TheMode
9717e54aac
Revamped scheduling API ( #535 )
2022-01-10 16:51:21 +01:00
jglrxavpok
6fc89c2017
Remove debug line
2021-08-28 16:46:09 +02:00
jglrxavpok
85ca2a5302
No longer expose Thread-binding to Task API
2021-08-28 14:20:47 +02:00
jglrxavpok
42938111d5
Allow tasks to be bound to the same thread for each run.
2021-08-26 19:50:28 +02:00
Németh Noel
6a27a9d932
Update javadoc
2021-07-03 15:05:14 +02:00
Németh Noel
1e390d5efb
Add alternative to GLFWCapableBuffer#setupRenderLoop that takes Duration instead of amount and unit
2021-07-03 15:02:43 +02:00
Németh Noel
92cbc4727c
Fix javadoc and optimize imports
2021-06-30 13:37:37 +02:00
Németh Noel
8bd54dd300
Updated GLFWCapableBuffer.java
2021-06-30 12:52:41 +02:00
TheMode
4c495f401d
Code cleanup
2021-04-07 18:35:19 +02:00
LeoDog896
3536bdc856
Microoptimization cleanup
...
Just some small microoptimizations including preferring fastutils, Removing unnecessary checks already dealt with using @NotNull, all since I had extra unplanned free time.
2021-01-15 11:08:11 -05:00
jglrxavpok
547e7cf6e6
Cleanup TODOs
2020-11-03 08:59:23 +01:00
jglrxavpok
c0aec9b8b2
Make GLFWCapableBuffer public for devs to extend if wanted
2020-08-13 13:54:57 +02:00
jglrxavpok
ce509b2bc6
Invalid Javadoc HTML broke the build, oops 2
2020-08-13 13:27:39 +02:00
jglrxavpok
37547930e9
Invalid Javadoc HTML broke the build, oops
2020-08-13 13:23:26 +02:00
jglrxavpok
5e16894159
Moved PaletteGenerator outside of demo package and inside core
2020-08-12 22:53:29 +02:00
jglrxavpok
adf34b4742
Drop-in palette lookup post-processing
...
Directly usable for devs
2020-08-12 19:23:28 +02:00
jglrxavpok
e04a4fad02
Fast render with shader color lookup (wrong colors for the moment)
2020-08-11 23:23:14 +02:00
jglrxavpok
6856904905
Large framebuffers for more than 128x128 rendering
2020-08-11 00:35:25 +02:00
jglrxavpok
5533e3f9e7
LWJGL is now an optional dependency (example project to use it incoming)
2020-08-10 14:50:39 +02:00