asofold
5e83ec004b
Careful with max height.
2013-01-29 16:40:59 +01:00
asofold
9ddb91f7fd
Add comment.
2013-01-29 16:36:12 +01:00
asofold
4e6c2bc8c6
Fix attempt for fences and the like.
...
This judges such block types as "variable" in shape and regards them as
ground if the shape of the above block differs.
2013-01-29 16:34:30 +01:00
asofold
6eb1cb0fd2
Add getMaxBlockY to BlockCache. Might need setting in setAccess, later
...
on.
2013-01-29 16:02:08 +01:00
asofold
eda657b6de
Fix and optimize hover checking.
...
Fix: reset players hover ticks if moves are not checked (sleep, dead,
vehicle, disabled).
Optimize: Only check on-ground, if the players hover tick counts
reach the limit. Players are reset when moving anyway.
2013-01-29 14:00:28 +01:00
asofold
24421dc85d
Add methods to config manager to retrieve min/max numbers.
2013-01-29 13:47:46 +01:00
asofold
a8f326d855
MAXIMALLY.
2013-01-29 03:48:08 +01:00
asofold
562f1da59b
Assume maximally 20 attacks / moves per second.
2013-01-29 03:46:31 +01:00
asofold
acd8afcdc2
Use the xz-distance for the moment.
2013-01-29 03:23:39 +01:00
asofold
0620ced63c
Add utility methods for 2d-distance.
2013-01-29 03:20:37 +01:00
asofold
c40b9fac22
Add tags to improbable. Currently only the tags triggering the violation
...
are shown, probably useful for debugging.
2013-01-29 03:16:10 +01:00
asofold
d8701a7ea6
Add target-location heuristic to reduce false positives with improbable.
2013-01-29 02:51:51 +01:00
asofold
3348865288
New method for distance (coordinates).
2013-01-28 23:53:05 +01:00
asofold
0fb299b39f
Don't check backwards sprinting after being hit.
2013-01-28 09:18:03 +01:00
asofold
04e7b2a09b
Munchhausen can be enabled now.
2013-01-28 09:17:31 +01:00
asofold
b02a57c09c
Workaround for vines + axes.
2013-01-27 06:58:12 +01:00
asofold
342ef0f5a6
TickTask.getLag: Never return anything smaller than 1.
2013-01-27 05:06:33 +01:00
asofold
200a96440e
Contemplation.
2013-01-26 09:29:08 +01:00
asofold
025d71dfde
Fix standsOnEntity (jumping on boats and minecarts).
2013-01-26 08:43:18 +01:00
asofold
9bb8687a88
Add javadocs for ComponentRegistry and related.
2013-01-26 08:03:33 +01:00
asofold
4324d4fe74
[Bleeding] Lessen trouble with boats.
2013-01-26 07:42:56 +01:00
asofold
034a7d58b0
Fix unregistering of components from allComponents.
2013-01-26 07:41:51 +01:00
asofold
1e29c03251
Re-order methods.
2013-01-26 06:56:23 +01:00
asofold
99e7994b76
Fix morepackets(vehicle) set back never executing.
2013-01-26 00:16:18 +01:00
asofold
333cffd0d5
Fix last damage-tick by entity attack being reset while dead, renamings.
2013-01-26 00:08:17 +01:00
asofold
53756f7145
Cleanup for all added components, reorder cleanup on disable.
2013-01-25 23:51:29 +01:00
asofold
9bd7745690
Change the way morepackets(vehicle) teleports player and vehicle.
...
Player gets ejected, then both teleport then re-enter. Includes some
sanity checks. Also should work for players exiting vehicles. Might
conflict with Worldguard region flags and similar. [Missing: proper
treatment of vehicle-enter/exit.]
2013-01-25 22:12:40 +01:00
asofold
ed56c3458f
Add "/ncp version" command.
2013-01-25 20:41:38 +01:00
asofold
ed09b58074
Set data.teleported for hover violations.
2013-01-25 14:38:41 +01:00
asofold
509347e78b
Update a TODO.
2013-01-25 00:14:43 +01:00
asofold
405f33e90e
Remove debug output for boats.
2013-01-24 23:53:39 +01:00
asofold
85131dcadb
[BLEEDING] Re-sharpen NoFall, configurable.
...
Fall damage events for violations are not cancelled anymore due to the
"moved too quickly" bypass. Instead the player is dealt 3 more damage
than normal and added to the hover checking if that is activated.
Further a config flag allows to specify if to reset the NoFall data, set
to false by default, thus victims of Minecraft false-positives are at
doubled suffering.
punished
2013-01-24 23:49:31 +01:00
asofold
940e7d83e3
Add class-member checks for failing constructors (compat).
2013-01-24 21:38:31 +01:00
asofold
f485fc7a2d
Fix for non-blocks in setupBlockProperties.
2013-01-24 20:46:33 +01:00
asofold
15c04a3115
Also check for too high numbers as arguments to getLag.
2013-01-23 18:54:19 +01:00
asofold
944f3469d0
Random safeguard for breaking-time (fastbreak).
2013-01-23 18:30:30 +01:00
asofold
6a70f0a010
Accoutn for lag in chat.commands.
2013-01-23 03:07:17 +01:00
asofold
cce67ac67c
Account for TickTask resetting.
2013-01-23 03:06:52 +01:00
asofold
60114eb6eb
Do account for ms == 0.
2013-01-23 02:21:09 +01:00
asofold
fdb58eefca
Logics for beginners.
2013-01-23 02:11:22 +01:00
asofold
67b3b9ea00
Make TickTask.getLag more precise.
2013-01-23 02:08:02 +01:00
asofold
9b75979dee
(Hot-) fix negative indices on TickTask.getLag.
2013-01-23 02:06:31 +01:00
asofold
3ad3309e43
Correct block break time penalties for under-water and off-ground.
...
Also adds API to get and set those.
2013-01-22 19:56:07 +01:00
asofold
07d8573e9e
[Bleeding] Check vehicle-morepackets for players riding pigs.
2013-01-22 18:43:04 +01:00
asofold
542dafc6f7
Add default config for allowinstantbreak.
2013-01-21 06:06:48 +01:00
asofold
8d1ee85d9d
Add compatibility option to set blocks as instantly breakable.
2013-01-21 05:59:52 +01:00
asofold
b54b558322
Minor tweak :p.
2013-01-21 02:10:08 +01:00
asofold
f0ea06bea6
Also ignore hover for players inside of vehicles.
2013-01-21 02:08:25 +01:00
asofold
4f3e4fad65
(Not putting hover in at respawn due to chunk sending.)
2013-01-20 17:18:36 +01:00
asofold
0eaa8fd1b5
Ignore dead / sleeping directly on hover.
2013-01-20 06:53:31 +01:00