Commit Graph

132 Commits

Author SHA1 Message Date
asofold
6d1d6612b2 More too hot breaking time fixes. 2013-05-10 15:50:27 +02:00
asofold
cce1f64ae7 Fix block breaking times for vines and cocoa beans. 2013-05-10 14:20:55 +02:00
asofold
5717765de3 Add xz100 flag to steps just in case. 2013-05-06 00:26:02 +02:00
asofold
dcd606d1d2 Adjust flags for stairs. 2013-04-27 00:23:57 +02:00
asofold
69e35fd114 Random. 2013-04-23 16:46:38 +02:00
asofold
c0b65bfdb0 Fix block breaking times when in lava. 2013-04-23 16:40:02 +02:00
asofold
22ffb43ddf [BLEEDING] Testing: ender-pearl glitch use (first sketch, read details).
* This method is "hard-coded" and not configurable yet.
* Prevent throwing and teleporting into blocks directly, prevent
the second throw on glitching into a one thick ceiling (might lead to
lots of passable violations at present).
* If stuck in a block with the feet (not sand/gravel) without being on
ground, throwing is prevented.
* Some dependencies were updated, hopefully without conflicts for
backwards compatibility (untested).
2013-04-22 21:46:49 +02:00
asofold
6b4421dc81 [BLEEDING] Add low jump detection, prevent critical hits if in low jump
phase.
2013-04-21 22:20:28 +02:00
asofold
2334bc9f22 Hover check: Check if chunks are loaded before triggering a violation. 2013-04-21 19:48:04 +02:00
asofold
de5f152df9 [BLEEDING] Flesh out aspects of ComponentRegistry.
* Fixes data removal ignoring chat.logins and chat.text for a part.
* Move some components interfaces and ReflectionUtil to NCPCommons.
* Unregister components in reverse order.
* Add ComponentRegistryProvider for generic sub-registries (DataManager
for instance).
* Add IHoldSUbComponents for delayed sub-component registration
(convenient for iteration over parent-components with later registration
of sub components not missing out any registered parent components for
those). [Partly implemented: Using this during runtime does not yet
work, only used in onEnable.]
* Let CheckListener implement IHoldSubComponents and use this with
addCheck to register the queued checks after all the listeners.
* Register the core system components in a bunch before the
CheckListenerS, to allow sub-registries to work directly and to allow
getAPI().addComponent on the plugin class during construction of
CheckListeners.
2013-04-15 16:11:08 +02:00
asofold
7575c93640 Set locked chest to instantly breakable with 1.5. 2013-04-14 17:45:13 +02:00
asofold
997c952233 Sandstone stairs like quartz stairs. 2013-03-21 17:23:49 +01:00
asofold
f42817a6f2 Run "hand-picked" before MCAccess, if it implements
BlockPropertiesSetup.
2013-03-21 16:45:56 +01:00
asofold
f99e562842 Re-add stairs flags to nether-quartz stairs. 2013-03-21 11:37:44 +01:00
asofold
7c5f37ce46 Workaround for fences. 2013-03-21 11:22:42 +01:00
asofold
d0000bb141 More workarounds for wooden pick + efficiency. 2013-03-20 12:10:55 +01:00
asofold
56f0fa9c3c Add MC 1.5 block properties (breaking times + flags).
Only the hopper block needs wa workarounds update, thus it is set to
ign_passable + ground_height.
2013-03-20 10:30:25 +01:00
asofold
b86b88c1d2 Correct bad flag value for RAILS. 2013-03-20 09:24:02 +01:00
asofold
33be1ca501 Add RAILS flag. 2013-03-20 06:11:57 +01:00
asofold
5dcddaed18 Join tags with a '+' as done elsewhere too. 2013-03-16 00:15:16 +01:00
asofold
6adbd89e15 Deprecate MCAccess.Block_i. 2013-03-15 22:31:25 +01:00
asofold
b5e8ee7935 Fix PassablRayTracing not respecting block flags.
Heavier but more consistent: use BlockProperties.collidesBlock, since we
don't really check the blocks bounding box against a ray anyway, but
collision with the full moves bounding box. Getting a blocks shape
should some day be routed through BlockProperties so the shape is
correct from the start.
2013-03-14 08:27:58 +01:00
asofold
15bf8e3ece Move utility methods for altering flags to the BlockFlags utility class. 2013-03-13 22:06:55 +01:00
asofold
1eb7dbacf1 Remove the old snow-level flag for leveled snow. 2013-03-13 22:02:23 +01:00
asofold
a9564ea8fd [BLIND] Implement MC 1.5 snow levels with an extra block-flag. 2013-03-13 20:27:55 +01:00
asofold
a2b1412ab1 Switch 1.4.x snow level handling to an extra flag. 2013-03-13 20:09:07 +01:00
asofold
e35f0585ae Rename simplified fluid level flag. 2013-03-13 19:34:35 +01:00
asofold
15f08f13a9 Prepare 1.5 blocks with block flags. Add unused stuff.
More like a safety commit.
1. Add compatibility block flags for MC 1.5 blocks.
2. Add commented out / unused stuff (not really for 1.5).
2013-03-13 10:16:56 +01:00
asofold
555ae62b78 Allow "default" as flag, which will add the previously set flags. 2013-03-13 06:31:09 +01:00
asofold
4cbefc0184 Trim flag inputs for more tolerance. 2013-03-13 06:30:24 +01:00
asofold
5b324a1a81 Fix and adjust basic move-debug output.
1. Let the basic move info be printed first, extended info gets printed
exra. This allows better printf-debugging, because the move info comes
first in any case :).
2. Show "correct" potion-effect strength.
2013-03-12 21:37:14 +01:00
asofold
fc788f55c4 [Bleeding] Optimize preparation for PlayerLocation use.
1. Only collect flags for survivalfly.
2. Set all properties for the to location if it is the same position as
the from location.
2013-03-12 09:59:52 +01:00
asofold
d60c77b66a Confine bounding boxes and y-distance for flag collection.
This leads to less blocks visited. (Cleanup pending.)
2013-03-12 04:25:45 +01:00
asofold
ae0cdff5f2 Remove debug message. 2013-03-11 06:34:58 +01:00
asofold
ba8ebb2a61 Fix cauldron workarounds. 2013-03-11 06:34:39 +01:00
asofold
d4616f415d [Bleeding] Various fixes for collision logic and consequent changes.
General:
- Wrong flags checked or flags checked in the wrong way.
- isPassable should use collidesBlock.
- collidesBlock should not see high-value-only matches as collisions.
- collidesCenter returns true for the case of collision (...).

Liquid blocks:
- New flag introduced to model rough liquid height for flowing liquids.
- One more workaround condition for moving in/off liquids.
- Use exact bounding-box for liquids checking in PlayerLocation.
- Check for water first in PlayerLocation.isInLiquid.

Other:
- Alter some block flags and workarounds.
- (other)
2013-03-11 06:01:39 +01:00
asofold
2fe9f1e668 Higher default capacity for CoordMap instances in BlockCache. 2013-03-10 00:30:00 +01:00
asofold
f882c8bc8c Another attempt to set the bounding box (use Math.round). 2013-03-09 20:04:16 +01:00
asofold
dfc8e7c5a7 Attempt to fix issues with falling through narrow spots.
The bounding box gets "corrected" by decreasing maxX and maxZ slightly.
This is not a generic approach, might get replaced by something else
later on.
2013-03-09 17:13:33 +01:00
asofold
c23482fcf5 Fix standing on cactus. 2013-03-08 23:08:53 +01:00
asofold
157e957122 Add comments. 2013-03-08 03:05:32 +01:00
asofold
5500cd15bf More on-ground: Faster return + fixing some workarounds.
Question remains if this opens bypasses. At first glance it seems good.
2013-03-07 18:26:16 +01:00
asofold
eb4c537e65 Revert too fast return, add other, comments, indentation. 2013-03-07 03:28:40 +01:00
asofold
08de1cb576 Tweak isOnGround for faster exclusion. 2013-03-07 02:34:52 +01:00
asofold
9a5b988735 Higher or same height... 2013-03-07 00:21:12 +01:00
asofold
0543eb8200 Don't count blocks as ground the players foot is in. 2013-03-07 00:11:45 +01:00
asofold
db21e49576 Player must be above getBlockHeight. 2013-03-06 21:06:19 +01:00
asofold
83abefb630 Fix walking on a block below COCOA. 2013-03-06 20:36:00 +01:00
asofold
11628b2863 [BLEEDING] Squash a couple of spiders.
Reworking parts of the on-ground judgment to exclude blocks the player
is inside of rather than standing on them.
2013-03-06 19:19:49 +01:00
asofold
0eaf9587d8 Add null check and refine preconditions for on-ground shortcut. 2013-03-06 04:08:20 +01:00