asofold
31e21000e5
Make chat.logins default settings less strict.
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Requested by @andrewkm.
2013-04-12 15:07:38 +02:00
asofold
290fc0feb0
Two fixes for MovingListener/join.
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* Catch a null location.
* Set the set back after resetting fly data, if a location is given.
2013-04-05 21:34:57 +02:00
asofold
091d29cbbc
Set version to 3.9.1 for further development.
2013-03-22 09:30:46 +01:00
asofold
97fd0be89b
Set version to 3.9.0-RC for release on BukkitDev.
2013-03-21 17:47:58 +01:00
asofold
d02b54bab2
Set version to 3.9.0 due to 1.5 being a new MC version.
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Reminder: Policy is to increase second level count for Minecraft updates
and bigger internal/external changes, while the third level count will
indicate releases on BukkitDev rather. First level count probably will
only increase if something really fundamental is changed.
2013-03-21 09:36:49 +01:00
asofold
d6d465418f
[BLEEDING] Set DEV module to 1.5.1.
2013-03-21 01:10:56 +01:00
asofold
72c69df73c
Add MC 1.5 module.
2013-03-21 01:01:31 +01:00
asofold
b09f2e511c
Missing vehicle-exit: Always clear nofall data (leave that to MC).
2013-03-20 07:04:12 +01:00
asofold
d659dd7f26
Attempt to work around missing VehicleExit events with latest CB dev
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builds.
2013-03-20 06:15:17 +01:00
asofold
9e16d8f2ef
Remove debug message (...).
2013-03-16 04:34:25 +01:00
asofold
171f2aa932
Re-order conditions.
2013-03-16 04:33:47 +01:00
asofold
ab99e871f9
Add heuristic for the THORNS enchantment.
2013-03-16 04:25:16 +01:00
asofold
7d17fb67b4
Suppress deprecation warning for now.
2013-03-16 00:16:58 +01:00
asofold
636faecd52
[BLEDING] Update dev-module to CB/1.5.
2013-03-15 22:31:02 +01:00
asofold
32600dd335
Set version to 3.8.13 for further development.
2013-03-15 21:36:12 +01:00
asofold
328d277955
Set version to 3.8.12-RC2 to distinguish quick fix release.
2013-03-14 21:31:44 +01:00
asofold
0fc3b54db9
Also catch getSlot() < 0 for the InventoryClickEvent.
2013-03-14 21:30:19 +01:00
asofold
677aef45cd
Set version to 3.8.12-RC for release on BukkitDev.
2013-03-14 14:52:51 +01:00
asofold
1b811716e2
Inventory.FastClick: Fix vl not adding, prepare for 1.5.
2013-03-14 12:21:38 +01:00
asofold
325d47fcbc
Ignore "outside" clicks, i.e. slots outside of the inventory slot range.
2013-03-14 11:02:41 +01:00
asofold
9de6175874
New FastClick (inventory) check.
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This check is less strict on short term but more strict on medium term.
Keeps track of one second (200 ms resolution).
2013-03-14 10:44:29 +01:00
asofold
0abca20dd9
Set version to 3.8.12 for further development.
2013-03-14 08:35:49 +01:00
asofold
84da47315b
Add example entry for overrideflags (snow: default).
2013-03-14 08:34:32 +01:00
asofold
0e506eb967
Set version to 3.8.11-RC for release on BukkitDev.
2013-03-13 22:21:46 +01:00
asofold
15f08f13a9
Prepare 1.5 blocks with block flags. Add unused stuff.
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More like a safety commit.
1. Add compatibility block flags for MC 1.5 blocks.
2. Add commented out / unused stuff (not really for 1.5).
2013-03-13 10:16:56 +01:00
asofold
c075e67f8f
Make fight.reach distances (survival) configurable.
2013-03-13 09:20:17 +01:00
asofold
a04f4ad882
Adjust lostgorund/fastedge to catch more vacc fp.
2013-03-13 06:46:19 +01:00
asofold
1ec7f997cf
Just add to first bucket, since update(...) has been called.
2013-03-13 06:20:14 +01:00
asofold
414796b938
Check IHaveCHeckType after CheckType.ALL for data removal.
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This ensures that "ncp remove *" really removes chat.logins data, for
instance.
2013-03-13 05:51:54 +01:00
asofold
976cd59b7c
Add the command "ncp unkick *".
2013-03-13 05:41:17 +01:00
asofold
a5ed780542
Attempt to fix issues with too low valid-count for velocity.
2013-03-13 05:08:23 +01:00
asofold
25e4cb3b05
Fix allowed h-dist in water (downstream).
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Previously this was not applied in the "after-failure" h-dist estimation
with permission checking.
2013-03-13 03:19:14 +01:00
asofold
1ad08b3729
Velocity: Decrease validity counter once activated.
2013-03-13 02:55:54 +01:00
asofold
bb38ff5a1b
Add maximum activation ticks for velocity (queued).
2013-03-13 02:55:24 +01:00
asofold
310b62384f
Fix aspects with jump potion-effects.
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1. Set the correct effect strength in data.
2. Adjust workarounds to catch jump effect II on fences and similar.
[Might need more specialized checking for performance reasons.]
2013-03-12 21:55:04 +01:00
asofold
fc788f55c4
[Bleeding] Optimize preparation for PlayerLocation use.
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1. Only collect flags for survivalfly.
2. Set all properties for the to location if it is the same position as
the from location.
2013-03-12 09:59:52 +01:00
asofold
a7c4539783
Let NoFall be more generous with the on-ground search.
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Extend xz and y margins.
2013-03-12 08:19:19 +01:00
asofold
7b4fe7acc4
Regroup lost-ground workarounds. Fix some aspects.
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Check some preconditions in the check method, delegate to different
methods for different cases, also to have smaller method bodies.
IsAboveStairs is only checked for "mild" y-distances. For faster
descending an individual edge-check has been added.
2013-03-12 07:55:50 +01:00
asofold
409ba0b2ee
Don't check god mode for dead players.
2013-03-12 07:05:49 +01:00
asofold
186eec69ab
Moving: Only set sfDirty flag if velocity is really used.
2013-03-11 19:18:22 +01:00
asofold
ea0b26ad19
SurvivalFly: adjust "swimup" workarounds.
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1. After-failure workarounds checking (performance).
2. Hopefully fixes issues with flowing water and stairs.
2013-03-11 18:42:45 +01:00
asofold
d4616f415d
[Bleeding] Various fixes for collision logic and consequent changes.
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General:
- Wrong flags checked or flags checked in the wrong way.
- isPassable should use collidesBlock.
- collidesBlock should not see high-value-only matches as collisions.
- collidesCenter returns true for the case of collision (...).
Liquid blocks:
- New flag introduced to model rough liquid height for flowing liquids.
- One more workaround condition for moving in/off liquids.
- Use exact bounding-box for liquids checking in PlayerLocation.
- Check for water first in PlayerLocation.isInLiquid.
Other:
- Alter some block flags and workarounds.
- (other)
2013-03-11 06:01:39 +01:00
asofold
4ff54f0020
Revert setting set-back-y to block bottom on some occasions.
2013-03-11 03:23:10 +01:00
asofold
0c59487a0a
Use the same Location instance for passable and nofall.
2013-03-09 19:42:16 +01:00
asofold
434a83c398
[BLEEDING] Adjust the set-back y-coordinate to block bottom for some
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cases.
2013-03-09 03:53:51 +01:00
asofold
8d9e2fdadc
Add more detailed tags to lost-ground workarounds.
2013-03-09 03:53:06 +01:00
asofold
7eab369a00
Alter small-range-tp margin. Add debug info for teleport and setback-y.
2013-03-09 03:04:50 +01:00
asofold
498f23e704
Reduce amount fed to improbable by fight.reach.
2013-03-09 00:34:04 +01:00
asofold
de4faa392d
Allow fight.speed to create improbable violations for higher violation
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levels.
Might need configuration/testing.
2013-03-08 23:26:57 +01:00
asofold
61bc88b64f
Add "strict" method to fight.direction.
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Set as default, the "strict" option will also check the angle between
the viewing direction and the direction towards the target. This might
not stay the default method, but it does help against auras in close
combat.
2013-03-08 23:24:51 +01:00