Commit Graph

804 Commits

Author SHA1 Message Date
Andreas Troelsen
51fa78acd9 Change the fallback command error message.
This is a little less panicky, and it doesn't reference IRC (which is basically dead).
2018-08-10 23:23:34 +02:00
Andreas Troelsen
1fc6c5b8b9 Use an alias instead of two separate commands in plugin.yml 2018-08-10 23:23:33 +02:00
Andreas Troelsen
170dc2b122 Remove trailing whitespaces in command handler. 2018-08-10 23:23:33 +02:00
Andreas Troelsen
8d91598b21 Remove trailing whitespaces in main plugin class. 2018-08-10 23:23:33 +02:00
Andreas Troelsen
a1e802c6f0 Minor cleanup in ArenaMaster.
Removes unused imports and fields, trailing whitespace.
2018-08-10 23:23:33 +02:00
Andreas Troelsen
2081405d3b Refactor startup logic.
This commit re-implements and rearranges a lot of the logic in the main plugin class. It also removes the ConfigCommand class and moves its functionality into the CommandHandler to allow for reloads to be a bit more special than normal commands.

In the refactoring of the main class, the startup logic is broken up into two phases, setup and (re)load:

- In the setup phase, we create the data folder, and the command handler, config serializer(s), plugin integrations, boss abilities, the global event listener, and metrics are initialized. The ArenaMaster is instantiated, but it isn't initialized. These are things that need to be set up just once and don't change on reloads.

- In the (re)load phase, the config-file is loaded from disk, the global messenger is instantiated, the arena master is initialized (loads settings, classes, and arenas), the announcements file is loaded from disk along with the sign data/templates. These are things that we want to be reloadable.

If anything goes wrong during these phases, we store the exception thrown. This puts MobArena into a state where it prints the exception message to anyone who types a non-reload MobArena command to bring attention to the error so it can be fixed.
2018-08-10 23:23:30 +02:00
Andreas Troelsen
dc25a38d98 Throw ConfigErrors when pet items are invalid. 2018-08-10 21:55:22 +02:00
Andreas Troelsen
beb4269525 Remove all of the obsolete and commented out code in WaveUtils. 2018-08-06 01:25:21 +02:00
Andreas Troelsen
13e3c180e5 Make the class items node consistent with the rest.
Supposedly, this doesn't actually do much, but the code now looks like the rest of the "string or string list" parsing.
2018-08-06 01:23:26 +02:00
Andreas Troelsen
951e83cc55 Rework some of the wave parsing logic.
This commit is a full sweep across the WaveParser. It introduces the ConfigError exception to the WaveParser and throws it whenever something isn't right. There's quite a lot of stuff going on, but in overall:

- Errors are thrown rather than null values being returned
- Defaults are picked in lieu of explicit values when they "make sense"
- Most list-type values can now be either the default comma-separated string or a string list

Common nodes:
- Spawnpoints can now be a string list

Default waves:
- Missing or empty monsters map throws an error
- Missing wave growth defaults to medium
- Invalid wave growth throws an error

Special waves:
- Missing or empty monsters map throws an error

Swarm waves:
- Missing or empty monster node throws an error
- Missing swarm amount defaults to low
- Invalid swarm amount throws an error

Supply waves:
- Missing or empty monsters map throws an error
- Missing or empty drops node throws an error
- Invalid drop throws an error
- Drops can now be a string list

Upgrade waves:
- Missing or empty upgrades map throws an error

Boss waves:
- Missing or empty monster node throws an error
- Missing or empty boss health defaults to medium
- Invalid boss health throws an error
- Invalid ability throws an error
- Invalid drop throws an error
- Abilities and drops can now be string lists
2018-08-06 01:22:27 +02:00
Andreas Troelsen
060a395213 Guard against non-living entities in MACreature.
This should prevent runtime errors where MobArena tries to spawn non-living entities, causing arenas to get locked up.

Fixes #438
2018-08-05 23:30:03 +02:00
Andreas Troelsen
cd82a89626 Rewrite ThingParser usages.
This commit changes how the ThingParser is used throughout the code base. Instead of blindly filtering out null values, we're now throwing a new InvalidThingInputString exception. This exception is caught in an outer scope that has more context. The exception is then unwrapped and rethrown as a ConfigError with the additional context. In the outermost scope of (re)loading the config-file, the ConfigError is caught and printed, and then (re)loading stops gracefully.

We still need a proper way to handle loads/reloads consistently to get rid of the default command usage message, but this is a good step towards better usability in the face of user errors.

Fixes #478
2018-08-05 23:14:01 +02:00
Andreas Troelsen
924a419b47 Add join-interrupt-timer per-arena setting.
This commit adds a new per-arena setting, join-interrupt-timer, which, when set to a positive number, will introduce a delay to the join and spec commands. During this delay, if the player takes damage or moves more than one block's distance, the command will be interrupted.

Closes #482
2018-08-05 21:17:05 +02:00
Andreas Troelsen
c1375a31f5 Add changelog.
This, along with a (currently not committed) script to generate github releases and Spigot/DBO formatted release notes from this changelog, should reduce some of the friction associated with new releases.
2018-08-05 20:47:06 +02:00
Andreas Troelsen
7a9b2f601f Add next-wave-delay per-arena setting.
This commit adds a new per-arena config-file setting, next-wave-delay. When a new wave is about to spawn, a positive next-wave-delay value will cause the spawning of the wave to be delayed by that amount of seconds, similar to how first-wave-delay delays the spawning of the first wave.

By moving all of the actual spawning logic into a new method and simply referencing that as a Runnable, we can avoid having to set weird boolean flags and re-scheduling the MASpawnThread itself.

Closes #449
2018-07-29 21:23:29 +02:00
Andreas Troelsen
6f077359c6 Add a dedicated field for wave-interval in MASpawnThread.
All of the calls to getSettings() are now contained in the constructor and reset() method. Neat.
2018-07-29 15:55:39 +02:00
Andreas Troelsen
3b024235dc Remove support for undoing autogenerated arenas.
The autogenerated arenas are backed up in a file that isn't valid in 1.13. It's also buggy, inducing a false sense of safety. Instead of trying to hack it together for 1.13, let's remove it and see if we can't live without it.
2018-07-23 01:18:05 +02:00
Andreas Troelsen
5937eb0631 Deny use of held items in the lobby.
This semi-reverts part of the change in e484583b7e.

We're now specifically denying the use of items if there are any. This doesn't cancel the interact event, but just prevents stuff like potion consumption.
2018-07-19 15:07:23 +02:00
Andreas Troelsen
85687c86b5 Prevent snow and ice from melting in arenas.
The block fade event is called when a block fades from one state to another, such as when snow melts and becomes air, or ice melts and becomes water. Cancelling it solves the issue of snow and ice melting in arenas.

Fixes #249.
2018-07-19 02:01:41 +02:00
Andreas Troelsen
e484583b7e Allow right click actions in the lobby.
Originally, the right click ban was introduced to prevent issues with people blowing themselves and each other up in the lobby. The right click ban only solves this issue sometimes, so it isn't really very effective.

By removing the right click ban, it becomes possible to activate redstone stuff like buttons and levers in the lobby.

Fixes #431.
2018-07-19 00:59:34 +02:00
Andreas Troelsen
359a04c548 Bump version to 0.102.1 2018-07-05 23:06:07 +02:00
Andreas Troelsen
1371a90871 Remove the give-all-items flag for Upgrade waves.
The flag is almost always set to true, and when it isn't, it's either because people don't know that they have to set it, or because they only give one upgrade per class and thus don't feel the effect of it.
2018-07-05 11:29:23 +02:00
Andreas Troelsen
b58964dce9 Grant class potion effects separately to make sure class chests aren't forgotten about.
This is not the proper way to solve this issue, but the refactoring needed to move the responsibility of class chest search somewhere else is a bit too much for a bug hunt.
2018-07-05 11:19:28 +02:00
Andreas Troelsen
335e3e81a6 Replace deprecated matcher in MoneyThingParserTest. 2018-07-04 02:09:54 +02:00
Andreas Troelsen
35f114959f Replace deprecated ItemStack constructor in ArenaImpl. 2018-07-04 02:05:29 +02:00
Andreas Troelsen
25dc6b577b Replace deprecated getItemInHand() calls in SetupCommand. 2018-07-04 01:57:30 +02:00
Andreas Troelsen
d0eb1cc487 Remove unused InventoryUtils class.
No clue what this was for. Possibly entry fees?
2018-07-04 01:50:24 +02:00
Andreas Troelsen
c21d7e9e96 Remove unused RegionSerializer class.
No idea when this was last used. Possibly before force-restore was removed.
2018-07-04 01:47:37 +02:00
Andreas Troelsen
623bfae308 Update ScoreboardManager to Java 8 lambdas and method references.
Just makes things a little bit neater.
2018-07-04 01:42:52 +02:00
Andreas Troelsen
dbd04294a4 Replace deprecated calls in ScoreboardManager with proper ones.
Fixes a small portion of #406
2018-07-04 01:35:08 +02:00
Andreas Troelsen
9809e9ebc9 Remember and restore existing player scoreboards.
This introduces state in the ScoreboardManager for keeping track of the scoreboards that players have before the arena session starts, if any. Upon leaving, the scoreboards are restored.

Ideally, this change should be re-implemented as a Step of the join/leave process, but that would require opening up Arena or ScoreboardManager in ways that would probably be best handled in a rewrite of the scoreboards, so we'll leave it in ScoreboardManager for now.

Fixes #366
2018-07-04 01:25:38 +02:00
Andreas Troelsen
bacfe291bf Remove obsolete hellhounds setting.
Bye bye, flaming puppies.
2018-07-03 18:22:30 +02:00
Andreas Troelsen
ccf6cda59a Add support for ocelot pets.
By default, a raw fish will turn into a pet ocelot, but the item type is configurable.
2018-07-03 18:13:42 +02:00
Andreas Troelsen
63d2c552a6 Make the bone-to-pet-wolf transformation item customizable.
A new section in global-settings called pet-items is used to define pet item transformation items. By default, bones are transformed into wolves, but the item type can now be changed to support using actual bones in classes.

This refactors the pet spawning into its own class to reduce some of the massive responsibility of ArenaImpl.

This closes #467
2018-07-03 18:13:36 +02:00
Andreas Troelsen
f4f74c5b87 Modernize default classes.
The default classes now use string IDs for all items, and a couple of them now have starting potion effects.
2018-07-03 15:05:03 +02:00
Andreas Troelsen
b5b4fdd30a Add support for named potion types and enchantments.
In this commit, the ItemParser's behavior changes from one that requires or encourages numeric IDs for everything to one that discourages it by logging a warning that suggests using a string instead of a numeric value.

While this doesn't actually make things that much better for updating to Minecraft 1.13, the "ID nagging" hopefully increases awareness about the upcoming breaking changes.

Fixes #382
2018-07-03 14:51:54 +02:00
Andreas Troelsen
fe35964b93 Remove unused import in ItemParser. 2018-07-03 01:31:28 +02:00
Andreas Troelsen
16f08ef9a0 Remove obsolete parseString methods in ItemParser.
This follows from the removal of the set class command being removed and the cascading removal of the methods in ArenaMasterImpl that referenced the parseString methods in ItemParser.
2018-07-03 01:30:59 +02:00
Andreas Troelsen
e572fc3dae Remove obsolete class methods in ArenaMaster.
Following the removal of set/remove class commands in 51b4b25094, these methods are now obsolete.
2018-07-03 01:28:38 +02:00
Andreas Troelsen
51b4b25094 Remove set/remove class commands.
Similar to a88556771f.

This specific change may stir the pot a bit, since some people may rely on the set command. However, class chests solve a lot of the problems that the initial command set out to tackle, and we can probably do better in a rewrite of the command if it's missed anyway.

The removed commands render a few methods in ArenaMaster obsolete.
2018-07-03 01:27:35 +02:00
Andreas Troelsen
baf709b446 Remove set class price command.
Similar to a88556771f.
2018-07-03 01:07:18 +02:00
Andreas Troelsen
691b608466 Remove obsolete class permission method in ArenaClass.
Following the removal of class permission commands in a88556771f, this method is now obsolete.
2018-07-03 01:03:32 +02:00
Andreas Troelsen
cf82a3a612 Remove obsolete class permission methods in ArenaMaster.
Following the removal of class permission commands in a88556771f, these methods are now obsolete.
2018-07-03 01:02:40 +02:00
Andreas Troelsen
a88556771f Remove class permission commands.
These commands solve a very, very specific problem that it's safe to assume nobody has. It's safe to assume that most config editing happens in the actual config-file, and changing class permissions is probably one of the last things people would expect to find a command for.

Removing these commands renders some methods in ArenaMaster and ArenaClass obsolete.
2018-07-03 01:00:00 +02:00
Andreas Troelsen
5699fafeb0 Add server version compatibility check.
Instead of the obscure error thrown from ArenaClass when the SHIELD enum value on Material isn't found, MobArena throws its own, more human-friendly error.

Fixes #469
2018-07-03 00:22:36 +02:00
Andreas Troelsen
650e7bbd44 Remove all players from boss bars when clearing the MonsterManager.
When the arena ends, the MonsterManager is cleared, which means that all references to health bars are lost. Before this, we remove all players from any boss bars to make sure that the boss bars don't stick to players upon dying.

Fixes #473
2018-06-25 10:30:14 +02:00
Andreas Troelsen
9d0cd8f967 Clean up the grantItems method in UpgradeWave.
The Arena parameter is no longer needed. Let's get rid of it.
2018-06-25 00:13:17 +02:00
Andreas Troelsen
0f34e1fdb7 Use Things API in upgrade waves.
This changes the upgrade waves from the local Upgrade interface to the Thing interface. This means that all Things can now be used in upgrade waves, including commands, money, potion effects, and permissions.

Unfortunately, the weapons upgrade/replace functionality has been gutted as a result of the Things API not supporting it. We could add it back in later down the road, but for now let's just see if it causes anyone any inconvenience.

Closes #468
2018-06-25 00:13:12 +02:00
Andreas Troelsen
a9d0ca0828 Use the Things API for per-class permissions.
This replaces the Map<String, Boolean> approach in ArenaClass with a List<Thing> approach. This greatly simplifies how per-class permissions are handled.
2018-06-24 13:05:47 +02:00
Andreas Troelsen
c1d1728144 Add support for permissions in the Things API.
This commit introduces the PermissionThing and associated parser. The parser determines the value (grant/revoke) of the permission by looking at the first character of the input string - if it is a minus (-) or caret (^), the value is false (revoke), otherwise it is true (grant). To distinguish permissions from other things, the parser requires a prefix of "perm:".
2018-06-24 13:05:38 +02:00