md_5
8447f3ec63
Bracket hell, thanks @sleaker.
2013-06-13 15:56:15 +10:00
md_5
8ecb4f1961
Rename some patches to be more concise. More to come once we can think of better names :p
2013-06-11 14:11:48 +10:00
md_5
016520a89f
Remove redundant patch
2013-06-11 14:06:05 +10:00
md_5
14a70d4c94
Split out offline player lookups
2013-06-11 14:02:19 +10:00
md_5
45414bbf61
Finish refactoring configuration. The PAIN is over for now
2013-06-11 13:25:58 +10:00
md_5
c4a67b640b
Let the PAIN begin
2013-06-11 12:56:24 +10:00
md_5
d7b0d9b514
Split out getCubes patch
2013-06-11 12:18:55 +10:00
md_5
43f3c03491
Slightly prettier patch file
2013-06-11 12:13:28 +10:00
md_5
2fee804892
Split out the better save queue patch
2013-06-11 12:10:31 +10:00
md_5
2d52b62169
Split shutdown hang fix into own patch
2013-06-11 11:54:45 +10:00
md_5
40287791c8
Incorrect brackets....
2013-06-10 14:10:42 +10:00
md_5
1fd79fc87e
Null checks for the sake of nullchecks
2013-06-10 11:38:51 +10:00
md_5
e0ad90304f
Fix missing nullcheck in particle API
2013-06-10 10:58:26 +10:00
md_5
f6ecb2c9fa
Revert tick loop catch up TPS
2013-06-08 16:14:43 +10:00
md_5
09ec323cc3
Shuffle location of this small mc-dev change
2013-06-08 09:50:30 +10:00
md_5
4fbc447abd
Fix patch extras
2013-06-08 09:29:32 +10:00
Aikar
bcae8ccd4a
Fix Breeding issues with EAR
2013-06-08 09:27:14 +10:00
Aikar
55b7ca648b
Drill down detail of world - doTickRest
2013-06-08 09:21:38 +10:00
Aikar
84089dc4ae
Properly report TPS when catching up
2013-06-08 09:20:25 +10:00
md_5
fced81e629
Just under 2 months for CB to pull - new record!
2013-06-04 17:44:12 +10:00
md_5
8cb46db2f3
Yeah.png
...
Fix build
2013-06-03 17:58:18 +10:00
md_5
6033d89116
[Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16
)
2013-06-03 17:51:31 +10:00
md_5
3f52d8364c
Fix skeleton event
2013-06-02 16:47:46 +10:00
md_5
62a02a4422
Hopper cooldowns - patch #50 !
2013-06-02 16:24:20 +10:00
md_5
bb85281118
Add additional particle API. Thanks thinkofdeath!
2013-06-02 16:15:22 +10:00
md_5
fc6cfcb21a
Update Bungee support to new patch. This is breaking.
2013-06-02 15:22:22 +10:00
md_5
20f62305d1
Implement the arrow API
2013-06-02 15:16:19 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
606c18471c
Fix entity shoot bow event with skeletons - thanks Sleaker!
2013-06-02 15:04:52 +10:00
md_5
aac00c190d
Add fix for health scaling - courtesy of Sleaker
2013-06-02 14:55:02 +10:00
md_5
9ae1c5ab77
Try and address the reliability of netty
2013-06-02 14:43:20 +10:00
md_5
f93f827d2d
Dont throttle twice
2013-06-02 11:52:13 +10:00
md_5
cbd0e009ee
Find + replace saves the day
2013-06-02 11:33:49 +10:00
md_5
723bd01ccb
Recipe Deconstruction
...
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5
1d56399e16
[Testing] improve oreobf performance / potentially fix errors
2013-06-01 16:13:33 +10:00
md_5
53d9d1734b
Small cleanups to netty
2013-06-01 14:23:53 +10:00
md_5
fdd25ff498
Format netty patch
2013-06-01 13:57:16 +10:00
md_5
829a3e9181
Allow 0 entity trackign range. Use at own risk
2013-05-31 17:10:16 +10:00
md_5
e710c42e46
Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins
2013-05-28 07:21:11 +10:00
md_5
0ee7a72ac8
Bump Netty version - it contains a fix for an issue some users have seen.
2013-05-27 16:26:02 +10:00
md_5
007aa958d2
Bump rate limit down to 3 (from 5)
2013-05-25 15:40:34 +10:00
md_5
05db99ce17
Add better APIs for bungee raw IP
2013-05-21 20:45:44 +10:00
md_5
950af1102e
[Experimental] Update to netty CR3.
2013-05-21 11:28:02 +10:00
md_5
e34a5fbdad
Remove -o Option
...
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5
694dfbd313
Guard against NPE when getting real IP
2013-05-19 17:58:42 +10:00
md_5
9b7d8d544e
Downgrade to Netty CR1
2013-05-19 17:57:29 +10:00
md_5
3d4d83088b
Orebfuscator fully functioning, more effective, more efficient!
2013-05-16 20:05:49 +10:00
md_5
88be08f36a
Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today
2013-05-16 19:34:00 +10:00
md_5
75c1783647
The following methods already handle these cases
2013-05-16 19:24:54 +10:00
md_5
b4dc7117c7
Reformat orebfuscator code / rework for easy reading
2013-05-16 19:21:46 +10:00
md_5
6d6ebe7c7c
Update orebfuscator
2013-05-16 18:51:25 +10:00
md_5
24da21efb1
Cleanup comments on orebfuscator patch
2013-05-16 18:16:30 +10:00
md_5
5aa5d164a2
Add javassist depend for better performance
2013-05-16 18:11:03 +10:00
md_5
2a4600c6f0
Implement changes to orebfuscator, including remove update radius configuration and update on player interact
2013-05-16 18:10:23 +10:00
md_5
03ddea9fb6
Revert changes to orebfuscator radius
2013-05-16 17:56:35 +10:00
md_5
195739fcd6
No memory leaks please
2013-05-16 16:58:18 +10:00
md_5
2bf8194e41
Update to latest Netty
2013-05-16 16:41:34 +10:00
md_5
6fd3486dab
Add IP for players raw IP address
2013-05-14 21:14:43 +10:00
md_5
4b7af7558c
Re order
2013-05-14 12:11:20 +10:00
md_5
f2d34e09b4
Add base patch for Spigot config
2013-05-14 12:08:11 +10:00
md_5
244f3cdf58
Set flushnow to true before writing kicks
2013-05-11 15:38:04 +10:00
Mike Primm
45cacdd49b
Reimpliment next-tick-list scale improvements
2013-05-08 09:59:08 -05:00
md_5
076af791cc
Fixed latest patch, thanks snowleo!
2013-05-08 18:57:48 +10:00
snowleo
f000c40643
Optimized version of LocaleLanguage
...
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo
47948740e9
Stage LocalLanguage to mc-dev
2013-05-08 12:04:50 +10:00
md_5
c46e5feda8
*correct patch
2013-05-04 10:30:39 +10:00
md_5
88919fb452
Don't skip item ticks
2013-05-04 10:14:25 +10:00
md_5
12c6783767
Let frames be configured for tracking
2013-05-04 10:11:32 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
b27b79c7ac
Add async check we potentially missed
2013-05-01 16:40:23 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
84a4f0033e
[Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy.
2013-04-28 19:52:35 +10:00
md_5
f5a5b2bd76
Increment written bytes value
2013-04-28 08:31:08 +10:00
md_5
8a035561c6
[EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril!
2013-04-27 22:13:33 +10:00
Antony Riley
fb51e3066b
Fixes BUKKIT-3893 - Close world save files when world is
...
unloaded.
2013-04-26 20:35:16 +10:00
md_5
8cea336290
Remove snapshot protocol patch as it will be near impossible to emulate under 1.5
2013-04-26 18:02:57 +10:00
md_5
b56cd7fd98
Reduce flush time to 10
2013-04-25 10:28:05 +10:00
md_5
70436044aa
End login process for filtered IPs
2013-04-25 10:01:30 +10:00
md_5
206d24fadd
Remove flush time setter up
2013-04-25 09:55:05 +10:00
md_5
9a8d24e247
Use spoofed addresses for events
2013-04-25 09:42:40 +10:00
md_5
846f75ccea
Perfect outbound rate limiter.
2013-04-25 09:33:14 +10:00
md_5
391a4159dd
Clean up imports in the Spigot class.
2013-04-25 09:01:05 +10:00
md_5
3dcab711e3
Fix disabled netty again
2013-04-24 21:40:18 +10:00
md_5
3d29043ccb
Correctly register pending connection when using legacy network handler.
2013-04-23 19:07:40 +10:00
md_5
57cabfb59d
Set TCP nodelay to false for Netty
2013-04-23 18:45:12 +10:00
md_5
8614adffd3
Add thread naes to their own patch.
2013-04-23 11:50:42 +10:00
md_5
18520d21b2
Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event.
2013-04-23 11:37:51 +10:00
md_5
7c8c784aab
FIx spacing
2013-04-23 11:35:18 +10:00
md_5
ce45aa074e
Move version resolve check to initial POM patch
2013-04-23 11:32:07 +10:00
md_5
7f8fbc165b
Move IP filter to own patch and (messily) fix merge conflicts as a result.
2013-04-23 11:27:55 +10:00
Ammar Askar
e393db48e6
Go back to the chunk based count caching for now to avoid mob spawning issues
2013-04-22 03:47:35 +05:00
md_5
699a27f6bc
Fix world info showing world as always obfuscated
2013-04-21 20:02:08 +10:00
md_5
83ded01371
Revert "Readd previous Netty tweaks, the memory leak has been fixed"
...
This reverts commit d7ccd34e50
.
2013-04-21 10:21:35 +10:00
md_5
d7ccd34e50
Readd previous Netty tweaks, the memory leak has been fixed
2013-04-21 08:53:15 +10:00
md_5
160e82139d
Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
...
This reverts commit 95cd0996c0
.
2013-04-21 08:39:39 +10:00
md_5
ceccdbcc80
Revert "20 ms works too, anything higher is a bit shifty"
...
This reverts commit 2471de6147
.
2013-04-21 08:39:36 +10:00
Ammar Askar
0436193bc8
Take the count mapping one step further by removing chunk traversal for count seeking altogether
2013-04-21 00:26:53 +05:00
md_5
2471de6147
20 ms works too, anything higher is a bit shifty
2013-04-20 19:50:59 +10:00
md_5
95cd0996c0
Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties.
2013-04-20 19:42:04 +10:00
Ammar Askar
713fe4fb2d
Store creature counts to avoid repeated assignable checks and traversal of entity slices
2013-04-20 13:50:09 +05:00
md_5
f962379477
Java 5/6 compat. NETBEANS!
2013-04-20 17:14:54 +10:00
md_5
fc6f817452
Oops.
2013-04-19 21:08:35 +10:00
md_5
566e67a188
Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3
2013-04-19 19:14:11 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
SuPaH sPii
296620b306
Implement a "proper" connection throttle for netty.
...
Proper meaning a simple portover from CraftBukkit's implementation.
The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)
From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5
165164f5ab
Yet another CraftBukkit pulled patch.
2013-04-16 18:44:58 +10:00
Ammar Askar
9d524e7755
Changed minimum characters to 2 for validity check
2013-04-14 21:37:40 +05:00
md_5
7955ab6342
Fix first connect mostly failing because it is apparently that big of an issue for some people.
2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims
9a75a123f5
Use Pattern
2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims
4cc6854a67
Prevent handshake spam from invalid names.
2013-04-14 03:09:29 +01:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00
md_5
5f4cf224b6
Re add ping sending patch
2013-04-13 17:11:24 +10:00
md_5
010f3ea2b0
Remove a fair chunk of existing patches now applied to CraftBukkit
2013-04-13 17:06:23 +10:00
md_5
c7cc53537f
Update netty & kindof hacky fix for anvil mishaps
2013-04-12 14:07:22 +10:00
md_5
7db53a4407
Add @hidendra 's pulls
2013-04-10 17:03:17 +10:00
md_5
db79d01b57
Add written bytes tracking for @bergerkiller
2013-04-10 16:37:43 +10:00
md_5
d9c76252eb
Remove stats completely from patches.
2013-04-10 14:08:33 +10:00
md_5
9d224f6036
Fix patches.
2013-04-10 14:06:41 +10:00
md_5
0e9aa34299
[Cosmetic] Update patches to be generated with latest stable git.
2013-04-10 12:36:11 +10:00
Bestle
8276f54c06
Update 0038-Entity-Tracking-Ranges.patch
...
monsterEntityActivationRange -> monsterTrackingRange
2013-04-09 02:00:09 +02:00
Benjamin James Harrison-Sims
f36ab707b8
Fixes boat dupe
2013-04-05 18:53:24 +01:00
Ammar Askar
3cf9b00282
Fix oreobfuscator patch
2013-04-04 16:08:00 +05:00
Ammar Askar
1fdfed1fb9
Update for upstream version change
2013-04-04 15:58:51 +05:00
SuPaH sPii
c77d70f8ea
Fix update radius, so I can update my radius to see ores
...
very far away for no apparent reason I type this very long
commit message that serves nobody elses purpose except
Bacon ipsum dolor sit amet pancetta kielbasa turducken
boudin. Andouille fatback doner hamburger t-bone beef
brisket chicken turkey. Prosciutto sausage drumstick
kielbasa, jerky ham tongue brisket venison pork loin
fatback chuck. Drumstick short loin biltong tenderloin,
tongue hamburger swine chicken bresaola doner filet mignon.
Kielbasa jowl filet mignon boudin shankle pork. Capicola
tri-tip venison, ham hock sirloin filet mignon chuck ham
pork belly pastrami jerky prosciutto.
2013-04-03 17:10:41 -05:00
Hudson
acc7e2172b
revert changes to disabled plugins and scheduler.
...
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Ammar Askar
cd0d93011a
Revert commit 08297bfb47
. Needs more testing.
2013-03-29 14:07:46 +05:00
Agaricus
1062104604
Fix lightened nibble array getChunkSnapshot on extended block IDs
...
Fix out-of-bounds error in chunks with extended (4096) block IDs:
13:34:12 [SEVERE] [dynmap] Exception while fetching chunks:
java.lang.ArrayIndexOutOfBoundsException: 4096
at org.bukkit.craftbukkit.v1_4_R1.CraftChunk.getChunkSnapshot(CraftChunk.java:1
http://pastie.org/6368930
Thanks to mikeprimm for this fix.
Original MCPC+ commit:
MinecraftPortCentral/MCPC-Plus@7902767397
2013-03-28 22:15:38 -07:00
md_5
b8cbe00de0
Just send kick packet + dc players on restart. Don't actually kick them
2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims
08297bfb47
Implement connection throttling in netty.
2013-03-27 04:02:52 +00:00
md_5
4044f7b7e0
Check connected state before handling packets.
2013-03-26 12:09:44 +11:00
md_5
dda49a9d05
Update to latest CB upstream.
2013-03-25 19:04:51 +11:00
md_5
284847cd81
Close Minecart containers on Entity portal.
2013-03-24 18:53:01 +11:00
md_5
2314af8cb0
Remove upstream pulled patch.
2013-03-24 12:01:40 +11:00
md_5
6eebb4f371
Revert second addition to boat sending patch.
2013-03-24 08:20:01 +11:00
Ammar Askar
fbf4580cd2
Remove patch for upstream merge
2013-03-23 23:37:23 +05:00
totokaka
148b8e111b
Made the world info possible to turn off.
2013-03-23 20:15:20 +11:00
md_5
9009752f7c
No need to hard disable. Also tweak check to allow for 1 renderer customs
2013-03-23 20:10:13 +11:00
md_5
338d2617e7
Compensate for CB always having its own renderer
2013-03-23 19:41:36 +11:00
md_5
271ebc28ba
Also allow outright disabling them - we need to clean up all map patches at some point.
2013-03-23 19:32:46 +11:00
md_5
625b08c947
Remove extra import.
2013-03-23 19:09:47 +11:00
md_5
7ded14ad0a
Limit Custom Map Rendering
...
The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5
ab31621dc0
Additions to the async operation catching patch.
2013-03-23 18:27:02 +11:00
md_5
cca2920506
Move async checks to their own patch so we can add more of them.
2013-03-23 18:05:22 +11:00
md_5
a028c277bf
Bump thread safety patch up.
2013-03-23 17:56:28 +11:00
md_5
e4e3f4e172
CraftBukkit has added this patch, so we can remove it.
2013-03-23 15:41:55 +11:00
md_5
a10802976f
Tweak boat sending even more - might backfire
2013-03-23 13:38:21 +11:00
md_5
d3ae3c4575
Entity Tracking Intervals
...
Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5
62361b1359
Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16.
2013-03-23 13:05:01 +11:00
md_5
03d244eef1
Don't aggregate sapling ticks - causes issues.
2013-03-23 12:44:28 +11:00
md_5
b28b270dcd
BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin.
2013-03-23 11:15:28 +11:00
md_5
f05fd55bcc
Add setSocketAddress to InetworkManager
2013-03-23 11:06:00 +11:00
md_5
c57fa19eea
Remove broken saddle pig event
2013-03-23 11:01:00 +11:00
md_5
d9f3cf3f2c
Allow orebfuscated blocks to be specified by the server admin.
2013-03-23 10:58:55 +11:00
James Clarke
2420de3be3
Re add ANSI console fixes now that colour stripped logs work correctly
2013-03-23 10:32:52 +11:00
TheCryoknight
4d4d0ef929
Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs
2013-03-23 10:23:23 +11:00
me4502
2db4c72233
Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks
2013-03-23 10:16:32 +11:00
Aikar
365305a580
Entity Tracking Ranges
2013-03-23 10:12:04 +11:00
md_5
ec3ddef746
Migrate the crop fixes by @Aikar to the core patch.
2013-03-23 10:08:09 +11:00
md_5
3f493d0785
Add per world view distance which got lost along the way.
2013-03-23 09:55:21 +11:00
md_5
6b53aa10e3
[Cleanup] Update merge patches.
2013-03-23 09:48:22 +11:00
md_5
dca885cdb8
[Cleanup] Split the long hash changes into their own patch.
2013-03-23 09:31:28 +11:00
md_5
ef3a64eea4
Stage DataWatcher & WatchableObject.
...
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims
49fd03bf60
Update to 1.5.1
2013-03-20 22:13:12 +00:00
md_5
5eed8ed8f0
Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit.
2013-03-19 16:51:45 +11:00
md_5
218385995f
We should return "" not null for 'corrupt' signs.
2013-03-18 20:33:22 +11:00
md_5
f0360d468e
Prevent NPE in CraftSign
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This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().
@TheDgtl
2013-03-18 20:03:09 +11:00
md_5
92e0c1e9af
Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5
a97c5a42d6
Deploy server again. wot eva
2013-03-17 12:27:37 +11:00
md_5
33c2a517ec
Update Netty to 4.0.0-Beta3 + reapply patches for new index info.
2013-03-17 09:14:16 +11:00
md_5
184d1801e6
Fix isDamaged check for backwards compat
2013-03-16 11:57:39 +11:00
md_5
75f3e084ad
Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
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1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties
Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.
Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5
4c8d497932
Cleanup patch
2013-03-16 10:11:01 +11:00
md_5
b8cb45d88d
Finish up the patches for 1.5. Now to test.
2013-03-16 09:09:32 +11:00
md_5
6e1c16aed8
Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p
2013-03-16 08:35:56 +11:00
md_5
c297cddeb3
Remove ANSI patch from @jrtc27 for now, breaks log strip colours.
2013-03-15 20:49:12 +11:00
md_5
71978f3a0e
Strip colours from logs when enabled.
2013-03-15 20:46:16 +11:00
md_5
ac5e97d4e5
Fix stripping colours in console logs.
2013-03-14 19:15:38 +11:00
md_5
e2cf0f7076
Rename ambiguous methods.
2013-03-14 16:32:15 +11:00
md_5
cd442c75db
Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues.
2013-03-14 16:25:03 +11:00
Runemoro
a3978b527d
Restart even if restart script is not found
2013-03-13 18:29:08 +11:00
md_5
a5cd0b0255
Undo all that encryption faff - NioBuffers arent for the job.
2013-03-12 17:26:16 +11:00
md_5
8ef8327c62
Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord!
2013-03-12 07:29:37 +11:00
md_5
bb34dba455
Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try
2013-03-11 20:30:38 +11:00
md_5
825ae6c6ba
Fix patch name.
2013-03-11 20:08:41 +11:00
md_5
72123ab9a3
Update snapshot version.
2013-03-11 19:14:10 +11:00
md_5
c8b552e908
Revert "Use blazingly fast encryption."
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This reverts commit 3d85d6b42f
.
2013-03-11 18:45:25 +11:00
md_5
3d85d6b42f
Use blazingly fast encryption.
2013-03-11 09:53:34 +11:00
md_5
9c18df62b7
Thread safety.
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Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5
3c54fa95be
Rename generated repo, and only deploy API, not server.
2013-03-07 17:49:54 +11:00
md-5
6a61d27c10
Quick fix damage event
2013-03-05 07:22:03 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8
Fix errors in command block commands crashing the server.
2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8
CB has now merged the commits we pulled, so they can be removed.
2013-03-03 09:38:38 +11:00
md_5
36cebc5b7c
Fix snapshot support.
2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6
Add configurable 13w09c protocol support.
2013-03-02 13:34:52 +11:00
md_5
6164c0bd18
Rename connection timing to accurately reflect what is actually being timed.
2013-03-02 10:40:13 +11:00
md_5
3345b8b177
Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
2013-03-02 10:07:29 +11:00
md_5
0920b554f4
Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event.
2013-03-02 09:47:17 +11:00
md_5
0c77bff298
Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers.
2013-03-02 09:43:59 +11:00
md_5
08fef878fa
Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement.
2013-03-02 09:38:27 +11:00