TheMode
b7ad2fef5c Send complete block nbt if no handler is present
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-26 17:44:01 +02:00
Matt Worzala
3c072906b7
Use Registry classloader for loading resources instead of system classloader. 2021-10-26 09:15:36 -04:00
TheMode
02054447f8 Use forEach to take advantage of specialized impl
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-26 02:00:59 +02:00
TheMode
f86d91f9b8 Fix online mode
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-26 00:44:16 +02:00
TheMode
23d59cb135 Returned framed buffers should be flipped
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-26 00:05:03 +02:00
TheMode
00401bed25 Avoid allocation when writing framed packets
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-25 23:55:20 +02:00
TheMode
1b4e0519ee Add experimental Block#possibleStates
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-25 16:17:12 +02:00
TheMode
c9f52397cb Right-click equip should only work if the current equipment is air
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-25 11:12:52 +02:00
TheMode
1851ea7eca Move OOM try-catch
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-25 10:08:25 +02:00
56738
afdc67fc26
Fix Palette#resize not actually resizing the palette (#503) 2021-10-24 16:04:34 +02:00
Bloepiloepi
c5f4ce8515
Fix color constructor (#502) 2021-10-23 15:15:55 +02:00
themode
13eade4e35 Workers should be minestom threads 2021-10-22 03:09:32 +02:00
TheMode
b1ef97b5af Use toList in stream chains
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-22 02:23:14 +02:00
TheMode
7891cc5bbe Use more instanceof pattern matching
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-22 02:19:38 +02:00
TheMode
5030664ff9 Use more enhanced switches
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-22 02:14:12 +02:00
TheMode
b308ce5baa
Update to Java 17 (#462) 2021-10-22 01:55:55 +02:00
TheMode
85d9256fa8 Viewable packet process cleanup
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-20 13:36:00 +02:00
Alex K
0b7b7283e6
Fix adding viewers to FakePlayer (#497) 2021-10-19 20:04:54 +02:00
TheMode
3685bf22b7 Improve CachedPacket
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-19 12:41:34 +02:00
Corey Shupe
11d0f82b86
Make Mojang SessionServer Configurable (#499) 2021-10-19 10:11:04 +02:00
Konstantin Shandurenko
b6bce86eca
Fixed with* methods in Pos (#495) 2021-10-17 21:39:10 +02:00
Konstantin Shandurenko
ba76e746a2
Entity#lookAt and updating view in melee/ranged/combined attack goals when within attackable range (#494) 2021-10-17 21:07:59 +02:00
TheMode
68ff09df8a Initialized field can be made final, as it happen earlier during construction
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-17 14:33:18 +02:00
TheMode
999d774f90 Trim registry hashmaps to improve lookup performance
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-17 14:29:27 +02:00
Andre Roldan
fb39fa59f5
fix 'seeInvisiblePlayers' friendly flag (#491) 2021-10-17 08:21:38 +02:00
TheMode
06189ee783
Async flush (#492) 2021-10-16 19:55:24 +02:00
TheMode
13a8a22546 Add preventive kick instead of hard to debug timeouts
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-15 15:54:11 +02:00
themode
099397b968 Limit viewable packet allocations 2021-10-15 11:09:05 +02:00
TheMode
0bd519c894 Use fastutil for viewable packets
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-15 06:17:48 +02:00
EpicPlayerA10
ca6fbe4d09 Misspelled firework type enum 2021-10-14 19:29:33 -04:00
TheMode
21b751dbd1 Reduce default worker thread count
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-13 12:37:54 +02:00
TheMode
b5b281c717 Use a parallel stream for viewable packets
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-13 12:25:35 +02:00
TheMode
c0024fe4dd Optimize getEquipmentsPacket
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-13 06:36:43 +02:00
TheMode
bd4aa90753
Framed packet cleanup (#489) 2021-10-13 06:33:44 +02:00
TheMode
0f4698bed7 Potentially fix removed entities from still being ticked
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-11 23:38:32 +02:00
TheMode
5c2ab68a0a Add experimental Point#sameBlock
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-11 11:08:35 +02:00
TheMode
eca9b5e32d Flush packets before computing mspt
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-11 03:33:16 +02:00
Andre Roldan
b94d196021
use legacySection() instead of legacyAmpersand() (#488) 2021-10-10 04:19:32 +02:00
TheMode
022ec237ba KeepAliveListener cleanup
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-10 03:29:51 +02:00
EpicPlayerA10
6e16fb7b13
Fix writable book (#478) 2021-10-08 22:24:01 +02:00
TheMode
11806b9166 Ensure no packet corruption due to encryption. A proxy is still recommended for optimal performance
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-06 21:14:08 +02:00
TheMode
45071cebd8
Add EntityInstanceEvent (#480) 2021-10-06 20:40:17 +02:00
TheMode
2f1e4101d1 Add more try-catch to prevent the worker from returning
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-06 18:47:40 +02:00
Matt Worzala
d89e5cf2ee
Hardcode heightmap value to dimension height. (#481) 2021-10-05 23:29:05 +02:00
TheMode
a6f59fc9e9 Ensure that player connections reference are not kept for viewable packets
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-03 19:23:09 +02:00
TheMode
b9746a0574 Give InventoryClickEvent the proper inventory for drag clicks
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-02 20:03:38 +02:00
TheMode
e71c420fa8 Remove unnecessary air check
Signed-off-by: TheMode <themode@outlook.fr>
2021-10-02 01:58:42 +02:00
Moulberry
26341005b1
Passenger Fixes (#476)
Don't teleport player when entering/exiting vehicle + better height offset logic
2021-10-01 16:35:42 +02:00
TheMode
36bcf69728 Buffer collection cleaner
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-29 18:31:28 +02:00
themode
729fc14e6d Skip 3 bytes instead of overwriting 0 2021-09-26 17:39:30 +02:00
themode
d02a898646 Fix buffer view not being used with compression disabled 2021-09-26 17:35:14 +02:00
TheMode
236683c986 No volatile read for compression/encryption
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-26 17:02:05 +02:00
TheMode
f07ab21d3e Use LocalCache for deflaters
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-25 20:29:47 +02:00
TheMode
9fe3f28497 Improve ThreadLocal performance when calling from a minestom thread
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-25 19:37:14 +02:00
TheMode
be9b11f238 Simplify path finding code, do not expose internal parts
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-24 19:31:54 +02:00
TheMode
619a9b3209 Use a parallel stream for flushing
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-23 11:32:13 +02:00
TheMode
68107c9a90 Reuse the tick buffer when possible & avoid iteration
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-22 23:24:22 +02:00
TheMode
d5d4a97694 EntityTeleportPacket must also be prepared
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-22 19:12:48 +02:00
TheMode
93a62ba133 Optimize entity teleport, prevent movement packets from being sent with teleport ones
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-22 01:13:05 +02:00
themode
1d8addaea6 Prevent TickThreads from stopping if something weird happens 2021-09-21 21:31:02 +02:00
TheMode
e97f1db184 Call Player#remove on server shutdown
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-21 19:30:36 +02:00
TheMode
5a4fc95ffd Shutdown the server on OOM
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-21 10:44:36 +02:00
TheMode
e43d001076 Passenger entities should not send velocity packets
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-21 10:37:36 +02:00
TheMode
ccbbf6b512 Fix BinaryBuffer#canRead
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-21 10:17:33 +02:00
TheMode
22ead81ebe Take the vehicle eye height into consideration
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-21 09:10:51 +02:00
TheMode
d8abdef1da Synchronize entity position when removing vehicle
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 22:43:54 +02:00
TheMode
2e017c3f0e Put equality check in the final method
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 22:32:16 +02:00
TheMode
3ea414fe85 Merge remote-tracking branch 'origin/master' 2021-09-20 22:29:11 +02:00
TheMode
a6fda18af6 Ensure that passengers are visible
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 22:28:09 +02:00
Bloepiloepi
497816df5a Allow playerSkin to be null 2021-09-20 20:56:12 +02:00
TheMode
62769fc343
Merge pull request #470 from MrBretze/master
Added isChunkLoaded to Instance.java
2021-09-20 19:56:14 +02:00
TheMode
2c4ea3c3c4 Serialize/Compress tag packet only once
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 19:34:43 +02:00
TheMode
8f3e8c5a13 Remove players during their next tick
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 19:30:52 +02:00
TheMode
17807f35da Add experimental PlayerConnection#sendFramedPacket
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 18:59:15 +02:00
TheMode
4e58d61345 Prevent deadlock when adding/removing viewers very fast
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 18:42:31 +02:00
TheMode
e65c9f6a79 Avoid block allocation if the properties map is the same
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 18:09:16 +02:00
TheMode
25055413ff Avoid unnecessary allocation in the anvil loader
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 17:49:39 +02:00
TheMode
860c6b21d1 Remove threadChunkMap
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 13:31:45 +02:00
TheMode
1edab499f1 Make dedicated thread class for tick scheduling
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 13:01:58 +02:00
TheMode
82a68cbfad Inline shouldBenchmark
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-20 12:47:22 +02:00
ALS
64100c64e6 Make isChunkLoaded not abstract 2021-09-19 20:54:13 +02:00
ALS
66f476b2cd Added isChunkLoaded to Instance.java 2021-09-19 20:37:39 +02:00
TheMode
cbc87a2a68
Merge pull request #468 from Project-Cepi/relative-vec-coordinate-type-getter
Add `getCoordinateType` to RelativeVec
2021-09-19 14:37:26 +02:00
LeoDog896
7c6c583ce1 Record getter 2021-09-19 08:36:27 -04:00
LeoDog896
7cc50467e2 Update RelativeVec.java 2021-09-19 08:25:22 -04:00
TheMode
872a49d371 Use a bitset for light mask (thanks @Kebab11noel)
Signed-off-by: TheMode <themode@outlook.fr>
2021-09-19 10:09:08 +02:00