Commit Graph

396 Commits

Author SHA1 Message Date
asofold
58a7c15966 Check violation vs. the less strict limit. 2014-07-18 02:33:13 +02:00
asofold
4ee4e6f08d Don't count empty ones. 2014-07-18 02:25:38 +02:00
asofold
27d35c1208 Not just block changes. 2014-07-18 02:15:49 +02:00
asofold
db7ac2bd80 Only count moving.morepackets on non-zero distances. 2014-07-18 02:05:26 +02:00
asofold
f79c89b45a MIX UP. 2014-07-18 01:47:55 +02:00
asofold
e3cdd761ec [BLEEDING] Attempt to make moving.morepackets less strict. 2014-07-18 01:45:58 +02:00
asofold
85a104ed75 [BLEEDING] Switch moving.morepackets to use Actionfrequency. 2014-07-18 00:21:19 +02:00
asofold
7cc936878e Simplify/optimize morepackets checks. 2014-07-17 20:30:01 +02:00
asofold
b6c146ce64 Remove getKeepAliveTime from MCAccess.
It does not seem to become accessible any time soon, while packet level
access allows to fetch it.
2014-07-17 14:33:38 +02:00
asofold
96462dab90 Allow ConfigManager.getConfig... from any thread (copy on write).
This allows fast config getting from any thread, without need to know if
it is the main thread.
2014-07-16 14:55:31 +02:00
asofold
7b6305de78 Packet checks adjustments and renaming.
* More appropriate names.
SoundDistance
* Plus wither plus dragon.
* Horizontal distance.
2014-07-16 13:50:04 +02:00
asofold
d473f19247 It's THEM. 2014-07-14 23:08:15 +02:00
asofold
39e2a86472 [BLEEDING] Extra method for set-back + reset positions differently.
Setting back players on PlayerMoveEvents:
* Reset internal from/to tracking the set-back location.
* Use an extra method for that.
2014-07-14 22:49:37 +02:00
asofold
4ebe911509 Abort ray-tracing if there is no advance. Formatting + numbers.
If there is no advance on any axis, loop should be stopped.
2014-07-13 03:19:28 +02:00
asofold
aba5674f6a Correct log messages. 2014-07-13 01:45:39 +02:00
asofold
aa91a39eea Some Formatting. 2014-07-13 01:14:17 +02:00
asofold
e09d024101 Un-fix tempkickillegal issue: Do kick if location could not be restored. 2014-07-13 01:13:50 +02:00
asofold
607407d4fa Fix tempkickillegal setting being ignored. 2014-07-13 00:29:52 +02:00
asofold
74e6844e00 Check child individual child permissions for checks.blockplace.against. 2014-07-06 21:36:18 +02:00
asofold
5d8f77f309 Change "ncp ban ..." command to use the vanilla command.
This should be better in case the vanilla command allows UUIDs some day.
At least during testing in uuids did not work, so we added a warning
message if uuids are used for banning.

Using player names for actions should be safe anyway.
2014-06-15 02:57:24 +02:00
asofold
754fea92d8 Add some utility methods for names/uuids (taken from TrustCore).
Someone remind me of rendering TrustCore "uploadable" or to just upload
it.
2014-06-15 02:54:50 +02:00
asofold
fc83b884b3 Whoops. 2014-06-15 01:34:22 +02:00
asofold
b25b2be62c Hide some more warnings behind BlockProperties. 2014-06-14 22:29:10 +02:00
asofold
ae9415a012 More use of Material instead of ids... 2014-06-14 20:45:51 +02:00
asofold
c23e5e15a7 Remove unused calls. 2014-06-14 20:42:46 +02:00
asofold
785de7c0f4 Suppress deprecation warnings for BlockProperties.
Access by id may or may not be changed internally, depending on what
happens on the API side.

For performance reasons we might like to do without passing on extra
stuff like Material, or even do String-comparison.

If ids will become more expensive to use than other ways, or if it will
be possible/accepted that ids get reused during runtime, then we will
have to change all internals.
2014-06-14 20:39:32 +02:00
asofold
98f101e9ff Import cleanup. 2014-06-14 20:33:30 +02:00
asofold
f53cf96e78 Fix test failure due to invalid input.
A merge can happen if the maximum distance between any two points
exceeds the merge distance, because LocationTrace attempts to balance
distances entries. Thus this test must not bne able to walk further than
the merge distance.
2014-06-14 20:22:02 +02:00
asofold
6afaf4ebbd Formatting, shuffling, commenting. 2014-06-14 16:40:43 +02:00
asofold
75224adf63 Reduce use of using block-ids in more places.
* Use Material directly in more places.
* Hide id-getting within BlockProperties.

TODO:
* BlockInit, BlockFlags + use of those.
* Possibly other.
2014-06-13 12:01:44 +02:00
asofold
5bfad6016c Small cleanup for fastbreak: creative mode is not handled by this check. 2014-06-13 11:12:50 +02:00
asofold
587236dfdc Alter resetting of FastConsume timings.
* Reset to time, if time ran backwards.
* Reset to time instead of 0, on eating.

TODO: Switch to Monotonic.
2014-06-13 00:39:42 +02:00
asofold
56bab0a3ae Cancel various actions for dead players. Config pending. 2014-06-04 23:52:07 +02:00
asofold
a75e32b2d3 Ra-add the instant-break compatibility code.
For whatever reason it was commented out, it is now put back, assuming
that the reason was "it did not help with mcMMO", because mcMMO used to
fire extra BlockBreakEventS.

Now we use a tri-state and set it to MAYBE if instantBreak is set
already on lowest priority, to have a rough indicator if a plugin set
it, or if the server might have done it. Later we might let FastBreak
assume some maximal duration for either case, instead of ignoring these.
2014-06-04 22:31:31 +02:00
asofold
d6e66dc22d Simplify and extend AlmostBoolean. 2014-06-04 22:04:26 +02:00
asofold
f4b109ec3b Comment added. 2014-06-04 21:54:13 +02:00
asofold
5c243aa4bc Add exception list for blockplace.noswing (water lily, flint and steel). 2014-05-18 20:57:04 +02:00
asofold
258dbbdf84 Deprecate some unused config methods for getting type ids. 2014-05-18 20:49:41 +02:00
asofold
c6dbd7330b Rename + extend config support for reading Material. 2014-05-18 20:46:29 +02:00
asofold
c93edcbbe9 Remove direction correction, as it does not seem to be effective. 2014-05-15 10:44:34 +02:00
asofold
24bc2816e6 Throw more npes for null worlds, to ensure things blow up in time. 2014-05-15 10:37:24 +02:00
asofold
521b4feb25 Re-check use of "useLoc" once more.
Fixes:
* On passable-violations useLoc might have been passed as newTo.

Reduce potential for accidental future misuse:
* Call useLoc.setWorld(null) as late as possible.
* Do not reset world of MoveInfo.useLoc in MoveInfo.set.
2014-05-15 10:09:53 +02:00
asofold
e7f292ebe0 Too loud thinking. 2014-05-13 10:27:19 +02:00
asofold
35684208f0 Set default delay to 100 in fastbreak. 2014-05-13 10:22:36 +02:00
asofold
4213002653 Fix instantbow resetting, e.g. with item changing, if in strict mode. 2014-05-13 10:22:07 +02:00
asofold
b822b5c08a Wrong way round - default behavior was to allow it (be it a bug or not). 2014-05-11 23:03:19 +02:00
asofold
0024e16112 Add config flag to allow preventing vl reset in chat.text.
This might be temporary, the resetting could get removed completely,
or it might be fixed/altered.
2014-05-11 22:59:37 +02:00
asofold
fc69b10fa4 Set max steps for ray tracing in BlockProperties as well. 2014-05-05 23:53:59 +02:00
asofold
307e2c6cac Fix handling move events while in vehicles.
Bug by "refactoring".
2014-04-27 22:34:25 +02:00
asofold
b4f9c5d8a6 Apply yaw/pitch correction in fight-handling directly.
Might later do without having this done after moving all the time.
2014-04-23 20:54:02 +02:00
asofold
146936b326 [BLEEDING] Treat respawn mostly like join. 2014-04-23 20:49:07 +02:00
asofold
62b3088082 Wrong API used. 2014-04-21 14:25:23 +02:00
asofold
db7b34e50c Make use of yaw/pitch correction (silent correction). 2014-04-21 14:17:00 +02:00
asofold
59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
asofold
829e52d473 Add methods to check and correct yaw and pitch to LocUtil. 2014-04-21 14:10:43 +02:00
asofold
2d07fa1b5a Add method to DataManager to retrieve data for a Player instance. 2014-04-21 14:09:38 +02:00
asofold
53f027c3a3 [BLEEDING] Something quick against "magnet".
"Magnet" refers to a player seemingly freezing other nearby players onto
the spot, causing them to yaw-glitch, seemingly getting attracted by the
cheater.

Thanks again @Iceee for reporting and @Amaranth for finding cause +
suggested fix.

Not sure this both helps and prevents false positives, so it could get
redone a couple of times, might also result in being impossible to fix
with a plugin in an acceptable way.
2014-04-20 16:04:07 +02:00
asofold
b8fd9da08f Partly stitch up command protection.
- Never skip undoing changes. This is necessary to also process commands
that are not registered or that are fall-back aliases.
- Check adding all plugin commands always.
- Check for aliases as well for decision if to match a command.
2014-04-15 22:31:53 +02:00
asofold
547dfc890b Harden the command-pre-process handling against fall-back aliases.
These seem not to have been affected beforehand, due to the nature of
the SimpleCommandMap, however we don't want to exclusively rely on
fetching that one successfully.
2014-04-15 20:31:37 +02:00
asofold
e017ebf54a Increase VL change for blockplace.fastplace by a factor of 1000.
There had been a divisor of 1000, not sure why exactly.
2014-04-15 20:13:03 +02:00
asofold
1f0aafb63e Add a fail for null-worlds on updating set-back locations internally.
Setting a set-back location with a null World will now lead to a
NullPointerException. Setting null worlds on set-back locations is not
intended by contract, however due to using temporary Location instances
with Entity.getLocation(Location) and setting the world to null
afterwards to prevent memory leaks, also considering the number of
places where setSetBack is used, this seems to be an appropriate measure
to track better or help excluding violations of that contract.
2014-04-12 20:31:03 +02:00
asofold
af5e38b0a8 No extra NCP prefixes on commands. 2014-04-05 00:33:28 +02:00
asofold
e103acea4a ParameterName.UUID: Allow [uuid] in the strings configuration. 2014-04-01 23:13:29 +02:00
asofold
b6034162ee Add guard for not having checked at all. 2014-03-25 10:48:08 +01:00
asofold
c9b2ae1a3d Ignore players in vehicles with the fall damage events. 2014-03-24 22:03:01 +01:00
asofold
ea682417bc [RAW] First version for direction + reach using a moving trace.
This does not change the used methods much, thus it will rather allow
much more cheating, however it allows some basic testing for false
positives. The reach implementation has been slightly optimized to run
faster. The current implementation is not final and only uses trace
elements that were added in the current tick, the latest is always
included.

Next steps will probably be:
* Stricter methods for an individual TraceEntry (demand near-exact hit).
* Don't allow random latency shifting. Maintain a window-thing.
* Probably get rid of the classic method for attacking other entities.
2014-03-24 21:05:20 +01:00
asofold
f0f4a7ec2c Add test for first element for a maxAge iterator. 2014-03-23 19:05:15 +01:00
asofold
a4aad90c82 Fight checks: Use data and config from arguments. Prepare new methods. 2014-03-23 18:49:30 +01:00
asofold
4dc6b58920 Prepare fight checks for using a moving trace.
* Get+update players moving traces, create fake ones for other entities.
* Reorder checks + add some comments (not in use yet).
2014-03-22 19:19:23 +01:00
asofold
79b0feb28e Add more tests for LocationTrace. 2014-03-22 09:54:41 +01:00
asofold
75da549f25 Use the preset TAG for some commands. 2014-03-21 22:17:37 +01:00
asofold
6767bd7eec Ensure no fall distance remains for leaving players who could fly. 2014-03-21 20:42:32 +01:00
asofold
c27c03cf8e [BLEEDING] Maintain location traces (not making use of those, yet).
No change for the function of the plugin, except if there are new bugs.
Actual changes:
* Keep track of squared distance to the previous element in a trace.
* Balance mergeDist: prevent merging the latest entry, if the squared
	distance from the latest to the second latest element is greater
	than mergeDist. Never merge if there are only two entries in total.
* Add convenience methods for resetting and updating the trace.
* Maintain the moving traces actively. With intended use being
	player-player interaction, we will not reset with every teleport.
2014-03-21 20:29:09 +01:00
asofold
520e7bab74 Set fall distance to 0, if the player could fly or is in creative mode. 2014-03-21 10:11:47 +01:00
asofold
f1342fd021 First rough version of a LocationTrace implementation.
Just the raw implementation + initial test cases. To keep memory use
constant, a ring-buffer with some maximal size will be used. The
iterators are meant for faster implementation, rather than fastest
iteration. Later some trigonometric functions could be added to
LocationTrace, depending on if that may gain a lot of performance.

Next we will add the logics for adding entries and resetting the trace
to NCP (moving, teleporting, joining), on Logout the trace must not stay
in MovingData but should be garbage collected. That should be a
milestone dev build, though it does nothing for the user, it might help
finding crash bugs :p.

Soon to follow will be changing some fight checks to be able to use the
moving trace, then alter them to actually use it. Fight and interact
checks could also do moving consistency checking (tp exploit).

Who reads this?
2014-03-20 23:29:57 +01:00
asofold
2478ae787b Just a typo. 2014-03-18 23:34:45 +01:00
asofold
f8d72eb591 Make message for consoleonly feature configurable. [TICKET DBO 711] 2014-03-15 16:05:49 +01:00
asofold
d130a3d583 Random formatting change. 2014-03-15 15:48:20 +01:00
asofold
b9bcce1292 Fix for stained glass panes.
Adding a flag for ~ thin fence.
2014-03-03 23:13:05 +01:00
asofold
ce2d0dbc3c Add configurability to enforcing the players location. 2014-03-03 22:52:46 +01:00
asofold
2b2ace4a4b Set assumesprint to true by default (accidentally committed earlier!).
This will allow saving hunger, but there will be much less false
positives with current server versions.
2014-03-01 15:57:13 +01:00
asofold
9c29d32a98 Reviewing several places for use of Double.MAX_VALUE and similar.
(No game-changing stuff.)
2014-03-01 15:53:51 +01:00
asofold
ce5a90201c Ensure wrongBlock does not add Integer.MAX_VALUE as violation level.
Also cap violation at 4.
2014-03-01 15:15:10 +01:00
asofold
894aa466d6 Force return air for y outside of map bounds. 2014-02-25 11:43:44 +01:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
1cb9a18174 Rather use prepareSetBack than setTeleported before set-back. 2014-02-24 13:08:18 +01:00
asofold
8eebda863f Ensure TeleportCause.PLUGIN is used for teleporting. 2014-02-24 12:57:31 +01:00
asofold
65b3c4440d [BLEEDING/INSTABLE] Add actual move location consistency checking. 2014-02-23 03:30:27 +01:00
asofold
abdeb12377 Less object creation with short-use Locations + other preparation.
* Make use of Entity.getLocation(Location) in most places, for starters.
* Prepare a check for moving location consistency.
2014-02-23 02:01:28 +01:00
asofold
187a7ef094 Need to use isOnGroundOrResetCond here. 2014-02-22 22:43:20 +01:00
asofold
c08366b59b Merge pull request #23 from MyPictures/master
Remove "ASCII art" from the source code (finally?).
2014-02-22 22:20:46 +01:00
asofold
f1d7aa8a35 Clean up moving-data resetting on players joining the server. 2014-02-22 22:04:31 +01:00
MyPictures
add2179dc9 Cleanup "ASCII art" from the sourcecode
Wiped every ASCII related thing that I could find in the NoCheatPlus
source.
2014-02-22 19:26:06 +01:00
asofold
06aff0b0a6 [CONFIG] Reduce logging of blockinteract.visible by a lot. 2014-02-22 18:35:21 +01:00
asofold
1284fffdf1 Move some code off SurvivalFly.check. 2014-02-22 13:24:22 +01:00
asofold
888c18a908 Further confine pre-conditions for the sprintback check. 2014-02-22 13:03:00 +01:00
asofold
05372fbef4 Add comment. 2014-02-22 13:02:24 +01:00
asofold
d24a13ed12 Process captcha for cancelled chat events as well. 2014-02-22 00:00:10 +01:00
asofold
34c26c8791 ERR 2014-02-17 02:07:51 +01:00
asofold
9528b15f55 Avoid sign duplication due to a bug in CraftBukkit.
The cancelled BlockPlaceEvent will lead to an extra sign being dropped,
while the item in hand stays. Odd enough, the cactus is removed before
the BlockPlaceEvent - need to check if a ticket exists for CraftBukkit
already...
2014-02-17 01:58:44 +01:00
asofold
3361280cc7 Correct type of placed block, autosign uses Material.SIGN now. 2014-02-16 22:54:16 +01:00
asofold
598896a7cc Forgot to alter VL. 2014-02-16 22:31:09 +01:00
asofold
8b298337ae Add a "Against" check, complementing the already exisiting CheckType.
* Promote BLOCKPLACE_AGAINST to "full check", with silent cancelling.
* Refactor listener for check arguments and order.
2014-02-16 21:29:52 +01:00
asofold
a198133cfa Use manhattan method for WrongBlock (not a change for the logic). 2014-02-16 19:26:45 +01:00
asofold
3f78497fde Add manhattan method for having one block. 2014-02-16 19:25:12 +01:00
asofold
5c29859e8b Increase fall distance for which critical can trigger.
Now players are forced to create moving events with CraftBukit,
in order to get above the trigger-distance, thus moving checks can
complement this (in theory).

This could lead to more false positives.
2014-02-16 19:10:52 +01:00
asofold
caff337b1b Increase kick vl to 1500 for survivalfly. 2014-02-16 18:58:15 +01:00
asofold
a3ad8454e8 Reorder default config: yawrate. 2014-02-13 23:50:51 +01:00
asofold
35e00b1498 Set moving.passable.raytracing.vcliponly to false.
Start off with accurate checking rather, allow turning off for
performance gain.
2014-02-13 23:29:13 +01:00
asofold
d710ee0c35 [CONFIG CHANGE] Set default for checks.fight.direction.strict to false. 2014-02-13 22:29:50 +01:00
asofold
12b046f5a7 Add option to assume the player is sprinting when possible (read on).
This is a workaround for the case that sprinting events are missing,
wrongly set up or for events firing in an unusual order.

This does allow speeding hacks that allow players to go at sprinting
speed without telling the server, so it should only be turned on if
there is any issues.

The option has to be turned on: checks.moving.assumesprint
2014-02-09 13:55:22 +01:00
asofold
ad2105bdfb [BLIND] Review sprinting handling.
* Remove un-cancelling sprint events.
 * Use MovingData for sprinting time.
 * Change checking order in some places.
2014-02-09 13:43:06 +01:00
asofold
95420740ee [BLIND] Relay to reflection to avoid issues with return types. 2014-02-09 13:00:06 +01:00
asofold
719c3ac31b Simplified method name. 2014-02-09 12:45:45 +01:00
asofold
2862f3c855 Attempt to fix compilation issues due to Projectile.getShooter. 2014-02-03 00:54:53 +01:00
asofold
51172bdc79 [BLIND] Reset block break timing with changing the tool. 2014-02-03 00:25:10 +01:00
asofold
165af2ccaf [BLIND] Try to fix ender portal frames. 2014-02-02 23:51:53 +01:00
asofold
4031cb55e8 [MEANWHILE] Refactor penalty time handling + add one for "item change".
Refactored penalty time handling to use a PenaltyTime object, taking
into account time running backwards, also unify attack (close combat)
penalties to a generic attack penalty. Combined.yawrate still keeps the
timeFreeze penalty, due to also cancelling other actions than melee,
still changed to a PenaltyTime object.

Changing the item in hand now leads to an attack penalty (that also goes 
for not changing the item, but changing the slot).

"Quick" addition, not much testing, except few unit tests.

Note that this could change false detection behavior of other sub-checks
of fight, because the penalty time is checked last. Previously checks
like direction or reach would have cancelled already if the player was 
within their penalty time. Hard to say if this creates new false
positives, but it will be more strict on continuous violations.
2014-02-02 23:37:29 +01:00
asofold
9810abff81 [Blind] Prepare removal of sub-check data (so far: fight.selfhit).
This will probably not be pulled through for all checks, because
the overall design does not support to do this in an efficient way.

Some checks will be added to allow pinpointing data removal,
mainly to allow  compatibility tweaks, e.g. with actions.
2014-01-26 13:14:46 +01:00
Alastair Lynn
4d310d352a Switch to gender-neutral pronouns 2014-01-22 19:16:27 +00:00
asofold
68a6297f80 Add log message about 1.7.2 blocks. 2014-01-02 18:22:18 +01:00
asofold
d51da2cbe0 Random Chicken Inventory. 2013-12-31 01:36:38 +01:00
asofold
2b0b0a8155 [BLIND] Quick fix attempt for Acacia leaves (adding a new block-flag). 2013-12-29 22:58:37 +01:00
asofold
cb73221cfd Log "system time ran backwards" on warning level. 2013-12-06 14:07:55 +01:00
asofold
a24092f6c6 Little detail: Add new block class to block factory. 2013-12-01 22:03:04 +01:00
asofold
8d5a0b1dca Rough update for 1.7.2 blocks.
Adds an ice flag to BlockProperties.
2013-12-01 21:46:44 +01:00
asofold
fd745458d6 Remove deprecated BlockPropertiesSetup interface. 2013-12-01 21:09:58 +01:00
asofold
5c94cd8278 Trash something. 2013-12-01 21:07:03 +01:00
asofold
3d3cbc341b Link pr if not pulled directly. 2013-12-01 13:01:03 +01:00
asofold
fad90d175a Note. 2013-12-01 12:54:15 +01:00
asofold
9e1c3e392d Do not reference LOCKED_CHEST anymore (minimal future compatibility). 2013-11-16 16:13:33 +01:00
asofold
6004f8eb30 Some cleanup. 2013-11-12 20:49:11 +01:00
asofold
10e5e96388 Correct TNT workaround (pigs don't have fight-data). 2013-11-07 02:55:12 +01:00
asofold
b43fa259dc Attempt to fix issues with player-ignited TNT (1). 2013-11-07 01:13:26 +01:00
asofold
ee5c86bb4f Add fall-back configurability for latest addition. 2013-11-05 22:18:55 +01:00
asofold
f597f8bded [BLEEDING/INCOMPLETE] More strict go on vehicles.
Roughly this line of develpment has to do with:
* Prevent destroying ones own vehicle [INCOMPLETE: conflict with older
MC versions.].
* More careful set-back handling.
* Reset the players position to that of the vehicle if the player moves
too far off (likely does not have effect, needs more testing). In
principle this is intended to trigger a teleport, the normal player is
intended to not notice, but no guarantees yet.

Not configurable yet, might not work 100%, yet.
2013-11-04 09:22:33 +01:00
asofold
ae6510aaa0 Rather javadoc correction. 2013-11-04 09:05:42 +01:00
asofold
8d9583d01b Fixes and simplification for vertical accounting. 2013-11-03 23:11:03 +01:00
asofold
01b8c421df Fix one NPE. 2013-10-28 11:24:48 +01:00
asofold
85d925f45d Check MoveConsistency for PlayerMoveEvent as well even if in vehicles. 2013-10-26 23:28:50 +02:00
asofold
76eb1c2539 [BLEEDING/INSTABLE] Not that much desperate: Random code changes. 2013-10-26 01:30:08 +02:00
asofold
ced4e0e039 Call onVehicleMove with the actual vehicles location.
(From within onPlayerMove.)
2013-10-14 00:21:29 +02:00
asofold
e5911fdb8d Add convenience methods to TrigUtil. 2013-10-14 00:05:17 +02:00
asofold
21eaeac5fa Add vehicle location to the "ncp inspect" command. 2013-10-13 22:58:27 +02:00
asofold
0d52467fc2 Reduce a special case for false positives in sf.
There seem to be cases with a repeated horizontal speed increase which
should be covered by the bunnyhop mechanisms. The first increase will
not go as high as possible but have 0 y-diff, while the second one will
trigger a violation with a higher y-diff and another increas in the
horizontal distance. This commit does not cover a general multi-step
speed-increase case, but just attempts to catch this special case.
2013-10-13 19:15:02 +02:00
asofold
3e38b087e6 Corrections for fastheal: Missing cancel action + out of range health. 2013-10-01 23:13:02 +02:00
asofold
db374f31a4 Correct moved config path (original: checks.inventory.ensureclose). 2013-09-23 15:36:26 +02:00
asofold
a2dadf8a9c Remove metrics.
Metrics would need a different concept of what to add anyway.
2013-09-22 15:46:07 +02:00
asofold
2417ba9ffe [BLEEDING/INCOMPLETE] Start sketch for more inventory-open checking. 2013-09-20 09:37:08 +02:00
asofold
41e1e8017b Add DisableListener component and use for DataManager and Improbable. 2013-09-19 21:00:57 +02:00