Commit Graph

427 Commits

Author SHA1 Message Date
asofold
7eab369a00 Alter small-range-tp margin. Add debug info for teleport and setback-y. 2013-03-09 03:04:50 +01:00
asofold
498f23e704 Reduce amount fed to improbable by fight.reach. 2013-03-09 00:34:04 +01:00
asofold
de4faa392d Allow fight.speed to create improbable violations for higher violation
levels.

Might need configuration/testing.
2013-03-08 23:26:57 +01:00
asofold
61bc88b64f Add "strict" method to fight.direction.
Set as default, the "strict" option will also check the angle between
the viewing direction and the direction towards the target. This might
not stay the default method, but it does help against auras in close
combat.
2013-03-08 23:24:51 +01:00
asofold
593ea71c9b Add convenience methods for combinedDirectionCheck. 2013-03-08 23:10:05 +01:00
asofold
926556a358 Implement JoinLeaveListener with MovingListener and ChatListener. 2013-03-08 17:28:35 +01:00
asofold
5dd09d4476 [BLEEDING, INSTABLE] Switch horizontal velocity to a new method.
This method remembers (currently) each velocity added and only uses it
when it is needed not to generate a violation. Further (currently
simple) activation and invalidation logics are applied. With this method
latency will be much less of a problem, though stacking of queued
entries (especially for rocket-boots style flying) and more
merging of entries and more invalidation logics are required, thus
bleeding+instable.

On the long term this should make cheating much more difficult, possible
steps are:
1. Use method for vertical velocity too (only positive)
2. Distinguish positive and negative vertical velocity (opens a way to
control the speed downwards in any medium!).
3. Per-axis velocity (either absolute or pos/neg with more invalidation
logic on direction changes).
2013-03-08 04:06:17 +01:00
asofold
24c1599e94 Remove angle data on players leaving. 2013-03-08 03:47:02 +01:00
asofold
be49a7855c Add JoinLeaveListener component. 2013-03-08 03:44:54 +01:00
asofold
5a76b22ef6 Sharpen maximum jump distance. 2013-03-07 04:20:26 +01:00
asofold
348ba34e35 Commend on potential issue with join. 2013-03-06 19:36:50 +01:00
asofold
2d5dd8770d Fix block dump not respecting the checks.debug and blockbreak.debug
flags.
2013-03-06 18:54:11 +01:00
asofold
ce3d1ba89c Attempt to fix issues with (non exact) respawn. 2013-03-06 15:40:35 +01:00
asofold
7adef83687 Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:21:29 +01:00
asofold
8bed6fb2de Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:11:51 +01:00
asofold
d7110b3239 Adjust/fix moving debug output. 2013-03-05 19:45:01 +01:00
asofold
66f2d6d7eb Set version to 3.8.11 for further development. 2013-03-05 16:37:48 +01:00
asofold
2dbc486987 Set version back to 3.8.10-RC, since back to dev was premature. 2013-03-05 07:55:07 +01:00
asofold
7bf1e24b93 Set version to 3.8.11 for further development. 2013-03-05 04:47:32 +01:00
asofold
8807c6d9fa Set version to 3.8.10-RC for release on BukkitDev. 2013-03-05 03:08:02 +01:00
asofold
680bd86dd8 Fix false positives with jump+sprint just touching water once. 2013-03-05 02:31:30 +01:00
asofold
323d0f07d1 Fix for sneaking/blocking + velocity. 2013-03-04 23:37:58 +01:00
asofold
11f139a4fa Only debug this to console for nonzero BuildParameters.testLevel. 2013-03-04 23:06:58 +01:00
asofold
078c567e4b Attempt to reduce false positives with sprint+jump+attack.
Attacking while sprinting will now activate an extra buffer for the
horizontal speed checking.
2013-03-04 03:26:31 +01:00
asofold
494c667592 Add horizontal buffer to sf debug output. 2013-03-04 01:13:58 +01:00
asofold
1d1e428d05 Add checks.debug flag for fast activation of all checks debug features. 2013-03-04 01:13:40 +01:00
asofold
a22b259cc4 Attempt to fix issues with re-join and survivalfly. 2013-03-03 18:44:37 +01:00
asofold
d42f94f651 Step can only be set in the global config. 2013-03-03 18:08:14 +01:00
asofold
6b5b9ce0e4 Reset hover ticks if found on ground. 2013-03-03 18:00:21 +01:00
asofold
ec5a504d7f Only check sf/hover every n ticks (configurable). 2013-03-03 17:58:54 +01:00
asofold
7ac499af06 Add loginticks to sf/hover to allow extra counting down before really
checking.
2013-03-03 17:38:19 +01:00
asofold
feaa09ad03 Add dev-url. 2013-03-03 16:40:15 +01:00
asofold
65859486ec Attempt to fix Zombe/noclip flippage [quick'n'shalow: untested]. 2013-03-02 04:25:08 +01:00
asofold
f28235cf61 Tweak lost-ground workarounds.
Allow a little more on ascending, early abort on descending too fast.
2013-03-02 03:33:45 +01:00
asofold
ff409fddea Rearrange some things with MovingListener/PlayerMove(lowest).
1. Don't check sf if passable sets back already, since passable favours
the
sf-set-back-location anyway.
2. First check which checks to check, to somewhat clean up the
MovingListener
3. Reset some properties on set-back in MovingListener.
2013-03-02 03:15:49 +01:00
asofold
036c99653f Use hard limits for maximum number of steps for ray-tracing.
This concerns both blockinteract.visible and moving.passable, both set
to 60. In effect extreme moves are impossible with either check
activated. Mind that 60 steps could be something like 20 blocks for some
cases, probably even less.
2013-03-01 21:50:37 +01:00
asofold
b70418770a Add methods for further testing of directions and similar. 2013-03-01 21:16:48 +01:00
asofold
f650a48cad Forgot to rename this one. 2013-03-01 19:56:08 +01:00
asofold
9ba173b82e Confine lost-ground check for block edges further. 2013-03-01 19:47:50 +01:00
asofold
ccb5bae436 Plugin class: Add a method for processing reload. 2013-03-01 19:14:51 +01:00
asofold
2d0b2bace0 Add comments and javadocs. 2013-03-01 18:54:48 +01:00
asofold
1c2c0dce89 Add comment. 2013-03-01 18:35:30 +01:00
asofold
810e075a4a LICENSE.txt is on top level. 2013-03-01 15:12:14 +01:00
asofold
36b402c27a Simplify replacing of build-parameters. 2013-03-01 15:02:28 +01:00
asofold
df57b0134a Update messages for setting up MCAccess.
Update Jenkins url.
Only log API-only message in case it can be set up at all.
2013-03-01 02:04:34 +01:00
asofold
5ca6e33fac Reset lastAccess and lastExpired on clear(). 2013-02-28 20:26:24 +01:00
asofold
7c90d2260e Fix LetterEngine.checkConsistency.
Reference for cleanup should be the last time an entry was removed.
2013-02-28 20:13:49 +01:00
asofold
f03ffcf0a5 Let EnginePlayerDataMap remember the last time entries were removed. 2013-02-28 20:13:32 +01:00
asofold
84d82ff339 Add setback-y-distance to debug output for survivalfly. 2013-02-28 18:32:19 +01:00
asofold
50ebbb01fb Reduce false positives with jumping onto/over edges of blocks.
This is another case of "lost-ground", also contains one fix for nofall.
2013-02-28 17:16:40 +01:00
asofold
da4b142aa9 Add module: NCPCompatBukkit
Seems better to have a dedicated module for this as well, since other
modules might be built against different versions of the Bukkit-API,
potentially.
2013-02-28 03:40:40 +01:00
asofold
15f3b38248 Add module for 1.4.7: NCPCompatCB2602 2013-02-28 03:21:38 +01:00
asofold
35815eaae6 Set version to 3.8.10 (release phase). 2013-02-28 01:28:56 +01:00
asofold
c8ac66de2c Reduce false positives for jumping off water near half-steps.
This allows a little more jumping in shallow water.
2013-02-27 22:45:54 +01:00
asofold
eb28f4775c Fix issue with hover check on players joining.
Re-check if survivalfly is checked at all for the player in case of
exceeding hover-ticks.
2013-02-27 21:39:22 +01:00
asofold
e342b07654 Add comment. 2013-02-27 21:25:17 +01:00
asofold
e0c6e9ebdd Reduce false positives with jumping almost onto block edges.
Also begin to rearrange lostground workaround checking.
2013-02-27 21:04:12 +01:00
asofold
9d1f7924b9 Config change: Add an active-flag for data-expiration and set the
default duration to 60 minutes (still disabled by default).
2013-02-27 18:47:31 +01:00
asofold
4a9f82ef0c Clear logins data on removing all data (ncp remove *). 2013-02-27 18:23:32 +01:00
asofold
e9deb059a3 Register all online players with the NCPExemptionManager in postEnable. 2013-02-27 18:22:33 +01:00
asofold
74a935ccd6 Add periodic consistency checking.
Mainly this is now an "ability", in terms of allowing for registration
f a ConsistencyChecker component. With this commit DataMan will check
the online-players map for consistency, LetterEngine(chat.text) will
check expiration of data, NCPExemptionManager will check entity-ids.
2013-02-27 18:00:44 +01:00
asofold
7a84ed371b Add module for build parameter info.
This is needed with the current technique in order to have it available
at the time of testing NCPCommons.
2013-02-27 00:46:56 +01:00
asofold
33af656b29 Add support for build parameters (example: EXTENSIVE_TESTING).
We can put through build parameters for testing and other purposes so
NCP can see them during testing or runtime otherwise. Not sure this is
the final version, though.
2013-02-26 23:14:33 +01:00
asofold
e3166783bc [BLEEDING] Use same yOnGround for noFall by default.
This should be handled by workarounds in survivalfly
(noFallAssumeGround).
2013-02-26 18:37:41 +01:00
asofold
62102c7d8b Treat small range teleports differently. [Ticket: BukkitDev-452] 2013-02-26 17:52:56 +01:00
asofold
ac048474b7 Allow interacting with the block at head height if stuck. 2013-02-26 02:32:48 +01:00
asofold
a5cc3f819f Add option to use permission subscriptions for in-game-chat logging.
See: https://github.com/NoCheatPlus/NoCheatPlus/pull/14 (@Cobi)

This allows will still check the players with stored permissions
but re-check their permissions.
2013-02-26 01:58:21 +01:00
asofold
ee400b7525 Keep track of online players for performance reasons.
Due to Server.getPlayerExact iterating over all online players,
DataManager will now keep track of online players and allow lookup by
exact name and lower-case name.
2013-02-26 00:39:48 +01:00
asofold
f37fd4b166 Allow exemption for prevention of breaking special blocks (e.g. liquid). 2013-02-24 14:30:38 +01:00
MyPictures
7ea09b7b61 Update plugin.yml
- Add missing admin.debug permission
- Rename InstantHeal to FastHeal
2013-02-23 21:41:56 +01:00
asofold
268265afde Remove blockbreak and fight data on reloading. 2013-02-23 17:49:56 +01:00
asofold
b72b51e317 Allow exemption for blockplace/against checks.
Adds a CheckType for this purpose.
2013-02-23 17:09:15 +01:00
asofold
47862a651f We use liquid, not fluid. 2013-02-23 16:54:50 +01:00
Mike Savoie
ae193a8598 Don't be so condescending in default kick messages. 2013-02-21 20:43:26 -05:00
asofold
fafb27a131 Dump block properties in a task whenever they are reset.
Better schedule it with a task, to get other plugins changes.
Also get dumped on /ncp reload, seems to be better, though it can mean
spam.
2013-02-20 22:30:55 +01:00
asofold
e6961a757b Move some debugging code to a utility. 2013-02-20 19:43:54 +01:00
asofold
354e7e456d Correct fastheal actions. 2013-02-20 18:42:17 +01:00
asofold
1e71a02449 Update javadocs: return value. 2013-02-20 18:32:45 +01:00
asofold
66da361c5d Fix fight.speed not getting registered properly.
Should use addCheck in order to have the stored MCAccess instance reset
properly on reloading. Little relevance with this check.
2013-02-20 18:27:22 +01:00
asofold
6eeb3ae89d Add missing strings entry for fastheal. 2013-02-20 18:10:17 +01:00
asofold
db5a71d6d2 [Bleeding] Add FastHeal check.
Might need lower interval and higher buffer in the default config,
subject to testing.
2013-02-20 17:02:48 +01:00
asofold
4a2dfc853e Something against criticals.
NoFall will now reset fall distances to 0 if the player walks on ground
(configurable: anticriticals).
2013-02-19 02:25:49 +01:00
asofold
2304abd6e8 Add nofall fall distance to fight.criticals debug message. 2013-02-19 01:49:59 +01:00
asofold
52eb97026c [BLEEDING] Revive direction checking. Optimizations. 2013-02-18 02:55:46 +01:00
asofold
1effa80021 Tighten blockinteract.speed limit to 60. 2013-02-17 20:21:38 +01:00
asofold
cd2cb78ad6 Don't forget to increase the VL. 2013-02-17 19:54:06 +01:00
asofold
6112d5b9fb [Bleeding] Add interact.speed check. 2013-02-17 19:45:49 +01:00
asofold
dd5f094472 Adjust debug message. 2013-02-17 19:44:50 +01:00
asofold
48ffb2f09f [Bleeding] Add blockinteract.visible check.
This check performs somewhat heuristic ray-tracing to see if a block
interacted with can actually be "seen", in terms of not reaching
through fully solid blocks. [Still needs for performance: more refined
conditions when to use + interact-speed check].
2013-02-17 17:49:50 +01:00
asofold
89cbbfdddb Optimize/correct block-interact checking. 2013-02-17 17:04:06 +01:00
asofold
5f5d571264 Also prevent using item-in-hand or using interacted-block fpor
cancelled interact events.
2013-02-17 16:25:28 +01:00
asofold
1d44fe66be Check BlockInteract first. 2013-02-17 16:20:13 +01:00
asofold
28a28b2e54 Fastest return first. 2013-02-17 14:32:29 +01:00
asofold
45ba3b931e Reduce false positives for god-mode.
At maxNoDamageTicks/2 damage can rule.
2013-02-15 20:39:11 +01:00
asofold
0fff534cd1 Allow stuck players to jump upwards if head is free. 2013-02-15 15:53:56 +01:00
asofold
1264cdb240 [Bleeding] Add ray-tracing for passable check.
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
7d5e5deb24 Adjust Metrics.
1. Removed setting timeouts explicitly.
2. Schedule logging the error before throwing the exception.
2013-02-12 22:58:03 +01:00
asofold
73cbac3b8f Putting workaround right. At the cost of some swimup foggyness. 2013-02-09 00:26:02 +01:00
asofold
08427fb3f1 Reduce false positives with survivalfly + swimup (jump, half-steps). 2013-02-09 00:07:03 +01:00
asofold
602b4c70b4 Basically ignore events with zero damage for god-mode. 2013-02-08 19:46:00 +01:00
asofold
c6ed76167a Set all noswing actions to only log from vl>10 on. 2013-02-08 19:24:45 +01:00
asofold
43264adf40 Adjust moving debug output: Show both v/h, but only if active. 2013-02-08 14:23:45 +01:00
asofold
83eb9c8564 Reset velocity specs for one-time-use velocity. 2013-02-08 14:03:55 +01:00
asofold
aa3c48059c Attempt to further reduce false positives with exiting boats. 2013-02-08 13:52:20 +01:00
asofold
06fdca5f25 Sharpen lost-ground conditions. 2013-02-08 13:31:35 +01:00
asofold
409f5e5878 Workaround for jumping onto flower pots. 2013-02-08 13:01:35 +01:00
asofold
d3966b3ccd Adapt lost-ground check to recent fix in PlayerLocation.isOnGround.
This should reduce false positives with running down "stairs" made of
full blocks by a lot.
2013-02-08 12:28:26 +01:00
asofold
bcd62f09a8 Move some debug output to a method. 2013-02-08 11:13:46 +01:00
asofold
dd9e5d3873 Code simplification. 2013-02-08 11:10:51 +01:00
asofold
a12ffcf916 Correct vl for fastclick to include current violation. 2013-02-08 09:49:38 +01:00
asofold
df4705d0d8 Let inventory.fastclick not execute actions with heavier lag spikes.
It will execute cancel, if the actions for the former vl contain it, but
the vl will not be increased, neither will actions be executed.
2013-02-08 09:47:13 +01:00
asofold
df005b4181 More grace to velocity handling, configurable.
Before full revert or recode: a moderate (smaller than
before) minimal grace amount for the counters is used now.
2013-02-06 18:43:34 +01:00
asofold
261fca021d Add comments, reorder slightly. 2013-02-06 17:42:04 +01:00
asofold
7399bfa8ee More haste. 2013-02-05 11:02:47 +01:00
asofold
2b8dd41461 Reduce some false positives with survivalfly. [Not finished.] 2013-02-05 01:52:15 +01:00
asofold
fcd18ead24 Make god-mode lag boundaries configurable. 2013-02-04 23:48:37 +01:00
asofold
f126a13be5 Don't let freedom go below 0. 2013-02-04 23:03:04 +01:00
asofold
6c8c6adca5 Attempt to fix repeated adding of velocity.
Effects on hacks have to be evaluated further.
2013-02-04 10:10:46 +01:00
asofold
c49b1fb7b6 Change appearance of the output of the lag command. 2013-02-04 09:21:06 +01:00
asofold
ae01377606 Set version to 3.8.10-ALPHA to keep it somewhat consistent, switch back
with 3.8.11.
2013-02-03 22:50:35 +01:00
asofold
38a2fdfb27 Bump version. 2013-02-03 22:10:26 +01:00
asofold
6a0a4188c1 Sharpen vertical-accounting.
Also use first bucket, if count matches.
Demand at least gravity getting added.
2013-02-03 21:55:01 +01:00
asofold
d897c99a23 [Bleeding] Adjust velocity handling.
Mainly horizontal velocity. Should reduce abuse potential for small
amounts of velocity added. Repeated adding of velocity might pose
problems, still.
2013-02-03 21:37:00 +01:00
asofold
5711a261a0 Bump version. 2013-02-03 21:35:15 +01:00
asofold
f5676cc635 Attempt to fix ladder climb up check.
Adds concept to ignore certain flags for isOnGround checking.
2013-02-03 19:16:55 +01:00
asofold
7bc9b709cd Bump version. 2013-02-03 18:41:42 +01:00
asofold
c3b0bf1012 Fixes pending...
swimup: Speed corrected.

vertical velocity: reset only with to on ground or small velocity.
2013-02-03 18:37:06 +01:00
asofold
ec70fb1df4 [Bleeding] Change how vertical velocity is applied, reset both h/v on
certain occasions.
2013-02-03 18:20:49 +01:00
asofold
cfdbfedf56 Fix ladder+vine speed limits for moving up not being applied. 2013-02-03 17:38:44 +01:00
asofold
7872c9690b Bump version. 2013-02-03 17:09:28 +01:00
asofold
ab068f0a2d Attempt to fix lilypad + swimup. 2013-02-03 17:05:07 +01:00
asofold
52797769a2 Fix jumping from water onto lilypads. 2013-02-03 16:52:37 +01:00
asofold
0c0f8d1c5c Switch vertical accounting to 3 events per bucket. 2013-02-03 16:46:48 +01:00
asofold
c6bf6c5d27 Bump version. 2013-02-03 16:36:33 +01:00
asofold
930228bc6c Protected more against moving up (ladder, vine, water).
Prevent climbing too high up vine that are not attached to solid
blocks. Prevent too high speed moving up on ladders, vine, liquid.
Refine treatment of exiting boats.
2013-02-03 16:32:22 +01:00
asofold
70e47e03c1 Bump version. 2013-02-03 14:03:30 +01:00
asofold
6282fe9cdb Bump version. 2013-02-03 13:43:11 +01:00
asofold
afb66a3172 Set version to 3.8.10-ALPHA(1), due to jenkins being down. 2013-02-03 13:07:41 +01:00
asofold
71d6a46b93 Further reduce false positives for survivalfly. Adapt some debug
messages.
2013-02-03 00:24:07 +01:00
asofold
ddd61a6522 Add falldamage option to survivalfly. Not sure it is a good idea to set
it to false, though.
2013-02-02 22:22:55 +01:00
asofold
044c435180 Fix jumping out of water when next to something solid.
Problem was introduced by previous commits, which seemed to have fixed
false on-ground judgment (short-cut in PlayerLocation.isOnGround).
2013-02-02 18:14:55 +01:00
asofold
c003ccc09f Fix some issues with stairs and half-blocks.
Add stepping up half-block distances to lost-ground.
2013-02-02 17:32:45 +01:00
asofold
824e67ffe6 Use the keep-alive estimation for the new god-mode check.
Might not fully do it, but should make occasional hits possible.
2013-02-02 08:28:52 +01:00
asofold
e0f5e594be Add workaround method for keep-alive time, as a temporary solution.
Also keep track of last-regain-health time for that and other purpose.
2013-02-02 08:19:31 +01:00
asofold
25a3c9663b Switch from ActionFrequency to ActionAccumulator for vertical-accounting
(survivalfly).

This should reduce false positives due to lag of any kind. Might set
event number to 3, depending on tests.
2013-02-01 17:28:58 +01:00
asofold
ed4b551c08 Balance maxphase violation better with default config. 2013-02-01 16:13:19 +01:00
asofold
dba567ee2b [Bleeding] Bring in new god-mode check. 2013-02-01 09:38:58 +01:00
asofold
f4727ad3a2 Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY. 2013-02-01 08:30:36 +01:00
asofold
a123e02251 Fix cobweb + jumping. 2013-02-01 07:42:39 +01:00
asofold
7fa1238c4e Fix moving.debug output, add output for silent cobweb set-back. 2013-02-01 07:25:06 +01:00